Tales of Symphonia: Dawn of the New World [RT4EAF]

Started by Jemindra, January 05, 2009, 09:42:06 PM

Previous topic - Next topic

dcx2

Can you show me what codes you're using, specifically?  I'm not 100% sure how to use Aesteval's mod and it would be easier to just use someone else's setup.

Symphonian resident

Here's and example of how I used dummies:

Spot 1 [Aesteval]
004931E7 00000000
044931E8 00000009
This puts "Lloyd" in the first slot. In battle, he's basically Emil, but whatever EXP this dummy gets will also apply to the actual Lloyd.
So if this dummy levels up to, let's say 60, the real Lloyd would also become level 60, and Shadow's code below will keep Lloyd at the level, even after the dummy is removed.
Unfortunately, after a cutscene, the EXP required for the dummy to level up again resets to 0, having to earn 61 levels worth of EXP just to level up to 61.

Spot 1 [Aesteval]
004931E7 00000000
044931E8 00000001
This puts the real Lloyd in slot 1.

Spot 1 [Aesteval]
004931E7 00000000
044931E8 00080009
This puts the real Emil in slot 1.

My other codes:

[spoiler]Prevent Stat Resets for Lloyd & Co. [ShadowX39]
* 0404BEE8 60000000
* 0404BEF4 60000000
* 0404BF00 60000000
* 0404BF0C 60000000
* 0404BF14 60000000
* 0404BF1C 60000000
* 0404BF2C 60000000
* 0404BF34 60000000
* 0404BF3C 60000000
* 0404BF40 60000000
* 0404BF44 60000000
* 0404BF48 60000000
* 0404BF4C 60000000
* 0404BF50 60000000
* 0404BF54 60000000
* 0404BF58 60000000
* 0404BF5C 60000000
* 0404BF60 60000000
* 0404BF64 60000000
* 0404BF68 60000000
* 040A04E8 60000000
* 040A04F4 60000000
* 040A04FC 60000000
* 040A0508 60000000
This will stop the game from resetting Richter + Lloyd and crew's data, it should make changes you did to their stats permanent.

Colsm Btl hack- p1 [frubam]
* 062C200C 00000010
* 4368616F 73204261
* 74746C65 00000000
* 062F4204 0000001a
* 0100015a 01560140
* 00000101 05000000
* 00006666 6666A0A0
* 00000000 00000000
* 062F4220 00000018
* 01640154 01460000
* 01010500 00000000
* d5d5a0a0 90909090
* 062F423a 00000018
* 01590157 015b0000
* 01010100 00000000
* b0b0b0b0 b0b00000
* 062F4254 00000018
* 01600161 01620163
* 01010101 00000000
* 9e9e9e9e 9e9e9e9e
* 062F426C 0000001a
* 0100015c 015d015e
* 015f0101 01010000
* 0000a2a2 a2a2a2a2
* a2a20000 00000000

Colsm Btl hack- p2 [frubam]
* 062C200C 00000010
* 4368616F 73204261
* 74746C65 00000000
* 062F4204 0000001a
* 0100015a 01560140
* 00000101 05000000
* 00006666 6666A0A0
* 00000000 00000000
* 062F4220 00000018
* 01640154 01460000
* 01010500 00000000
* d5d5a0a0 90909090
* 062F423a 00000018
* 01590157 015b0000
* 01010100 00000000
* b0b0b0b0 b0b00000
* 062F4254 00000018
* 01600161 01620163
* 01010101 00000000
* 9e9e9e9e 9e9e9e9e
* 062F426C 0000001a
* 0100015c 015d015e
* 015f0101 01010000
* 0000a2a2 a2a2a2a2
* a2a20000 00000000

Colsm Btl hack- p3[frubam]
* 062C200C 00000010
* 4368616F 73204261
* 74746C65 00000000
* 062F4204 0000001a
* 0100015a 01560140
* 00000101 05000000
* 00006666 6666A0A0
* 00000000 00000000
* 062F4220 00000018
* 01640154 01460000
* 01010500 00000000
* d5d5a0a0 90909090
* 062F423a 00000018
* 01590157 015b0000
* 01010100 00000000
* b0b0b0b0 b0b00000
* 062F4254 00000018
* 01600161 01620163
* 01010101 00000000
* 9e9e9e9e 9e9e9e9e
* 062F426C 0000001a
* 0100015c 015d015e
* 015f0101 01010000
* 0000a2a2 a2a2a2a2
* a2a20000 00000000

Orion/Gldhm - Army of Justice [frubam]
* 062F481e 00000018
* 015C0000 00000000
* 0a000000 00000000
* 80808080 00000000

Maximum Number of Possession of 99 Items [AlexWong]
* 00493273 00000063
Hacked by RITZ for NTSC-JP, ported by AlexWong to NTSC-U/C.

