WiiRd forum

Wii & Gamecube Hacking => USA Wii Cheat Codes => USA Wii Codes => Topic started by: brkirch on July 26, 2008, 08:16:28 AM

Title: Super Mario Galaxy [RMGE01]
Post by: brkirch on July 26, 2008, 08:16:28 AM
Fly When Spin Move Is Used In Midair
042E8898 38600007

Throw Fireball When Spin Move Is Used
042C3EE8 38000002

Ice Mario/Luigi Enabler
042B5994 60000000

Apply this code and enter/exit an area before applying the "Always Ice Mario/Luigi" code.

Always Ice Mario/Luigi (brkirch & dexter0)
042B2A70 60000000
042B2B20 48000084
48000000 806B7B40
DE000000 80008180
120003D4 00000003
E0000000 80008000

dexter0 hacked the last 4 lines of this code.

Replace Actors (NNNNNNNN should be the number of actor replacements + 0xA)
C23420B0 NNNNNNNN
7C0802A6 48000005
7C8802A6 38840040
48000014 7C03C800
40820008 83240004
38840008 80640000
2C030000 4082FFE8
38840004 7C0803A6
7C8903A6 807C0000
4E800420 60000000
<Actor Replacement List>
00000000 00000000

Examples:

Replace Actor XXXXXXXX with YYYYYYYY
C23420B0 0000000B
7C0802A6 48000005
7C8802A6 38840040
48000014 7C03C800
40820008 83240004
38840008 80640000
2C030000 4082FFE8
38840004 7C0803A6
7C8903A6 807C0000
4E800420 60000000
XXXXXXXX YYYYYYYY
00000000 00000000

Replace Actor WWWWWWWW with XXXXXXXX and YYYYYYYY with ZZZZZZZZ
C23420B0 0000000C
7C0802A6 48000005
7C8802A6 38840040
48000014 7C03C800
40820008 83240004
38840008 80640000
2C030000 4082FFE8
38840004 7C0803A6
7C8903A6 807C0000
4E800420 60000000
WWWWWWWW XXXXXXXX
YYYYYYYY ZZZZZZZZ
00000000 00000000

Here's the values for a few actors:
Coin
801C7D0C

Butterfly
802673B8

MorphItemNeoBee (Bee Mushroom)
80267158

MorphItemNeoIce (Ice Flower)
80267218

HoneyBee
80263EF4

SnowMan
80268344

PackunPetit (Piranha Plant)
802659B8

SwingRope
802649D4

StarPiece
80269D64

Butler (Black Luma)
80264634

KameckShip
80267994

BenefitItemInvincible (Rainbow Star)
80266A1C

PurpleCoin
801C7DE0

KoteBug
80264CB8

FountainBig
8026A6CC

Mario Transformations Code v1.2.1
20495E3C C00223A0
C2495E84 00000021
3E00803A 3A10EA00
7C0C8000 408200E0
3D604E80 396B0421
3E008017 9170FB14
3D808049 896C5E89
8A0C5E88 2C100001
40820008 7D705B78
2C100010 41800018
896C5E89 7E0B5838
7C105800 41820008
480000A0 3D608030
3D80806B 818C7B40
A18C03D4 2C0C0000
4182001C 3D808049
8A0C5E8C 561007B6
9A0C5E8C 396B4704
48000068 2C100002
40820008 396B477C
2C100004 40820008
396B4794 2C100008
40820008 396B47AC
2C100010 40820008
396B4764 2C100020
40820008 396B4734
2C100040 40820008
396B471C 2C100080
40820008 396B474C
2C100002 41800014
2C100080 4181000C
7D6903A6 48000014
3D808049 8A0C5E8C
561007B6 9A0C5E8C
4E800420 00000000
C244E650 00000043
80030004 3D008049
2C000100 40820040
88E85E8A 98E85E8B
88E85E88 1CE70002
2C070080 40810018
88E85E8C 54E7F801
38E00002 41820008
38E00001 98E85E88
2C070010 41800008
98E85E8A 2C000200
408200A8 3CE08062
80E7D340 54E7B801
41820054 88E85E8B
98E85E8A 88E85E8C
89085E88 54E7F801
38E00002 41820008
38E00001 7C074000
3D008049 98E85E88
40820068 88E85E8C
54E8F001 3D008049
60E70002 41820008
54E707FA 98E85E8C
48000048 88E85E8C
54E8D801 4182003C
3D00806B 81087B40
2C080000 4182002C
54E8F001 41800008
60E70004 60E70008
3D008049 98E85E8C
3CE04832 38E76371
3D008017 90E8FB14
3D008049 88E85E8C
54E70734 98E85E8C
54E8E001 3D00802B
3CE04082 41820008
3CE04800 38E700F8
90E82754 3D008049
88E85E8C 54E8E801
3D00802B 3CE04D82
38E70020 90E89A3C
3CE04082 3D00802D
38E70014 90E88E04
64E70100 90E84BFC
3D00802C 3CE0B083
38E703DC 90E84B20
3CE04813 38E75251
90E84618 38E702FC
90E8431C 38E7FB18
90E84804 38E7F9F8
90E848FC 38E705D4
90E84838 3CE04182
38E70128 90E853D8
38E7FEEC 90E84A2C
3D00802E 3CE0B01D
38E70402 90E8AFA4
4182005C 3D00802B
3CE04E80 38E70020
90E89A3C 3CE04800
3D00802D 38E70014
90E88E04 90E84BFC
3D00802C 90E84A2C
38E70114 90E853D8
3CE06000 90E84B20
90E84618 90E8431C
90E84804 90E848FC
90E84838 3D00802E
90E8AFA4 00000000
C22B5478 00000018
3F808049 889C5E88
2C040000 4082000C
38800001 989C5E88
897C5E8A 88BC5E8C
54A507B6 98BC5E8C
54A507FF 41810018
396000F0 2C040001
4082000C 38800002
989C5E88 997C5E89
3CA0802B 3C604182
38830100 90855994
3883013C 90855700
3883012C 90855710
38830090 908558A0
388300D0 90855BEC
3C806000 90855AF8
5563D801 41820008
90855994 5563D001
4182000C 90855700
90855710 5563C801
41820008 908558A0
5563C001 41820008
90855BEC 3B800000
60000000 00000000
C23CC4FC 00000005
3D608049 896B5E8C
516306FC 7C035800
4182000C 3D608049
986B5E8C 546307F4
2C030000 00000000
C23B2368 00000003
3CA08049 88855E8C
60840010 98855E8C
38800000 00000000
E0000000 80008000

How to use
Button 2 cycles through this transformation list:

* These transformations are loaded by default.  They are always usable.
** Enabled by default when outside the observatory.  To enable one of these transformations inside the observatory, select it and exit/enter a dome.

Button 1 applies/unapplies the selected transformation if it is loaded.  Holding button 2 and then pressing button 1 resets the selected transformation to the currently loaded transformation (the beginning of the transformation list).  Reseting the selected transformation will not affect which transformation will be loaded on next area exit/enter.

