Tales of Symphonia: Dawn of the New World [RT4EAF]

Started by Jemindra, January 05, 2009, 09:42:06 PM

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Tenkirby

Alright thanx :D
Kinda hoped ide be able to do it but oh well :P still an awesome game

Tenkirby

Umm.. im sorry for the double post but ide like to request(?) a code...
im allowed to do that right.. ?
anyway idk if its already made but is it any way possible to have the original cast (as in Lloyd, Collete, Genis... etc) be put instead of emil and marta?

Symphonian resident

You can always use Aesteval's Party Mod, or better yet...

Quote from: dcx2 on May 08, 2011, 06:49:29 PM
Party Roller [dcx2]
C205C88C 0000000C
3D80804D 618C755A
A14C0004 714A000C
41820048 A1431B62
2C0A000B 4181003C
A18C0000 2C0C2008
40820010 2C0A000B
40800008 394A0001
2C0C2004 40820010
2C0A0001 40810008
394AFFFF B1431B62
394AFFFF B1431B60
A0631B62 00000000
Based on Aesteval's Party Mod code (in turn based on YCAT21's Party Mod).  Go to the Status screen for the slot of interest.  Hold Z.  Press down and up to change the character.  This changes both portrait data and the stats data.  You can't mix and match character data with this code.  If there is interest I could make one that does that.

Tenkirby


dcx2

It's easy to miss codes when there are almost 600 of them, plus the lists.  Most games have many fewer codes.

You can now use this code to customize any encounter in the game.

Generic Battle Modifier [dcx2]
80000001 00000QQQ
86100001 0000001A
4A001001 802EDCF8
16000000 00000018
ZZZZYYYY XXXXWWWW
N1N2N3N4 00000000
L1L1L2L2 L3L3L4L4
E0000000 80008000
Based on frubam's work
Q is the hex value for the encounter you want to modify.  For example, the Ishrantu encounter is decimal 1232 = hex 0x4D0.  1258 = 0x4EA is the last battle.
Z,Y,X,W represent the half-word hex value of the enemy.
N1,2,3,4 represents the quantity of each enemy respectively(no more than 10 in one battle).
L1L1,2,3,4 represent the level of the enemy. I think the first L1 is a max level, the second L1 is the min level.  Max level of the enemy looks like 510 when set to 0xffff on Unknown.

dcx2

Strategy Roller [dcx2]
C205DAA8 00000008
82630014 3D80804D
A18C755E 2C0C1000
40820010 2C130001
40810008 3A73FFFF
2C0C0010 40820010
2C13002B 40800008
3A730001 92630014
60000000 00000000
Go to the Strategy screen (in or out of battle).  Highlight the strategy for the character you want to change.  Press + or - to roll strategies.

There are about 20 copies of Attack Freely.  You will have scroll through them.  I did not provide an indicator because the list is small (about 40 values).

Apparently, different characters get different values for Attack Freely?  Marta had 0x27, Emil had 0x26, a Kitty Kat had 0x17 and an Aspidoceleon had 0x16.  There is also one extra copy of Save and Hold Position at the end.

There are previously unknown strategies!  I have bolded them.

01 is attack close
02 is attack far
03 is attack same
04 is scatter
05 is aim high
06 is block magic
07 is reduce
08 is protect friend
09 is at once
0A is keep reserve
0B is retain
0C is save
0D is do not use
0E is moderation
0F is frontlines
10 is do not pursue
11 is hold position
12 is long range artes
13 is artes
14-28 is attack freely
29 is save
2A is hold position
2B+ is attack freely

arch feline

The customized battle interests me.  Is there a table of the hex values for monsters or enemies?  Is that something for trial and error?

Z,Y,X,W represent the half-word hex value of the enemy.

Tenkirby

#247
Quote from: dcx2 on May 24, 2011, 03:43:04 AM
It's easy to miss codes when there are almost 600 of them, plus the lists.  Most games have many fewer codes.

You can now use this code to customize any encounter in the game.

