Mario Kart Wii (RMCJ01) JPN

Started by Cross1955, July 31, 2008, 01:16:06 AM

Previous topic - Next topic

Link

I have already ported the last ^^ I am in testing phase

Cross1955


Cross1955

#32
Please use it with 'Character status modifier'.

P1 Ultimate speed
30430004 00000002
48000000 80430010
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000


P2 Ultimate speed (CPU 1)
30430004 00000002
48000000 80430020
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000


P3 Ultimate speed (CPU 2)
30430004 00000002
48000000 80430030
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000


P4 Ultimate speed (CPU 3)
30430004 00000002
48000000 80430040
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000


P5 Ultimate speed (CPU 4)
30430004 00000002
48000000 80430050
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000


P6 Ultimate speed (CPU 5)
30430004 00000002
48000000 80430060
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000


P7 Ultimate speed (CPU 6)
30430004 00000002
48000000 80430070
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000


P8 Ultimate speed (CPU 7)
30430004 00000002
48000000 80430080
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000


P9 Ultimate speed (CPU 8)
30430004 00000002
48000000 80430090
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000


P10 Ultimate speed (CPU 9)
30430004 00000002
48000000 804300A0
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000


P11 Ultimate speed (CPU 10)
30430004 00000002
48000000 804300B0
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000


P12 Ultimate speed (CPU 11)
30430004 00000002
48000000 804300C0
DE000000 80008180
5A010000 FFFFFEB0
14000008 4396FFFF
14000010 437AFFFF
1400001C 43700000
E0000000 80008000


[09/16/2008]
The mistake was found in this speed code. and, the code was fixed.
FFFFFEB8 => FFFFFEB0

Cross1955

#33
The change at the speed was described as follows.

Player X Speed modifier
30430004 00000002
48000000 804300X0 // Player number (1-C)
DE000000 80008180
5A010000 FFFFFEB0
14000004 XXXXXXXX //Machine Max Speed
14000008 XXXXXXXX //Current Max Speed
14000010 XXXXXXXX //Current Speed
1400001C XXXXXXXX //Max Speed
E0000000 80008000

Example:
Player 1 No speed loss
30430004 00000002
48000000 80430010
DE000000 80008180
5A010000 FFFFFEB0
14000008 4348FFFF
E0000000 80008000

Player 2 Max speed => 200 km/h
30430004 00000002
48000000 80430020
DE000000 80008180
5A010000 FFFFFEB0
14000004 43480000
1400001C 43480000
E0000000 80008000

have fun! ;)

Lunar

Wow, your crazy ( in a good way ). your making like 3 - 10 codes a day :)

Oogami

The speed codes are amazing, thanks man!

Cross1955

#36
Quote from: Sammature;11838Wow, your crazy ( in a good way ). your making like 3 - 10 codes a day :)

I think that I searched for the code of Mario Kart Wii for a long time during this summer vacation. lol
I was looking at the screen of Mario Kart Wii all day long at times.
Even I think it's abnormal. :eek:

And, I'm finally adjusting the code of Moon Jump code now.
As for this code, it's scheduled to release it in one of these days.


Coming soon!

When this code is completed, I take a little rest. :)

shige0925

Hi Cross1955 !!
Always thank you.
Please continue your favors toward the matter of wii wheel if there is time
though it is terrible and attractive, too.

Cross1955

#38
Quote from: shige0925 on September 17, 2008, 08:55:13 AM
Hi Cross1955 !!
Always thank you.
Please continue your favors toward the matter of wii wheel if there is time
though it is terrible and attractive, too.
Sorry i'm so late with reply.
i've been busy for these several days.

As follows, it's an offset of the result of code search.

Activator offset
Wii: (First connection)
80345162 XXXX

Classic: (First connection)
803451C2 XXXX

Value table:
           Wii       Classic     
0001LeftUp
0002RightLeft
0004DownZr
0008Upx
0010+a
0020 y
0040 b
0080 Zl
01002
02001R
0400B+
0800A
1000--
2000ZL
4000CDown
8000HomeRight

Wii = Wii wheel, Wii remote, Nunchuk & Zapper
Classic = Classic Controller

shige0925

Thank you though it is busy.  :D
There is one question.

(Press button for got item : Single play mode)

I want to do if possible by 2+ B.
In this case,
80345162 0500
How should be put this code?

Cross1955

Please insert activator code ahead of line that wants to be executed.
Also, it's necessary to change the first value to use it as activator code.

80345162 XXXX => 38345162 0000ZZZZ or 38345162 SSSSZZZZ


For example, the following codes
QuotePress button for got item : Single play mode
Player:
3834FF00 SSSSZZZZ
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
14000000 000000XX
14000004 0000000Y
E0000000 80008000

3834FF00 SSSSZZZZ => This line is replaced
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Please replace as follows.
38345162 0000ZZZZ
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
14000000 000000XX
14000004 0000000Y
E0000000 80008000

if you want to use 2+B, ZZZZ is replaced with 0500.

