Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

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Cooler 101

Quote from: BlueFlameDude on January 07, 2009, 10:28:37 PM
Quote from: BlueFlameDude on January 06, 2009, 09:34:31 PM
could someone tell me how to use the move swap codes? everytime i use them i get the 'buzzing noise of death!'  :mad:
What have you entered in the code manager for the code? I have an idea on what you might have done incorrectly.

BlueFlameDude

i take one move set mod like metaknight XXXXXXX XXXXXXX and put kirbys move set XXXXXX XXXXX under metaknights,
am i doing something wrong?
ALL GLORY TO THE BLUEFLAMEDUDE!!!

Cooler 101

Quote from: BlueFlameDude on January 08, 2009, 03:37:43 AM
i take one move set mod like metaknight XXXXXXX XXXXXXX and put kirbys move set XXXXXX XXXXX under metaknights,
am i doing something wrong?
That's... really informative.

Tell me the exact code you're putting in. What you just said doesn't make sense to me.

BlueFlameDude

077DCCE0 00000008 <--metaknight
077DC128 00000008 <--kirby


the exact code
ALL GLORY TO THE BLUEFLAMEDUDE!!!

Austin

#2074
no no no... thats NOT what you do. there are seperate codes for replaced and replacing.
here
Move Swap
YYYYYYYY YYYYYYYY
XXXXXXXX XXXXXXXX

YYYYYYYY YYYYYYYY values
Captain Falcon
077DB54C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Dedede
077DB648 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Diddy Kong
077DB768 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Donkey Kong
077DB870 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Falco
077DB960 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Fox
077DBA74 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Mr.Game & Watch
077DBAF8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ganondorf
077DBBF4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Giga Bowser
077DBC48 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ike
077DBD38 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Kirby
077DC128 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-Us
Bowser
077DC614 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Link
077DC704 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Lucario
077DC7DC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Lucas
077DC8D8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Luigi
077DC9F8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Mario
077DCAF4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Marth
077DCBE4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Metaknight
077DCCE0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ness
077DCDDC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Peach
077DCF2C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Pikachu
077DCFF8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Captain Olimar
077DD13C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Pit
077DD238 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Venasaur
077DD304 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Charizard
077DD3D0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
PokeTrainer
077DD4F0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Squirtle
077DD5BC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Popo
077DD6B8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Jigglypuff
077DD784 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Robot
077DD8D4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Samus
077DD9E8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Sheik
077DDAD8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Snake
077DDBD4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Sonic
077DDCAC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Zero Suit Samus
077DDDF0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Toon Link
077DDEC8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Wario
077DE060 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Wolf
077DE1BC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Yoshi
077DE2AC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoBall
077DE300 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoBoy
077DE33C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoChild
077DE378 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoGirl
077DE3B4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Zelda
077DE4A4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
XXXXXXXX XXXXXXXX Values by Character Name: All hacked by Y.S.
for NTSC-JP and ported by James0x57 to NTSC-US
Captain Falcon
2F0E4EFA 00382120
Dedede
2F4E5221 0040C500
Diddy Kong
2F8A27E0 0036BCC0
Donkey Kong
2FD78C71 00331F00
Falco
301C41C7 00307920
Fox
306A7958 00360800
Mr.Game & Watch
3088574E 002404A0
Ganondorf
30CA8FF4 0038B5A0
Giga Bowser
30E068FF 001A02E0
Ike
311F4198 002D1EE0
Kirby
31809D75 002BBB20
Bowser
32029EF9 003328E0
Link
3243794C 002BAAA0
Lucario
32910A1F 00339140
Lucas
32CE06CF 0034CD00
Luigi
3314681D 002E3140
Mario
334D15F9 0032CD40
Marth
33888F16 0031A2E0
Metaknight
33C9B63A 003223C0
Ness
340E1995 0035DE60
Peach
3451FE02 003FA380
Pikachu
34832B63 0039E8E0
Captain Olimar
34C23459 002CC2E0
Pit
35052F39 0035B240
Venasaur
3529DE41 002BAF80
Charizard
35449279 002D98E0
PokeTrainer
3576A408 000B1F00
Squirtle
358F1278 0032FEE0
Popo
35D262AE 002B48A0
Jigglypuff
35EC8CA7 002C2460
Robot
3629E963 00215F80
Samus
3675964F 002FD180
Sheik
36C3CD5D 00301560
Snake
36FCC548 003EA8E0
Sonic
3733B0FB 003A63C0
Zero Suit Samus
3790CD17 002C4580
Toon Link
37C39136 00364DE0
Wario
38208394 003F66A0
Wolf
38798C69 003656A0
Yoshi
38C489F7 002E3A20
ZakoBall
38D40688 000EC9E0
ZakoBoy
38D9674A 000A4260
ZakoChild
38DD91AD 000E0D60
ZakoGirl
38E2BE3F 000DEE60
Zelda
391164EB 003DFCE0
so for what you want its:
077DCCE0 00000008 <--Metaknight
31809D75 002BBB20 <--Kirby

