Animal Crossing: City Folk [RUUE01]

Started by hetoan2, November 26, 2008, 11:02:04 AM

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Cylver

#720
New question;

I saw in the code thread where creating a button activator was described as:

QuoteYou would simply add all the button numbers together and place that in your X line.
The code would be this:
206E23C0 00006300  (Z+C+1+2 = 2000+4000+200+100 = 6300)

What about when you have a hex value that includes a letter (like 6E00 which apparently is A + B + Z + C + 1)? How do you figure out how that adds up? Is it because E = 14 and it's in the hundreds place, so it's like 6000 + 1400 = 7400 (which is the combined value of those buttons)? Would it work the same just to put 7400 there?

sparklinggrey

Hi, um..having a little trouble here..
I used these codes:

Duplication code [dragonboy269]
Code:
C0000000 00000008
3F60806E 837B23C0
2C1B1000 4082002C
3F6090E2 637BEB22
3FC0805D 8BDE2477
38600000 606386C0
7FDE19D6 7F7BF214
A0BB0000 B0BB0002
4E800020 00000000

Buy Any Item From Catalog(TNTkryzt)
040CF758 38000009

Catalog Complete(TNTkryzt)
077B8F34 0000000C
386000FF 7C7E21AE
4A9810CC 00000000
0413A004 4967EF30

All Fish Caught [Panda +Iggly]
42000000 90000000
04E2F050 00FFFFFF
04E2F054 FFFFFFFF
40E2F058 FFFF0000
E0000000 80008000

All Bugs Caught [Panda +Iggly]
42000000 90000000
04E2F044 00FFFFFF
04E2F048 FFFFFFFF
04E2F04C FF000000
E0000000 80008000

Always Have 9999999 Bells (works for any player)(brkirch)
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000

And they worked fine. Then, I wanted to use this:

Online duplication code[dragonboy269]
Code:
206E23C0 00004000
C0000000 00000009
3F6090E3 3FC0805D
8BDE2477 38600000
606986C0 7FDE49D6
7F7BF214 A4BBEB22
B0BB0002 3E20805E
A0B1A3C2 B0B1A3C4
7E314A14 38630001
2C030003 4180FFEC
4E800020 00000000
E0000000 80008000

Instead of the other one, but a screen with "Exception (DSI) occurred!
(Bunch of letters and numbers)
STACK DUMP:
(more letters and numbers and dashes)
CODE DUMP:
And more letters and numbers.

So then I put in this code:

Museum Filled [hetoan2]:

42000000 90000000
02E9A10A 00001111
04E9A10C 11111111
04E9A110 11111111
04E9A114 11111111
04E9A118 11111111
04E9A11C 11111111
04E9A120 11111111
04E9A124 11111111
04E9A128 11111111
04E9A12C 11111111
04E9A130 11111111
04E9A134 11111111
04E9A138 11111111
04E9A13C 11111111
04E9A140 11111111
04E9A144 11111111
04E9A148 11111111
04E9A14C 11111111
04E9A150 11111111
04E9A154 11111111
04E9A158 11111111
04E9A15C 11111111
04E9A160 11111111
04E9A164 11111111
04E9A168 11111111
04E9A16C 11111111
04E9A170 11111111
04E9A174 11111111
04E9A178 11111111
02E9A17C 00001111
E0000000 80008000

And took out the All Fish caught and All Bugs Caught codes, but it said it was corrupted.
So I took out any codes I hadn't originally used, and put in the ones I had used when it worked, and I keep getting the Exception (DSI) occurred! screen. I haven't changed any codes at all, btw. Can anyone help?
P.S. TERRIBLY SORRY FOR THE LONG POST!!!!!

conanac


How about:

Always Have 9999999 Bells (works for any player)(brkirch)
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000
E0000000 80008000 <-- adding this line

prior to put another code below this one? Not sure whether this will help or not.



stardusted

For the museum filled code you'll need to add an activator.  ;)

Blu Cup

Quote from: stardusted on May 24, 2010, 03:17:35 AM
Does anyone have access to a code that removes the entire catalog (or that just empties out fish & bugs caught) for player 1?  :-\

I'm wondering about this too. Since I completed the bug and fish portion of the catalog, I'm not feeling the urge to play like I used to. I'd love it if I could reverse it and empty both sections out.

