For some strange reason, this game was created with no Quick Save feature for the offline multiplayer mode, but the option was there for single player games.
Matches can take a long time to complete;it can sometimes take more than an hour. So, why was it left out for local multiplayer, when other games, like Monopoly gives it to you.
What I'm requesting are codes that allow for quick saving in offline multiplayer modes. Many games of the past, like some RPGs, New Super Mario Bros. Wii, and others, had similar codes that allowed you to save at any time without the need to be at a save screen by enabling the Save option to always be available to the player or by pressing a combination of buttons on the controller.
Since you can load a save for a single player mode, I guess all that's needed are codes that allows humans to control the computer (players 2-4) for Tour and Free Play modes. It'll make unlocking things a lot more fun.
A Quick Save feature is important to games like this.
=Thank you =
i would like to request a character modifier for Player 1 (and possibly for Players 2, 3 and 4 too). it kinda sucks that you are stuck playing as your Mii and not any of the Mario/Dragon Quest characters, like it was in the DS prequel.
Quote from: pokepower on December 10, 2011, 04:50:44 AM
i would like to request a character modifier for Player 1 (and possibly for Players 2, 3 and 4 too). it kinda sucks that you are stuck playing as your Mii and not any of the Mario/Dragon Quest characters, like it was in the DS prequel.
play free play mode
Quote from: Arudo on December 10, 2011, 09:20:39 PM
Quote from: pokepower on December 10, 2011, 04:50:44 AM
i would like to request a character modifier for Player 1 (and possibly for Players 2, 3 and 4 too). it kinda sucks that you are stuck playing as your Mii and not any of the Mario/Dragon Quest characters, like it was in the DS prequel.
play free play mode
I believe he's referring to the fact that you can't use anyone other than your Mii outside of free play mode. I've noticed that this has bothered several people mainly due to the fact that they do not want to use their Mii on wifi. Speaking of character modifiers, I was curious as to if it would be possible to play as the Goody Bag (Dragon Quest treasure bag monster from chance events). When he appears in a game, he hits the dice, moves around the board, and is affected by spaces like the other players are, so maybe it would be possible to play as him?
Quote from: Nintens on December 10, 2011, 11:24:57 PM
Quote from: Arudo on December 10, 2011, 09:20:39 PM
Quote from: pokepower on December 10, 2011, 04:50:44 AM
i would like to request a character modifier for Player 1 (and possibly for Players 2, 3 and 4 too). it kinda sucks that you are stuck playing as your Mii and not any of the Mario/Dragon Quest characters, like it was in the DS prequel.
play free play mode
I believe he's referring to the fact that you can't use anyone other than your Mii outside of free play mode. I've noticed that this has bothered several people mainly due to the fact that they do not want to use their Mii on wifi. Speaking of character modifiers, I was curious as to if it would be possible to play as the Goody Bag (Dragon Quest treasure bag monster from chance events). When he appears in a game, he hits the dice, moves around the board, and is affected by spaces like the other players are, so maybe it would be possible to play as him?
I'm aware, but once you've cleared a Tour and unlocked the last four characters you can whatever you want in Free Mode, so it really doesn't make much of a difference. I'm still checking the costume code values for porting because the original JP code is buggy.
As for the other NPCs, somebody else will have to check it out.
I'll refrain from commenting about WiFi play though...
How about Infinite money, so we can buy up all the properties? :D
Quote from: SionAsh on December 11, 2011, 04:33:41 PM
How about Infinite money, so we can buy up all the properties? :D
I've been playing with that one. It's a C2 code for the original Japanese version, but my searches found that depending on which 'turn' spot you're on, your Cash address is different, so I'll need a JP ram dump to port over any of the more 'fun' codes...
Mhm, what about like infinite turns? That'd be cool, lol! Or like, roll the dice higher.
Also need the JP Ram Dump. The useful codes have been done, just need to port them over.
Okie! I await them! ;D
Edited; I forgot to ask is there a code that speeds up the game? (Not that it's a major problem.. the cpu is so slow. When they go. :P)
I think you can set the In-Game options to adjust game speed. I thought the same and just cranked it up to fast.
Quote from: Arudo on December 12, 2011, 08:20:37 PM
I think you can set the In-Game options to adjust game speed. I thought the same and just cranked it up to fast.
I did it! Thank you very much.
How are things going with the game? Any updates?