ChangeLog
1.2.1 Minor bug fix
1.2 Check if Mario is loaded before attempting to apply transformations. (prevents lockups)
1.1.1 Reduced code length by 5 lines.
1.1 Transformations code no longer affects transformations that are done normally with a power-up.  Also, you can now disable transformation enhancements (infinite time with transformation, infinite bee flight, no power-up music) by holding button 2 and pressing button 1 twice.
1.0 Enabled all transformations in all areas except the observatory.  Added infinite bee flight.
0.9 Major code rewrite. All the known issues I could reproduce were fixed. The code now forces Rainbow Mario to load by default.
0.5.1 Fixed an issue which caused Fire Mario and Flying Mario to freeze the game when used early in the game.
0.5 Initial Release

There is also a gpf version of the Mario Transformations Code v1.2.1 that takes up no lines in the code handler:
http://brkirch.googlepages.com/RMGE01.gpf (http://brkirch.googlepages.com/RMGE01.gpf)

Just make a folder named "patch" at the root of your SD card, and put the RMGE01.gpf file in it.

Here's a video of this code:
http://www.youtube.com/watch?v=jkHCJTAtmtM (http://www.youtube.com/watch?v=jkHCJTAtmtM)
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on July 29, 2008, 07:38:26 PM
Mario Transformations Code updated to v0.5.1.  If you had lockups with 0.5 when trying to use Fire Mario or Flying Mario, try the new version as it should fix them.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: kyledude92107 on July 29, 2008, 08:14:26 PM
Any codes to unlock that Beta Galaxy?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on July 29, 2008, 09:38:26 PM
Infinite health
042B1C30 60000000

Quote from: kyledude92107;445Any codes to unlock that Beta Galaxy?

Not yet, perhaps it could be accessed if I create an exit modifier.  If a exit modifier doesn't work for it then it probably could be accessed using the actor modifier.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: kyledude92107 on July 29, 2008, 09:52:54 PM
All right, that'll be cool.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on July 30, 2008, 05:10:16 PM
Always have 999 Coins
C23458B0 00000002
388003E7 9083000C
7C832378 00000000
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: freaked420 on July 31, 2008, 06:30:24 PM
thanks much
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Linebeck on July 31, 2008, 06:48:29 PM
Can you port the Mario transformation code to the PAL version?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 01, 2008, 04:54:33 AM
Moon Jump
C22E9D40 00000003
3C808049 807C02D8
90645E94 7F83E378
60000000 00000000
C22AD38C 00000005
3C808062 8084D340
54840529 41820010
3C808049 80845E94
909F02D8 7FE3FB78
60000000 00000000

Quote from: Linebeck;837Can you port the Mario transformation code to the PAL version?

I'll probably port it eventually, but I can't until I get a RAM dump from the PAL version or something like that (send me a PM if you have a USB Gecko and want to help with this).
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: _CARLOX_ on August 01, 2008, 06:05:37 AM
Are there codes to have infinite time on the purple coins missions and infinite star bits? NTSC-U version

And also the 99 lives code doesn't work for me, the game boots fine but the number of lives is 5, and the lives decrease normally.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: FireWire on August 02, 2008, 12:10:23 AM
Never mind, some how the usbgecko.com/codes listed the Mario Galaxy Codes as NTSC/USA but they are actually for PAL. The tranformations worked great, I'm loving this!
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: HCK on August 02, 2008, 11:54:31 AM
Quote from: FireWire;1124Never mind, some how the usbgecko.com/codes listed the Mario Galaxy Codes as NTSC/USA but they are actually for PAL. The tranformations worked great, I'm loving this!

The trasformation code is working on PAL too?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: StriderKyanzaki on August 02, 2008, 03:15:37 PM
Great Codes, but every time I try to get the codes to work on Ocarina, I get a black screen, did I do something wrong with these codes to do something wrong to them?

99 Lives
Infinite Health
Fly while spinning?
Power Modifier
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: FireWire on August 02, 2008, 07:58:48 PM
Quote from: StriderKyanzaki;1256Great Codes, but every time I try to get the codes to work on Ocarina, I get a black screen, did I do something wrong with these codes to do something wrong to them?

99 Lives
Infinite Health
Fly while spinning?
Power Modifier

Try this [see attachment]
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: potat4o on August 02, 2008, 08:54:14 PM
Quote from: FireWire;1315Try this [see attachment]

Thanks, this one worked. I tried the infinite health code for one of the daredevil comets :cry and it didn't work, maybe it got it's regions mixed up? Anyway, it just gave me a black screen, but this one here works.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: FireWire on August 02, 2008, 11:24:56 PM
No problem, glad to help :)
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 05, 2008, 12:06:25 AM
Infinite Time
0438E65C 60000000
0434B600 60000000

Infinite Star Bits
C23B1F44 00000002
3800270F 90030008
7C030378 00000000
C23B2590 00000002
388003E7 90830040
7C832378 00000000

0 Lives Lost On Game Save (Takes Effect When Game Is Saved)
C23B40FC 00000003
2C1C0022 4082000C
3BC00000 48000008
7FC6E22E 00000000
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: farjo08 on August 05, 2008, 12:11:47 AM
Already beat the game 100% quite some time ago, but great codes! Nice work!
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: nayborish on August 05, 2008, 12:39:08 AM
Does anyone have the button codes for this game? I want to compare them to the cycle through items code to make a "Cycle Through X" code for Brawl.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 05, 2008, 01:13:00 AM
good work on those new codes, but what's the purpose of infinite star bits after you've gotten all the hungry lumas? besides stunning enimies? or is it just for the awesomeness of shooting rainbow stars everywhere?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 05, 2008, 01:18:21 AM
oh btw for some reason when only using the ice mario/luigi enabler and always ice mario/luigi the game will not load, but it works fine on every other code. except for the actor swapper on purple coins levels. (if you switch purple coins to a different actor it will freeze. all other actor swaps work as far as i know tho) i was wondering if it was just me that had the ice mario thing not working
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 05, 2008, 01:22:39 AM
Quote from: hetoan2;1776good work on those new codes, but what's the purpose of infinite star bits after you've gotten all the hungry lumas? besides stunning enimies? or is it just for the awesomeness of shooting rainbow stars everywhere?

Also:
QuoteAll coconuts become watermelons.
Collect 9999 star bits in the hub, and all the coconuts in the game become watermelons.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 05, 2008, 01:24:35 AM
thx i didn't even notice but i guess you're right... they are watermelons now 0.o
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 05, 2008, 01:33:09 AM
Quote from: hetoan2;1777oh btw for some reason when only using the ice mario/luigi enabler and always ice mario/luigi the game will not load, but it works fine on every other code. except for the actor swapper on purple coins levels. (if you switch purple coins to a different actor it will freeze. all other actor swaps work as far as i know tho) i was wondering if it was just me that had the ice mario thing not working

I had fixed the Ice Mario code not too long ago; try recopying it from the first post of this thread.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 05, 2008, 01:39:27 AM
Quote from: brkirch;945Moon Jump
2861D342 F7FF0800
48000000 806B7B40
DE000000 80008180
140027C4 41AFFFFF
E0000000 80008000

This code doesn't work properly. It moon jumps, but when I'm on a planet upside down, I can't jump. Can this be fixed?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 05, 2008, 02:17:08 AM
Quote from: PikachuMan;1784This code doesn't work properly. It moon jumps, but when I'm on a planet upside down, I can't jump. Can this be fixed?
its true there are a lot of glitches in the Bubble blow (something like that its in the kitchen, green dome thing) it only loads a flat area, no planets and the jump code makes you do a bunch of long jumps. also on galaxies like Lava sphere, (Top most dome thing) it wont let you jump at all because you start out upside-down
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 05, 2008, 04:21:29 AM
Quote from: PikachuMan;1784This code doesn't work properly. It moon jumps, but when I'm on a planet upside down, I can't jump. Can this be fixed?

