Alone in the Dark [RRKP70]

Started by lindtec, October 23, 2008, 03:35:34 PM

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lindtec

[Infinite Ammo for Handgun and Infinite Spray (Weapon/Healing)]
Press C+Z+Left to activate and C+Z+Right to deactivate.
[spoiler]
Note: This only works, if you have at least 1 bullet and a bit of spray left
[/spoiler]
2057C898 00006001
041B7A4C 60000000
041BE444 60000000
041BE898 60000000
E0000000 80008000
2057C898 00006002
041B7A4C D0230040
041BE444 D01F0050
041BE898 D03C0050
E0000000 80008000


[Can't die from bloodloss in the Level "Lifeline"]
Press C+Z+Up to activate and C+Z+Down to deactivate.
[spoiler]
Note:
- This code only works in the Level "Lifeline"
- You will still loose blood, but can't die from it
- This is no immortality-code, you can still die from being attacked

[/spoiler]
2057C898 00006008
040E5D3C 60000000
040E60A0 60000000
040E60A8 60000000
E0000000 80008000
2057C898 00006004
040E5D3C D03D0370
040E60A0 D03D0E0C
040E60A8 D01D0E0C
E0000000 80008000

Mush123

Hmm... i was thinking about getting this game, i've played it on the 360 and liked it but, is it good on the Wii too?
If it's similar to the 360 version i'll get it :P

lindtec

Nope, unfortunatly, the graphics are a lot worse and even the storyline is a bit different (a lot more simple).
For example, you can't use a walkthrough for the XBox360-Version, since you would only get confused.
Less shocking effects too and the interaction with the environment (i.e. breaking class, walls catching fire)
are almost not existing.

If you have the choise (and the hardware), you should get the game for PC.

Mush123

Quote from: lindtec on October 24, 2008, 08:54:08 AM
Nope, unfortunatly, the graphics are a lot worse and even the storyline is a bit different (a lot more simple).
For example, you can't use a walkthrough for the XBox360-Version, since you would only get confused.
Less shocking effects too and the interaction with the environment (i.e. breaking class, walls catching fire)
are almost not existing.

If you have the choise (and the hardware), you should get the game for PC.

Thanks man, it's a shame they have to lighten things down on the Wii :(

chuwii

is the USA gamecode RRKE70??

cuz my game read with that code and since there was no USA codes for this one i just changed the code in the txt file to RRKE70 and it works ...at least the infinite ammo stuff i didnt try the other one

lindtec

Quote from: chuwii on November 15, 2008, 03:43:22 PM
is the USA gamecode RRKE70??
No, as I stated in the Topic, this is intended for the PAL-Version (German to be exact).

Quote from: chuwii on November 15, 2008, 03:43:22 PM
Cuz my game read with that code and since there was no USA codes for this one i just changed the code in
the txt file to RRKE70 and it works ...at least the infinite ammo stuff i didnt try the other one
Hmm... Thats odd, but cool.

Since I used codes, that change the game on assembler-level, the actual memory-addresses for the
values (ammo, for example) don't matter.
Just the addresses of the asm-instructions need to be the same, which seems to be the case here.

Maybe you could try the other code too, just to confirm the theory I mentioned above.

Romaap

I think thats exactly what Zit does when he ports a code with just the MEM1, he just looks if the instruction is the in the same address and if it isnt he just looks for the instruction (I think)

lindtec

Now that you mention it... I've allways wonderd, how someone can convert codes with just a single MEM1-Dump...

Romaap

me too, but this looks like the most reasonable way to port them with just a MEM1 (because all the ASM instructions are in MEM1)