Monster Hunter Tri (can not find a certain address)

Started by floppytripod, January 17, 2011, 11:47:59 PM

Previous topic - Next topic

floppytripod

I just need to know how in the heck you can find this address for this code. It seems impossible for me to even get near the darn thing. I can in no way find this address. The easy way would be to memory search for the base address, but i want to try and find it without that as a test of my ability. So if anyone has any suggestions I would greatly appreciate them.

Gathering/Carving Mod [Skiller]
043BAF0C 3860????
Note: Uses Item Digits ..

Thanks Floppy.

Bully@Wiiplaza

this is ASM and can´t be found that way.
You must ask the hacker how he did this or try to breakpoint write (?) the right adress and you´ll get this result.
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

floppytripod

Thanks for the reply bully. I can not even understand how ASM works. I mean, I understand the basics like finding where the asm instructions are with break point and such. I do not understand how people edit the asm to make it do what they want. I have already read the post about simple asm instructions, so all I understand is nop lol. I wish someone would make a tutorial that goes more in depth on the subject, like taking a code that has been made and breaking it down to show why this and this was put in certain places. Hopefully someone will do that soon.

Thanks for the help.

dcx2

http://wiird.l0nk.org/forum/index.php/topic,5249.0.html

That post goes into detail about some ASM after you have the right write breakpoint.

Also, try pressing the Step button during a breakpoint.  You'll be able to follow the ASM along as the CPU executes one instruction after the other.

floppytripod

Thanks for the tip about using the step button, the step button will indeed come in handy for me. Thanks you for the post that you have made it helped me out alot!!!! ;D

floppytripod

Can skiller maybe shed some light on how in the world he found this address. lol

I just cannot begin to figure out how he found the address.

I dont know where to begin.

Plz Help...

dcx2

My guess is that he found a first address that dealt with the "gathering/carving"; I have no idea where to even start there...but then he did a read or write breakpoint on the first address.  He found a second address, which was some ASM near 803BAF0C that was reading/writing to this first address, and he replaced it with different ASM that forces the value to be what you want.

James0x57

He's done a lot with items so he already knew the id values and where they were in memory.
That would be a really easy place to start with a read breakpoint (if I'm right about what I think this code is for*).

Also seems like that code is changing the asm to load a custom value.. so that gives this more probability.


*But I don't know anything about this game at all. =P


floppytripod

#8
I have tried everything to find the address. I tried killing a monster and doing greater than unknown value, then less than when nothing is killed, then equal to equal to. Over and over again! Got it down to 6 addresses, They where the wrong ones though...ugh If skiller could at least start me off on the right track, like where is the best place to search for this value (80 range or 90 range). Also what do I do to search for the value instead of killing something? Should I carve from the monsters and then search greater than, but even that would not be correct, because the value really does not increase it just changes from one item to another each time you carve. So that means it is not really an increase, am I correct?

Thanks for the help so far guys, I'm just new to this, bare with me.lol

Oh and the code makes the Item you carve or gather, anything you want depending on what value you input.

Oh and what kind of asm instructions could force a value like that? And do you input the asm instructions in the game code itself or do you make the asm instructions in a notepad as you go along? This game usually uses half word storage. What is the difference between Storing a whole word VS. Storing a half word?