Zelda: Twilight Princess [RZDP01]

Started by Lunar, September 14, 2008, 05:51:00 AM

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ssbbdude57

#105
Quote from: MRDSBOY on December 06, 2008, 11:45:34 PM
Quote from: ssbbdude57 on December 06, 2008, 09:29:22 PM
Quote from: Lunar on December 06, 2008, 01:42:15 AM
Quote from: ssbbdude57 on December 01, 2008, 04:23:26 PM
Quote from: Lunar on September 17, 2008, 11:23:36 AM
nope, i ordered one. Just portin codes da good old way... and asking people to do button commands xD

How do you do it the old fasion way?

Using delta maker

where can i get delta maker?

Here you go :D -   http://www.codemasters-project.net/portal-english/apportal/download.php?view.3
it's in .RAR format so you will need a program to extract it.


THANK YOU!!!!!!!!!!!!!!!!!!!!! :) :) :) :) :) :)

ssbbdude57

#106
now how does it work and how do i make codes from it? if someone could really help me i would love making codes :D

MRDSBOY

Quote from: ssbbdude57 on December 06, 2008, 11:47:52 PM
Quote from: MRDSBOY on December 06, 2008, 11:45:34 PM
Quote from: ssbbdude57 on December 06, 2008, 09:29:22 PM
Quote from: Lunar on December 06, 2008, 01:42:15 AM
Quote from: ssbbdude57 on December 01, 2008, 04:23:26 PM
Quote from: Lunar on September 17, 2008, 11:23:36 AM
nope, i ordered one. Just portin codes da good old way... and asking people to do button commands xD

How do you do it the old fasion way?

Using delta maker

where can i get delta maker?

Here you go :D -   http://www.codemasters-project.net/portal-english/apportal/download.php?view.3
it's in .RAR format so you will need a program to extract it.


THANK YOU!!!!!!!!!!!!!!!!!!!!! :) :) :) :) :) :)


Quote from: ssbbdude57 on December 06, 2008, 11:49:46 PM
now how does it work and how do i make codes from it? if someone could really help me i would love making codes :D

Your welcome  :) here are the steps;

Open delta maker ..
Take a code that's in both regions (has to be the same code)
Now in address A u will paste the address your porting from
in Address B u will paste the Address u are going to ..
So in this case it will be
Address A = NTSC code
Address B = PAL code
Next hit Calculate
This will give u an off set ..
Put the codes u want to port into
Input Code  A side
And hit Convert..
There u are u have ported codes..
Note that it is best to only convert codes with this method that are in the same range as the code u are using to port .. so if your using a code in 00200000 try to stay in the range
00100000 to 00300000.. and u should be able to port them with no problem..

Note. Porting this way will Give u a 50% Chance of working Since u cant actually tell if the code is right .. u will not know the results till u test
If I helped you press the "THANK YOU" button :D

ssbbdude57

Quote from: MRDSBOY on December 07, 2008, 12:18:04 AM
Quote from: ssbbdude57 on December 06, 2008, 11:47:52 PM
Quote from: MRDSBOY on December 06, 2008, 11:45:34 PM
Quote from: ssbbdude57 on December 06, 2008, 09:29:22 PM
Quote from: Lunar on December 06, 2008, 01:42:15 AM
Quote from: ssbbdude57 on December 01, 2008, 04:23:26 PM
Quote from: Lunar on September 17, 2008, 11:23:36 AM
nope, i ordered one. Just portin codes da good old way... and asking people to do button commands xD

How do you do it the old fasion way?

Using delta maker

where can i get delta maker?

Here you go :D -   http://www.codemasters-project.net/portal-english/apportal/download.php?view.3
it's in .RAR format so you will need a program to extract it.


THANK YOU!!!!!!!!!!!!!!!!!!!!! :) :) :) :) :) :)


Quote from: ssbbdude57 on December 06, 2008, 11:49:46 PM
now how does it work and how do i make codes from it? if someone could really help me i would love making codes :D

Your welcome  :) here are the steps;

Open delta maker ..
Take a code that’s in both regions (has to be the same code)
Now in address A u will paste the address your porting from
in Address B u will paste the Address u are going to ..
So in this case it will be
Address A = NTSC code
Address B = PAL code
Next hit Calculate
This will give u an off set ..
Put the codes u want to port into
Input Code  A side
And hit Convert..
There u are u have ported codes..
Note that it is best to only convert codes with this method that are in the same range as the code u are using to port .. so if your using a code in 00200000 try to stay in the range
00100000 to 00300000.. and u should be able to port them with no problem..

