Tales of Symphonia: Dawn of the New World [RT4EAF]

Started by Jemindra, January 05, 2009, 09:42:06 PM

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dcx2

I'm hacking ToS for the GameCube at the moment.  I'll get back to this game later.

1) I can probably make the code run when you get EXP.  I'll also look into the SP thing.

2) I'm not sure how easy this will be.  It might have to wait until I learn more about the casting system

3) You could use Riivolution to patch the file with the battle portraits, using the skit portraits as a source.

Veritech Fox

Sorry if this has been already asked in the past 25 pages, I skimmed trough, but is there a possible way to get Richter to use his Mystic Arte (as ally) without freezing? (Towering Inferno.)

dcx2

@Veritech Fox, Not yet.  When I get back to this game, that's on my list.

@ JamietheFlameUser, re: stat reset code, Shadow and I have two separate reset codes.  Hers selectively nops out the places that are resetting stats, while mine tries to skip the whole stat reset function.  Mine may have a side effect of preventing equipment upgrades, but hers probably does not.

Aaron1718

Hey dcx2, I have a question about the "Massively Reduced Casting Time" code.  I'm a novice when it comes to hacking and I was just curious what some of the other values are.  The one you made by default is awesome but it's almost TOO fast lol.  When playing as a healer, it's almost impossible to select the character you want to heal cause the arte is cast too fast haha. 

dcx2

Ah yes, that code was fun.  I did a little trial-and-error to find a good value, but you're right it can be a bit too fast.

Massively reduced casting time [dcx2]
0410A7A4 60000000
0410A7A8 3BC0000A
(barely enough time for launching a Mystic Arte)

The bolded value represents the amount of time it will take to cast.  0x000A = 10.  You can try 0x000F = 15 and see if that's slow enough for you to choose who you want to heal.  Larger values will take longer.

arch feline

#350
I have read through the posts since I was last here.  The discovery of "new" skits is intriguing.   I played the Jpn version but I never noticed the missing skits.  The code should be fun.  I still want to work through the different types of "We are the Monster Buster" Katz Quests.  

Has anyone learned anything more about Katz Quests in the last month?

I just played Final Fantasy VII for the second time.  I actually followed the story this time.  There seems only to be one ending.  This does not matter however because there are so many different perceptions of the ending.

BTW I have a code request.  The game will let you send a monster in your party to the Katz Guild when 4 monsters are in the party and you make a battle pact with a monster.  There are times when you would just like to send a monster to the guild.  I will name a for instance: Before a boss battle there are old ToS characters talking to you who are not in your party.  The character(s) will join you for the battle when there are no active monsters.

Edit 1.  preliminary. "We are the Monster Busters" and "Legend of Spiritua" seem to have a different quest number for each rank.  I can see no difference between these and switching them seems to make no difference.
WatMB D, C, B, A, S correspond to 102, 103, 104, 105, 106
LoS D, C, B, A, S correspond to --- 119, 120, 121, 122, 123
I totally realize that I may be overlooking something.

Edit 2. I am checking out "Annoying Vanguard" with the Altamira locations.  Accessing the location after Altamira makes some changes. The hotel lounge shops and Worker Katz will be open and it will still be dark when you leave the hotel.  Earlier access for locations 82, 85 will allow the water rail to go to the Casino. Later access for 82, 85 will not allow the water rail to go anywhere.
Location 83, 84, 87, 98: each has access to the Casino area regardless of where you are in the story.

I cannot find a third dungeon for "Annoying Vanguard."

BurningJello

I'm curious as to how you work the battle model swap code; I see a basic code and enemy codes, and you talk about replacing specific enemies with other specific enemies, yet I've seen battles that could never be created by just doing that (Was it Frubam who did the 4 Lloyds vs 10 Lloyd's swap?).

dcx2

frubam's code modifies what enemies make up a specific encounter.  It doesn't actually swap any models.

See the end of this post, it describes how each battle is laid out in memory and gives a code that lets you easily change any battle.  It also lists all the enemy values.

http://wiird.l0nk.org/forum/index.php/topic,1840.msg70169.html#msg70169

BurningJello

All right, I see how to modify the number of enemies and their levels, but do I use the three-numbered enemy values to determine which encounter I'm modifying or which enemies I'm actually fighting?  I notice the hex values for enemy names, what do I use there?  (I hate being a bother here)

dcx2

Don't hate to be a bother, that's what support threads are for.

The encounter table lists all of the encounters in the game.  Typically it's difficult to force a specific encounter, unless you're using the encounter roller.  frubam decided to use the Coliseum instead for his codes.

http://wiird.l0nk.org/forum/index.php/topic,2530.msg69833.html#msg69833

So let's take the Coliseum, Single, Bronze Battle.  It is battle 0x3B6.  It's against one level 20 Clay Golem.

Let's say that instead, you wanted to fight against level 100 Lloyd, level 100 Decus, and three level 200 wolves.  You would use this generic battle modifier.

Generic Battle Modifier [dcx2]
80000001 000003B6
86100001 0000001A
4A001001 802EDCF8
16000000 00000018
015C0150 001F0000
01010300 00000000
6464C800 6464C800
E0000000 80008000

joe_263

So many amazing codes have been released since the last time I checked!

Is there a code that allows to change Lloyd and co. accessories?

dcx2

You can use Equipment/Item roller to change it.

frubam

Is there any way to change the "No 'CANNOT USE ITEM'" code time to increase it, i.e. make the time between item uses longer?

dcx2

Probably, I can look into it when I find time.  My PC is acting up though, dunno when I can get back to hacking.

frubam

I appreciate it, thanks =03. Also, I've found the value to make the character float, but have no way of making the code. May I ask that when you get the chance and start hacking ToS:R again(since I know you're doing the orig ToS) that you'd make the code?