DamianWarS

Quote from: stardusted on May 24, 2010, 03:17:35 AM
Does anyone have access to a code that removes the entire catalog (or that just empties out fish & bugs caught) for player 1?  :-\

its called "tear down house"

DamianWarS

I have seen a code called "Ultimate Weed Pulling code" that will teleport your character to each weed by pressing C+down.  So when you press C+down instantly your character is on the weed; you don't even have to move to pull it.  I think the code was originally posted by dragonboy269.  If possible I would like a similar code that teleports your character to each buried item on the map like where the fossils/gyroids/pitfalls are... or is there a code that will remove these things altogether?  I have searched the forms/internet but can't find any code to manage the buried items that appear daily on your map.

gigasguy

I can't seem to find the Real-Time World Edit code anywhere. I used to have it, but downloaded a different txt file on top of it and lost it. I only use it to edit my town (put gold roses everywhere and rock walkways). If somebody knows it, could they PM me please?

MajorasMask9

Two quick requests:

1)Weather Modifier
2)Bees can fall out of trees while online

The first one should be pretty simple unless they changed the way weather is activated to something crazy. Not sure about the second one. If you don't get what I mean for the second code, right now if you had a bee tree and you went online no bees would come out of it, but if you went offline they would. The code would make it so bees fall out of the trees while online as well as offline.

Thanks.

DamianWarS

I know of the Rewind/Fast Foreword One Hour code but does anyone know of a Rewind/Fast Foreword One Day code.  So for example you can go the previous/next month without clicking 700 times.  Or perhaps even Rewind back an entire Month?  I know if you went forward in one click too far all your flowers will die and you will have many weeds.  When you increment 1 day at a time you can use weed removing and flower watering codes to keep the town under control but when you go in reverse nothing changes with the town because a "new day" never really initiates so your flowers are just the way you left them and you have no extra weeds.  So it would be nice to have something that can rewind in day increments or even month increments to get to the date you want quickly

mew

is there a way to make the following codes work differnely so that visitors can see it when they visit my town?  :confused: :confused:

plant color modifier
season modifier
grass color modifier

thanks :)


conanac


I dont know about the other modifiers (plant/season), but I put together this simple code long time ago that allows you to change the ground between snow and normal (whatever the season is) by pushing the activator button.

After you change the ground then let the visitors come and they will see whatever the last type of the ground prior to when they enter the town (i.e. they will not be seeing the ground changes if you make the change while they are already in town).

Snow or Normal Ground (B and 1 for Snow; B and 2 for Normal)
206E23C0 00000600
04162930 60000000
42000000 90000000
00E94198 00000015
E0000000 80008000
206E23C0 00000500
04162930 9BE3D5B8
E0000000 80008000

Hope this helps.

mew

#732
thanks. i came across that one before but i didn't know that it worked on wifi! thanks! ^_^

sorry to ask you this conanac but do you know of anyone who can change the plant one around so it works on wifi? i think a lot of the people who made the city folk codes don't make them anymore?  ???

QuotePlant Color Modifier
044E58F0 6F6E3X3Y
044E58F4 2E627272
044E58F8 65730000

conanac


I have not come across that one, but I will let you know if I see one. It might be possible that the visitors could see the results (if they come visit after you have made such changes). Try it out.




mew

thanks!
the season, plant and grass modifiers that i've tried on wifi no one has been able to see them except me. i don't use an activator so they appear to me as soon as i load up the game. do you think if i used an activator that would change the results?