Animal Crossing: City Folk [RUUE01]

Started by hetoan2, November 17, 2008, 08:43:30 PM

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hetoan2

Only Post CODES!!!

DON'T post: requests, friend codes, stuff already said, CODE EDITS, and uncredited codes/values.

DON'T ASK FOR HELP ON BACKUP LOADER

Everything else belongs in the support thread.

Feel free to repost (move) codes over from the old thread.

Item Values are posted here:
http://www.aibohack.com/wii/accf_items.htm


For an organized, accurate, code list:
http://wiird.l0nk.org/forum/index.php?topic=1856.msg19350#msg19350

TNTkryzt

#1
Animal Crossing: City Folk (USA) [RUUE01]


Disable Resetti
04154B44 38800000

Catalog Complete
077B8F34 0000000C
386000FF 7C7E21AE
4A9810CC 00000000
0413A004 4967EF30

Catalog Complete (Temp)
040C2D3C 60000000
040C2D40 48000008

Buy Any Item From Catalog
040CF758 38000009

Buy to Increase Bells
04138FD0 7C00FA14

Sell Item for Maximum Bells
04138E58 93FA1134

Earn Maximum Nook's Points
041390B8 B0037FA0
041390D4 B0037FA2

Sprint Faster
077B8F1C 00000018
3D6040A0 9163000C
3D6B00A0 9163001C
C3A30008 4B6E17D8
04E9A704 4891E818

Walk Over Objects (C+Up/C+Dwn Wiimote)
077B8F00 0000001C
2C090001 4182000C
2C1F0017 4182000C
D01B0000 4A8BB6A4
4A8BB6A8 00000000
060745B8 00000010
C0010054 D01B0008
C0010050 D01B0004
206E23C0 00004008
040745B4 4974494C
E0000000 80008000
206E23C0 00004004
040745B4 D01B0000
E0000000 80008000

Transfer Catalog Items
077B8F40 00000068
2C050000 4182004C
3D60806E 816B23C0
2C0B2800 4082003C
38A00000 3D800001
398CFFF1 3D60817C
816B8FA8 A06B0000
7C0C1840 41820014
38A50001 396B0002
2C05000D 4081FFE8
A064FFD4 B06B0000
807E0024 4A850288
3D60817C 93EB8FA8
93C10018 4A97FB3C
04138ADC 496804BC
04009218 497AFD28
(Hold Z and Press A to send item
directly to empty pocket slot.)


Igglyboo

You pretty much have the item ID's covered, ill just post the item code then..

Slot X Has Item [Igglyboo]

206E23C0 00006E00
42000000 90000000
02YYYYYY 0000NNNN
02YYYYYY 0000NNNN
....
E0000000 80008000

PRESS A + B + Z + C + 1 TO MAKE THE SLOTS GET THE ITEMS, THE SLOTS WILL BE OVER WRITTEN, ANY ITEMS IN THE SLOTS WILL BE REPLACED WITH THE NEW ITEMS.
(long button activator to make sure no accidents)

YYYYYY = Slot #
NNNN = Slot

Example:
If I wanted to have a a pear in slot 4 and an apple in slot 6
206E23C0 00006E00
42000000 90000000
02E2EB28 00009008
02E2EB2C 00009000
E0000000 80008000


Slots(YYYYY values)
This is the layout of slots in the game.
1  2                            3  4
          5      6      7     8       9
10   11   12   13    14     15   16




Slot 1   E2EB22   
Slot 3   E2EB24 
Slot 3   E2EB26 
Slot 4   E2EB28 
Slot 5   E2EB2A 
Slot 6   E2EB2C 
Slot 7   E2EB2E 
Slot 8   E2EB30 
Slot 9   E2EB32 
Slot 10  E2EB34 
Slot 11  E2EB36 
Slot 12  E2EB38 
Slot 13  E2EB3A 
Slot 14  E2EB3C 
Slot 15  E2EB3E 

Full Metal Kirby

#3
Since I'm lazy I'll use Igglyboo's button activator:

Wearing Hat /Shirt / etc Modifier (A + B + Z + C + 1)
206E23C0 00006E00
42000000 90000000
02E2EB1A 0000vvvv
02E2EB1C 0000wwww
02E2EB1E 0000xxxx
02E2EB20 0000yyyy
E0000000 80008000

(Just remove the extra stuff if you don't want to modify it)
vvvv - What you're holding (Shovel/etc)
wwww - Shirt
xxxx - Hat
yyyy - Glasses/Mask

Just figured I'd throw it out there.