Note. Porting this way will Give u a 50% Chance of working Since u cant actually tell if the code is right .. u will not know the results till u test


but 1 thing confused me (sorry bout all this) you said "Open delta maker ..
Take a code that’s in both regions (has to be the same code)
Now in address A u will paste the address your porting from
in Address B u will paste the Address u are going to .. 
So in this case it will be
Address A = NTSC code
Address B = PAL code"



how am I gonna get port codes for PAL if they exsist (i probs misunderstood but im really sorry :( )

MRDSBOY

Quote from ssbbdude57:

but 1 thing confused me (sorry bout all this) you said "Open delta maker ..
Take a code that's in both regions (has to be the same code)
Now in address A u will paste the address your porting from
in Address B u will paste the Address u are going to .. 
So in this case it will be
Address A = NTSC code
Address B = PAL code"



how am I gonna get port codes for PAL if they exsist (i probs misunderstood but im really sorry :( )
End of quote



it means that you need any PAL or NTSC code from that game so that the program can understand how the PAL codes and the NTSC codes work. for exampe; take any NTSC cod and The exact same code for PAL, get the adresses and input the NTSC address in *Adress A* and PAL adress in
*Adress B*. press calculate and a number should appear in the *Get Offset* box. the put the NTSC code you want to port in *Code A* and the PAL code will appear in the *Code B* box.
it doesn't work all the time.
Hope I helped. for more information go to   http://www.codemasters-project.net/portal-english/apportal/cmp_plugins/content/content.php?content.54
If I helped you press the "THANK YOU" button :D

ssbbdude57

#110
Quote from: MRDSBOY on December 07, 2008, 10:17:37 AM
Quote from ssbbdude57:

but 1 thing confused me (sorry bout all this) you said "Open delta maker ..
Take a code that’s in both regions (has to be the same code)
Now in address A u will paste the address your porting from
in Address B u will paste the Address u are going to .. 
So in this case it will be
Address A = NTSC code
Address B = PAL code"



how am I gonna get port codes for PAL if they exsist (i probs misunderstood but im really sorry :( )
End of quote



it means that you need any PAL or NTSC code from that game so that the program can understand how the PAL codes and the NTSC codes work. for exampe; take any NTSC cod and The exact same code for PAL, get the adresses and input the NTSC address in *Adress A* and PAL adress in
*Adress B*. press calculate and a number should appear in the *Get Offset* box. the put the NTSC code you want to port in *Code A* and the PAL code will appear in the *Code B* box.
it doesn't work all the time.
Hope I helped. for more information go to   http://www.codemasters-project.net/portal-english/apportal/cmp_plugins/content/content.php?content.54


woop thanks i've tried like 3 codes now and there all failures lol least i no how to port codes :) thnx 4 everyones help

----------EDIT----------
I've tried like 9 codes none of 'em seem to work :(
is there summin im doing wrong maybe?

MRDSBOY

Quote from: ssbbdude57 on December 07, 2008, 11:43:41 AM
Quote from: MRDSBOY on December 07, 2008, 10:17:37 AM
Quote from ssbbdude57:

but 1 thing confused me (sorry bout all this) you said "Open delta maker ..
Take a code that's in both regions (has to be the same code)
Now in address A u will paste the address your porting from
in Address B u will paste the Address u are going to .. 
So in this case it will be
Address A = NTSC code
Address B = PAL code"



how am I gonna get port codes for PAL if they exsist (i probs misunderstood but im really sorry :( )
End of quote



it means that you need any PAL or NTSC code from that game so that the program can understand how the PAL codes and the NTSC codes work. for exampe; take any NTSC cod and The exact same code for PAL, get the adresses and input the NTSC address in *Adress A* and PAL adress in
*Adress B*. press calculate and a number should appear in the *Get Offset* box. the put the NTSC code you want to port in *Code A* and the PAL code will appear in the *Code B* box.
it doesn't work all the time.
Hope I helped. for more information go to   http://www.codemasters-project.net/portal-english/apportal/cmp_plugins/content/content.php?content.54


woop thanks i've tried like 3 codes now and there all failures lol least i no how to port codes :) thnx 4 everyones help

----------EDIT----------
I've tried like 9 codes none of 'em seem to work :(
is there summin im doing wrong maybe?
All the codes I have tried arn't working aswell. i have no idea why. sorry if i can't be of any more help because i don't anything about porting codes ( i don't even know what to put in the address boxes) or how the program even works. If any one knows how to get Delta Maker to port Animal crossing codes, feel free to help.
If I helped you press the "THANK YOU" button :D

ssbbdude57

Quote from: MRDSBOY on December 07, 2008, 09:39:40 PM
Quote from: ssbbdude57 on December 07, 2008, 11:43:41 AM
Quote from: MRDSBOY on December 07, 2008, 10:17:37 AM
Quote from ssbbdude57:

