Mario Kart Wii [RMCE01]

Started by dexter0, July 30, 2008, 08:49:15 PM

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hetoan2

Quote from: wiimaster86;11716Wow I don't get why Nintendo put that texture in, because ass far as I know you never see it Normally.:confused
they put in the speedometer because you can actually see it during the replays when it moves all around your character

Nintendo loves doing work for details normally people wouldn't see.

Volderbeek

Galaxy Colosseum

[attach]171[/attach]

Wario v. Topman

[attach]172[/attach]

Take That Topman

[attach]173[/attach]

The Stars

[attach]174[/attach]

Spiral

[attach]175[/attach]

hetoan2

Quote from: Volderbeek;12275Galaxy Colosseum

[attach]171[/attach]

Wario v. Topman

[attach]172[/attach]

Take That Topman

[attach]173[/attach]

The Stars

[attach]174[/attach]

Spiral

[attach]175[/attach]
can you release that code >.<

DrMario

I saw volderbeek's new code and thought i would add it to the list, I decided to upload it in case anyone decides they want to use it. I find this topic very hard to search through to find codes with the large number of posts and just wanted to help out the only way I know how to.
edit: BTW the list here (http://usbgecko.com/codes/index.php?r=u&c=RMCE01) is pretty out of date and should probably be updated to this new list.

Ocarina_rulz

Quote from: Cross1955;11680Max speed modifier code is nice. ^_^

About the value:
According to the result which I tested, probably, it's OK also at a larger value than 40800000.
But, the game isn't stabilized. Wii may be made to work too much depending on a tracks.
And a game becomes heavy. Also, the game freezes in the worst case.

For that reason, I judged that 40800000 was the optimal maximum value in this game.


The character interferes with a screen. (40C00000)


However, a detailed part can be seen. (speed meter etc)

Are there any values for something a smaller then that but larger then the mega mushroom size?

Volderbeek

Quote from: Ocarina_rulz;12431Are there any values for something a smaller then that but larger then the mega mushroom size?

Yeah, any numbers between 2 and 4 in floating point. So 3 would be 40400000.

Volderbeek

:clap I DID IT! :clap

I got those levels that dexter0 shows in those videos to load!

:rockband

?!what!?

Quote from: Volderbeek;12444:clap I DID IT! :clap

I got those levels that dexter0 shows in those videos to load!

:rockband

What are the codes?
Loves Ocarina! ;)

Volderbeek

I've finally made a true cycle through items code!:clap My skills must be improving. Thanks to schmake whose code this was based.

[Cycle Through Items]
XXXXXXXX XXXXXXXX
22001510 00000001
04001510 00000001
48000000 809BD118
DE000000 80008180
58010000 00000008
DE000000 80008180
4A100000 0000008C
92210000 00000000
86000000 00000001
94210000 00000000
36000000 00000010
14000004 00000001
30000001 00000005
14000004 00000003
34000001 0000000F
14000004 00000003
34000001 00000012
14000000 00000000
14000004 00000001
E0000000 00000000
YYYYYYYY YYYYYYYY
04001510 00000000
E0000000 80008000

[X Values]
Standard Button Activator

[Y Values]
Same as X's but with A for second digit (ex. 2A341462 00000002)

Stealth

Hmmm, I thought I could convert the Cycle code by Volderbeek for players 1-4, but I can't get it to work for 2nd player gcn.

I don't know how I got 080(*Note* 0800 Didn't work for me, had it in both necessary locations) as the last 3 digits, but I need to release the gas, and as long as im not pressing gas I can cycle with Y X and A. I'm just gonna post 1-2 player codes I have, because if player2 doesn't work, I doubt 3 and 4 do. Only modification I made was to [4A100000 0000008C] I though the last 3 digits would correspond with the always have item code for 1st - 4th player.

