Tales of Symphonia: Dawn of the New World [RT4EAF]

Started by Jemindra, January 05, 2009, 09:42:06 PM

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dcx2

I just double checked, and Regal gains EXP and levels just like the others.  I had Regal and Sheena in my party.

dcx2

Open all areas [dcx2]
0403BA80 2C08FFFF
Based on Shadow's All Areas Open code.  Does not require pre-loading any saves.

EDIT:

hmmm...that's interesting.  It's possible to unlock e.g. Ginnungagap and Twilight Palace on the map using another code.  However, it crashes if you try to select it.  BTW did you know Ginnungagap is from Norse mythology?  I thought that word looked familiar...

Symphonian resident

If I remember correctly, the Ginnungagap was the void which existed before anything else. And something to do with Niflheim and Muspelheim.

Huh. If Twilight Palace appears, do other areas, such as Sandy Wind Cave and Frozen Crevasse appear too?

dcx2

Yeah, Frozen Crevasse etc also appear, but they freeze if you select them.

EDIT: I should note that those places appear with the second code, but since they just cause crashing I'm not releasing it.  My open all areas code will not cause crashing, I put a check in to make sure you can't select any illegal destinations.

arch feline

Is this where I request a code for ToS:DotNW?

This may be too complicated but let me see if I can explain what I want.  In each of chapters 2 through 8 you set a list of Katz Quests the first time that you talk to a Worker Katz.  This list is set for each chapter.  Possible Quest levels are S, A, B, C, D. Quest locations are Dwarves' Ore Mine, Frozen Crevasse, Volcanic Caves, Sandy Wind Cave, Twilight Palace, Underground Ruins, Dynasty Ruins, Triet Ruins, Camberto Caves, Temple of Ice, Temple of Darkness, Temple of Earth, Toize Valley Mine.  Here is a topic with some details.

http://www.gamefaqs.com/boards/942210-tales-of-symphonia-dawn-of-the-new-world/51581887

Is it possible to enter a code to set the quest list to what you want? For instance I might just want to do Twilight Palace at level D instead of level S and I might want to do Twilight palace in Chapter 2.  Another possibility is that I might want to run Mysterious Swordsman consecutively for the story, all at once. The Fenia and Sword Dancer only appear in Katz Quests.  Some of the Katz Quest boss fights are fun because of the mix of healing and status infliction. There are battles unique to Katz Quests.

The boss fights, monsters and chests and rewards vary by location and level. 

dcx2

Yes, this is where you request codes.  Hence the title of the thread.    :)

Enabling all quests is on my to-do list.  Right now I want to make an EXP/Grade multiplier/divider.  On the gamefaqs boards people mention that Unknown Mode has an insane EXP Bonus, and they want the game to be harder, and 1/2 EXP from the grade shop doesn't cut it.  I might try to do Katz Quest list next

EDIT: I also want to make sure the Original Cast Leveling code allows them to benefit from getting levels they would get from cutscenes, instead of just preventing any changes from happening.  I also want to make sure they get new weapons too.

arch feline

I think my request asks for more than a code to enable all Katz Quest in each chapter.  But I see your point in that the code for enabling all Katz Quests is a simpler code than what I am requesting and that my request would be dependent on your first writing the code enabling all Katz Quests.

For instance "Visitor in Moonlight:" I might want the Sword Dancer boss.  The way things are now in Chapter 7 or 8 I have to save and reload the quest list until "Visitor in Moonlight" appear in S-rank and then I would need to save and reload until the Sword Dancer boss appears.  Having this available in any chapter will be nice but I would have to do far more reloading to get the S-rank Quest  if quest levels D, C, B, A are also possible or I would have to beat/fail a long list of quests if every possible combination of factors appears on the list.


Defense[Visitor in Moonlight]------------------------------------------------------------
Bosses------------------------------------------------------------------------------------
D-Rank Quest------------------------------------------------------------------------------
Manticore Boss = Manticore Chimera x3
Wraith Boss = Wraith Zombie x4
C-Rank Quest------------------------------------------------------------------------------
Cross Bone Boss = Cross Bone Wraith Phantom x2
Manticore Boss = Manticore Chimera x4
B-Rank Quest------------------------------------------------------------------------------
Zombie Boss = Zombie Erinyes x2 Night Stalker
Grisley Boss = Grisley Padfoot x3
A-Rank Quest------------------------------------------------------------------------------
Pale Rider Boss = Pale Rider Corpse Haunt
Cerberus Boss = Cerberus Hell Hound Padfoot x3
S-Rank Quest------------------------------------------------------------------------------
Sword Dancer Boss = Sword Dancer Machina Mournblade
Hippogryph Boss = Hippogryph Padfoot Hell Hound Vorpal Bunny

dcx2

Ahh...I think I see what you're asking for.

You are correct that enabling the quests is a bit of a stepping stone toward a final code.  I tried digging around a little bit in the Katz quest menu.  I'm still wrapping my head around it, but I think I found the table of quests.  More precisely, I found all the strings (including one with %d which means they're using printf!   ;D).

From your description, though, it sounds like you actually want a Quest Roller.  ("Roller" is a generic term for some button combination that can be used to change or "roll" something that cannot normally be changed)  It's more important for you to choose what quest you want, even if it means "consuming" that quest so there's one less on the list.