but 1 thing confused me (sorry bout all this) you said "Open delta maker ..
Take a code that's in both regions (has to be the same code)
Now in address A u will paste the address your porting from
in Address B u will paste the Address u are going to .. 
So in this case it will be
Address A = NTSC code
Address B = PAL code"



how am I gonna get port codes for PAL if they exsist (i probs misunderstood but im really sorry :( )
End of quote



it means that you need any PAL or NTSC code from that game so that the program can understand how the PAL codes and the NTSC codes work. for exampe; take any NTSC cod and The exact same code for PAL, get the adresses and input the NTSC address in *Adress A* and PAL adress in
*Adress B*. press calculate and a number should appear in the *Get Offset* box. the put the NTSC code you want to port in *Code A* and the PAL code will appear in the *Code B* box.
it doesn't work all the time.
Hope I helped. for more information go to   http://www.codemasters-project.net/portal-english/apportal/cmp_plugins/content/content.php?content.54


woop thanks i've tried like 3 codes now and there all failures lol least i no how to port codes :) thnx 4 everyones help

----------EDIT----------
I've tried like 9 codes none of 'em seem to work :(
is there summin im doing wrong maybe?
All the codes I have tried arn't working aswell. i have no idea why. sorry if i can't be of any more help because i don't anything about porting codes ( i don't even know what to put in the address boxes) or how the program even works. If any one knows how to get Delta Maker to port Animal crossing codes, feel free to help.

ill ask lunar cus he knows BTW: your were ALOT of help 2 me thnx 4 everything you did 2 help :D i rly apprieciate it thnx once again for helping me :)

MRDSBOY

Quote from: ssbbdude57 on December 07, 2008, 09:46:19 PM
Quote from: MRDSBOY on December 07, 2008, 09:39:40 PM
Quote from: ssbbdude57 on December 07, 2008, 11:43:41 AM
Quote from: MRDSBOY on December 07, 2008, 10:17:37 AM
Quote from ssbbdude57:

but 1 thing confused me (sorry bout all this) you said "Open delta maker ..
Take a code that's in both regions (has to be the same code)
Now in address A u will paste the address your porting from
in Address B u will paste the Address u are going to .. 
So in this case it will be
Address A = NTSC code
Address B = PAL code"



how am I gonna get port codes for PAL if they exsist (i probs misunderstood but im really sorry :( )
End of quote



it means that you need any PAL or NTSC code from that game so that the program can understand how the PAL codes and the NTSC codes work. for exampe; take any NTSC cod and The exact same code for PAL, get the adresses and input the NTSC address in *Adress A* and PAL adress in
*Adress B*. press calculate and a number should appear in the *Get Offset* box. the put the NTSC code you want to port in *Code A* and the PAL code will appear in the *Code B* box.
it doesn't work all the time.
Hope I helped. for more information go to   http://www.codemasters-project.net/portal-english/apportal/cmp_plugins/content/content.php?content.54


woop thanks i've tried like 3 codes now and there all failures lol least i no how to port codes :) thnx 4 everyones help

----------EDIT----------
I've tried like 9 codes none of 'em seem to work :(
is there summin im doing wrong maybe?
All the codes I have tried arn't working aswell. i have no idea why. sorry if i can't be of any more help because i don't anything about porting codes ( i don't even know what to put in the address boxes) or how the program even works. If any one knows how to get Delta Maker to port Animal crossing codes, feel free to help.

ill ask lunar cus he knows BTW: your were ALOT of help 2 me thnx 4 everything you did 2 help :D i rly apprieciate it thnx once again for helping me :)
Your welcome
If I helped you press the "THANK YOU" button :D

Lunar

Quote from: ssbbdude57 on December 07, 2008, 09:46:19 PM
Quote from: MRDSBOY on December 07, 2008, 09:39:40 PM
Quote from: ssbbdude57 on December 07, 2008, 11:43:41 AM
Quote from: MRDSBOY on December 07, 2008, 10:17:37 AM
Quote from ssbbdude57:

but 1 thing confused me (sorry bout all this) you said "Open delta maker ..
Take a code that's in both regions (has to be the same code)
Now in address A u will paste the address your porting from
in Address B u will paste the Address u are going to .. 
So in this case it will be
Address A = NTSC code
Address B = PAL code"



how am I gonna get port codes for PAL if they exsist (i probs misunderstood but im really sorry :( )
End of quote



it means that you need any PAL or NTSC code from that game so that the program can understand how the PAL codes and the NTSC codes work. for exampe; take any NTSC cod and The exact same code for PAL, get the adresses and input the NTSC address in *Adress A* and PAL adress in
*Adress B*. press calculate and a number should appear in the *Get Offset* box. the put the NTSC code you want to port in *Code A* and the PAL code will appear in the *Code B* box.
it doesn't work all the time.
Hope I helped. for more information go to   http://www.codemasters-project.net/portal-english/apportal/cmp_plugins/content/content.php?content.54


woop thanks i've tried like 3 codes now and there all failures lol least i no how to port codes :) thnx 4 everyones help

