SSBB RSBE01 USA - Test

Started by Igglyboo, November 07, 2008, 02:48:38 AM

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Igglyboo

Might as well kick off this topic so here we go

Ok, here is a rough version of the code.
Please test this and report any bugs, i haven't tested it outside of wiird so idk if ocarina even loads it.
Currently it plays top down but once i release a new version ill add in a list of values to change the camera.


Game Camera Control [Igglyboo]
040188A8 60000000
04018644 60000000
040194F0 60000000
040A06A8 60000000
0494E704 60000000
0494E65C 60000000
24623330 00000000
045B6D94 40200000
E2000001 00000000
20623330 00000000
045B6D94 430E0000
E0000000 80008000

LakituX

Tested the Game Camera Control.

Notes:
- Aerial View but very zoomed in and at a weird angle(Start up)
- Camera follows P1
- VERY zoomed in menu(Start up)
- Does not affect P1 modes though does affect the camera on any replays made in P1 mode
- After leaving SSE(might work the same with other modes) with this code on the menu is very zoomed out(Screenshot 1) and the view changes in regular brawl.
- Final Smash affects the view(and makes the menu zoomed in but not as much as first start up, Screenshot 2)
- Does affect replays

Screenshot 1:


Screenshot 2


Will edit the above after testing some more.

Romaap

maybe it works if you use a button activator and deactivator?

Lunar

maybe use an 'if' code so the code only works at the menu

Igglyboo

i did that but it only works after a game has been played

Y.S.

stwu r1,-0x68(r1)
stmw r7,8(r1)

bl +4
mflr r12
lwz r6,48(r30)

_loop:
lwz r7,0x44(r12)
cmpw r6,r7
bne- 0x10
lwz r7,0x48(r12)
rlwimi r6,r7,0,27,31
b _end

addi r12,r12,8
rlwinm r7,r7,8,24,31
cmpwi r7,0xE0
bne- _loop

_end:
lmw r7,8(r1)
addi r1,r1,0x68



Hit Effect Modifier [Untested, original address is found by Phantom Wings]
C2744A18 00000009
9421FF98 BCE10008
48000005 7D8802A6
80DE0030 80EC0044
7C063800 40820010
80EC0048 50E606FE
48000014 398C0008
54E7463E 2C0700E0
40A2FFDC B8E10008
38210068 00000000
662000XX 00000000
[Insert code(s) below]
E0000000 80008000

XX is the number of inserted codes.

Mario

Fireball
003FEDE5 000000ZZ

Up B
007FEDE6 000000ZZ

Cape
007FEDE7 000000ZZ



Samus

Missiles & Bombs
007FEDE5 000000ZZ

Charge Shot
007FEDE3 000000ZZ

Screw Attack etc.
007FEDE0 000000ZZ

Flame Attacks
15FFEDE5 000000ZZ



Link

Boomerang & Arrows
007FEDE2 000000ZZ

Bomb
01FFEDE5 000000ZZ

Up B
0EFFEDE2 000000ZZ



Captain Falcon

Falcon Punch
167FEDE5 000000ZZ


Left half of the code can be found by
performing the attack on which you want to apply effects
while bpx on 80744A1C is set.
(r6 holds the value)

Effect list by Phantom Wings:

ZZ
00 hit
01 none
02 slash
03 electricity
04 Ice
05 Flame
06 Coin
07 Cape
08 Slip
09 Sleep
0A none
0B impale
0C Stun
0E Flower
0F none
10 none
11 slash 2
12 hit 2
13 Darkness
14 Stun
15 Aura
16 Impale 2
17 Down
18 No Flinch



hetoan2

#6
Actually it works everywhere, retested and worked :| don't know problem before... maybe doesn't work on CPU's

it also looks like it works online as long as 1. all players have it on or 2. you're the host. usually desyncs

hetoan2

007FEDE3 - Pikachu's Volt Tackle


ashe

Quote from: Igglyboo on November 07, 2008, 02:48:38 AM
Might as well kick off this topic so here we go

Ok, here is a rough version of the code.
Please test this and report any bugs, i haven't tested it outside of wiird so idk if ocarina even loads it.
Currently it plays top down but once i release a new version ill add in a list of values to change the camera.


Game Camera Control [Igglyboo]
040188A8 60000000
04018644 60000000
040194F0 60000000
040A06A8 60000000
0494E704 60000000
0494E65C 60000000
24623330 00000000
045B6D94 40200000
E2000001 00000000
20623330 00000000
045B6D94 430E0000
E0000000 80008000
hey i have an invinsibility code i made but only works with 1 character at a time. is there a way to either combine all the codes so they work with all characters? the pointer won't work