Too busy with work, and I don't have the JP version to get the RAM dump from... so I'm waiting/can't do anything.
Okay, enough.
Stop asking me if you can get me the JP ISO or you'll download it just so you can get me the RAM Dump for it.
Next person who sends me a PM in regards to that will catch more than just a warning.
I do NOT support ISO piracy, and I choose to not use the means to use it.
hey everyone. i think i may have cracked my first code for this game, if anyone wants to verify if it works for you all.
Always have 9999 Stamp Points [Arudo]
044AC7F2 0000270F
BTW, Stamp Points are the points you use for the Shop to buy clothes, accessories, etc.
I'll try to work on Infinite Coins for each player, during gameplay. it seems to me, the coin values are similar to the Mario Party games, with the 1st player having a different value to 2nd Player, and so on.
EDIT: Apparently, i wasn't aware that Arudo had already cracked this code already... i'm such a silly! *facepalm*
Aside from that, I already have the Coin Addresses for the players...
Player 1 Funds -> +4DC
805501C0
Player 2 Funds
8055069C
Player 3 Funds
80550B78
Player 4 Funds
80551054
However, whatever turn position you're in will determine which 'funds' slot corresponds to you.
Quote from: Arudo on December 21, 2011, 01:01:57 AM
Aside from that, I already have the Coin Addresses for the players...
Player 1 Funds -> +4DC
805501C0
Player 2 Funds
8055069C
Player 3 Funds
80550B78
Player 4 Funds
80551054
However, whatever turn position you're in will determine which 'funds' slot corresponds to you.
Wow, thank you both for the codes.
Um, I'm trying to use this can you explain it better? Like; 805501C0 +4DC replace the plus with #, like 9?
Sorry if I asked it wrong, but thanks at the same time.
Eh? That requires you to have a USB Gecko to actually use.
the +4DC was a note for myself as to what the difference in hex was from the first address to the next.
i.e.
Address
805501C0 XXXXXXXX
Value
Poke the value to what amount of Coins/Gold/Funds you want.
You could potentially make it a simple RAM write, but I wouldn't recommend it as you're not always player 1 (or whatever)
045501C0 XXXXXXXX <- Some hex value for the amount of coins you want 'Player 1' to have.
See here for the 'other' codes.
http://wiird.l0nk.org/forum/index.php/topic,9090.0.html
Also, if anyone else PMs me about ISOs or other crap, there will be consequences. You have been warned!
Thanks, Arudo.
You're the best! I wish you the best of luck getting the JP RAM so you can make much more codes!
Never give up! ;)
Quote from: Arudo on December 12, 2011, 01:39:02 PM
Also need the JP Ram Dump. The useful codes have been done, just need to port them over.
another dump is not needed to port codes.
I can do it without it (if it´s ASM).
Only the source dump is needed.
There´s still no guarantee that it will work 100%.
PM me the codes and the same region dump, then.
The only code that needs to be ported is:
1人プレã,¤/プレã,¤ãƒ¤ãƒ¼ãŠåº—è²·ã†ã¨æ‰€æŒé‡'MAX -> Buy a shop, max out money.
C207F780 00000003
2C0A0001 40820008
7C030378 907F33A8
60000000 00000000
Hey, Arudo. I'm not sure, but there's a freeze problem with one of the codes you ported...
Infinite Movement (Hold A) / Stop Movement (Hold B)
Aside from the glitch you mentioned about the CPU not being smart to keep moving, If used on your turn, the game freezes with the annoying beep, whether you win or its the opponent's turn. Also, the Stop Moving part of the code doesn't seem to work if the Infinite Movement part is activated. Any chance of a code fix?
I thought it was me, for some strange reason, it doesn't work for me at all. (All the other codes do, but not this one.)
I don't get the beep or anything. Nothing seems to happen. And yes, codes are on. :-P
Thank you!
I don't know about you guys, but it works just fine for me.
Infinite Movement (A) / Stop Movement (B)
04190F6C 3803FFFF
2878C682 F7FF0800
04190F6C 38030000
E0000000 80008000
2878C682 FBFF0400
04190F6C 38000000
E0000000 80008000
Of course I ported it from NTSC-J so as far as I know it's glitchy to begin with, so as I posted previously 'Be warned, may cause crashes.'
What I can tell is it works fine for 'Easy Rules' but gets somewhat unhappy with Standard Rules. Again, I have no idea what's causing this.
Anyway...