This should work better:

Quote from: brkirchMoon Jump
C22E9D40 00000003
3C808049 807C02D8
90645E94 7F83E378
60000000 00000000
C22AD38C 00000006
3C808062 8084D340
38600800 7C642038
7C032000 40820010
3C808049 80845E94
909F02D8 7FE3FB78
60000000 00000000
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 05, 2008, 08:28:17 AM
Quote from: brkirch;1838This should work better:
thx for the update on the code, hope it works on those exception galaxies
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: SoLuS xX on August 05, 2008, 12:14:38 PM
Can someone please explain how the Transformation code works exactly?
I don't know how to cycle through them, according to the thing it's press 2 to activate/deactivate and 2+1 to reset it.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 05, 2008, 12:18:23 PM
Quote from: Onyx;1931Can someone please explain how the Transformation code works exactly?
I don't know how to cycle through them, according to the thing it's press 2 to activate/deactivate and 2+1 to reset it.
say you want ice mario. first you press 2 twice. then press 1. you should be soar mario (one with black cap). then press 1 again. you will lose your power. then press 2 twice (setting the currently loaded on ice mario) press 1. nothing will happen since it has not loaded yet. Enter any area or die from where you are. once you spawn again (in new room or back on planet) you press 1 and you should be ice mario
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: SoLuS xX on August 05, 2008, 12:28:10 PM
mm kay, thanks again Hetoan
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 05, 2008, 12:48:01 PM
your welcome i'm glad to help. im sort of a bad explainer so if you need clarification just ask
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: SoLuS xX on August 05, 2008, 12:53:26 PM
Mm kay, thanks again.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: _CARLOX_ on August 06, 2008, 02:00:05 AM
Quote from: brkirch;1755Infinite Time
0438E65C 60000000
0434B600 60000000

Infinite Star Bits
C23B1F44 00000002
3800270F 90030008
7C030378 00000000
C23B2590 00000002
388003E7 90830040
7C832378 00000000

0 Lives Lost On Game Save (Takes Effect When Game Is Saved)
C23B40FC 00000003
2C1C0022 4082000C
3BC00000 48000008
7FC6E22E 00000000

Thank you very much :)
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 06, 2008, 05:34:01 AM
Mario Transformations Code updated to v0.9.  Rainbow Mario now loads by default and the code detects when transformations are loaded by the game (allowing you to use the transformations the game loads in addition to the one you have selected to load).  And yes, I will port this to the PAL version of the game within the next few days.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yibabilun on August 06, 2008, 01:50:02 PM
Would you port the JAP version Mario Transformations Code  someday?
The time infinity /fly/Throw Fireball code are usable in JAP version^_^
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: FireWire on August 06, 2008, 05:32:49 PM
brkirch,

The infinite time code seems to be conflicting with the mission "Pull Star Path Speed Run", it freezes when you choose the mission.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 06, 2008, 06:37:08 PM
In the level Mario Meets Mario (if your playing as mario) or Luigi Meets Mario (if you're playing as Luigi) the Moon Jump code does not work if you are on The Mario side. This is in the Toytime Galaxy in The Engine Room.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 06, 2008, 06:38:05 PM
oh and Kudos on the new mario transformation code v.9 its awesome :D
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 06, 2008, 07:52:26 PM
Quote from: FireWire;1870brkirch, your work really amuse me. The timer counts up :P Take that Nintendo!

Quote from: FireWire;2482brkirch,

The infinite time code seems to be conflicting with the mission "Pull Star Path Speed Run", it freezes when you choose the mission.

I just tried it and had no problems.  BTW the timer isn't supposed to change with this code (perhaps you are trying to use the NTSC code with the PAL version? you have to use the PAL code with the PAL version of the game. :P).

Quote from: yibabilun;2429Would you port the JAP version Mario Transformations Code  someday?
The time infinity /fly/Throw Fireball code are usable in JAP version^_^

I might.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: WII_SOS on August 06, 2008, 08:06:31 PM
MMM I would like code for "moon jump" I´m fanatic for this code ^^ and it´s a classic in the Mario´s cheat world
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: FireWire on August 06, 2008, 11:40:55 PM
@ brkirch

I'm using NTSC, I don't know. random error, I guess.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 07, 2008, 02:51:08 AM
Mario Transformations Code updated to v1.0.  All transformations are loaded by default whenever you are outside the observatory.

Quote from: FireWire;2648@ brkirch

I'm using NTSC, I don't know. random error, I guess.

You should probably try using the code again.  If the problem persists then you are probably using a different version of the game. (there could be multiple US versions of the game) :eek:
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 07, 2008, 06:38:59 PM
Codes from Y.S. (no need to port these as they already work!)

Quote from: Y.S.;2819Walk on Wall (Press C to toggle)
042B9104 418200FC
042B9AA0 40820014
042BA10C 41820018
28661240 BFFF4000
CC000000 00000000
042B9104 60000000
042B9AA0 60000000
042BA10C 48000018
E0000000 80008000

Invincible Mario
042D532C 38000001
042B25A0 4800001C
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: FireWire on August 07, 2008, 06:46:57 PM
OMG! v1.0!!! Off the hook!


What does Wall to Wall do?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 07, 2008, 08:46:17 PM
first off.... oh my god they work!?!?! and second the walk on wall lets you walk on walls when you press C on the nunchuck :D
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 08, 2008, 11:16:48 PM
Skeleton Mario (Press + to toggle)
C244E654 00000006
5407D801 41820024
3D008049 88E85E8D
2C070000 4182000C
38E00000 48000008
38E00001 98E85E8D
2C000000 00000000
C2450DBC 00000004
80640004 3D608062
396BD33C 7C045800
40820008 54630734
60000000 00000000
C22B61C8 00000004
3C808049 88845E8D
2C040000 4182000C
38000001 48000008
881E0A0A 00000000
C22B2C7C 00000004
3C808049 88845E8D
2C040000 4182000C
38000001 48000008
881E0A0A 00000000
C22B2C94 00000004
3C608049 88635E8D
2C030000 4182000C
38800001 48000008
889E0A0B 00000000
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 09, 2008, 12:39:24 AM
Quote from: brkirch;3294Skeleton Mario (Press + to toggle)
C244E654 00000007
5407D800 2C070000
41820024 3D008049
88E85E8D 2C070000
4182000C 38E00000
48000008 38E00001
98E85E8D 2C000000
60000000 00000000
C2450DBC 00000004
80640004 3D608062
396BD33C 7C045800
40820008 54630734
60000000 00000000
C22B61C8 00000004
3C808049 88845E8D
2C040000 4182000C
38000001 48000008
881E0A0A 00000000
C22B2C7C 00000004
3C808049 88845E8D
2C040000 4182000C
38000001 48000008
881E0A0A 00000000
C22B2C94 00000004
3C608049 88635E8D
2C030000 4182000C
38800001 48000008
889E0A0B 00000000
sweet code, btw do you know why you pop up red when you use invincible mario?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 09, 2008, 02:16:55 AM
Quote from: brkirch;2944Codes from Y.S. (no need to port these as they already work!)