[spoiler][/spoiler]

Yoshi52

Quote from: smk on January 06, 2009, 07:49:50 PM
Debug Menu =/= not possible in Brawl, get over it.

If that's true, where did people come up with the Alloys being called, "Zako?"

I hope this is a valid post for a Support Thread...

Jassim

yeah ive always wondered that too, where the heck did the name zako come from, lol

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Cooler 101

If you have the Japanese version, your question is answered.  ;)

If you don't, they're called Zako in the Japanese version. (e.g. Zako Red)

Jassim

#2078
ohhh k, i have the japanese version(sooooo scratched fails to make a backup on my computer)  they dont actually ever say alloy or zako in super smash bros, but ill take ur word for it.

ok someone asked this question a few pages back and it did get answered but it was the wrong answer and it was left at that point. and i sort of lost the code, sorry. but incase anyone can find it, can someone pease tell me how to play in target test 2 3 4 and 5. thanks.

Quote from: Romaap on January 04, 2009, 10:20:51 PM
You need a USBGecko.

this was about the code i made for multiman brawl, you dont need a usbgecko to use this code, this code was designed for cheating in the higscores so someone would replace xxxx with something like 9999 , start multiman brawl, die instantly, and he gets 9999 for his highscore. and by the way from all the values ive tried you dont need to use hex, you just right the number down.

e.g if u want 1838 always dead you just replace xxxx with 1838


do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



BlueFlameDude

Quote from: Austin on January 08, 2009, 11:58:01 AM
no no no... thats NOT what you do. there are seperate codes for replaced and replacing.
here
Move Swap
YYYYYYYY YYYYYYYY
XXXXXXXX XXXXXXXX