Generic Battle Modifier [dcx2]
80000001 00000QQQ
86100001 0000001A
4A001001 802EDCF8
16000000 00000018
ZZZZYYYY XXXXWWWW
N1N2N3N4 00000000
L1L1L2L2 L3L3L4L4
E0000000 80008000
Based on frubam's work
Q is the hex value for the encounter you want to modify.  For example, the Ishrantu encounter is decimal 1232 = hex 0x4D0.  1258 = 0x4EA is the last battle.
Z,Y,X,W represent the half-word hex value of the enemy.
N1,2,3,4 represents the quantity of each enemy respectively(no more than 10 in one battle).
L1L1,2,3,4 represent the level of the enemy. I think the first L1 is a max level, the second L1 is the min level.  Max level of the enemy looks like 510 when set to 0xffff on Unknown.
Ok... nice work but i have a question (bare with me), so how do i know which encounter is what hex/decimal?
I understand everything else :P

EDIT: Arch feline I think this would help with the hex values of *human* enemies... not sure about normal ones :P
http://www.gamefaqs.com/boards/942210-tales-of-symphonia-dawn-of-the-new-world/58522069
The last post on the first page is what you can use... also the misc.

dcx2

I eventually plan on making it a roller with proper feedback, but that might take some time to make and that code was quick to write.

Tenkirby is right, that link has some of the enemy values.

---

To find the value of Q that you want, use the Encounter Roller.  After fighting an encounter, go to the menu and hold Z.  You will see the decimal value for the encounter that you just had.  While holding Z, you can press 1 to enable the Encounter Roller, and then (still holding Z) + or - will roll the encounter value (hold Z and C to make it scroll faster).  You can use this to dial up any encounter.  Hold Z and press 1 to disable it, and you'll see the last encounter you had again.

arch feline started a table of encounters.  I'm sure you are welcome to add to it...there are 1,258 encounters, he has about 100 of them done.

http://wiird.l0nk.org/forum/index.php/topic,2530.msg69656.html#msg69656

Tenkirby

So basicly while the encounter roller is still disabled i can see the encounter num/decimal... But whenever i enable its negative and starts at one (thats supposed to happen I assume)... so the decimal will be shown we just take out the negative sign :P right?

Ill have to add to that list cuz I use the encounter roller *too* often :P

thanx

dcx2

Yeah, I needed some way to specify whether it was enabled or not, so that's what the negative sign means.  Unfortunately, if you haven't had a fight yet, your "last encounter" shows up as -1, so it might look like the code is enabled when it's not.  After your first fight it's all good.

So if you start an encounter with something, and then go to the menu when you're done and it says "72", then hold Z press 1 and it will become "-1".  Then hold Z (optionally hold C to go faster) and press + until it gets to "-72".  Now you will always force encounter number 72.  If you want to stop forcing encounters, hold Z press 1 again, and the number will be positive.

If you use v2, you will see the types of enemies that you will fight in that encounter in the character boxes.  This will help you find the encounter that you want.

Tenkirby

Yeah i have v2 :D
Anyway im going to start working on that list...

Tenkirby

#252
These are the Encounter decimals and the corresponding enemies of the decimals, to use it with the Generic Battle modifier[dcx2] you would have to convert the decimal into a hex:
(Btw I didnt test these so if I have anything wrong tell me :P )