TNTkryzt

@crwys, I don't have a capture card. I'll make an asm code that will basically do the same thing just larger.

..alright, try this one;

Sprint Faster
077B8F1C 00000018
3D6040A0 9163000C
3D6B00A0 9163001C
C3A30008 4B6E17D8
04E9A704 4891E818

hetoan2

in WiiRD menu type

dump map.bin 90E8F056 90E92256

to get your map, open up in hex editor, edit

then upload by

upload map.bin 90E8F056 90E92256

Igglyboo

Here is a button activator if anyone wants it

The address is 806E23C0, to use this you would form a 32bit if code(joker).
You would then set XXXXXXXX equal to the button values.

206E23C0 XXXXXXXX

Button Values:

Wiimote D-Pad:
Left - 1
Right - 2
Down - 4
Up - 8


Wiimote:
Plus - 10
Minus - 1000
A - 800
B - 400
1 - 200
2 - 100
Home - 8000

Numchuk:
Z - 2000
C - 4000


So lets say for example I wanted to make a button activator that triggered on Z+C+1+2.
You would simply add all the button numbers together and place that in your X line.
The code would be this:
206E23C0 00006300  (Z+C+1+2 = 2000+4000+200+100 = 6300)







hetoan2

#7
Map Edit Pictures:

I'd also like to note that houses are not items anymore, and do not show up on the map :|


hetoan2

#9
you should see the ocean :D

Igglyboo

Moon Jump [Igglyboo + Hetoan2]

04E936C0 60000000
0400BDD8 60000000
206E23C0 00000408
C0000000 00000003
3E4080E6 827217AC
3A737FFF 927217AC
4E800020 00000000
E2000001 00000000
206E23C0 00000404
C0000000 00000003
3E0080E6 823017AC
3A318001 923017AC
4E800020 00000000

Press B + Up(DPAD) to go up.
Press B + Down(DPAD) to go down.
(will have to manually lower ones self after running down a cliff)

I suggest using this code with TNT's go anywhere code.

TNTkryzt

#11
Ok, this code will display all (possibly?) items, not all are on sale though. I'll look into why that is.. later.

Catalog Complete (Temp)
040C2D3C 60000000
040C2D40 48000008

Buy Any Item From Catalog
040CF758 38000009

Jose_Gallardo

Quote from: TNTkryzt on November 18, 2008, 08:49:25 AM
Ok, this code will display all (possibly?) items, not all are on sale though. I'll look into why that is.. later.

Catalog Complete (Temp)
040C2D3C 60000000
040C2D40 48000008

Buy Any Item From Catalog
040CF758 38000009


Quote from: DsPet on November 18, 2008, 04:25:41 PM
Here is a mostly complete list of item codes for use with the pocket/inventory code. It includes all "normal" items, with their English names and 2 byte item codes:
http://www.aibohack.com/wii/accf_items.htm

NOTE: List does not include special transaction items (which can be tricky to use), or 'terrain' codes (which can't be placed in your pockets), or other special cases like sign-posts.


My Animal Crossing Journey is complete  ;)

XAlucarDX454


DsPet

#14
> Thank you for the Item Values, must've taken forever, or a day or two
Actually very easy. The strings and order were found days ago. The tricky part was the gaps between the numbers. 'TNTkryzt' found the missing piece of info. I plugged it into my program, and now the IDs are correct (matches experimentally found ones)