Those codes... EPIC!
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 09, 2008, 06:16:15 PM
What about a Mario/Luigi color editor code? Since the code type that Ocarina/USBGecko uses can use hex, it should be possible, right?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Slippy on August 09, 2008, 09:18:13 PM
What does Skeleton mario do? When I use this code and toggle with the + butten nothing happens.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 09, 2008, 11:25:30 PM
Quote from: Slippy;3553What does Skeleton mario do? When I use this code and toggle with the + butten nothing happens.
it makes you into a skeleton form of yourself if you cant get the code to work try looking at yourself when you get shocked and you'll see yourself in skeleton mode...
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 10, 2008, 01:57:32 AM
Yes. Something interesting to note is that when Skeleton Mario/Luigi gets a star, he magically has hair and ears, making for a very weird image. :p
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Slippy on August 10, 2008, 09:03:46 PM
Wow lol. can someone record a video of this code?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 11, 2008, 04:26:32 AM
http://www.youtube.com/watch?v=nj9DtI4Tvgo

not really the code itself, but it's something like it.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Slippy on August 11, 2008, 04:41:25 AM
Quote from: PikachuMan;3905http://www.youtube.com/watch?v=nj9DtI4Tvgo

not really the code itself, but it's something like it.


This is amazing I love it! :love So do you toggle this code while the level is loading?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 11, 2008, 04:49:03 AM
Quote from: Slippy;3907This is amazing I love it! :love So do you toggle this code while the level is loading?

Does pressing the + button bring up the pause screen?  If so then the code isn't enabled.  The effect should be instantaneous after you press the + button.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Slippy on August 11, 2008, 05:02:28 AM
Quote from: brkirch;3908Does pressing the + button bring up the pause screen?  If so then the code isn't enabled.  The effect should be instantaneous after you press the + button.

Ok thank you for telling me:)
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Mouse on August 11, 2008, 05:13:10 AM
here is the cheat working fine in daredevil comet.

http://www.youtube.com/watch?v=WmnSHdNm6xs

notice, he let Mario jump on lava and Mario don't die.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Mouse on August 11, 2008, 06:33:44 AM
is it possible to make code to have 99 purple coins and take 1 coin and get star right away?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: WII_SOS on August 11, 2008, 09:36:05 AM
*.* Skeleton Mario anywhere... I like it :)
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 11, 2008, 10:42:53 AM
i would like it more if they had turned mario/luigi's nose into like an added bone on their face.... it just doesn't seem right without a nose...
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Slippy on August 11, 2008, 04:45:30 PM
Quote from: Mouse;3928is it possible to make code to have 99 purple coins and take 1 coin and get star right away?

this is a request...this thread is about posting codes that you made and want to share with others. Please post a request on the request thread thanks! I want to help the people who are keeping this forums organized.
:)
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Tparsons5150 on August 12, 2008, 03:55:45 PM
Quote from: kyledude92107;445Any codes to unlock that Beta Galaxy?

beta Galaxy? I've beaten the Whole Game with Mario & Luigi (normally without any help,. well mainly my kids beat it I only did like 7 levels lol) and I'm just wondering what Galaxy your referring to
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 12, 2008, 06:13:16 PM
The galaxy in the E3 Demo, probably. I think it was found in the coding somewhere.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on August 12, 2008, 06:27:51 PM
The Galaxy was called Star World, saw it in the E³ Videos
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 12, 2008, 06:34:22 PM
http://www.youtube.com/watch?v=g8TwAyIdKI0&feature=related theres a video of it
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Tparsons5150 on August 12, 2008, 09:02:32 PM
Quote from: hetoan2;4217http://www.youtube.com/watch?v=g8TwAyIdKI0&feature=related theres a video of it


that just looks like an early build of the very first Galaxy in the Game to me. identical mostly except for the very start "Welcome to Galaxy" section so i'm gonna bet on the answer to if Beta(Star) galaxy can be enabled is No
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 12, 2008, 09:36:51 PM
play your game again its a completely different level with no similarities except you start out on the same little pad...
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 12, 2008, 10:18:11 PM
I imagine that Star World was the original "Observatory" if not a beta level. Every game in the series has had a beta level, if you count 64 and 64DS being the same. It doesn't seem as if Nintendo would ever delete a level. The following paragraph should have some information.

In Donkey Kong 64, a glitch allowed players to swim around inside of DK Isle. When one swam to a specific spot high in the mountain, they would arrive at a room only available in the beta version of the game. (I  believe that it was the control room of the ship King K. Rool resides in.) Apparently Rareware as not able to remove it, so they moved it where "no one would find it" instead.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 12, 2008, 11:43:03 PM
Quote from: yoshicircuit;4251I imagine that Star World was the original "Observatory" if not a beta level. Every game in the series has had a beta level, if you count 64 and 64DS being the same. It doesn't seem as if Nintendo would ever delete a level. The following paragraph should have some information.

In Donkey Kong 64, a glitch allowed players to swim around inside of DK Isle. When one swam to a specific spot high in the mountain, they would arrive at a room only available in the beta version of the game. (I  believe that it was the control room of the ship King K. Rool resides in.) Apparently Rareware as not able to remove it, so they moved it where "no one would find it" instead.
yea i've found a secret loader of levels sort of like that which only happens when you walk on walls and fall off in the abservatory so that it makes you go in an endless cycle i wish i had a working camera since i'm a bad explainer 0.o -.-
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Tparsons5150 on August 13, 2008, 12:56:05 AM
Quote from: hetoan2;4238play your game again its a completely different level with no similarities except you start out on the same little pad...

Now that i have due to your reply i'm 110% sure that this Star Galaxy from the First Demo of Mario galaxy actually became the Good Egg Galaxy in the Terrace, go take a look, how can you(anyone) not see it?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on August 13, 2008, 01:22:00 AM
Quote from: hetoan2;4266yea i've found a secret loader of levels sort of like that which only happens when you walk on walls and fall off in the abservatory so that it makes you go in an endless cycle i wish i had a working camera since i'm a bad explainer 0.o -.-

If you're talking about Infinite Speed, where the screen goes all colorful, and then you end up going into a loading zone, which would be Grand Finale Galaxy in the Observatory.

I found this when I first used the walk on walks code, within 20secs, I managed to do that ^^;
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 13, 2008, 03:48:35 AM
Quote from: MASTERLINKX;4299If you're talking about Infinite Speed, where the screen goes all colorful, and then you end up going into a loading zone, which would be Grand Finale Galaxy in the Observatory.

I found this when I first used the walk on walks code, within 20secs, I managed to do that ^^;

I did that once by accident, and the game crashed violently. It went all colourful, and I was barely able to open the Home Menu and leave. So you're saying if I leave it like that, it will go to the loader?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on August 13, 2008, 03:54:11 AM
Quote from: yoshicircuit;4325I did that once by accident, and the game crashed violently. It went all colourful, and I was barely able to open the Home Menu and leave. So you're saying if I leave it like that, it will go to the loader?

If it's in the observatory, then yes.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 13, 2008, 03:59:32 AM
Well, my guess is that all those colours is Mario being split into many pieces. (After all, he's the only thing I couldn't hear in the observatory.)