2. Vortex
3. Imp
4. Lloyd
5. Magnar
6. Athos, Porthos, Hawk
7. Garuda (1rst) (results in game over)
8. Skirophorian
9. Garuda (2nd)
10. Wind master prime, Axe beak
11. Athos, Porthos, Alice
12. Manitou
13. Hirsuta
14. Gerichtslinde, Hirsuta
15. Archelon
16. Bartek, Jabber
17. Schizos
18.Amanita, Marcoid, Stinkhorn
19. Nazdrovie (Light-frog)
20. Mirka
21. Selkie, Asrai, Siren
22. Aramis, Helion
23. Richter (1rst)(results in game over)
24. Decus
25. Richter (2nd)
26. Corduroy, Were bat
27. Lookin
28. Hawk, Vangaurd, Vangaurd
29. Brute (1rst)(results in game over)
30. Magnar, Vangaurd, Vangaurd, Vangaurd
31. Brute (2nd)
32. Decus, Alice
33. Ladon
34. Richter (3rd)(This is Lof and im sure!)
35. Jormangadr, Album atrum, Vroom, Incognito
36. Album atrum
37. Richter (4th)
38. Emil
39. Etheliana, Bumble bee, Raven
40. Jabber
41. Anthesterion
42. Mounychion
43. Metageitnion
44. Pyanopsion
45. Maimakterion
46. to 48. Tortoise
49. Richter (5th)
50. Lloyd, Marta
51. Filifolia
52. Filifolia, Wild rabbit
53. Chirpee
54. Chirpee, filifolia, Bear
55. Chirpee, Peepit
56. Wild Rabbit
57. Wild Rabbit, Filifolia, Bear
58. Bear
59. Bear, Wild Rabbit, Chirpee
60. Black Bat, Wolf
61. Black bat, Polwigle
62. Polwigle
63. Polwigle, Spider
64. Spider, Black bat
65. Spider, Gremlin
66. Wolf, Black wolf
67. Wolf, Spider
68. Wolf, Gremlin
69. Gremlin, Bat
70. Gremlin, Polwigle
71. Slime, Lizard
72. Slime, Axe beak, Gamat
73. Slime, Mousse
74. Ghost, Axe beak, Skeleton
75. Ghost, Poltergeist
76. Axe beak, Serpent
77. Axe Beak, Lizard
78. Gamat, Serpent, Clay Golem
79. Gamat, Slime
80. Serpent, Lizard
81. Serpent, Axe beak, Poltergeist
82. Poltergeist, Serpent, Slime
83. Poltergeist, Axe Beak, Clay Golem
84. Lizard, Gamat
85. Lizard, Skeleton, Ghost
86. Skeleton, Gamat
87. Skeleton, Cross bone
88. Skeleton, Ghost, Clay Golem
89. Clay Golem, Skeleton, Ghost
90. Clay Golem, Poltergeist
91. Killer fish, Sea bishop
92. Killer fish, Sea wyvern
93. Leech, Killer fish, Merrow
94. Leech, Zombie
95. Sea hog, Killer fish, Bullfrog
96. Sea hog, Orca
97. Sea hog, Sea Wyvern
98. Zombie, Sea bishop, Sea hog
99. Zombie, Killer fish, Sea monk
100.Sea monk, Merrow
101. Sea monk, Zombie
102. Bullfrog, Sea monk, Sea Bishop
103. Bullfrog, Sea hog
104. Sea bishop, Killer fish, Zombie
105. Sea bishop, Sea wyvern
106. Merrow, Sea monk, Leech
107. Merrow, Nixie
108. Merrow, Bullfrog, Leech
109. Sea wyvern, Merrow, Leech
110. Sea wyvern, Bullfrog
111. Bumble bee
112. Bumble bee, Harpy
113. Etheliana, Gracilis
114. Etheliana, Bumble bee
115. Etheliana, Bumble bee, Raven
116. Raven
117. Raven, Ogre
118. Harpy, Ogre
119. Harpy, Raven
120. Harpy, Furie
121. Ogre
122. Ogre, Etheliana
123. Chimera
124. Chimera, Mandragora
125. Mandragora, Treant
126. Mandragora, Chimera
127. Phantom, Treant, Chimera
128. Phantom, Mandragora
129. Phantom, Wraith
130. Treant
131. Treant, Phantom
132. Golem, Manticore
133. Golem, Stone Eater
134. Golem, Rock Golem
135. Stone eater, Manticore
136. Stone eater, Golem
137. Manticore
138. Manticore, Stone eater
139. Jabber
140. Jabber, Light Wing, Automaton
141. Light Wing, Scorpion
142. Light wing, Tatantula, Jabber
143. Tarantula, Red ogre
144. Taratula, Fire Drake, Automaton
145. Automaton, Red ogre, Scorpion
146. Automaton, Fire drake
147. Scorpion, Red ogre, Tarantula
148. Scorpion, Antares
149. Scorpion, Light wing, Fire drake
150. Red ogre, Tarantula, Jabber
151. Red ogre, Automaton
152. Fire drake, Tarantula
153. fire drake, Jabber, Light wing
154. Fungus, Stinkhorn
155. Fungus, Shallow grave
156. Fungus, Killer bee, Anemone
157. Marcoid, Stinkhorn
158. Marcoid, Killer mantis
159. Marcoid, Poisen Leech
160. Shallow grave, Killer bee, Killer Mantis
161. Shallow grave, Tortoise
162. Killer bee, Marcoid, Tortoise
163. Killer bee, Crawler, Anemone
164. Crawler, Fungus, Marcoid
165. Crawler, Killer mantis
166. Killer mantis
167. Killer mantis, Shallow grave
168. Anemone, Killer bee, Were dragon
