Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

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Androu1

Quote from: Ryokutheman;4256Hey, I have a Suggestion, IS there a Way that you can unlock ow many Pikmin Olimar Can Pick up? So you can Have like  20 Pikmin? Or is that A dumb, Impossible idea?

1)This goes in the request thread
2)I already asked for that,but it's good to know someone else brings it up.I think noone read my post
3)It seems very posible.Maybe just making the game think you always have 0 Pikmins so you can pluck as many as you want would work...the only think that could be an problem is making it so that ALL the plucked pikmins work right.

darien95

Quote from: Peach;4208I didn't see anyone bring this up, so I figured I would.

A big problem I spotted with the music changing code (the temporary one) is that you always play with that song.
I just did the obvious and set a button trigger thing on it. xd

Music Modifier [Heinermann]
284DE4B0 0000XXXX
4A000000 90180F06
14000076 FF00YYYY
E0000000 80008000


Here's an example:
Hold L and R while loading a stage to play with Midna's Lament as the music.
284DE4B0 000000E0
4A000000 90180F06
14000076 FF002745
E0000000 80008000

Awesome code. With this, shouldn't it be possible to have many button activators for all your favorite music? I have found that it's possible to use this code the same time you're using button activators to select the other stages like Home Run Contest and Result Screen. For example, when selecting a stage you hold X for the Homerun Contest code. Immediately release A after selecting the stage and continue to hold X for about half a second, then quickly release it and hold L + R, and you should be able to play on Homerun Contest with the music you had enabled for L + R.  

I would like to make a lot of button activators with the above code for different music, but what are the activators for all the buttons on the GameCube controller? I only know R, L, X, and Y. And with L + R, how does C0 + A0 = E0?

Xpwnage123

Hi. I'm having some trouble with the On the Fly Character Swap code. I use a Gamecube Wired Controller.

I just have a few questions about this code. I've gotten this to work, but it has some glitches. First off, which code should I use, the new one or the old one? Also, after a while the code just stops working and the character disappears completely, and it says the game is over. Does anybody know a way to resolve this?

Another thing is how does this work on Wi-fi? I tried using it against a friend and it didn't work against him, but it worked in the waiting room. However, in the waiting room I would just disappear and not reappear.

Thanks for reading and if you could get back to me that would be great. Thank you.

BuckM

I had a similar problem the last time I tried this code else, it seems (or seemed) to only work in timed brawls, stock would just end the match. But hey, when in doubt go w/ the newer version of the code, it may have been fixed since then.

‮nukaaD

Quote from: darien95And with L + R, how does C0 + A0 = E0?

It's actually 0080 (Nothing) + 0040 (L) + 0020 (R)  = 00E0

The list you were looking at was telling you the value of the buttons with that base 0080 already added.

darien95

Quote from: Peach;4265It's actually 0080 (Nothing) + 0040 (L) + 0020 (R)  = 00E0

The list you were looking at was telling you the value of the buttons with that base 0080 already added.

I still don't see how 0080 + 0040 + 0020 = 00E0? But I have found that the button activators also allow you to listen to the music you activated on the stage select screen in the Wi-Fi waiting room. And to play the music in the stage after the waiting room, you have to hold the buttons after everyone says "Brawling" as the stage is loading in the Wi-Fi waiting room.

adamisgood36

You know that some cheats change replays. it really weird...

GaryCXJk

Quote from: darien95;4304I still don't see how 0080 + 0040 + 0020 = 00E0?
0080 + 0040 + 0020 = 80 + 40 + 20 = ( 8 + 4 + 2 ) << 4

8 + 4 + 2 in decimals is 14, which, calculated in hex, is E. So:

8 + 4 + 2 = E

Now,
t << n
means that t shifts n bits to the left. Four bits make up the numbers 0 to F, so shifting 4 bits to the left (with all bits added being set to zero) makes:

t << 4 = t0

So, in this case:

( 8 + 4 + 2 ) << 4 = E << 4 = E0

Now, we know that adding zeroes to the left side doesn't change a thing, just like any type of number. In decimals, 001337 is the same as 1337. So:

E0 = 00E0

So, in short:

0080 + 0040 + 0020 = 00E0

darien95

Quote from: GaryCXJk;43100080 + 0040 + 0020 = 80 + 40 + 20 = ( 8 + 4 + 2 ) << 4

8 + 4 + 2 in decimals is 14, which, calculated in hex, is E. So:

8 + 4 + 2 = E

Now,
t << n
means that t shifts n bits to the left. Four bits make up the numbers 0 to F, so shifting 4 bits to the left (with all bits added being set to zero) makes:

t << 4 = t0

So, in this case:

( 8 + 4 + 2 ) << 4 = E << 4 = E0

Now, we know that adding zeroes to the left side doesn't change a thing, just like any type of number. In decimals, 001337 is the same as 1337. So:

E0 = 00E0

So, in short:

0080 + 0040 + 0020 = 00E0

Thanks for that explanation, but how do you find out that 14 is E in hex? And why is the X button 480 and the Y button 880? Shouldn't they also be letters?  How were those calculated? And is there not a list of all the button activators for this game?

GaryCXJk

Quote from: darien95;4313Thanks for that explanation, but how do you find out that 14 is E in hex? And why is the X button 480 and the Y button 880? Shouldn't they also be letters?  How were those calculated? And is there not a list of all the button activators for this game?

0 1 2 3 4 5 6 7 8 9 A B C D E F

Now count from 1 to E. You'll see that up to 9 you count to nine, then you get ten (A), eleven (B), twelve (C), thirteen (D) and fourteen (E).

darien95

Quote from: GaryCXJk;43150 1 2 3 4 5 6 7 8 9 A B C D E F

Now count from 1 to E. You'll see that up to 9 you count to nine, then you get ten (A), eleven (B), twelve (C), thirteen (D) and fourteen (E).

Alright, I get it now. But I tried to make a button activator for X + Y by adding 800 and 400 and then adding 80 for 1280 as the value, but it didn't work. What did I do wrong? And what are the values for Z, A, B, Start, Up, Left, Right, Down, and C Stick??

BlueDo

Quote from: darien95;4321Alright, I get it now. But I tried to make a button activator for X + Y by adding 800 and 400 and then adding 80 for 1280 as the value, but it didn't work. What did I do wrong? And what are the values for Z, A, B, Start, Up, Left, Right, Down, and C Stick??

You added wrong
Remember, Hexidecimal means base 16, not 10

800 + 400 + 80 =
(12) (8) (0)
C80

yoshicircuit

I tried the "Dark Character (P1)" code, and whenever I select a stage to start a Brawl the game freezes. How do I fix this?

And when I use "Defense Modifier, x2.0", the CPUs will one-hit-kill my character.

I need these codes for a modded character I'm working on. Help please.

darien95

Quote from: BlueDo;4322You added wrong
Remember, Hexidecimal means base 16, not 10

800 + 400 + 80 =
(12) (8) (0)
C80

How did you turn 800 into 12 and 400 into 8? Gary turned 80 into 8 in his post. so why did you turn 80 into 0? And why don't X and Y by themselves have to be converted into anything? They work by just adding 400 to 80 and 800 to 80.

GaryCXJk

With (12) (8) (0) he does not mean 800 = 12. He means:

800 + 400 + 80 = 80

Where means C. So it says C80.

Jesus Christ, this is one of the most easy concepts. Not getting that now means you'll never get it. Especially when we actually explain it to you at least three times AND devote a complete topic about hexadecimal numbering.