Finally, becomes the following.
38345162 00000500
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
14000000 000000XX
14000004 0000000Y
E0000000 80008000

or,
38345162 FAFF0500
48000000 809C1310
DE000000 80008180
4A100000 FFFF9F5C
DE000000 80008180
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Please feel free to ask me any questions. ^_^
Thanks

shige0925

Thank you Cross1955. :D
There is another one question.  :-[

(Press button for got item : Multi play mode)
(Player 1:)

48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000005E
DE000000 90009380
38000000 0000ZZZZ
48000000 809C0964
DE000000 80008150
58010000 0000019C
DE000000 80008150
4A100000 000000AC
DE000000 81008130
14000000 000000XX
14000004 0000000Y
E0000000 80008000

In this case,

48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000005E
DE000000 90009380
38345162 00000500
48000000 809C0964
DE000000 80008150
58010000 0000019C
DE000000 80008150
4A100000 000000AC
DE000000 81008130
14000000 000000XX
14000004 0000000Y
E0000000 80008000

Is it good in this?

Cross1955

that's wrong. the code is an exception.
please read #10 of this thread in detail.
   =>http://wiird.l0nk.org/forum/index.php?topic=137.msg3997#msg3997

48000000 809BC790
DE000000 80008180
58010000 00000138
DE000000 90009380
4A100000 0000005E
DE000000 90009380
38000000 0000ZZZZ

48000000 809C0964
DE000000 80008150
58010000 0000019C
DE000000 80008150
4A100000 000000AC
DE000000 81008130
14000000 000000XX
14000004 0000000Y
E0000000 80008000

In the case of this code, from 1st line to 7th line is activator code.
So, it's necessary 2 replace these whole.

38345162 00000500
48000000 809C0964
DE000000 80008150
58010000 0000019C
DE000000 80008150
4A100000 000000AC
DE000000 81008130
14000000 000000XX
14000004 0000000Y
E0000000 80008000

activator code is one line usually. but, a part of offset of activator changes at this game.
so, the code is complicated and seven lines.

Cross1955

Important:
Please use it with 'Character status modifier'.

Scale modifier
Player 1:
30430004 00000002
48000000 80430010
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000


Player 2 / CPU 1:
30430004 00000002
48000000 80430020
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000


Player 3 / CPU 2:
30430004 00000002
48000000 80430030
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000


Player 4 / CPU 3:
30430004 00000002
48000000 80430040
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000


Player 5 / CPU 4:
30430004 00000002
48000000 80430050
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000


Player 6 / CPU 5:
30430004 00000002
48000000 80430060
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000


Player 7 / CPU 6:
30430004 00000002
48000000 80430070
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000


Player 8 / CPU 7:
30430004 00000002
48000000 80430080
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000


Player 9 / CPU 8:
30430004 00000002
48000000 80430090
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000


Player 10 / CPU 9:
30430004 00000002
48000000 804300A0
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000


Player 11 / CPU 10:
30430004 00000002
48000000 804300B0
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000


Player 12 / CPU 11:
30430004 00000002
48000000 804300C0
DE000000 80008180
58010000 00000100
DE000000 80008180
1400002C XXXXXXXX
14000030 YYYYYYYY
14000034 ZZZZZZZZ
E0000000 80008000


XXXXXXXX = X scale
YYYYYYYY = Y scale
ZZZZZZZZ = Z scale

Scale value:
3E800000 = x0.25
3F000000 = x 0.5
3F800000 = x 1.0
3FC00000 = x 1.5
40000000 = x 2.0
40400000 = x 3.0
40800000 = x 4.0

Screenshot


have fun!

Cross1955

Important:
Please use it with 'Character status modifier'.

Instant Standing mini-turbo
Player 1:
30430004 00000002
48000000 80430010
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000


Player 2 / CPU 1:
30430004 00000002
48000000 80430020
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000


Player 3 / CPU 2:
30430004 00000002
48000000 80430030
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000


Player 4 / CPU 3:
30430004 00000002
48000000 80430040
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000


Player 5 / CPU 4:
30430004 00000002
48000000 80430050
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000


Player 6 / CPU 5:
30430004 00000002
48000000 80430060
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000


Player 7 / CPU 6:
30430004 00000002
48000000 80430070
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000


Player 8 / CPU 7:
30430004 00000002
48000000 80430080
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000


Player 9 / CPU 8:
30430004 00000002
48000000 80430090
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000


Player 10 / CPU 9:
30430004 00000002
48000000 804300A0
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000


Player 11 / CPU 10:
30430004 00000002
48000000 804300B0
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000


Player 12 / CPU 11:
30430004 00000002
48000000 804300C0
DE000000 80008180
4A100000 FFFFFFED
10000000 0000004F
E0000000 80008000