Anyway, my screen is still crashing and I don't see any loader. Help?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 13, 2008, 06:10:46 AM
Collect 1 Purple Coin For A Star
043458C4 2C040064
043458C8 4D820020
043458CC 38000064
043458D0 90030010

Quote from: Tparsons5150;4234that just looks like an early build of the very first Galaxy in the Game to me. identical mostly except for the very start "Welcome to Galaxy" section so i'm gonna bet on the answer to if Beta(Star) galaxy can be enabled is No

Unfortunately that appears to be the case.  The stage files for Star World seem to be missing, so even if all the planets for the Star World galaxy still exist in the game, it would be very difficult if not impossible to reconstruct the galaxy.  BTW for anyone who is interested, the main planet of Star World that was left in the game is called "HomePlanet" in the game files.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 13, 2008, 11:08:43 PM
So there's more than one planet in star world? By golly, I should catch up with the videos. But no one get there hopes down for exploring star world. With the "shake wii remote to fly" cheat, I was able to fly outside Good Egg Galaxy and back to our home sweet home, earth. Well, you can't actually fly there, unfortunately. But on the way I was flying, I saw a very distant planet that took probably 10 minutes to fly to. I then realized, it was the inner part of the house that's just down the pipe in Good Egg Galaxy. So if the Star World planets are hidden in one of the many galaxies, then we'll be able to find it. Not so easily though.

You see, if the Star World planets are still available, and there's no galaxy made for them, then it has to be somewhere hidden, right? Let's hope I'm right, but prove me wrong if you must...
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 13, 2008, 11:36:08 PM
Quote from: yoshicircuit;4481You see, if the Star World planets are still available, and there's no galaxy made for them, then it has to be somewhere hidden, right? Let's hope I'm right, but prove me wrong if you must...

I did some searches for "HomePlanet" in the decoded Super Mario Galaxy files and I found that there are three places that it could possibly be:
Gold Leaf Galaxy
Melty Molten Galaxy
Honeyhive Galaxy

So if you plan to search for it, look around those galaxies.  I can't guarantee that will be anything to find though.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 14, 2008, 12:46:28 AM
Quote from: yoshicircuit;4481So there's more than one planet in star world? By golly, I should catch up with the videos. But no one get there hopes down for exploring star world. With the "shake wii remote to fly" cheat, I was able to fly outside Good Egg Galaxy and back to our home sweet home, earth. Well, you can't actually fly there, unfortunately. But on the way I was flying, I saw a very distant planet that took probably 10 minutes to fly to. I then realized, it was the inner part of the house that's just down the pipe in Good Egg Galaxy. So if the Star World planets are hidden in one of the many galaxies, then we'll be able to find it. Not so easily though.

You see, if the Star World planets are still available, and there's no galaxy made for them, then it has to be somewhere hidden, right? Let's hope I'm right, but prove me wrong if you must...
every warp pipe just leads to an area thats hidden far away from where anyone can see it. i saw one normally and flew to it. since then i've found about 5 or 7 more. ive also found this random planet floating around thats just a bunch of watter. its not used in any other levels and its pretty small, the only way to get to it is by doing a series of glitches i can't really explain...
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 14, 2008, 12:48:49 AM
Quote from: MASTERLINKX;4299If you're talking about Infinite Speed, where the screen goes all colorful, and then you end up going into a loading zone, which would be Grand Finale Galaxy in the Observatory.

I found this when I first used the walk on walks code, within 20secs, I managed to do that ^^;
lol me too :P but it loads different levels for new game files and it crashes if you do it too early in the game... and it makes not only the game slow but the wii home menu slow too :)
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 14, 2008, 04:54:14 AM
I have an idea: A "Run XX Faster" code. It could contain editable values to edit how fast Mario/Luigi goes.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxOblivion77 on August 14, 2008, 07:12:36 PM
Anyone have a code to visit the grand finale galaxy?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 14, 2008, 08:12:34 PM
That's easy to do, get a save.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 14, 2008, 10:07:17 PM
Quote from: brkirch;4486I did some searches for "HomePlanet" in the decoded Super Mario Galaxy files and I found that there are three places that it could possibly be:
Gold Leaf Galaxy
Melty Molten Galaxy
Honeyhive Galaxy

So if you plan to search for it, look around those galaxies.  I can't guarantee that will be anything to find though.

Well, I imagine it'll be worth smething if I am successful... Thanks anyway, and I'll get at it. I'll report back if I find anything.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 14, 2008, 11:09:18 PM
Here's what I have so far:

I have checked Honeyhive and Molty Molten galaxies. I haven't seen any suspicious planets yet, but right now I'm mostly concerned about Molty Molten.

Molty Molten Galaxy seems to have artificial bounderies, which were made by the game developers themselves. For this reason, I am worried that any parts of star word could be hidden outside of these bounderies, but it doesn't seem too likely. Otherwise, I believe it possible for something to be inside of Molty Molten Planet to act as the planet's gravitational core, (Remember the donkey kong 64 glitch!) but I would require a Fall Through the Ground code to investigate. (I will ask at the requests thread.) Molty Molten Planet is solid all over, sadly.

I was doing some research at Good Egg Galaxy, to find out what happens to temporarily hidden planets. (A Snack of Cosmic Proportions) Using the beams of the star launcher, I have pinpointed the exact place of the planet that the luma transforms into later in the level. I flew over to that spot where the luma's planet takes place, but there was absolutely nothing there. This, unfortunately, means that the developers have the power to completely hide certain planets. I will continue searching otherwise.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 14, 2008, 11:09:58 PM
Quote from: XxOblivion77;4632Anyone have a code to visit the grand finale galaxy?

Go to the request thread.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on August 15, 2008, 12:06:59 AM
Quote from: yoshicircuit;4673Here's what I have so far:

I have checked Honeyhive and Molty Molten galaxies. I haven't seen any suspicious planets yet, but right now I'm mostly concerned about Molty Molten.

Molty Molten Galaxy seems to have artificial bounderies, which were made by the game developers themselves. For this reason, I am worried that any parts of star word could be hidden outside of these bounderies, but it doesn't seem too likely. Otherwise, I believe it possible for something to be inside of Molty Molten Planet to act as the planet's gravitational core, (Remember the donkey kong 64 glitch!) but I would require a Fall Through the Ground code to investigate. (I will ask at the requests thread.) Molty Molten Planet is solid all over, sadly.

I was doing some research at Good Egg Galaxy, to find out what happens to temporarily hidden planets. (A Snack of Cosmic Proportions) Using the beams of the star launcher, I have pinpointed the exact place of the planet that the luma transforms into later in the level. I flew over to that spot where the luma's planet takes place, but there was absolutely nothing there. This, unfortunately, means that the developers have the power to completely hide certain planets. I will continue searching otherwise.

I think the reason there is Data on Molty Molten Galaxy is because they used that planet again. *Where you fight the Dino Piranha Plant, and the Fire Version.*

And that planet is in good egg galaxy, that's where The HomePlanet use to be in the Demo.
And in Gold Leaf Galaxy, the bells on the tree, were used in the HomePlanet at E³.


It'd be nice to have a code that makes you fly 2x as fast, or maybe even 3x's.
So it'd be faster to search around & get around.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 15, 2008, 01:47:43 AM
I agree, I was just about to request the speed code myself. Well, I suppose it's more realistic how far apart the planets are, right? Mario goes pretty fast too....

Well, you're a master coder, and I'm not surprised you managed to figure it out so easily. I should probably get looking for it, then.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 15, 2008, 01:55:45 AM
YouTube-
http://www.youtube.com/watch?v=NEHdEQVPWx0&feature=related

"Hackers found a demo level shown at E3 2006 in the game's code that was not in the final game. I just rendered it and moved the camera so you could see the level at a better perspective. Level/World/Galaxy made by Nintendo."

Edit: Never mind, I just realized that it meant they found it in the game's code, not the actual galaxy. -.-; Man, we could use a delete post feature.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 15, 2008, 09:18:48 PM
Most of the time there's a delete option when you try to edit it. When you edit, click the "Go advanced" option and click it, it will give you an option to delete the post.

