Mario Kart Wii (RMCJ01) JPN

Started by Cross1955, July 31, 2008, 01:16:06 AM

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Cross1955

I will one of these days open Ultimate turbo, Max speed modifier, Character size modifier and etc to the public.
but, if it uses it with WFC, these codes become a great issue.
Therefore, it's not likely to be able to open it to the public until the thing that cannot be used with WFC can be confirmed.

Please give PM to me if it's possible to cooperate in the investigation of WFC.
Thanks

Cross1955

#16
The following codes are sequentially presented.
Please wait for a while until the adjustment ends. ;)

* Ultimate Speed code (All player vesion)

* Max speed modifier code (All player vesion)

*Character size modifier code (All player vesion)

*Instant mini/spin turbo

*Infinite or Twice (Mega mushroom, Star power, Mushroom and Blooper)

*Thundercloud using manual

*No lightning damage

*Replacement get item

*Ultimate speed in Bullet bill

Cross1955

#17
It's a code of a new genre.
The first :)


No laps (finish right away) [Original by James0x57]
Player:
48000000 809BC790
DE000000 80008180
58010000 000000A4
DE000000 81008150
140000D4 00040300
E0000000 80008000

Grand Prix in Single play mode only. It's set to 3/3 from the first lap.
================================================================


The following code works only by GP and VS of Single/Multi play mode.
Also, the values are all floating point number.

Ultimate speed kart/bike
Player 1:
14003180 00000000
48000000 809C1C48
DE000000 80008180
58010000 00000724
DE000000 80008180
14000018 4396FFFF
14000020 437AFFFF
1400002C 43700000
E0000000 80008000

This code always becomes maximum speed.
You will come not to be able to control because the kart/bike is extraordinary and fast.
And it cannot stop.

Max speed modifier
Player 1:
12003180 00010000
48000000 809C1C48
DE000000 80008180
58010000 00000724
DE000000 80008180
4A100000 00000014
DE000000 80008180
14000000 XXXXXXXX
12000018 00014396
E0000000 80008000


XXXXXXXX = Speed value

Example:
50 km/h = 42480000
100 km/h = 42C80000
200 km/h = 43480000
btw bullet bill is 145 km/h

Character size modifier
Player 1:
48000000 809C1F98
04003180 00000000
DE000000 80008180
58010000 00000914
DE000000 80008180
1400020C XXXXXXXX
E0000000 80008000


XXXXXXXX = Size value

Example:
3E800000 = x0.25 (Very small)
3F000000 = x 0.5 (Small)
3F800000 = x 1.0 (Normal)
3FC00000 = x 1.5
40000000 = x 2.0 (Large)
40400000 = x 3.0
40800000 = x 4.0 (Huge) Value more than this has danger of freezing the game.


Please wait for other codes until the second.
Enjoy!! ;)

Nuke

0xFFFFFFuuuuuuu

ZiT


shige0925

Please let me question on one though it is likely not to understand easily
because it is a translation.
How should be done ZZZZ in "Wii Wheel"?
I want to do if possible by 2+ B.
It was useless though 0500 was put in ZZZZ.

I'm sorry in poor English.

Cross1955

Nuke & ZiT:
many thanks :)

shige0925:
hi,
Do you try to do it to my activator code?
If it's so impossible. the code won't work. My activator code is only for GC controller.
However, i will search for the code for other controller one of these days.
After search, the code will be added here.
Please wait for a while till then. ;)

Cross1955

The following codes work in all modes. GP, VS and Battle in Single/Multi play mode.
But, if machines other than Standard Kart and Standard Bike are specified in Battle game, the game will be freezed.

CPU Character modifier
C283E430 00000017
7E800026 2C1A0001
4182009C 2C1A0002
4182008C 2C1A0003
4182007C 2C1A0004
4182006C 2C1A0005
4182005C 2C1A0006
4182004C 2C1A0007
4182003C 2C1A0008
4182002C 2C1A0009
4182001C 2C1A000A
4182000C 38C000XX //CPU 11
48000050 38C000XX //CPU 10
48000048 38C000XX //CPU 9
48000040 38C000XX //CPU 8
48000038 38C000XX //CPU 7
48000030 38C000XX //CPU 6
48000028 38C000XX //CPU 5
48000020 38C000XX //CPU 4
48000018 38C000XX //CPU 3
48000010 38C000XX //CPU 2
48000008 38C000XX //CPU 1 (Single play only)
60000000 7E8FF120
3A800000 00000000