The code sets itself so that the 'Dice Move' value is always active.
Pressing/Holding A makes it so you can move indefinitely without consuming Dice values.
Holding B will make it so that you have no more dice values.
And as I repeat, again I have no idea what's causing this, it seems to work fine in theory until it's the comp's turn.
That or don't be greedy and use it to travel half the map. So far (after 4 crashes), I'm only using it to move a few extra squares and the game hasn't crapped out on me yet.
Interesting. Now the code seems to work for me. Hasn't frozen on me, yet. :) So, i'm glad for that. Thanks again, Arudo. Really.
I'm still messin' with the P1. Money codes, they don't seem to work for me no matter what, lol.
Like I said, you need a USBGecko to actually use them. No gecko means you can't do squat.
Quote from: Arudo on December 22, 2011, 09:51:50 PM
Like I said, you need a USBGecko to actually use them. No gecko means you can't do squat.
Not true. You don't a USB Gecko just to get some codes to work. I tested out those funds codes myself and got them to work like this -
Player 1 Has No Funds [Warlock]
045501C0 00000000
Player 2 Has No Funds [Warlock]
0455069C 00000000
Player 3 Has No Funds [Warlock]
04550B78 00000000
Player 4 Has No Funds [Warlock]
04551054 00000000
*Thanks Arudo for finding the Funds Code*
- And like you said, you could potentially make it a simple RAM write, but you wouldn't recommend it as you're not always the same player (or whatever). However, there is a trick around that.
1. Start a new board but WITH NO CHEATS ON! Once you find out what position you are in, save on your first turn. *Note - If you're not first, don't worry about it. The CPU will only be able to buy the first property that they land on.*
2. Exit your game and then load the cheats for the other players.
3. Continue your game. *Note - The CPU players will now have 0G but they still have a net worth. Don't worry. There's a little glitch with the cheat that will also set their net worth to 0 unless they bought a property and then their net worth is equal to their property value.*
4. Once you beat a board, DO NOT START A NEW ONE UNTIL YOU EXIT THE GAME AND TURN OFF THE CODES!
5. Repeat steps 1 - 4 and enjoy!
As you can see, the codes have some weird side effects. Not only do the effect funds but they also effect net worth. I didn't test these codes the other way around seeing as the no funds effected the net worth. Didn't want to set the codes up as 0000270F and have both your funds and net worth be stuck at 9,999 with no gain! :( At least the above work! :D
Thanks Arudo!
Quote from: Warlock on December 24, 2011, 12:43:08 PM
Quote from: Arudo on December 22, 2011, 09:51:50 PM
Like I said, you need a USBGecko to actually use them. No gecko means you can't do squat.
Not true. You don't a USB Gecko just to get some codes to work. I tested out those funds codes myself and got them to work like this -
Player 1 Has No Funds
045501C0 00000000
Player 2 Has No Funds
0455069C 00000000
Player 3 Has No Funds
04550B78 00000000
Player 4 Has No Funds
04551054 00000000
- And like you said, you could potentially make it a simple RAM write, but you wouldn't recommend it as you're not always the same player (or whatever). However, there is a trick around that.
1. Start a new board but WITH NO CHEATS ON! Once you find out what position you are in, save on your first turn. *Note - If you're not first, don't worry about it. The CPU will only be able to buy the first property that they land on.*
2. Exit your game and then load the cheats for the other players.
3. Continue your game. *Note - The CPU players will now have 0G but they still have a net worth. Don't worry. There's a little glitch with the cheat that will also set their net worth to 0 unless they bought a property and then their net worth is equal to their property value.*
4. Once you beat a board, DO NOT START A NEW ONE UNTIL YOU EXIT THE GAME AND TURN OFF THE CODES!
5. Repeat steps 1 - 4 and enjoy!
As you can see, the codes have some weird side effects. Not only do the effect funds but they also effect net worth. I didn't test these codes the other way around seeing as the no funds effected the net worth. Didn't want to set the codes up as 0000270F and have both your funds and net worth be stuck at 9,999 with no gain! :( At least the above work! :D
Thanks Arudo!
Excellent, I tested all of them. Even the 9,999 with no gain. Awesome, code, I just wish I could turn it off. :P Nonetheless, thank you for the sweet codes!
I've added the code that makes it so you gain Max cash after buying one shop.
