Super Smash Brothers Brawl [RSBE01]

Started by PizzaBoy, July 26, 2008, 06:49:25 AM

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Veritech Fox

Dunno about the boss codes even working.... did you also try going to where the bosses normaly are?


About something else Just Tried out the 7 Player codes all I noticed was all the icons get smaller so it would seem 3 more players would fit & if you no Contest the match everyone is standing on top of each other.

legend101

Quote from: Xtreme Starfox;1035Dunno about the boss codes even working.... did you also try going to where the bosses normaly are?


About something else Just Tried out the 7 Player codes all I noticed was all the icons get smaller so it would seem 3 more players would fit & if you no Contest the match everyone is standing on top of each other.

that mess lol i gonna tried that

I TRIED SETTING RAYQUAZA TO 2P STILL DOESN'T WORK

THERE PROBABLY ONLY ONE TO PLAY AS THEM AT THAT THE DEBUG MENU IF THIS GAME STILL HAS ONE
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Unknown0

Yeah, I tried Master Hand on Final Destination with P2.  I used legend's codes the second P2, I might try the first.  I still need to try him as CPU and also P5, P6, and P7.  Where they normally are?  Didn't think of that...I'll test that too.

P.S., is it possible to play as human with P5, P6, and P7?

Veritech Fox

Only way I see P5, P6, and P7 working as Humans is if somehow we can get it to work online!

7 Player Online.....................!! O_O

Though, you would want to get people who are close to where you live if it worked, because of lag.

Gigasteve

Quote from: Unknown0;1022I'm going to try and see if the Boss character codes work. :o

Is that even possible? Aren't bosses and characters two different things?

Veritech Fox

Oh and Multiman Brawl crashed when I tried to enter it with the 7 player code.

Unknown0

Quote from: Xtreme Starfox;1041Only way I see P5, P6, and P7 working as Humans is if somehow we can get it to work online!

7 Player Online.....................!! O_O

Though, you would want to get people who are close to where you live if it worked, because of lag.

Man that would be cool. :confused

Local would be great so we wouldn't have to worry about lag.  Playing Brawl would be so fun with 6 other friends trash-talking right next to you. :lol

Quote from: Gigasteve;1042Is that even possible? Aren't bosses and characters two different things?

Good question.  Unfortunately I can't answer that.  I'm a newb at this stuff.  I don't have a USBGecko.

I wouldn't think they would be different.

Veritech Fox

I think In brawl Bosses are different from Characters.

Maybe someone could fight master hand normaly and check the RAM when he spawns or something, maybe the closest we would get to hacking bosses is putting them into any other stages.


(On a side note to help the hackers...) Wouldn't it be easier to figure out a code for infinite Final Smashes by looking at Event match 2? As you have Unlimited there....

mntorankusu

Has anyone tried finding the transparency values for the in-battle character OSDs? Normally they turn transparent when you move behind them, but it would be great to set them like that always, or get rid of them entirely.

MurraySkull

Again, the Alloys are crashing in multiplayer do to lack of intro animations.

Heinermann

I need a dump of 90180F08 to 9018123C while in Boss Battle mode to get all the data specific to a boss character. If someone could post that, would be great.

As for target test; try these match rules:

Match Flags [Heinermann]
4A000000 90180F08
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000

SS
      0x04 - Match is a Tournament
      0x08 - Match is Multi-Man Brawl
      0x20 - Stadium Game

TT
      0x01 - Timer counts up
      0x02 - Score Match
      0x04 - BTT
      0x08 - HRC
      0x10 - Unknown (#players?)
      0x20 - Stock Match? (#players?)
      0x40 - Coin Match

UU
      0x01 - Team Attack
      0x02 - Timer counts up
      0x10 - HRC
      0x80 - Match is Timed

VV
      0x02 - Hide the damage gauge
      0x04 - Unknown (not stock)
      0x08 - Allow pausing
      0x20 - HP-based Match

WW
      0x01 - Match is BTT
      0x08 - Fixed Camera
      0x10 - Angled Camera
      0x80 - Don't use score

XX
      0x20 - Players???

YY
      0x20 - Difficulty (3 bits)

ZZ
Unknown

To simplify things:

Level 1
4A000000 90180F08
14000020 20058208
14000024 01002000
E0000000 80008000


Level 2
4A000000 90180F08
14000020 20058208
14000024 01004000
E0000000 80008000

Level 3
4A000000 90180F08
14000020 20058208
14000024 01006000
E0000000 80008000

Level 4
4A000000 90180F08
14000020 20058208
14000024 01008000
E0000000 80008000

Level 5
4A000000 90180F08
14000020 20058208
14000024 0100A000
E0000000 80008000

legend101

Quote from: Heinermann;1049I need a dump of 90180F08 to 9018123C while in Boss Battle mode to get all the data specific to a boss character. If someone could post that, would be great.

As for target test; try these match rules:

Match Flags [Heinermann]
4A000000 90180F08
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000

SS
      0x04 - Match is a Tournament
      0x08 - Match is Multi-Man Brawl
      0x20 - Stadium Game

TT
      0x01 - Timer counts up
      0x02 - Score Match
      0x04 - BTT
      0x08 - HRC
      0x10 - Unknown (#players?)
      0x20 - Stock Match? (#players?)
      0x40 - Coin Match

UU
      0x01 - Team Attack
      0x02 - Timer counts up
      0x10 - HRC
      0x80 - Match is Timed

VV
      0x02 - Hide the damage gauge
      0x04 - Unknown (not stock)
      0x08 - Allow pausing
      0x20 - HP-based Match

WW
      0x01 - Match is BTT
      0x08 - Fixed Camera
      0x10 - Angled Camera
      0x80 - Don't use score

XX
      0x20 - Players???

YY
      0x20 - Difficulty (3 bits)

ZZ
Unknown

To simplify things:

Level 1
4A000000 90180F08
14000020 20058208
14000024 01002000
E0000000 80008000


Level 2
4A000000 90180F08
14000020 20058208
14000024 01004000
E0000000 80008000

Level 3
4A000000 90180F08
14000020 20058208
14000024 01006000
E0000000 80008000

Level 4
4A000000 90180F08
14000020 20058208
14000024 01008000
E0000000 80008000

Level 5
4A000000 90180F08
14000020 20058208
14000024 0100A000
E0000000 80008000

post which i didn't quite understand you there
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Gamemaster1379

Quote from: Unknown0;1048My friend tested the Blue Alloy vs. Zelda CPU on BtT stage and it worked fine? O.o

Video

Oh, you know Cyberman6, too, do you? :P


Yeah, I hellped him setup the codes from when I was testing it myself, there's no issue with the alloys until the end of the match for me.  I've done it several times, even with multiple alloys in the match too...

User232365

Quote from: Unknown0;1048My friend tested the Blue Alloy vs. Zelda CPU on BtT stage and it worked fine? O.o

Video

Uh oh, I noticed that in that video, his name tag is glitched up.   For me, when that happened, it would always signal that the music menu would glitch up and freeze.  If he is your friend, you might want to ask him to check his My Music for Luigi's Mansion and the other stage that freezes, to see if the P1 Character Modifier really is culprit for the My Music freeze.

Veritech Fox

It's much more likey Custom Stages overwriting data is the reason why those stages won't work, not p1 mods.



So any news why 7 players won't work? =/