Guitar Hero 3: Legends of Rock [RGHE52]

Started by caitsith2, September 27, 2008, 03:13:50 AM

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Gamemaster1379

Yeah, just wanted to add my own comment of the excellent work being done! Can't wait to see more!

*coughcustomsongscough* :P

hetoan2

custom songs aren't possible with ocarina, which i bet is what you have, and besides no requests in this forum >_<

Gamemaster1379

Quote from: hetoan2 on September 30, 2008, 08:39:04 PM
custom songs aren't possible with ocarina, which i bet is what you have, and besides no requests in this forum >_<

Theoretically, I'm sure it is, since if I'm not mistaken, there's already ways of using custom textures in Brawl with Ocarina.  It's primitive, but hey, it's better than nothing, and I'm sure it can be improved on.

SMGPlayer

#48
Quote from: Gamemaster1379 on September 30, 2008, 10:05:59 PM
Quote from: hetoan2 on September 30, 2008, 08:39:04 PM
custom songs aren't possible with ocarina, which i bet is what you have, and besides no requests in this forum >_<

Theoretically, I'm sure it is, since if I'm not mistaken, there's already ways of using custom textures in Brawl with Ocarina.  It's primitive, but hey, it's better than nothing, and I'm sure it can be improved on.
There is a way to use custom textures with WiiRD (using a USB Gecko) in Brawl, but not with Ocarina.
Anyway, I'm thinking it might be possible to import songs using WiiRD (with the upload feature), but I doubt it since a whole note chart and song (bass, guitar, and song tracks) would have to be imported. Plus I don't think songs are embedded into the game so that it can be edited anyway.

Edit: Also if your disc doesn't have the star its mono, no matter what it says on the box and the game id for mono is RGHE01.

Also, here is a code for the Stereo version for always full multiplier.

Full Multiplier [SMGPlayer]
42000000 90000000
04E58550 0000001E
E0000000 80008000

For some reason if you start missing a lot of notes the whole chart starts moving. lol

stevenhill627

i dont have a star and my game id is RGHE52, also the mono code does the same thing with the fret moving up screen

SMGPlayer

Quote from: stevenhill627 on October 01, 2008, 05:01:28 AM
i dont have a star and my game id is RGHE52, also the mono code does the same thing with the fret moving up screen
Hmmm, I don't know I guess it doesn't matter if your game is mono or not to affect your game id.
But I think the chart moving is caused by constant shaking from losing your combo...

stevenhill627

yeah it is , i turned on no fail and play dragon force on hyperspeed with the cheat on and it just started shooting up ha

hetoan2

Quote from: Gamemaster1379 on September 30, 2008, 10:05:59 PM
Quote from: hetoan2 on September 30, 2008, 08:39:04 PM
custom songs aren't possible with ocarina, which i bet is what you have, and besides no requests in this forum >_<

Theoretically, I'm sure it is, since if I'm not mistaken, there's already ways of using custom textures in Brawl with Ocarina.  It's primitive, but hey, it's better than nothing, and I'm sure it can be improved on.
brawl uses .bin files and while i'm sure the notes are .bin what about the music? it's like .MOD or .OOG file which you can't upload i dont think.

SMGPlayer

Quote from: hetoan2 on October 01, 2008, 10:53:48 AM
brawl uses .bin files and while i'm sure the notes are .bin what about the music? it's like .MOD or .OOG file which you can't upload i dont think.
I'm thinking that the music files are stored in the Wii's RAM before the song plays and might be able to be changed then...

clueless

#54
Amazing discovery!

DO NOT USE RGHE01 AS THE GAME ID! I tested out the RGHE52 codes AND THEY WORKDED!!

From here on out use RGHE52 as the game ID and all codes i believe should do the same job as the stereo version. (theory)

edit: already i have hit over 1 Mil on practice mode alone (TTFAF, The Number of the Beast, One)!

Gamemaster1379

Quote from: hetoan2 on October 01, 2008, 10:53:48 AM
Quote from: Gamemaster1379 on September 30, 2008, 10:05:59 PM
Quote from: hetoan2 on September 30, 2008, 08:39:04 PM
custom songs aren't possible with ocarina, which i bet is what you have, and besides no requests in this forum >_<

Theoretically, I'm sure it is, since if I'm not mistaken, there's already ways of using custom textures in Brawl with Ocarina.  It's primitive, but hey, it's better than nothing, and I'm sure it can be improved on.
brawl uses .bin files and while i'm sure the notes are .bin what about the music? it's like .MOD or .OOG file which you can't upload i dont think.

I believe the notes are in .chart, and the songs are in .ogg.

stevenhill627

way to go clueless!!! also thanks for testing my codes glad to see they work. rock on!

clueless

Thanks, also has there been any work done on autoplay? i would like to see it happen before my eyes instead of on youtube ^_^

SMGPlayer

Quote from: clueless on October 02, 2008, 12:30:07 AM
Amazing discovery!

DO NOT USE RGHE01 AS THE GAME ID! I tested out the RGHE52 codes AND THEY WORKDED!!

From here on out use RGHE52 as the game ID and all codes i believe should do the same job as the stereo version. (theory)

edit: already i have hit over 1 Mil on practice mode alone (TTFAF, The Number of the Beast, One)!
Hmmmm, the full meter code someone posted for the 01 version didn't work for me on my 52 version, that's why I made my own.

clueless

Quote from: SMGPlayer on October 02, 2008, 02:09:24 AM
Quote from: clueless on October 02, 2008, 12:30:07 AM
Amazing discovery!

DO NOT USE RGHE01 AS THE GAME ID! I tested out the RGHE52 codes AND THEY WORKDED!!

From here on out use RGHE52 as the game ID and all codes i believe should do the same job as the stereo version. (theory)

edit: already i have hit over 1 Mil on practice mode alone (TTFAF, The Number of the Beast, One)!
Hmmmm, the full meter code someone posted for the 01 version didn't work for me on my 52 version, that's why I made my own.



if that is the case then just make codes for the 52 version.