I would think the star world would be in the Green Egg Galaxy, since that's the galaxy that most resembles the one from the E3 demo.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 16, 2008, 02:07:37 AM
I think I've finally figured out what you mean, Masterlink. That the Star World was almost completely removed from the game. Well, I'll be sure to check back here often, so be sure to post it if anyone has any info on the Star World. In the meantime, I'll be exploring Honeyhive Galaxy and looking for the piece of Star World that it contains.

Just clear one thing up for me- Is it true that Star World has the exact same value as Good Egg Galaxy? (This seems true, as it's the only way Molty Molten could get it's connection with SW.)
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 16, 2008, 03:58:20 AM
It probably is, as Green Egg galaxy most reflects what the planets after the main little area in the Star World look like.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: smk on August 16, 2008, 04:53:27 AM
I'm going to help you guys investigate a bit and by doing so, I'm going to explore every galaxy, nook and cranny, with the transformations code. I already found something that could've been used for something in Gusty Gardens Galaxy although, you can't technically land on it because if you do you go through it. HOWEVER, the strangest thing is, it has gravity and it CAN pull you in. You can keep falling too and never die, you stay in the same place as though there's an invisible floor keeping you held up.

I'll make a video of my findings if I find more interesting stuff.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 16, 2008, 04:55:55 AM
Cool. Where' the little area you found located?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: smk on August 16, 2008, 05:01:56 AM
Quote from: PikachuMan;4904Cool. Where' the little area you found located?

If you look behind you at where you start in Gusty Gardens, you'll see three different things.

1. The boss planet where you fight the mole
2. A really small planet that seems to serve no purpose
3. A silver life saver shaped thing with vines around it, that's what you want to go and check out.

It has its own gravitational pull, the sad part is it isn't solid and you fall right through it (but don't die). It's... really strange too because it's decently detailed and looks like something you could potentially land on. It, however, too does not serve any purpose that I know of in the stage it is in.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 16, 2008, 05:14:03 AM
That thing? I think that's used in a different star somewhere.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: smk on August 16, 2008, 02:49:51 PM
Quote from: PikachuMan;4907That thing? I think that's used in a different star somewhere.

Really? I had thought that maybe it was and I was in a different star that doesn't use it. It'd be nice to look into.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 16, 2008, 05:59:25 PM
Yeah, but I can't remember which star it was. It was used in the Gusty Garden somewhere, though. It might have been the Boss Fight or the Purple Coin star.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 17, 2008, 10:49:43 PM
I'm pretty sure the tube with vines is part of a star as well. Good job and good luck, smk! Glad to see someone this concerned about the Star World. I'll help you out of course. I'm going to investigate Honeyhive for the piece of star world it contains.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 17, 2008, 11:02:39 PM
I have found info on that mysterious planet from Gusty Gardens Galaxy. If I am correct, it is a cube shape, with it's own gravitational field despite it not being solid. It has a sort of hedge maze on the outside, and a solid tube going through the middle. Sorry to marr your work, smk, but this is indeed from a star in Gusty Garden's Galaxy. It is used during the purple coins star, and also when you have to chase a star bunny and catch it.

Edit: Sorry, I thought that earlier you were referring to the tube with vines on it. Well, neither planets are from star world.

Where's that bloody delete feature?!
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 17, 2008, 11:19:17 PM
Dang it. I guess we'll never be able to use Star World V_V
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 18, 2008, 08:24:07 PM
Is there a code for Infinite Spin?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 18, 2008, 09:17:40 PM
no there isn't one, but what i would want is a Yellow mario/luigi code. like when you get the boost in a cosmic mario race and you turn yellow
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 18, 2008, 11:05:50 PM
Quote from: smk;4905If you look behind you at where you start in Gusty Gardens, you'll see three different things.

1. The boss planet where you fight the mole
2. A really small planet that seems to serve no purpose
3. A silver life saver shaped thing with vines around it, that's what you want to go and check out.

1. On the very first star of Gusty Garden Galaxy, I went to the mole planet and when I ran around a bit, the camera view zoomed like, all the way out. Almost could see the whole galaxy.
2. On that panet it has vines that can hurt you, nothing on it though. But when were there vines in this game that hurt you like that?
3. I thought you meant life saver like a 1up or something, not a circle that seems to have holes in them.

I went on all of these planets and I could walk on them, solid, unless I am mistaken.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: AshuraXDemon on August 18, 2008, 11:10:56 PM
Can anyone tell me why I'm red when I use the transformation code?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 18, 2008, 11:25:57 PM
Just the transformation code? Or are you using anything else, if your using Invincible Mario, it makes you red.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 18, 2008, 11:29:05 PM
i think it turns you red because the only time when you are invincible completely is when you fall in the lava and you turn red.... just a theory
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: AshuraXDemon on August 18, 2008, 11:53:30 PM
Never mind I got it I put too many codes on.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 19, 2008, 01:01:37 AM
I am going to make a video on the interesting stuff I found, maybe all the stuff I found. PS. If you goto Good Egg Galaxy, when you start go under to the Dark part of the starting planet. Go up on the top of the tower, and look up. There is a weird cubeish looking thing, if you fly to it, It would take about 6 minutes. Someone already said it took them 10 minutes, and all it is, is a box that is inside the house. Which means, Nintendo probably put the Beta Star World I guess, into far places that, Yes "No one can get to". Also, there is a planet with gravity, but it is hollow or, not solid. It looks pretty detailed, it also looks like there is a path to something on it. I tried looking where brkirch said, Honeyhive and Gold Leaf. I have not tried Melty Molten. But in Honeyhive I couldnt really find anything, I didnt look far though. In Gold Leaf there was actually some things that looked odd far out. There was also a 1-Up that was on a high tree that it seems no one can get to. Like I said, I will make a video after I look in Melty Molten good :), Cya.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 19, 2008, 01:57:34 AM
Actually, I've flown to one of them. Here's a quote from a different forum and what I posted:

Quote from: PikachuManWell, I've found something very interesting. I'll explain:

In EVERY galaxy, I've looked in the sky and I've seen a colorful cube. I finally took the liberty of flying to one of them with the transformations code. I flew to it for about five minutes, finally arriving. However, I have dissapointing news. All it was was the part of the level where you go if you go down a pipe. For an example, when you go the bottom of the Green Egg beginning planet, and go down one of those pipes, you get to a location that has a swirly background and is just a square. When I flew to the cube, that's where I got. A location like that. I was hoping to find some secret location that might include some of the Star World from the E3 demo, but, I guess not :cry

There ya go. I've already flown to one, and there's nothing there.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 19, 2008, 02:22:44 AM
I think this might mean Super Mario Galaxy has limits to how far they can put planets, otherwise they just thought nobody could get there. Im going to look around Molten.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 19, 2008, 03:21:52 AM
Good luck. Hope you find something.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 19, 2008, 06:49:31 PM
I notice there are some weird things in the background of Melty Molten, maybe stars. But when I try to fly to them, you get stuck in an invisible wall, and floor, and ceiling. =/, So you cant really explore much especially because you have to be far out otherwise you'll trigger a death. But if someone could look deeper into that encoding Super Mario Galaxy, searching Homeplanet, and tell us more.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 19, 2008, 07:34:14 PM
Yeah, when I first got Ocarina, the first thing I did was fly around Good Egg Galaxy. I saw this island on Earth that was really far away. As I got closer, I started to think it wasn't an island, but a planet. I soon almost gave up, but I kept going. Then I found the inside of that cube planet. I am quite surprised that so many people found this by themselves though.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 19, 2008, 08:42:09 PM
Yeah, when I got close to it, the weird black sphere with the ambient colors appeared around it Im like "OMG END OF THE WORLD"
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: picano on August 19, 2008, 09:57:42 PM
I flew to the sphere one in toy time... went through the pipe and died repeatedly as the other area hadn't loaded any floor. ^_^;;

