Blast Works [RBRE5G]

Started by cracker, August 01, 2008, 05:27:06 AM

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cracker

ID: RBRE5G

P1 Infinite lives
002f1f20 0000000a

P1 Level Score
042F1F24 xxxxxxxx
P1 Total Score
042F1F28 xxxxxxxx

P2 Infinite lives
002f1f48 0000000a

P2 Level Score
042F1F4C xxxxxxxx
P2 Total Score
042F1F50 xxxxxxxx

Infinite Continues
002F1FCC 00000009

James0x57

Nice codes, welcome to the boards, cracker!

Just so you know though, the default pointer address and base address are already 80000000. That means the first line of each of those codes is not needed. :D

Also, your "Score" codes have a wrong codetype on the second line. That's for storing things to the registers.

Please test your codes before posting them.



If I was wrong about the second line of the Score codes then please let me know. :)


cracker

Quote from: James0x57;954Nice codes, welcome to the boards, cracker!

Just so you know though, the default pointer address and base address are already 80000000. That means the first line of each of those codes is not needed. :D

Also, your "Score" codes have a wrong codetype on the second line. That's for storing things to the registers.

Please test your codes before posting them.



If I was wrong about the second line of the Score codes then please let me know. :)

Thanks for the info about the default offset for the codes. I don't think the mini-tutorial I read had that info.

I glazed over the typos in the score codes when I was converting the address to the code. They're good now. :)

James0x57

Good suff ^_^ You're welcome :)

One more thing though, not really huge, but we usually use the base address if we use the default value.. Your codes are using the pointer value, which is fine, just unusual. ;D
(to use the base address instead, have the codes you've got there start with a 0 instead of a 1)


And on a slightly related note, is this game any good? It looked kinda neat but I wasn't sure. :D


cracker

Quote from: James0x57;963Good suff ^_^ You're welcome :)

One more thing though, not really huge, but we usually use the base address if we use the default value.. Your codes are using the pointer value, which is fine, just unusual. ;D
(to use the base address instead, have the codes you've got there start with a 0 instead of a 1)


And on a slightly related note, is this game any good? It looked kinda neat but I wasn't sure. :D

Thanks again. The tutorial showed the po method (and also setting the po address) so that's where I got that from. :) I'm new to Wii code creating but certainly not new to code creating in general so I'm just learning the types.

To answer your question: This game is a great shooter and it's pretty amazing at how big you can get 'your ship'. It might get somewhat repetitive but it doesn't seem to get old at all because of all the parts you can collect. On a side note, I'm not sure how anyone could beat this game w/o cheating. :confused

ihaveathumb

What's the ID for this game?

cracker


Nuke

nice dude and thanks, its really appreciated
0xFFFFFFuuuuuuu

ihaveathumb

Thanx cracker!!  You rock!

cracker

No problem. They were easy to find since they were static addresses. ;) I tried to find the address for invincibility but never found the right address. :/