YYYYYYYY YYYYYYYY values
Captain Falcon
077DB54C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Dedede
077DB648 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Diddy Kong
077DB768 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Donkey Kong
077DB870 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Falco
077DB960 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Fox
077DBA74 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Mr.Game & Watch
077DBAF8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ganondorf
077DBBF4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Giga Bowser
077DBC48 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ike
077DBD38 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Kirby
077DC128 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-Us
Bowser
077DC614 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Link
077DC704 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Lucario
077DC7DC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Lucas
077DC8D8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Luigi
077DC9F8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Mario
077DCAF4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Marth
077DCBE4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Metaknight
077DCCE0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ness
077DCDDC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Peach
077DCF2C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Pikachu
077DCFF8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Captain Olimar
077DD13C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Pit
077DD238 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Venasaur
077DD304 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Charizard
077DD3D0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
PokeTrainer
077DD4F0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Squirtle
077DD5BC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Popo
077DD6B8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Jigglypuff
077DD784 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Robot
077DD8D4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Samus
077DD9E8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Sheik
077DDAD8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Snake
077DDBD4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Sonic
077DDCAC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Zero Suit Samus
077DDDF0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Toon Link
077DDEC8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Wario
077DE060 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Wolf
077DE1BC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Yoshi
077DE2AC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoBall
077DE300 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoBoy
077DE33C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoChild
077DE378 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoGirl
077DE3B4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Zelda
077DE4A4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
XXXXXXXX XXXXXXXX Values by Character Name: All hacked by Y.S.
for NTSC-JP and ported by James0x57 to NTSC-US
Captain Falcon
2F0E4EFA 00382120
Dedede
2F4E5221 0040C500
Diddy Kong
2F8A27E0 0036BCC0
Donkey Kong
2FD78C71 00331F00
Falco
301C41C7 00307920
Fox
306A7958 00360800
Mr.Game & Watch
3088574E 002404A0
Ganondorf
30CA8FF4 0038B5A0
Giga Bowser
30E068FF 001A02E0
Ike
311F4198 002D1EE0
Kirby
31809D75 002BBB20
Bowser
32029EF9 003328E0
Link
3243794C 002BAAA0
Lucario
32910A1F 00339140
Lucas
32CE06CF 0034CD00
Luigi
3314681D 002E3140
Mario
334D15F9 0032CD40
Marth
33888F16 0031A2E0
Metaknight
33C9B63A 003223C0
Ness
340E1995 0035DE60
Peach
3451FE02 003FA380
Pikachu
34832B63 0039E8E0
Captain Olimar
34C23459 002CC2E0
Pit
35052F39 0035B240
Venasaur
3529DE41 002BAF80
Charizard
35449279 002D98E0
PokeTrainer
3576A408 000B1F00
Squirtle
358F1278 0032FEE0
Popo
35D262AE 002B48A0
Jigglypuff
35EC8CA7 002C2460
Robot
3629E963 00215F80
Samus
3675964F 002FD180
Sheik
36C3CD5D 00301560
Snake
36FCC548 003EA8E0
Sonic
3733B0FB 003A63C0
Zero Suit Samus
3790CD17 002C4580
Toon Link
37C39136 00364DE0
Wario
38208394 003F66A0
Wolf
38798C69 003656A0
Yoshi
38C489F7 002E3A20
ZakoBall
38D40688 000EC9E0
ZakoBoy
38D9674A 000A4260
ZakoChild
38DD91AD 000E0D60
ZakoGirl
38E2BE3F 000DEE60
Zelda
391164EB 003DFCE0
so for what you want its:
077DCCE0 00000008 <--Metaknight
31809D75 002BBB20 <--Kirby
ok thanks!
ALL GLORY TO THE BLUEFLAMEDUDE!!!

Jassim

can someone please explain what a debug menu is for?

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



hetoan2

he didn't ask if it existed...

Yoshi52

Quote from: Cooler 101 on January 08, 2009, 11:47:05 PM
If you have the Japanese version, your question is answered.  ;)

If you don't, they're called Zako in the Japanese version. (e.g. Zako Red)


Uhm, one thing though... "Zako" translates to "Small fish." And "Alloy" translates to "Goukin." So, what's with that?

Quote from: paprika_killer on January 09, 2009, 12:35:01 PM
about the zako thing, you can look at the File System Tree with usbgecko, so you can see an empty debug folder and the zako names, and people cracked the iso in like the first week it was out.

OK, so that means they followed my advice of "Delete All Beta Things to Save Space" before I gave out the advice?


Anyone want to explain to me why Brawl can't handle more than one Final Smash at a time? Like, I got Luigi and Mario to have a Final Smash ready, but when I used Luigi's, without activating Mario's, the game froze... I've seen a video where 3 Final Smashes were used one after another to beat up Sonic...(Those were probably Link, Zelda, and Ike)

omniferious

I was able to get players to use their Final Smashes at the same time, but they were both the same characters. i.e. Luigi Vs Luigi, etc.

So it should work if they are both the same characters.

Yoshi52

Quote from: paprika_killer on January 09, 2009, 09:31:54 PM
the more than likely loads the FS into a specifc region and trying to load both there is a bad idea ofcourse

Er, that's a little hard to understand... I think you're saying, "The game more than likely loads the Final Smash into a specific region and trying to load both creates a problem. It's a bad idea to do so, of course."

If that's it, I'll reply with, "So, the game stores the Final Smash into a spot that only has room for one Final Smash? Then, how did the people who recorded that video get multiple Final Smashes to activate one after another without freezing? I saw a list here somewhere about which Final Smashes are compatible with a Final Smash code... Could that list be saying that only a few Final Smashes work with each other?"