Save Anywhere [AlexWong]
* 0401D62C 4800000C
Hacked by RITZ for NTSC-JP, ported by AlexWong to NTSC-U/C.

Release Limit of SP [AlexWong]
* 04050E48 380003E7
* 04050EF8 380003E7
Hacked by RITZ for NTSC-JP, ported by AlexWong to NTSC-U/C.

Warp to Floor 10 of Gladsheim [ShadowX39]
* 044941C0 0000000A
Whenever you warp in the maze you'll go straight to floor 10 with the boss in the middle.

Replace Add Combo 1 with Add Combo 112 [dcx2]
* C210A1EC 00000004
* 38000080 7C001800
* 4082000C 38600070
* 48000008 886400B0
* 60000000 00000000
(must have Add Combo 1 skill activated)

Pacts are always successful [dcx2]
* 040B9D6C 48000028

Keep minor elements after they change the major element [dcx2]
* 040B0EE8 7CC03378

Unison attacks don't clear the minor elements from the grid [dcx2]
* 040B0F80 48000014

feeding boosts stats like they never ate [dcx2]
* 040688DC 38000001
This tricks the game into thinking that all your monsters have never been fed

can always feed any monster [dcx2]
* 0406ADF8 60000000
* 0406ADC0 60000000
* 0406AE30 60000000
* 0406AE68 60000000
Feed any monster at any time, even if they're level 1. WARNING you will have to scroll through a lot of monsters!

Dont need statues to evolve monsters [dcx2]
* 040689B8 7CC53378

Can always evolve monsters [dcx2]
* 04068970 7CC53378
Using the previous three codes together, you can evolve monsters as many times as you want without leaving the cooking screen!

Change monster synchs (Hold CZ, press up or down) [dcx2]
* C205CADC 0000000C
* 887D01DB 2C030000
* 4182004C 3C80804D
* 6084755A A8040004
* 7000000C 41820038
* A8840000 2C046008
* 40820014 38630001
* 7063000F 40820008
* 38600001 2C046004
* 40820014 3863FFFF
* 7063000F 40820008
* 3860000F 987D01DB
* 60000000 00000000
Go to the Menu -> Status screen, select your monster, while viewing their stats hold C and Z first, then press up or down to change synchs

item modifier [dcx2]
* C205129C 00000010
* A8A30048 3C80804D
* 6084755A A8C40000
* 70C72000 4182005C
* 70C70010 4182000C
* 38A50001 48000034
* 70C71000 4182000C
* 38A5FFFF 48000024
* A8C40004 70C70002
* 4182000C 38A50001
* 48000010 70C70001
* 4182000C 38A5FFFF
* 2C050259 40810008
* 38A00000 2C050000
* 40800008 38A00259
* B0A30048 7CA32B78
* 60000000 00000000
Go to the Equipment screen and highlight the item you want to change. While holding Z, press left or right to change the item by one, and hold + or - to scroll through 60 items per second (takes about 10 seconds to scroll through all items). Using this code you can put any item anywhere - an apple gel for Emil's weapon, or Sol and Mani (Richter's axe and sword) for Marta's ribbon, etc. If you go to the accessory and there's no accessory equipped, you can bring one into existence, and then use C to de-equip the accessory into your inventory. You can then create any rare items you want, as many as you want!

No "Cannot use Item Time" [hawkeye2777]
* C20B8320 00000005
* 9421FFF0 91610008
* 3D60BC83 616BAB9F
* 917D0050 81610008
* 38210010 C03D0050
* 60000000 00000000
This code nullifies the time limit on using items, so you can use several items at once.[/spoiler]




law_pitt


dcx2

Symphonian Resident - That was actually pretty easy, once I found some time to load up Tales.  I think I figured out what you need.  Add this line to Shadow's list of prevent-stat-resets.  It should stop EXP from becoming 0 when a cut scene starts.

040A0574 60000000

---

law_pitt - Read these posts on the model swap.  Note that Shadow's model swap is different from Aesteval's Party Modification.

http://wiird.l0nk.org/forum/index.php/topic,2530.msg51145.html#msg51145

http://wiird.l0nk.org/forum/index.php/topic,2530.msg51372.html#msg51372

http://wiird.l0nk.org/forum/index.php/topic,2530.msg52092.html#msg52092

dcx2

Name Roller [dcx2]
C205CAD4 00000010
48000009 00000000
7D8802A6 3C80804D
6084755A A8640004
7063030C 4182005C
806C0000 A8840000
2C044200 40820010
2C030011 40800008
38630001 2C044100
40820010 2C030000
40810008 3863FFFF
906C0000 38630186
7D5D18AE 2C044008
40820008 394A0001
2C044004 40820008
394AFFFF 7D5D19AE
2C000000 00000000
You must be at the Status screen for a character, and you must hold C to activate this.  While holding C, press the up or down arrow to change a letter of the name.  You may have to press up and down a lot to get to the letter you want.  To move to the next letter, hold C and press 1.  To move to the previous letter, hold C and press 2.  There are a max of 18 letters.  Move one letter at a time from the left.  Changes to the name should be permanent once the file is saved.