XX = Character value

CPU kart/bike modifier
C2846BC4 00000018
7C60D214 60000000
7E800026 2C1E0001
4182009C 2C1E0002
4182008C 2C1E0003
4182007C 2C1E0004
4182006C 2C1E0005
4182005C 2C1E0006
4182004C 2C1E0007
4182003C 2C1E0008
4182002C 2C1E0009
4182001C 2C1E000A
4182000C 3B6000XX //CPU 11
48000050 3B6000XX //CPU 10
48000048 3B6000XX //CPU 9
48000040 3B6000XX //CPU 8
48000038 3B6000XX //CPU 7
48000030 3B6000XX //CPU 6
48000028 3B6000XX //CPU 5
48000020 3B6000XX //CPU 4
48000018 3B6000XX //CPU 3
48000010 3B6000XX //CPU 2
48000008 3B6000XX //CPU 1 (Single play only)
60000000 7E8FF120
3A800000 00000000


XX = Machine value

Character value list:
00 = Mario
01 = Baby Peach
02 = Waluigi
03 = Bowser
04 = Baby Daisy
05 = Dry bones
06 = Baby Mario
07 = Luigi
08 = Toad
09 = Donkey Kong
0A = Yoshi
0B = Wario
0C = Baby Luigi
0D = Toadette
0E = Koopa
0F = Daisy
10 = Peach
11 = Birdo
12 = Diddy Kong
13 = Boo
14 = Bowser Jr.
15 = Dry Bowser
16 = Funky Kong
17 = Rosalina
18-25 = Mii

Machine value list:
00 = Standard Kart S
01 = Standard Kart M
02 = Standard Kart L
03 = Booster Seat
04 = Classic Dragster
05 = Offroader
06 = Mini Beast
07 = Wild Wing
08 = Flame Flyer
09 = Cheep Charger
0A = Super Blooper
0B = Piranha Prowler
0C = Tiny Titan
0D = Daytripper
0E = Jetsetter
0F = Blue Falcon
10 = Sprinter
11 = Honeycoupe
12 = Standard Bike S
13 = Standard Bike M
14 = Standard Bike L
15 = Bullet Bike
16 = Mach Bike
17 = Flame Runner
18 = Bit Bike
19 = Sugarscoot
1A = Wario Bike
1B = Quacker
1C = Zip Zip
1D = Shooting Star
1E = Magikruiser
1F = Sneakster
20 = Spear
21 = Jet Bubble
22 = Dolphin Dasher
23 = Phantom

Cross1955

The second :)

Instant standing-mini-turbo
Player 1:
14003180 00000000
48000000 809C1918
DE000000 80008180
58010000 00000284
DE000000 80008180
320001F8 00000000
100001FB 0000004F
E0000000 80008000

Turbo is generated at once.

Instant mini-turbo
Player 1:
14003180 00000000
48000000 809C1918
DE000000 80008180
58010000 00000284
DE000000 80008180
3C0001AA 00000001
120001A8 00000002
3C0001AA 00000002
120001A8 00000003
E0000000 80008000

Turbo is generated at once.

Instant slip-stream
D2586C58 00000003
3A000000 38630032
3DE08000 920F3180
39E00000 00000000

Slip-stream is generated at once.

Tracks modifier (VS mode only)
D2840038 00000002
60000000 3BE000XX
93E3014C 00000000

 XX = Tracks value
Tracks that you play can be compulsorily specified. and, battle tracks can be selected.

Infinite Wheelie
14587E64 38840000
Wheelie isn't released by the passage of time.

No Blooper damage
14581428 41A2005C
Your screen doesn't blacken by the ink.

Manual Thundercloud
14797670 48000040
When you get Thundercloud, it's not used by the automatic.

Tracks value list
00 = Mario Circuit
01 = Moo Moo Meadows
02 = Mushroom Gorge
03 = Grumble Volcano
04 = Toad's Factory
05 = Coconut Mall
06 = DK Summit
07 = Wario's Gold Mine
08 = Luigi Circuit
09 = Daisy Circuit
0A = Moonview Highway
0B = Maple Treeway
0C = Bowser's Castle
0D = Rainbow Road
0E = Dry Dry Ruins
0F = Koopa Cape
10 = Peach Beach
11 = Mario Circuit
12 = Waluigi Stadium
13 = DK Mountain
14 = Yoshi Falls
15 = Desert Hills
16 = Peach Gardens
17 = Delfino Square
18 = Mario Circuit 3
19 = Ghost Valley 2
1A = Mario Raceway
1B = Sherbet Land
1C = Bowser's Castle
1D = DK's Jungle Parkway
1E = Bowser Castle 3
1F = Shy Guy Beach
20 = Delfino Pier
21 = Block Plaza
22 = Chain Chomp Wheel
23 = Funky Stadium
24 = Thwomp Desert
25 = Cookie Land
26 = Twilight House
27 = Battle Course 4
28 = Battle Course 3
29 = Skyscraper
2A = Crash

Please wait for other codes till next time. ;)