1st Player
28343E80 00100080
22001510 00000001
04001510 00000001
48000000 809BD118
DE000000 80008180
58010000 00000008
DE000000 80008180
4A100000 0000008C
92210000 00000000
86000000 00000001
94210000 00000000
36000000 00000010
14000004 00000001
30000001 00000005
14000004 00000003
34000001 0000000F
14000004 00000003
34000001 00000012
14000000 00000000
14000004 00000001
E0000000 00000000
2A343E80 00100080
04001510 00000000
E0000000 80008000


2nd Player
28343E80 00100080
22001510 00000001
04001510 00000001
48000000 809BD118
DE000000 80008180
58010000 00000008
DE000000 80008180
4A100000 000002D4
92210000 00000000
86000000 00000001
94210000 00000000
36000000 00000010
14000004 00000001
30000001 00000005
14000004 00000003
34000001 0000000F
14000004 00000003
34000001 00000012
14000000 00000000
14000004 00000001
E0000000 00000000
2A343E80 00100080
04001510 00000000
E0000000 80008000

Paul_Bunyan

Hi guys, awesome work with the codes!

I just had one question, is it just me, or does powersliding not work with the speed modifier on?  If anyone has used it and been able to powerslide still, let me know what the max modifier is that you use please.

Because without being able to powerslide, it's not much fun going really fast :(

Thanks in advance!

F1R3

Well, considering that its a max speed modifier.. Even if you're going faster than normal, it might read your speed as too slow for a power slide to take effect. But try using the Quacker, it can power slide on much lower speeds than other bikes, and the turning is much better.

Stealth

Quote from: F1R3;12865Well, considering that its a max speed modifier.. Even if you're going faster than normal, it might read your speed as too slow for a power slide to take effect. But try using the Quacker, it can power slide on much lower speeds than other bikes, and the turning is much better.


told ya ;)

Any word on 1-4 Max Speed and 1-4 Cycle?
:rockband

Volderbeek

Quote from: Stealth;12627Hmmm, I thought I could convert the Cycle code by Volderbeek for players 1-4, but I can't get it to work for 2nd player gcn.

I don't know how I got 080(*Note* 0800 Didn't work for me, had it in both necessary locations) as the last 3 digits, but I need to release the gas, and as long as im not pressing gas I can cycle with Y X and A. I'm just gonna post 1-2 player codes I have, because if player2 doesn't work, I doubt 3 and 4 do. Only modification I made was to [4A100000 0000008C] I though the last 3 digits would correspond with the always have item code for 1st - 4th player.

1st Player
28343E80 00100080
22001510 00000001
04001510 00000001
48000000 809BD118
DE000000 80008180
58010000 00000008
DE000000 80008180
4A100000 0000008C
92210000 00000000
86000000 00000001
94210000 00000000
36000000 00000010
14000004 00000001
30000001 00000005
14000004 00000003
34000001 0000000F
14000004 00000003
34000001 00000012
14000000 00000000
14000004 00000001
E0000000 00000000
2A343E80 00100080
04001510 00000000
E0000000 80008000


2nd Player
28343E80 00100080
22001510 00000001
04001510 00000001
48000000 809BD118
DE000000 80008180
58010000 00000008
DE000000 80008180
4A100000 000002D4
92210000 00000000
86000000 00000001
94210000 00000000
36000000 00000010
14000004 00000001
30000001 00000005
14000004 00000003
34000001 0000000F
14000004 00000003
34000001 00000012
14000000 00000000
14000004 00000001
E0000000 00000000
2A343E80 00100080
04001510 00000000
E0000000 80008000

You were right about how to make it work for other players. Your problem is clearly the button activators. Don't know how you got those. Here's an example of a button activator for X + A on GCN:

28343E80 FA7F0580

GCN Controller 1(3E80)
X(400) + A(100) + Neutral GCN Value(80) = 580
NOT(580) = FA7F

Get it. Got it. Good.

Volderbeek

Quote from: Stealth;12867told ya ;)

Any word on 1-4 Max Speed and 1-4 Cycle?
:rockband

I'm getting to it.