[Request] PSO Episode 1&2+

Started by Igglyboo, September 22, 2008, 07:49:46 PM

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Igglyboo

Anyone have any codes for this? I cant find any anywhere..

hawkeye2777

http://schtserv.com/forum/viewtopic.php?f=46&t=303

They may or may not work on WiiRd. I don't know if the codes require that Master code to be used or not.
Currently "retired" from hacking codes.

gentetsu

WiiRD does not require the Master codes i have hacked some GC AR codes and none of them required the Master Code.

hawkeye2777

Quote from: gentetsu;12935WiiRD does not require the Master codes i have hacked some GC AR codes and none of them required the Master Code.
I'm aware of that. However, that Master code may be needed to use those codes on the game completely. Those are all ASM codes, and may only work if that master code is active.

My best example I can give is the TPv2 Master code. This code could be like that one; where you need to have it on.
Currently "retired" from hacking codes.

kenobi

As far as I know PSO1&2+ is a multidol, meaning it'll need a master code.

Igglyboo

Awesome codes.
Do any of you think that its *possible* to enable to wii's wifi to act as a broadband adapter?
Mine broken so I cant play this game on my GC and they are like impossible to find.

Veritech Fox

#6
Quote from: Igglyboo on September 24, 2008, 01:36:27 AM
Awesome codes.
Do any of you think that its *possible* to enable to wii's wifi to act as a broadband adapter?
Mine broken so I cant play this game on my GC and they are like impossible to find.

If you mean to play online, GC PSO Servers have been shutdown for about a year now.

So you'd need to play on a private server if you got it to work I'm guessing..

biolizard89

By the way, Fuzziqer (author of one of the unofficial PSO servers) says that he thinks PSO 1&2+ and PSO 3 both use the same block of RAM that the WiiRD code handler sits in.  Thus, it is possible that using cheats with PSO through GeckoOS would crash the game or have other side effects.

I haven't verified this for myself, but he should know.

Veritech Fox

Quote from: biolizard89 on December 01, 2008, 01:57:05 AM
By the way, Fuzziqer (author of one of the unofficial PSO servers) says that he thinks PSO 1&2+ and PSO 3 both use the same block of RAM that the WiiRD code handler sits in.  Thus, it is possible that using cheats with PSO through GeckoOS would crash the game or have other side effects.

I haven't verified this for myself, but he should know.

I can say that I have the Original PSO (Not plus) & codes worked fine.

(Codes we're not from that website posted above though.)

biolizard89

Quote from: Xtreme Starfox on December 01, 2008, 04:20:18 AMI can say that I have the Original PSO (Not plus) & codes worked fine.

(Codes we're not from that website posted above though.)
According to Fuzziqer, 1&2 Original does not use that memory range, only 1&2+ and 3 do.

Here's the quote from Fuzziqer:

QuoteThere is, however, and unused block from 80001800 to 80003000 on *almost* every game I've seen so far (only PSO Plus and PSO Episode III have used it, I think).

That's the block that the WiiRD/Ocarina code handler uses.  If someone can try it out and verify whether PSO 1&2+ or PSO 3 work with WiiRD, it would be interesting to see the results.