169. Anemone, Crawler
170. Poison leech, Crawler, Tortoise
171. Poison Leech, Leech king
172. Poisen leech, Were dragon
173. Tortoise, Poison Leech
174. Tortoise, Anemone, Were dragon
175. Were dragon
176. Were dragon, Fungus, Shallow grave
177. Caerurea, Yeti
178. Caerurea, Blue rose
179. Grindylow, Fenrir, Remora
180. Grindylow, Oannes
181. Blue rose, Grisley
182. Blue rose, Kraken, Oannes
183. Remora, Caerurea, Selkie
184. Remora, Kraken, Grindylow, Blue rose
185. Remora, Echeneis
186. Kraken, Yeti, selkie
187. Kraken, Grindylow, Oannes
188. Oannes, Girsley
189. Oannes, Kraken, Remora
190. Grisley, Caerurea
191. Grisley, Fenrir
192. Selkie, Asrai
193. Selkie, Grindylow
194. Selkie, Blue rose
195. Yeti, Fenrir
196. Yeti, Grisley
197. Fenrir
198. Fenrir, Caerurea, Yeti
199. Living sword, Dullahan, Undertaker
200. Living sword, Pandora
201. Cacodemon, Alraune, Pandora
202. Cacodemon, Demon, Undertaker
203. Alraune, Lamia
204. Alraune, Living sword, Colossus
205. Dullahan, Cacodemon
206. Dullahan, Lamia, Living sword
207. Dullahan, Night stalker
208. Colossus, Alraune, Dullahan
209. Colossus
210. Undertaker, Alraune
211. Undertaker, Pandora
212. Lamia, Cacodemon, Colossus
213. Lamia, Demon
214. Lamia, Erinyes
215. Demon, Living sword
216. Demon, Archdemon
217. Demon, Undertaker
218. Pandora, Cacodemon
219. Pandora, Colossus
220. Cotton tail, Dire bat, Mimic
221. Cotton tail, Mythril Golem
222. Hell hound, Pad foot
223. Hellhound, Vangaurd, Vangaurd
224. Hellhound, Vangaurd, Vangaurd
225. Dire bat, Gargoyle
226. Dire bat, Mimic
227. Gargoyle, Mimic
228. Gargoyle, Vangaurd, Vangaurd
229. Vangaurd, Cotton tail
230. Vangaurd, Gargoyle
231. Mimic, Hellhound, Dire bat
232. Mimic, Mythril Golem
233. Vangaurd, Vangaurd
234. Vangaurd, Cotton tail, Vangaurd
235. Vangaurd, Hellhound
236. Vangaurd, Vangaurd, Vangaurd
237. Mythril golem, Dire bat
238. Mythril golem, Talos
239. Mythril golem, Gargoyle
240. Vangaurd, Cotton tail, Vangaurd
241. Vangaurd, Vangaurd
242. Were bat, Griffin
243. Were bat, Wyvern
244. Jelly, Embryo, Graeae
245. Jelly, Pudding (yummy! ;) )
246. Jelly, Moirae, Machina
247. Griffin, Graeae
248. Griffin, Goliath
249. Embryo, Were bat
250. Embryo, Moirae
251. Machina, Were bat
252. Machina, Mournblade
253. Machina, Goliath
254. Graeae, Wyvern
255. Graeae, Goliath
256. Moirae, Griffin, Embryo
257. Moirae, Were bat, Machina
258. Wyvern, Jelly, Graeae
259. Wyvern, Moirae
260. Wyvern, Wyvern lord
261. Goliath, Griffin, Embryo
262. Goliath, Jelly
263. Ooze, Toadstool
264. Ooze, Rock eater
265. Viper, Pit spider, Pit fiend
266. Viper, Megalith
267. Toadstool, Caterpillar, Ooze
268. Toadstool, Pit fiend
269. Caterpillar, Toadstool, Cockatrice
270. Caterpillar, Habetrot
271. Caterpillar, Pit spider, Elder dragon
272. Pit spider, Rock eater
273. Pit spider, Arachne
274. Pit spider, Megalith
275. Pit fiend, Viper, Ooze
276. Pit fiend, Elder dragon
277. Rock eater, Toadstool, Megalith
278. Rock eater, Ooze
279. Cockatrice, Viper, Rock eater
280. Cockatrice, Pit fiend
281. Megalith, Caterpillar, Cockatrice
282. Megalith, Elder dragon
283. Elder dragon, Viper
284. Elder dragon, Cockatrice

Final edit: Whew... Done with my part :D if no ones up for it ill take another portion :P

Notice: If you force encounter For example, Brute(29) then thats the encounter where hes *meant* to be all powerful and you not supposed to defeat him. So if you do and enough time passes during the fight to initiate the *meant to be* cut scene then it'll automatically end with game over. Make sense?
heres an example: http://www.youtube.com/watch?v=Fgszju5abno

hireplas

i aint good for much, but ill help work on that list also  :)

Tenkirby

#254
Ill do from where i left off up untill 284 (as the other list starts at 285 right?)
Ill edit my post and add to save space :P

EDIT: I have to ask... does it matter the number of the enemies in the list? because im not fighting each encounter to check... so is it?