EDIT: previous code had minor bug

EDIT2: in case you are wondering, this works with monster names, too.

Symphonian resident

Stop being a wizard dcx2.

It's not fair to us normal people :(

dcx2

I take it that code worked for you?  I didn't have much time to test it, but I made a "fake Lloyd" and gave him some EXP, then I went to Iselia Human Ranch and saw the cutscene with Alice and Decus, and "fake Lloyd" still had his EXP after the cut scene was over.

I'm going to see if I can shorten the "don't reset stats" code.  All the addresses are pretty close to each other.

EDIT:

By the way, do you have a save which is relatively close to accessing the Grade Shop?  I wanted to make an inf grade hack for the Grade Shop but my gf over-wrote the save that was at the end of the game when she beat it =(

dcx2

I think this one code will prevent all stat changes.  It basically removes the entire function that Shadow was patching.

However, I think her code and mine also might stop them from getting the free level-ups that they get as you progress through the game.  Test it with a back-up save just in case.  But "Fake Lloyd" didn't lose EXP after a cutscene at Hakonesia Peak.

Prevent Stat Changes [dcx2]
0404BE6C 4E800020
based on Shadow's code

FYI, I'm going to see if I can remove the no-leveling restriction so you don't need Aesteval's code to have the others level up normally.  However, since characters come and go, one might come back with a very low level, so I might try to make an EXP roller too.  Problem is I think you need to finish a battle to get the "did I level up" function called.

Symphonian resident

#158
Yeah, the code seems to work fine :O

Here's an old save I had lying around.
Most of them should be at the Ginnungagap.

If not, I'll upload my more recent save.

And by the way, can you make a code that allows the original cast and Richter to be manually switched to the first slot without constantly using Aesteval's Party Mod?

EDIT: I don't think you necessarily have to finish a battle. Monsters can level up fine with manuscripts. Would human characters react differently?

dcx2

WAHOO!  I need to test this a bit, but I'm reasonably sure it works.  EDIT: verified, it works.  You will see a "Level Up" message on the character at the end of battle.  Stats indeed change to reflect the new level.  The change in level is permanent.  Unlocking is NOT permanent; you will always need to use this code.  If you forget to use the code, they keep their level, but it's locked again.

Unlock Lloyd & Co. for leveling [dcx2]
C209F828 00000003
2C030000 4082000C
38600001 7C7FF1AE
80010024 00000000
You might have to view the character at the status screen to unlock, but it shows how much EXP you need for the next level now.

Regarding your request, I'm considering a Party Roller.  At the status screen you could press some magic buttons and scroll through portrait and stat data.

Symphonian resident

WHAT.
FGSFDS.

My brain partially imploded from the sheer amount of incredible codes released today. You have released probably the most wanted code for this game.


A Party Roller sounds so nice.

dcx2

Party Roller [dcx2]
C205C88C 0000000C
3D80804D 618C755A
A14C0004 714A000C
41820048 A1431B62
2C0A000B 4181003C
A18C0000 2C0C2008
40820010 2C0A000B
40800008 394A0001
2C0C2004 40820010
2C0A0001 40810008
394AFFFF B1431B62
394AFFFF B1431B60
A0631B62 00000000
Based on Aesteval's Party Mod code (in turn based on YCAT21's Party Mod).  Go to the Status screen for the slot of interest.  Hold Z.  Press down and up to change the character.  This changes both portrait data and the stats data.  You can't mix and match character data with this code.  If there is interest I could make one that does that.

Symphonian resident


dcx2

I'll take that as confirmation that the codes are working?

If so, I'm going to post them to the main thread and database.  I usually post new codes in support first, just in case there's an issue with them.  It's hard enough to make codes, let alone find time to test them for bugs, so I really appreciate any play testing and feedback.

I know you want to use manuscripts on people.  I can look into that a bit.  Is there anything else I can do to blow your mind while I'm on this game?

Symphonian resident

As far as I can tell, the codes work perfectly.

Hmm... the only things I can think of are forcing Richter to being able to use his Mystic Arte, Title Roller...

I can't think of much. A big code would be a file replacement code, similar to Phantom Wings' File Patch Code for Super Smash Bros. Brawl. But it's not like that would be very useful for this game (and the fact that Riivolution can already do this).


You probably have the best "awesome level of code" to "speed of request fulfillment" ratio ever. :O