Mario Kart Wii [RMCE01]

Started by dexter0, July 30, 2008, 08:49:15 PM

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tylerlee823

Quote from: Dalubot9300;10814Did you try changing this:
1460 = First Wii Wheel
1998 = Second Wii Wheel

so if its

30341460 0000XXXX
i think you should change it for:
30341998 0000XXXX

did u try it i think it should work:)

EDIT: Also i wanna know how did dexter0 played on the extra stages? did he used codes? if he did can you post the code i wanna play there too :) thanks you! :)

Yeah, I thought of that like 2 or 3 days ago. I just havnt have the time to do it yet. It should be done on Saturday if i remember.

Volderbeek

It's really been far too long since any new codes have been released hasn't it?

Many thanks to Cross1955 for this code which I (loosely) ported. It'd been one I was trying to make but didn't have any luck with. Looks like he's good for something besides whining about my VR codes. :lol

Also thanks to dexter0 whose impressive Size Modifier code I partially based this on.

[Max Speed Modifier]
48000000 809BD110
DE000000 80008180
58010000 00000020
DE000000 80008180
58010000 00000000
DE000000 80008180
58010000 00000010
DE000000 80008180
58010000 00000010
DE000000 80008180
58010000 00000260
DE000000 80008180
4A100000 FFFFFB0B
30000018 42F00000
14000000 XXXXXXXX
14000018 4396FFFF
E2000001 00000000
4A100000 00000034
30000018 42F00000
14000000 YYYYYYYY
14000018 4396FFFF
E0000000 80008000

[XXXXXXXX Values]
Bike Speed in Floating Point
0 - 300

[YYYYYYYY Values]
Kart Speed in Floating Point
0 - 300

[Floating Point Numbers]
1. Go HERE.
2. Put desired speed in first text box.
3. Click "Rounded" button.
4. Get value under Single Precision/Hexadecimal.

?!what!?

Quote from: Volderbeek;11404It's really been far too long since any new codes have been released hasn't it?

Many thanks to Cross1955 for this code which I (loosely) ported. It'd been one I was trying to make but didn't have any luck with. Looks like he's good for something besides whining about my VR codes. :lol

Also thanks to dexter0 whose impressive Size Modifier code I partially based this on.

[Max Speed Modifier]
48000000 809BD110
DE000000 80008180
58010000 00000020
DE000000 80008180
58010000 00000000
DE000000 80008180
58010000 00000010
DE000000 80008180
58010000 00000010
DE000000 80008180
58010000 00000260
DE000000 80008180
4A100000 FFFFFB0B
30000018 42F00000
14000000 XXXXXXXX
14000018 4396FFFF
E2000001 00000000
4A100000 00000034
30000018 42F00000
14000000 YYYYYYYY
14000018 4396FFFF
E0000000 80008000

[XXXXXXXX Values]
Bike Speed in Floating Point
0 - 300

[YYYYYYYY Values]
Kart Speed in Floating Point
0 - 300

[Floating Point Numbers]
1. Go HERE.
2. Put desired speed in first text box.
3. Click "Rounded" button.
4. Get value under Single Precision/Hexadecimal.

Where do you put the floating point number? EX: entered 289
                                                                  got: 43908000 where would I enter that number?
Loves Ocarina! ;)

tylerlee823

For the sake of all simplicity. I made a 3 button activator (with Dexter0's Always Have Item) for Wii Wheel/Nunchuck with Player 2

2834199A 00000101
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 000000XX
14000090 0000000Y
E0000000 80008000
2834199A 00000102
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 000000XX
14000090 0000000Y
E0000000 80008000
2834199A 00000104
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 000000XX
14000090 0000000Y
E0000000 80008000


The values are:
1st Set:Right
2nd Set: Left
3rd Set: Down

Dalubot9300

#259
Quote from: tylerlee823;11467For the sake of all simplicity. I made a 3 button activator (with Dexter0's Always Have Item) for Wii Wheel/Nunchuck with Player 2

2834199A 00000101
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 000000XX
14000090 0000000Y
E0000000 80008000
2834199A 00000102
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 000000XX
14000090 0000000Y
E0000000 80008000
2834199A 00000104
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 000000XX
14000090 0000000Y
E0000000 80008000

The values are:
1st Set:Right
2nd Set: Left
3rd Set: Down

Thanks! i had so much lolz times with your code!
Ocarina and USBGecko ROCKS!:)
Dalub is here!
I will just own you

tylerlee823

Quote from: Dalubot9300;11473Thanks! i had so much lolz times with your code! also i wanna know does it works online! I wanna do Bullet Bill + Lighting thunder massive attacks lol! :)

Sorry there is no talk about this here.

Volderbeek

Quote from: ?!what!?;11443Where do you put the floating point number? EX: entered 289
                                                                  got: 43908000 where would I enter that number?

That section is just to show you how to convert the speed values to floating point. You put that in for the X and Y's, X's for bike speed and Y's for karts.

?!what!?

Quote from: Volderbeek;11515That section is just to show you how to convert the speed values to floating point. You put that in for the X and Y's, X's for bike speed and Y's for karts.

Okay, thanks! :)
Loves Ocarina! ;)

Ocarina_rulz

For the Size modifier code I don't get your explanation to make the characters larger then their mega mushroom size or is that not possible yet?

Volderbeek

Quote from: Ocarina_rulz;11656For the Size modifier code I don't get your explanation to make the characters larger then their mega mushroom size or is that not possible yet?

According to Cross1955, this is the highest value you can use without crashing the game: 40800000 (supposed to be about double mega mushroom size)

I haven't really messed around with the code too much, so I can't confirm this.

Cross1955

Max speed modifier code is nice. ^_^

About the value:
According to the result which I tested, probably, it's OK also at a larger value than 40800000.
But, the game isn't stabilized. Wii may be made to work too much depending on a tracks.
And a game becomes heavy. Also, the game freezes in the worst case.

For that reason, I judged that 40800000 was the optimal maximum value in this game.


The character interferes with a screen. (40C00000)


However, a detailed part can be seen. (speed meter etc)

wiimaster86

Quote from: Cross1955;11680
However, a detailed part can be seen. (speed meter etc)

Wow I don't get why Nintendo put that texture in, because ass far as I know you never see it Normally.:confused
You suck at mazes if you can't do this one.


Check Out My Youtube Page.

RagnarokSam

question:

does this enlarge just the visual textures, or the collision boxes as well?

Volderbeek

The Haunting

[attach]168[/attach]


A Very "Special" Cup

[attach]169[/attach]


Laps in Battle

[attach]170[/attach]

Dalubot9300

Quote from: Volderbeek;12114The Haunting

[attach]168[/attach]


A Very "Special" Cup

[attach]169[/attach]


Laps in Battle

[attach]170[/attach]

Dude how did you make that i laughed so much! :)
Ocarina and USBGecko ROCKS!:)
Dalub is here!
I will just own you