Sonic Unleashed [RSVE8P]

Started by Link, November 21, 2008, 05:31:45 PM

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PikachuMan

It's good to know someone's working on a code like that.

However, don't hold your breath for the Super Sonic code. It never got made for Sonic Adventure 2, so I doubt it will be made for this.

SnakemanEXE

Quote from: PikachuMan on December 06, 2008, 04:57:59 AM
It's good to know someone's working on a code like that.

However, don't hold your breath for the Super Sonic code. It never got made for Sonic Adventure 2, so I doubt it will be made for this.

Remember that this game uses a modified engine. It can still work, depending on the original engine.
Hopefully, Super Sonic is stored globally.
In SA2, Sonic was stored inside the data for the final level, if I remember correctly.

Shonic

While ripping songs from the .iso, I came across the following files...
Character:
              Sonic:
                              Sonic_always.onz
              SuperSonic:
                              SSonic_always.onz
I may later try to switch the files on the disc itself to see if that works

Romaap

Quote from: Shonic on December 08, 2008, 02:52:04 AM
While ripping songs from the .iso, I came across the following files...
Character:
              Sonic:
                              Sonic_always.onz
              SuperSonic:
                              SSonic_always.onz
I may later try to switch the files on the disc itself to see if that works
don't waste your time on that.
I tried to switch them with WiiRD but it doesn't change anything

but one_wii_lUS/load_main_game/common/cmn_sv_super and cmn_sv_sonic are loaded when you load an stage.
I switched them but the game crashed

ZiT

Mmm...

This neighborhood is doubtful, but does not go well.

S   90B09284 00800000
SS  90B09294 00880000

800953F8:  B0030004 sth r0,4(r3)

GrandMasterJimmy

Quote from: Slashy on December 04, 2008, 08:35:09 PM
Quote from: bigbank on December 01, 2008, 06:34:08 AM
Werehog: Moon Jump with A button
208144A8 00000000
041BE5F0 801D0008
E0000000 80008000
208144A8 00000800
041BE5F0 38000000
E0000000 80008000

Hedgehog: Infinite Jump with C+A button
208144A8 00000000
040b5808 41820010
E0000000 80008000
208144A8 00004800
040b5808 60000000
E0000000 80008000

1 hit kill (include boss)
Press 1 button: ON
Press 2 button: OFF
208144A8 00000200
04D1A390 D3C300C8
E0000000 80008000
208144A8 00000100
04D1A390 D00300C8
E0000000 80008000

If you use Gamecube pad,just modify the "joker address"
from 208144A8 0000xxxx to 20760BF4 0000yyyy


Wii joker address:
808144A8 0000xxxx

GCN joker address
80760BF4 0000yyyy


GCN (yyyy)   Wii (xxxx)   Clasic
L 0001      L 0001      U+ 0001
R 0002      R 0002      L+ 0002
D 0004      D 0004      Zr 0004
U 0008      U 0008      X  0008
Z 0010      + 0010      A  0010
R 0020      2 0100      Y  0020
L 0040      1 0200      B  0040
A 0100      B 0400      Zl 0080
B 0200      A 0800      R  0200
X 0400      - 1000      +  0400
Y 0800      Z 2000      -  1000
S 1000      C 4000      L  2000
            D+ 4000
            R+ 8000

Your GCN activators don't work.


They work, they are just mistyped.

Should be...

Wii joker address:
208144A8 0000xxxx

GCN joker address
20760BF4 0000yyyy

wiiluver135

Quote from: ZiT on December 08, 2008, 02:54:50 PM
Mmm...

This neighborhood is doubtful, but does not go well.

S   90B09284 00800000
SS  90B09294 00880000

800953F8:  B0030004 sth r0,4(r3)

there doubtful because it seems like it's impossible...and probably is, but yah never know.
also what are these codes!?!? and I can't tell but do they have Japanese symbols in them, because they aren't coming up on my computer...

ZiT

#67
MACH SPEED
C20BCA78 00000003
3BE00003 93FE03B4
3E20BDCD 3A31CCCD
923E03B8 00000000

Sonic Unleashed : MACH SPEED & Moon Jump!! YouTube

Romaap

Zit, how did you made that code?

ZiT

It searched according to it because there were three stage speed of the character.

[00000000] > [Greater than] > [Greater than] > [Greater than]

[00000000] > [00000001] > [00000002] > [00000003]

In most games, the speed is [3F800000] ;)

The value was changed because [3F800000] was in the next address :D

ZiT

SIZE SONIC
42000000 90000000
04B092F0 xxxxxxxx
04B092F4 xxxxxxxx
04B092F8 xxxxxxxx
E0000000 80008000




Romaap

 :eek: cool, how did you find that?

Kirbystarball2

Quote from: Shonic on December 08, 2008, 02:52:04 AM
While ripping songs from the .iso, I came across the following files...
Character:
              Sonic:
                              Sonic_always.onz
              SuperSonic:
                              SSonic_always.onz
I may later try to switch the files on the disc itself to see if that works


:confused: its like shadow the hedgehog and sonic heros. i see son.onz and then theres sson.ons  i tryed switching them o my xbox but it froze ones i played.  :mad:

GrandMasterJimmy

You didn't see any .onz files in heroes. It used the .one format.


.onz is not even a similar format, I checked them out.





Quote from: PikachuMan on December 06, 2008, 04:57:59 AM
It's good to know someone's working on a code like that.

However, don't hold your breath for the Super Sonic code. It never got made for Sonic Adventure 2, so I doubt it will be made for this.


Also, that doesn't matter at all. This is a different game engine.


The way the files in SA2/SA2:B (Same with SA1/SA:DX) is Super Sonics coding is all stored in the final boss battles code.

In this, it seems as if the coding could be it's own file, but that's just a guess, from looking at the different files Super and Sonic both have a copy of, I haven't looked into the 2 files that much yet.

ZiT

#74
Quote from: Romaap on December 10, 2008, 10:18:59 AM
:eek: cool, how did you find that?

The information of the character is included in this game between 90B20000 from 90B10000.

As for the size, a value is stored in 3F800000 in three addresses which continued.

I searched it in 3F800000 afterward for the range mentioned above and looked for 3 that continued.

SIZE SONIC
42000000 90000000
04B092F0 xxxxxxxx width
04B092F4 xxxxxxxx depth
04B092F8 xxxxxxxx height
E0000000 80008000