Cross1955

It's a very long code. :lol

Character size modifier (All player version)
C2578088 0000002C
7E400026 3DC08000
820E3180 2C100000
40820128 60000000
3DC0809C 820E1310
3DC08100 7C107000
40810110 3DC08000
820E2A04 826E2A00
2C100002 418200EC
60000000 2C130000
418200AC 2C130001
4182009C 2C130002
4182008C 2C130003
4182007C 2C130004
4182006C 2C130005
4182005C 2C130006
4182004C 2C130007
4182003C 2C130008
4182002C 2C130009
4182001C 2C13000A
4182000C 3DE0XXXX // CPU 11
48000058 3DE0XXXX // CPU 10
48000050 3DE0XXXX // CPU 9
48000048 3DE0XXXX // CPU 8
48000040 3DE0XXXX // CPU 7
48000038 3DE0XXXX // CPU 6
48000030 3DE0XXXX // CPU 5
48000028 3DE0XXXX // CPU 4
48000020 3DE0XXXX // Player 4 or CPU 3
48000018 3DE0XXXX // Player 3 or CPU 2
48000010 3DE0XXXX // Player 2 or CPU 1
48000008 3DE0XXXX // Player 1
60000000 91FE0160
3A730001 926E2A00
2C13000C 40A20014
3A600000 3A100001
926E2A00 920E2A04
60000000 4800001C
60000000 81FE0160
91FE0160 4800000C
60000000 D05E0160
60000000 7E4FF120
3A000000 3A200000
3A400000 3A600000
3A800000 00000000
309C1310 00000000
140029FC FFFFFFFF
14002A00 00000000
14002A04 00000000
14002A08 809C1310
14002A0C FFFFFFFF
14003180 00000000
E0000000 80008000


XXXX = Size value (Floating point numbers)

Example:
3F00 = x0.5
3F80 = x1.0
4000 = x2.0

I'm checking it only by WiiRD and USB Gecko.

ZiT

It is like one program:irule:

Thank you:beer

Cross1955

This code is near in a merry sport. lol
But, because the code actually works, it's possible to use it safely.

I plan to release the character size modifier code of another type. ;)
I think that it's easier to use this code than very long code.

Cross1955

#27
The code was completed.
The following codes work with GP, VS and Battle of Single/Multi play mode. Doesn't work in TT and WFC.
Also, when this code is used, it's impossible to connect with Wi-Fi server.
Please reboot Wii after turning off this code if you want to connect it with Wi-Fi server.

Character status modifier -Most be on-
D2578088 00000014
D05E0160 7E400026
3DE08000 81EF3180
2C0F0000 40820064
3E608100 3DE08043
60000000 828F0008
82940000 822F0004
81CF0000 7C149840
40810040 60000000
28110002 41820034
39CE0010 3A1E0160
920E0000 91CF0000
60000000 39EF00C0
7C0E7840 41A00014
39EFFF40 3A310001
922F0004 91EF0000
60000000 7E4FF120
39C00000 39E00000
3A000000 3A200000
3A400000 3A600000
3A800000 00000000
309C1310 00000000
14003180 00000000
14430000 80430000
14430004 00000000
14430008 809C1310
32430010 00000000
18430010 00000000
200D0010 00000000
E0000000 80008000


P1 Size Modifier
30430004 00000002
48000000 80430010
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000


P2 Size Modifier (CPU 1)
30430004 00000002
48000000 80430020
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000


P3 Size Modifier (CPU 2)
30430004 00000002
48000000 80430030
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000


P4 Size Modifier (CPU 3)
30430004 00000002
48000000 80430040
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000


P5 Size Modifier (CPU 4)
30430004 00000002
48000000 80430050
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000


P6 Size Modifier (CPU 5)
30430004 00000002
48000000 80430060
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000


P7 Size Modifier (CPU 6)
30430004 00000002
48000000 80430070
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000


P8 Size Modifier (CPU 7)
30430004 00000002
48000000 80430080
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000


P9 Size Modifier (CPU 8)
30430004 00000002
48000000 80430090
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000


P10 Size Modifier (CPU 9)
30430004 00000002
48000000 804300A0
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000


P11 Size Modifier (CPU 10)
30430004 00000002
48000000 804300B0
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000


P12 Size Modifier (CPU 11)
30430004 00000002
48000000 804300C0
DE000000 80008180
14000000 XXXXXXXX
E0000000 80008000


XXXXXXXX = Size value (Floating point numbers)

Example:
3E800000 = x0.25 (Very small)
3F000000 = x 0.5 (Small)
3F800000 = x 1.0 (Normal)
3FC00000 = x 1.5
40000000 = x 2.0 (Large)
40400000 = x 3.0
40800000 = x 4.0 (Huge) Value more than this has danger of freezing the game.


Enjoy!

Lunar

wow nice. i think ill buy the jap version of this game now xD

Cross1955

Let's buy the Japanese version by all means. :eek:

btw, I think that I can port these codes to USA/PAL version if there is memory dump.
Though it isn't certain...
I might execute it some time.