----------EDIT----------
I've tried like 9 codes none of 'em seem to work :(
is there summin im doing wrong maybe?
All the codes I have tried arn't working aswell. i have no idea why. sorry if i can't be of any more help because i don't anything about porting codes ( i don't even know what to put in the address boxes) or how the program even works. If any one knows how to get Delta Maker to port Animal crossing codes, feel free to help.

ill ask lunar cus he knows BTW: your were ALOT of help 2 me thnx 4 everything you did 2 help :D i rly apprieciate it thnx once again for helping me :)

If you trying to port pointers, you port it like this: port the PortPort Part

4a000000 Portport
14000000 ValueVa
E0000000 80008000

If your trying to port asm.. well i dont know about that

Ordinary 1 lined codes

04PortPo ValueVa

hawkeye2777

Quote from: Lunar on October 22, 2008, 11:51:16 AM
I tackled speed modifiers and have made a new code!

Super Speed (Hold "2") [Sammature]
28443A6E 00000100
04EF8F64 43000000
E0000000 80008000
This is a very glitchy code. You dont even need to run when 2 is pressed, it does it for you!

Opps, Forgot to make a pointer for it >.<, Ill have to do it tomorrow (Freggin takes ages!!)

To make it less glitchy, follow this format below. It worked well for me, even when I set the speed to insane amounts (around 20x the normal speed). My code is for NTSC-US (v1), but you could apply the concept to PAL as well.

Speed Modifier (Press C, Z, and 2 to turn off/on) [hawkeye2777]
2844BB66 00006100 //Button Activator for C+Z+2
CC000000 00000000 //on/off switch
48000000 8044B5CC //Pointer for Speed address
DE000000 80008180
2244BBC8 00000000 //Checks if Analog stick is pressed in any direction
14002F0C xxxxxxxx //Modifies speed to XXXXXXXX if above line is true
2044BBC8 00000000 //Checks if Analog stick is not pressed
14002F0C 00000000 //Stops you if above line is true
E0000000 80008000

Possible values for xxxxxxxxx (Floating Point):
x0.5 - 4180CCCD (Normal indoor walking speed)
x1.0 - 41B80000 (Normal running speed)
x1.5 - 420A0000
x2.0 - 42380000
x3.0 - 428A0000
x4.0 - 42B80000
x5.0 - 42E60000

How to find the addresses:

Speed Address: When standing still, do an Equal To search (32-bit) for 00000000. Then, when running at full speed (with human Link outside of buildings), do an Equal To search for 41B80000. Repeat that until you narrow the results to a desirable amount. Once you do that, poke each of the addresses to 41B80000, and if one makes you move slightly, you found your desired address. Since you need a pointer, repeat these steps again in a different area.

Address that stores one of the Analog Stick values: This can be a bit harder to find, but shouldn't be that hard.

Quote from: hawkeye2777Analog Stick on Nunchuck

Address 1 (all the way pressed):
3F800000 - Up
BF800000 - Down
80000000 - Left/Right
00000000 - Nothing pressed
From GSCentral

This is the address you'll need to search for. There should be several addresses that should work.

So, to recap: find the speed address pointer, and find the activator for the Analog Stick. Let me know if you need any further help, and I'll try to help you out (as I am bad at explaining things sometimes). ;)
Currently "retired" from hacking codes.

Lunar

Thank you Halkeye. I was wondering how to make it check the analog stick.

hawkeye2777

Hey Lunar, I'm not sure if it's the same in PAL, but I just found that the Speed Mod and the Moon Jump both share the same pointer (in NTSC-US v1, it's 8044B5CC), but have different offsets. That should help you in finding the Speed Mod for PAL. ;)
Currently "retired" from hacking codes.

Lunar

Oh thats awsome, But all i need to do now is do the Analog stick commands :P

Lunar

#119
Over the past few days, Hawkeye and I have been making a tunic color modifer code.

Here are the PAL Versions

Must Be On [Lunar, Hawkeye2777]
04117C50 60000000
04117C60 60000000
04117C70 60000000
04117D64 60000000
04117D80 60000000
04117D94 60000000

Link Tunic Color Modifier [Lunar, Hawkeye2777]
48000000 8047FEE4
DE000000 80008180
140032A8 RRRRGGGG
120032AC 0000BBBB
140032B0 RRRRGGGG
120032B4 0000BBBB
E0000000 80008000

Link's Tunic Is Fluro Orange [Lunar, Hawkeye2777]
48000000 8047FEE4
DE000000 80008180
120032A8 00000080
120032B0 00000080
E0000000 80008000



I'll try and make the Wet and Link's Color modifers up soon.