You also want to roll the quest's Rank, too.  And I think you want to roll the location?  This might be more easily done than forcing quests to remain open.

arch feline

I hope that a roller is easier. Actually though if you just produced a code that gives the Twilight Palace Quest, then I think that most people (not me of course) would be happy.

dcx2

This code still needs a little bit of work.  Your game won't crash, but you might get stuck.  If you do, just reload your save from the menu.

Quest Roller [dcx2]
C206759C 00000019
3D80804D 618C755A
A16C0004 716B1310
418200AC A1661EF8
A00C0000 3D808000
2C001000 40820010
2C0B0004 40800008
396B0001 2C000010
40820010 2C0B0000
40810008 396BFFFF
B1661EF8 A1661EFA
2C004010 40820014
2C0B00C9 4080000C
396B0001 B16C1824
2C005000 40820014
2C0B0000 4081000C
396BFFFF B16C1824
B1661EFA A1661F08
2C004200 40820014
2C0B015B 4080000C
396B0001 B16C1824
2C004100 40820014
2C0B0000 4081000C
396BFFFF B16C1824
B1661F08 A0061EF8
60000000 00000000
+ or - will roll rank.  c + or c - will roll type.  c 1 or c 2 will roll location.  You will see the value roll in real-time, but you have to exit and enter the Katz menu to get the changes acknowledged (i.e. to get the reward to change).  If you make changes and then save, I think the changes will be permanent.

I tried to load Visitor in Moonlight.  At first, the location was wrong, which led to being stuck.  I changed the location to Grasslands at midnight, and it launched correctly.  However, the quest ended before I could fight the monster.  I still got the reward, though.

I think I can also make the Quest Count not go down.  I'll work on that, and I'll also work on making it so you can roll the quest type and quest location without problems.

arch feline


dcx2

Don't consume quests [dcx2]
0402474C 4800007C

The quests stay on the menu even after playing them.  Now, you can save and reload until you get the quest type that you want.  Then, you can use the Quest Roller to make it S-rank.  Then, Don't consume quests will allow you to keep playing the same quest over and over.

I'm getting closer to a more proper quest roller that handles setting the location automatically.  I think I found the table of quest data.  I found out I can also roll the reward, but I don't think that's worth adding to the code because of the item roller that I already made, and you can just open and close the Katz menu til you get the reward you want.

dcx2

Do not use the old Quest Roller.  Instead, you'll need to use four codes; Don't consume quests, and the next three codes.

Always have quests [dcx2]
0249357E 00000007
I think this will even give you quests after you've completed them all, but a given quest will disappear from the list after it has been beaten.  Use "Don't consume quests" to keep quests from disappearing from the menu if you want to play the same quest multiple times.

Quest Randomizer [dcx2]
C20675BC 00000008
3D80804D 618C755A
A16C0004 716B0300
41820028 A16C0000
2C0B0300 4082001C
3C608049 A063357C
3D808006 618C6260
7D8903A6 4E800421
38610038 00000000
At the quest screen, press 1 and 2 to randomly generate a new set of quests.  If you don't like the quests that you've got, just keep randomizing until you get one you want.  This will choose from quests that are appropriate for the chapter you are in

Quest Rank Roller [dcx2]
C206759C 0000000A
3D80804D 618C755A
A16C0004 716B0003
41820038 A00C0000
A1661EF8 2C004001
40820010 2C0B0004
40800008 396B0001
2C004002 40820010
2C0B0000 40810008
396BFFFF B1661EF8
A0061EF8 00000000
At the quest screen, hold C and then press left or right to roll rank.  Location and type rolling have been removed since they just cause problems; use Quest Randomizer until you get the type/location you want.  Make sure you roll rank after the Randomizer has given you the quest you want, because the Randomizer will over-write any rolled rank.


---

I have two areas of focus next.  I think I can probably make a Reward Randomizer, so that way you never have to leave the Katz Quest menu.  The next trick, which is a bit harder, would be a Quest Chapter Roller, so that you could e.g. pay chapter 8 quests in chapter 2, stuff like that.

I think once those two codes are done, that should cover what you wanted in one way or another, yeah?

arch feline

#208
(It took some help for me to get started with code files)  I am working with your original roller.  I cannot believe that I just got Gladsheim as a location for Search: Legend of Spiritual! There are corner guardians so it looks as though it is viable.

I am now doing Rescue: Medicine is Benevolence at Frozen Crevasse.  Some other quests taking you to Frozen Crevasse or Volcanic Caves launched you somewhere that you cannot move, but this one seems to be working.

The quest roller is fun. Where you land is random and sometimes you can move.  The quest at Martel Temple does not have a boss but has a worker katz and a dialog.

"A cathedral is a very sacred place, meow. It really makes me want to stand up straight".
"Doesn't the cathedral have a quiet relaxed feeling to it, meow? I mean, it is a cathedral after all".
"I wonder why I feel a bit cold, meow.  What? Did I just hear something nearby?"

dcx2

I'm glad you're having fun with it.  I was worried that getting stuck and re-loading a save would become annoying, so I figured it would be safer to just have the game generate a new quest list at will.  It'd be nice if I could figure out a way to force the quest to end so you wouldn't have to re-load the save.

I don't think where you land is really "random", it probably throws you down at location (0,0,0) on the map.  I'm sure there's somewhere that it sets the coordinates.