Gecko OS mod

Started by WiiPower, May 26, 2010, 05:14:52 PM

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WiiOs-Ozelot

so muahahaha, i have now a modchip for my gamecube console and wiird works perfectly  :D :p
No mios, no stupid patchers ect. hahahahaha
I'm make Gamecube Codes with SD Media Launcher and Gamecube Console (Not Wii) ^^

Yoshi52

Nope. No dice. Well, kinda. Y'see...

It booted fine, MGS: TS. It showed all its logos, but right after the Dolby Surround logo and before the opening cutscene, it hangs and continues the wooshing audio for a bit. So, uh.... something about the ingame cutscenes interfere with the coding. If it matters, I didn't have anything confusing active. Just Infinite Health, O2, and Grip as a test.


So the next step is to find a way to either disable cutscenes and FMV or to... Something hook related? I don't think I tested all hooks, sorry.

goemon_guy

I dont own the game, so I have no way of helping you with this one. Sorry.  :(
-Currently hacking the following game(s):
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WiiPower

I'm not sure what the problem here is, but if i get reports that a game doesn't work with Ocarina and/or Wiird, i read it, but don't do anything. There's nothing i can do about it, it would be different if the game doesn't work at all with Ocarina AND Wiird DISABLED.

Kage52124

Question about multi disk cheats for Gamecube... It seems that it detects the proper disk title as for the 1st but will not find any codes when using the 2nd disk. Is there any way to fix this?

Example: codes work for Resident Evil 0 disk 1, but not disk 2, Gecko OS mod will not find the codes.

I apologize if this was posted sometime earlier.

goemon_guy

Do they both have the same GameID?
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WiiPower

Quote from: goemon_guy on July 25, 2010, 01:04:07 PM
Do they both have the same GameID?

They should, the structure of the disc id should be:

typedef struct {
   u8 ConsoleID;            //G = Gamecube, R = Wii.
   u8 GamecodeA;            //2 Ascii letters to indicate the GameID.
   u8 GamecodeB;            //2 Ascii letters to indicate the GameID.
   u8 CountryCode;            //J=JAP . P=PAL . E=USA . D=OoT MasterQuest
   u8 MakerCodeA;            //Eg 08 = Sega etc.
   u8 MakerCodeB;
   u8 DiscID;
   u8 Version;
   u8 AudioStreaming;         //01 = Enable it. 00 = Don't
   u8 StreamBufSize;         //For the AudioEnable. (always 00?)
   u8 unused_1[18];
   u32 DVDMagicWord;         //0xC2339F3D
[...]
} dvdinfo_t;

With the 7th character of the disc id you can identify if you have disc 1 or disc 2. Yeah yeah i add it to the TODO list to use .gct files with 7 chars of the disc id, so that codes can be created for both discs seperately. But i don't understand why it does not work, hmm, maybe the codes read/wirte something from the fst? Ok, then codes would just never work on disc 2, no matter which disc you use to boot the game.

smb3master

i need help with this, i installed ios249 and ios236, and i've installed the mios v4 into ios236 with the mios patcher that was provided on the first page, but on gecko os mod when i select MIOS for the loading thing, it just goes strait to the game, and when i selcect internal it say's it's aplying codes, then it goes to a black screen that says "Hook patching" or somthing to do with patching, and when the game starts it doesn't have the codes aplyed, please help  :(

hetoan2

this is not a piracy site, therefore this version only works with retail disks.


Check out my site with codes obviously...
http://hetoan2.com/

and youtube...
http://youtube.com/hetoan2

smb3master

mine are retail disk's i've tried, Sonic adventure 2: battle, Sonic adventure: DX, paper mario: TTYD, SSBM, and Super mario sunshine

goemon_guy

What codes were you trying to use and for what game?
Could you post your settings that you have for Gecko OS Mod?
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smb3master

i set GC hook to "VI" and GC orcarina is set to on

and i've got it to work my status's...

SA2B- says "loading retail disk..." "hook pached" "Audio Stream Enabled", but after that it locks up
Super mario sunshine- Works fine
SSBM- havn't tried since it started working
PM:TTYD- Locks up my wii the second it goes to black screen (after it says Aplying codes)
SADX- found out i was using PAL codes (i was using the codes i got from Accio hacks)

glogolf

gecko os mod runs perfectly but it just it keeps saying no sd codes found i put the super mario sunshine codes in the SD/Apps/Gecko os mod
I even put them in the Apps folder and still it says sd codes not found am i putting the codes in the wrong folder or what? please help thanks in advance.

Yoshi52

Quote from: glogolf on August 04, 2010, 08:57:45 PM
gecko os mod runs perfectly but it just it keeps saying no sd codes found i put the super mario sunshine codes in the SD/Apps/Gecko os mod
I even put them in the Apps folder and still it says sd codes not found am i putting the codes in the wrong folder or what? please help thanks in advance.

I think you gotta put the codes in { SD/Gecko OS Mod/codes/ }.

goemon_guy

I believe that your SD Card should look something like this:

Drive letter:/codes/GAMEID.gct
-Currently hacking the following game(s):
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Request a code via PM, if you wish.