Melty Molten is a pain... I also tried exploring it... LOTS of invisible walls within planetoids, and you can't fly after getting burned... I think if there is any hope of finding lost stuff there we need: Flight Speed modifier + "Don't Fall after Collision"

Then a few deaths by flying right into a black hole on purpose... heh...
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 19, 2008, 10:55:08 PM
Yeah, but try looking around other places too, Melty Molten seems the most suspicious because of those walls.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 19, 2008, 10:56:51 PM
Those two requests are what we need. i imagine one of the few people optimized for it would be brkirch, but he hasn't been on in a while.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 19, 2008, 11:12:51 PM
Daredevil Run Mode
042AE8E0 60000000
042DDF50 60000000
042B07A0 60000000
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 19, 2008, 11:13:34 PM
Ok, well that's a code... I guess :p now how about something requested?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 20, 2008, 12:07:26 AM
Whats this code do? Makes it Daredevil always when selected? Can I have a Infinite Spin code? No need to wait until the Luma is back?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 20, 2008, 12:35:52 AM
yup it makes it always have a 1 in a circle instead of the 1/3 thing... i think it looks better red :D
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 20, 2008, 01:07:42 AM
Does anyone ever see things in the backround of Honeyhive Galaxy, because It looks pretty clean.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 20, 2008, 02:13:17 AM
No, but in the Gold Leaf galaxy, I saw an activation coin where you can't normally reach, but when I flew to it, all it did was create a launch star to where I could already go :(
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 20, 2008, 02:17:57 AM
i saw one of them that was on the Galaxy with the boo in the box (can't remember name)

it made a launch star that shot me into nowhere 0.o

it wouldn't let me die either. i just turned off my wii... i waited 10 minutes >_<
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 20, 2008, 02:20:40 AM
Where did you see both of these? This proves that the developers hid stuff far out.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 20, 2008, 05:51:32 AM
Quick Spin & Infinite Midair Spin
042B1694 60000000
C22B14C0 00000002
9BBC01E1 38600000
987C0947 00000000
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on August 20, 2008, 06:02:27 AM
I got into the Molty Molten Planet, nothing inside.
I've searched everywhere in all Galaxy's, no luck, didn't find a thing.

I'm doubting you can find HomePlanet, you'll most likely need a code to load the planet, where ever it may be.

Cool codes brkirch :)
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 20, 2008, 03:10:52 PM
Most likely, the other planets in the far out could be part of Star World, or just for looks. We need someone to use the encoded, and find the HomePlanet and, if they can, put it back together? Tell us where it is, or maybe even move it to somewhere we can easily fly to... If thats possible.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: JayjJ47 on August 20, 2008, 03:25:34 PM
About the Star World. Since the data for it is still in the game would it be possible to take one of the plannets from another level (Say the starting planet of the Good Egg Galaxy) and replace it with the Home Plannet?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 20, 2008, 03:27:14 PM
Thats what I said. But it might take an expert coder for that.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: JayjJ47 on August 20, 2008, 04:22:45 PM
Yes it probably would.
And if the Star World planet is still there are there other plannets that don't appear in the game? I've run into only one unused one I belive but that was already in game.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 20, 2008, 04:52:08 PM
Yeah, but we dont know if its just for looks or some part of beta.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on August 20, 2008, 07:24:36 PM
In the Beta Planet videos from E³, after watching more videos, That Galaxy containing Good Egg Galaxy planets, Space Junk Galaxy planets, and I saw the Planet with Megaleg on it.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Mouse on August 20, 2008, 11:00:27 PM
I remeber the leaked super mario galaxy version have demo on it if it is played on kiosks.
have anyone tried the leaked version of SMG and find out if it have star world in it?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 20, 2008, 11:21:06 PM
Hmm... that might be somehow linked to getting the star world in the complete version(finding it on the demo).  Maybe it could have the data somehow copied to the complete game?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 22, 2008, 12:51:40 AM
It's likely that Star World is gone, as there seems to be no data whatsoever besides the bells in Gold Leaf Galaxy. But who knows, perhaps we'll run into something unexpectedly some day. Our only chance is to make a planet loader, and even from there it's unlikely we'd be able to get the whole galaxy back. Well, you know Nintendo, they alwayslove to make their games less fun.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 22, 2008, 12:56:40 AM
the person who made the 3D recreation said they found the data IN-Game so unless they just based it off of looks of the E3 demo. it's probably better to ask him >_<
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Mouse on August 22, 2008, 09:49:46 PM
The moon jump code do not work in any rolling galaxies where you have to stand and roll on a ball. Can anyone get moon jump to work in rolling galaxies?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 22, 2008, 10:57:38 PM
can you even jump with the ball? and why would you want to? if you wanna explore than just dont hop on >_<
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Mouse on August 22, 2008, 11:11:41 PM
if your on a ball and use the moon jump code,
you should be able to press A and do moon jump and can go foward or left or right.

what I want do is explore on a ball to the star (the end with hole and the flag).
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Mouse on August 23, 2008, 02:49:18 AM
http://www.youtube.com/watch?v=AnIZRd9unKo
moon jump to the end and moon jump attempt on the ball at end of the video.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Mouse on August 24, 2008, 02:06:25 AM
I discovered something in that rolling gizmo.
some developers hid the star bits

http://www.youtube.com/watch?v=u5qIJqWNkeQ
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 24, 2008, 02:13:29 AM
random triple post :p

Something to note, is that in the first star in the Melty Molten galaxy, after the volcano explodes, you can't fly back to the little area that the volcano's on. Maybe the developers hid something in the volcano :/
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 24, 2008, 02:43:57 AM
Quote from: Mouse;7174I discovered something in that rolling gizmo.
some developers hid the star bits

http://www.youtube.com/watch?v=u5qIJqWNkeQ
thats not a secret, before you knock the bridge down if you go on the edge you can get em. i did the first time. it may help if you use the camera button so you dont roll on the ball...
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on August 24, 2008, 08:05:28 AM
Quote from: PikachuMan;7177random triple post :p

Something to note, is that in the first star in the Melty Molten galaxy, after the volcano explodes, you can't fly back to the little area that the volcano's on. Maybe the developers hid something in the volcano :/

They didn't
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 24, 2008, 12:11:40 PM
you can get into the volcano. you just let the star drop you lol . it is empty except for 50 starbits, and even after you hit the switch it only fills up to where the star is, even after it explodes, and on other levels in the galaxy the volcano is just empty without anything in it...
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Mouse on August 24, 2008, 09:21:27 PM
in the purple coins comet, The volcano have some purple coins and you have to go inside to get purple coins.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 24, 2008, 09:30:43 PM
uh... no it doesn't the purple coins are in a star that sends you near the top, but you get the coins when you slide down since there is no star at the top and it doesn't send you that far.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: wiimaster86 on August 24, 2008, 10:17:40 PM
I found a way to get back to the island with the volcano:) Pick the Star Burning Tide, go to the star on top of the volcano once you get launched go to the pink star (the one the hungry luma turned into) once you are on the next island go to the little place to the left of where you land with the silver star. once there transform into flying mario/luigi and you can fly back!:irule::rockband::clap
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 24, 2008, 10:34:31 PM
or you could just go past the lava planets, take the star to the lava, and fly back.. or just fly up really high until you go over a the wall...
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Mouse on August 25, 2008, 12:02:38 AM
the video is to show that purple coins are inside the volcano.
http://www.youtube.com/watch?v=AGFe_rowbYQ
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: santarex on August 25, 2008, 01:41:22 AM
I don't know why everyone is making such a big deal on getting back to the volcano.... it's actually real simple.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 25, 2008, 02:11:35 AM
oh right, i actually remember those now! ;p oh well thx for taking the time to prove me wrong. and also whoever thought there was a planet hidden in the volcano definitely did not beat the game, cuz you're in there like 5 times.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 25, 2008, 02:35:10 AM
I beat the game with both Mario AND Luigi, AND got 242, THANK YOU VERY MUCH.