Don't thank me SionAsh. Thank Arudo for working out the code. I just tested it and posted the results. :D
And you're right Arudo, the Max cash after buying one shop does take the fun out of the game. But the No Funds for said player is funny to play with. I've yet to own a whole board before winning the game but I have come close! LOL :D
Oh right, I forgot about the 'save' function... I normally don't use it.
But it a matter of utility, it's far simpler to have a USBGecko to access the memory and play with the fund values.
It takes a bit of time for the game to 'realize' that the CPU characters have no money (and therefore change net value)
I think Net value is kept in a different address area though.
Anyway, I prefer using real time access so the CPU characters don't go completely bankrupt the second they land on one of my squares... that makes the game boring as well.
Well here's what makes the No Funds code even more fun. Just because they have 0G/0Net, doesn't make them completely broke. When they still land on your properties, you still get money from them. They go into the negative but with the code on, it resets them back to zero. Needless to say, I've been having fun with it. Hopefully, others will too! :D
Ah, I see what you mean. They're never in the 'red' so to speak. They just can't afford to buy anything though, effectively letting you take over. However in order to get some of the special trophies you do need to bankrupt someone to win (which is hilarious)
But wouldn't your All Trophies (Gold) code have that covered? LOL
Using USBGecko is recommended for these codes or a button activator is required. Failure to do so may increase your chance of crashing your Wii.
Character mod for Slot 1 [IAMASOMBODY]
05607320 00000000
05607324 00000000
05607338 XX000000
Character mod for Slot 2 [IAMASOMBODY]
056073A4 00000000
056073A8 00000000
056073BC XX000000
Character mod for Slot 3 [IAMASOMBODY]
05607428 00000000
0560742C 00000000
05607440 XX000000
Character mod for Slot 4 [IAMASOMBODY]
056074AC 00000000
056074B0 00000000
056074C4 XX000000
*All the above codes does not change the name of the character.
XX values of the Character mod codes:
Mario = 00
Luigi = 01
Peach = 02
Yoshi = 03
Bowser = 04
Toad = 05
Donkey Kong = 06
Wario = 07
Waluigi = 08
Daisy = 09
Birdo = 0A
Diddy Kong = 0B
Bowser Jr. = 0c
Slime = 0D
Princessa = 0E
Kiryl - 0F
Yangus = 10
Angelo = 11
Platypunk = 12
Bianca = 13
Alena = 14
Carver = 15
Jessica = 16
Dragonlord = 17
Stella = 18
Patty = 19
*I did not try beyond 19
Who knew this game has profanity in it? Well so much for E rated game >:D.
Be aware this image does have profanity in it and is not for someone whom get offended by it.
[spoiler](http://i43.tinypic.com/2nru6a.jpg)
(http://i40.tinypic.com/nnv5s2.jpg)[/spoiler]
I am working on the code that modifies the name, I happened to stumble upon it when searching for character mod codes O0.
Please can someone help me to seach or change this Action Replay Wii codes to Wiird??
<folder><name>1st PLAYER LEVEL CODES:</name>
<allowedon>0</allowedon>
<cheat><name>Level 1 (HOLD - and Press UP)</name>
<codes>9078c682 00001002 205501BB 00000000 D2000000 00000000</codes>
</cheat>
<cheat><name>Level 100 (HOLD + and Press UP)</name>
<codes>9078c682 00000012 205501BB 00000063 D2000000 00000000
Quote from: Zakimo on November 19, 2012, 08:25:04 AM
Please can someone help me to seach or change this Action Replay Wii codes to Wiird??
<folder><name>1st PLAYER LEVEL CODES:</name>
<allowedon>0</allowedon>
<cheat><name>Level 1 (HOLD - and Press UP)</name>
<codes>9078c682 00001002 205501BB 00000000 D2000000 00000000</codes>
</cheat>
<cheat><name>Level 100 (HOLD + and Press UP)</name>
<codes>9078c682 00000012 205501BB 00000063 D2000000 00000000
1st Player: Lv. 100 [Codejunkies]
2878C682 00000012
005501BB 00000063
E0000000 80008000
*Press + and D-PAD_UP*
1st Player: Lv. 1 [Codejunkies]
2878C682 00001002
005501BB 00000001
E0000000 80008000
*Press Minus and D-PAD_UP*
---
Testcodes!
Thanks:) Bully@Wiiplaza ;D
You the best ;D
So I´ll take it as "working"?
yeah for me it works ;D