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Author Topic: Debugging a compiled .dol with USB Gecko  (Read 773 times)
γRB
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« on: January 12, 2014, 01:19:55 PM »

I just compiled a C code to test on Wii, which worked fine, so I tried to debug it by making a WAD to load through Gecko OS [With hooks], but it did not work. What else can I do to make it work?
Edit: Trying to use the following:
#include <debug.h>

DEBUG_Init(GDBSTUB_DEVICE_USB, 1);
« Last Edit: January 12, 2014, 01:23:00 PM by γRB » Logged
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