How To Port Codes?

Started by Sh0tGuN2197, February 25, 2011, 10:33:04 PM

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Sh0tGuN2197

Ok well I got a USB Gecko a while back, and I want to make codes for all regions. I understand porting is how you make a code work for a different region, therefor I would like to know how to port codes. I have just a few questions.

Do I need a certain program?
Is it possible for every game?
And how complicated is it?

Thanks for your help

Deathwolf

#1
Quote from: Sh0tGuN2197 on February 25, 2011, 10:33:04 PM
Ok well I got a USB Gecko a while back, and I want to make codes for all regions. I understand porting is how you make a code work for a different region, therefor I would like to know how to port codes. I have just a few questions.

Do I need a certain program?
Is it possible for every game?
And how complicated is it?

Thanks for your help

1.Get two different region dumps or games.
2. Example you want to port a code like this: 04123450 46CFFFFF.
3. Go offset of your hook address (80123456) in the Memory Viewer.
4. Grab the original value of this address and 2 other 32 bit values
example:

80123450:   80123454:  80123458:
3F800000    FFFFFFFF     36070000

80123450 have your original value.

4. Go memory viewer and search for these 3 32 bit values [3F800000FFFFFFFF36070000]
5. If found, you are done. But be carefull.... these 3 32 bit values should be once in the RAM or
you grab a wrong address.


If you have any questions, just let me know.
lolz

Sh0tGuN2197

Ok thanks. I will try that out when I get a chance. I will most definitely ask you any questions ... Lol