Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

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hetoan2

you're not activating the right codes, going in the right places, or you're just not using correct codes. some of them need activators. some of them like on the fly need a certain controller (wired) and so does final smash on taunt. i would suggest using some other simple ones first 0.o ... without activators

Androu1

Mmm...it seems that Super Toon Link code has 2 problems:

1)Randomly crashes the game (I say "crash" because the music keeps playing without buzz sound)

2)It seems to cancel Super Lucario...and yes,I was playing with only Super Toon Link,Super Mario and Super Lucario.Lucario wasn't working,so I disabled Mario.Still not working.I enabled Mario again and disabled Toon Link and it started working.

ssbmaster

Odd. How it could conflict, I wouldn't know. How could any of Toon Link's data interfere with Lucario's keeping there from simultaneously being working Super Toon Link and Super Lucario codes at the same time?

Btw the Super Lucario code is great, except for that his Up-B is fast to the point of out of control, and the controls just go wacky and unpredictable, but otherwise it is great, gotta love shooting fully charged Aura Spheres rapidly for up to three at once before any of them make contact with a foe or wall. :)

REDSOXROX

Quote from: Androu1;7576Mmm...it seems that Super Toon Link code has 2 problems:

1)Randomly crashes the game (I say "crash" because the music keeps playing without buzz sound)

2)It seems to cancel Super Lucario...and yes,I was playing with only Super Toon Link,Super Mario and Super Lucario.Lucario wasn't working,so I disabled Mario.Still not working.I enabled Mario again and disabled Toon Link and it started working.

I had Super TL on, Lucario worked.
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hetoan2

the values for one player are different for another but still manipulate different characters. so for best results i would suggest using only 1 modifier and ONLY that type of character in battle cuz otherwise you will get undesired results 0.o

User232365

Holy crap!  The Super Ike code makes him freaking insane!  Hahaha!  It's my favorite Super code for now.

pichu04

Im trying to combine the final smashes using the taunt for final smash code but if you do it with some characters it freezes like when you combine ice climbers and pikachu.

smk

Quote from: ssbmaster;7591Odd. How it could conflict, I wouldn't know. How could any of Toon Link's data interfere with Lucario's keeping there from simultaneously being working Super Toon Link and Super Lucario codes at the same time?

Phantom Wings could have been poking around the same range of where both codes stem from. Or they could have similar pointers, so when you have TL and Lucario both on the field, there are issues that exist between the two when in use by two players. I could be wrong though.

Naraku2000

now Toon Link froze my Wii too without having any other codes on.it has something to do with the arrows I guess, as it occured while firing a ****load of arrows.

smk

Quote from: Naraku2000;7643now Toon Link froze my Wii too without having any other codes on.it has something to do with the arrows I guess, as it occured while firing a ****load of arrows.

Yeah uhh... don't fire too many. A lot on screen = lag which can lead to freezing if I'm not mistaken.

Naraku2000

Quote from: smk;7646Yeah uhh... don't fire too many. A lot on screen = lag which can lead to freezing if I'm not mistaken.

the funny thing though is that I fired that way before without any lags... and even shortly before the freeze occured, everything was fine. but I think it is important that, while it froze, I jumped - meaning the arrows had less time to disappear so there were more on screen.

User232365

Quote from: Naraku2000;7647the funny thing though is that I fired that way before without any lags... and even shortly before the freeze occured, everything was fine. but I think it is important that, while it froze, I jumped - meaning the arrows had less time to disappear so there were more on screen.

Same here.  Toon Link only froze the game when I fired nonstop arrows while jumping.

Naraku2000

oh my goodness.

the Super ROB is just amazing.

I mean - I shot my down Special at this Sand Bag at Homerun Contest....

and it flew....

OVER 9000!!! feet O_O

well, to be exactly, it flew (OH MY) 43094.9 ft. This is blasphemy. This is madness!

...and that Gyro sucker flew faster than light, too! (So did the CPU who got hit by it D: )

hetoan2

i wouldn't load over 12 arrows cuz i figure thats the limit (3 for each character x 4 players) the game probably doesn't load more than that at a time to prevent glitches and stuff like black hole in melee.

Phantom Wings

Yes, I had that happen to me once while I was testing, but I thought it was just because of something random occurring in the game (item spawned at the exact time I shot an arrow or something) so I just ignored it, I didn't think it would actually persist... Oh well, I'll see if I can get around to fixing it.

As far as I know, Lucario works fine with Toon Link. There was, however, a bug with a older version of the code that made him always have full aura but occasionally made him unable to hit anyone... I think it had to do with the value that I used being dynamic instead of static which was what I originally thought.  I've been trying to find a workaround for it, but no luck so far. I have released a version without the full aura, just tell me if you don't have it and I'll post it here.

Oh, and for controlling Lucario's up b:
all controls are relative to your current angle - so if you're going right and you press left, you'll turn up... Keep in mind though that this changes if you change his starting direction when you first initiate the move(if you press up b and go immidiately sideways, it will adjust accordingly to up/down instead of left/right.)