*sighs* I think we need to forget about the star world...
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 25, 2008, 04:05:04 AM
Alright, I've made an AMAZING discovery.

I was doing the 3rd star in the Deep Dark Galaxy. When I got to the final planet, I looked up in the sky for no reason. I noticed that there was a random Launch star there. Curious, I flew to it using teh Transformations code. It made me fly a fairly short distance, and then Luigi did his flip in the air as if he was getting ready to land on a planet. He didn't, and he then turned sideways, still falling. he fell, died, and then respawned. But the respawning is the interesting part. He almost respawned normally, but then as the blackness went away, I realized I was floating in mid-air. You would expect me to fall, and I did, but before I did, I land on thin air, if only for a second, and THEN fell.

This leads to one of two things:

1. The developers decided to have a random death launch star.
2. This was originally supposed to be part of the Star World/Beta Deep Dark Galaxy

You decide. I find it VERY interesting.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on August 25, 2008, 05:15:28 AM
Quote from: PikachuMan;7470Alright, I've made an AMAZING discovery.

I was doing the 3rd star in the Deep Dark Galaxy. When I got to the final planet, I looked up in the sky for no reason. I noticed that there was a random Launch star there. Curious, I flew to it using teh Transformations code. It made me fly a fairly short distance, and then Luigi did his flip in the air as if he was getting ready to land on a planet. He didn't, and he then turned sideways, still falling. he fell, died, and then respawned. But the respawning is the interesting part. He almost respawned normally, but then as the blackness went away, I realized I was floating in mid-air. You would expect me to fall, and I did, but before I did, I land on thin air, if only for a second, and THEN fell.

This leads to one of two things:

1. The developers decided to have a random death launch star.
2. This was originally supposed to be part of the Star World/Beta Deep Dark Galaxy

You decide. I find it VERY interesting.

I found that a week ago, I ignored it since I was pretty sure that one of the stars loads a planet there since some Galaxy's do that, and maybe you're just not on the right star.

I'll check it out with all stars since I know where the star is.


Edit...Wow, none of the stars have a planet there...

Darn, I wish i didn't ignore this earlier :cry

I found it when I was on the 4th star. Easiest way to find it is *Bubble Blastoff, the 2nd star*

I suggest you go on the 2nd star, go on that watermelon planet, and stand on the
yellow thing closest to the toad ship. *Where you talk to him*

Then fly directly up.

Click here for video of it (http://s23.photobucket.com/albums/b396/MASTERLINKX/?action=view¤t=SecretStar.flv)
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 25, 2008, 10:30:58 AM
yea... i found this a while ago. theres a better one in Toy Time Galaxy where if you go past some of the unused planets just floating and go down to a Cake planet, (may have been used in another level dont know) anyways if you float around the sides of it you will find a Green warp Pipe in mid air next to it on a slant. if you enter it it takes you to a level that i've seen before in game, but if you leave it causes a chain death cycle :D
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on August 25, 2008, 10:32:43 AM
Quote from: hetoan2;7498yea... i found this a while ago. theres a better one in Toy Time Galaxy where if you go past some of the unused planets just floating and go down to a Cake planet, (may have been used in another level dont know) anyways if you float around the sides of it you will find a Green warp Pipe in mid air next to it on a slant. if you enter it it takes you to a level that i've seen before in game, but if you leave it causes a chain death cycle :D

I'm pretty sure that's definitely a unloaded planet because of a star you chose.
One of the stars with have that Level loaded, just not the one you're on.

That's the 1st thing I found using fly.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 25, 2008, 10:36:56 AM
wow that was a fast reply :P anyways are you sure we're talking about the same thing? besides i've found tons of SMG glitches already. (with cheats of course which doesn't really make it official but whatever) I found a couple of fake planets that look as if they were real. I wrote them down somewhere, but i have to find them :mad:
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 25, 2008, 10:44:41 AM
In the Freezeflame Galaxy enter on first level and instead of skating and collecting the star shards or whatnot, just fly to the planet with the hollow center. You can land on it, but its not the real planet, it has no opposite side (you just fall right through) and the camera's are all messed up. You're practically knee deep in the planet's model (LOL) and if you fly on top you can get pulled into an endless push-pull type situation making a hilarious mario yo-yo :D
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on August 25, 2008, 11:02:20 AM
Quote from: hetoan2;7502In the Freezeflame Galaxy enter on first level and instead of skating and collecting the star shards or whatnot, just fly to the planet with the hollow center. You can land on it, but its not the real planet, it has no opposite side (you just fall right through) and the camera's are all messed up. You're practically knee deep in the planet's model (LOL) and if you fly on top you can get pulled into an endless push-pull type situation making a hilarious mario yo-yo :D

I know this already, I've looked a lot in SMG, i'm not sure if i can find anything new.

I can even escape the Observatory, so I don't get pulled back in.
I can even die! Maybe i'm the 1st person to die in the observatory :irule:
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: wiimaster86 on August 25, 2008, 11:38:44 AM
Quote from: MASTERLINKX;7505I can even die! Maybe i'm the 1st person to die in the observatory :irule:
No I've done it :irule:
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 25, 2008, 02:27:44 PM
i've died in observatory too :P i've got some others but i'm bad at explaining so i wish i had a camera 0.o

EDIT: sorry to masterlinkx just quote this new message if you ever re-read this old one i've already posted 0.o

i didn't think anyone read old posts so the only reason i would make a new one is for other people -.- anyways sorry for the double post. i really should have edited there seeing as it was about a minute time diff. and a double post.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on August 25, 2008, 06:32:20 PM
Quote from: hetoan2;7525i've died in observatory too :P i've got some others but i'm bad at explaining so i wish i had a camera 0.o

Learn to edit your posts, you need to stop double posting, all you have to do is edit your previous post if you wanna say something else.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: wiimaster86 on August 25, 2008, 08:58:18 PM
I found something else in deep dark galaxy. It's nothing big, but, once you go to it look up in the sky by the planet you get the fire flower at. You will see a black box. I flew up to it, and it turned out to be the room if you go through the warp pipe that you get to after you spin the spikes.:lol
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 25, 2008, 09:22:50 PM
I've been there, in fact, I posted something about it a couple pages back.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 25, 2008, 10:02:50 PM
yea lots of people posted this before. look a couple pages back and try and search before you go and post 0.o
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Mouse on August 25, 2008, 10:39:22 PM
how did you die in observatory?
can MASTERLINKX make a video of himself dying in observatory?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 26, 2008, 09:00:22 PM
Mario transformations code updated to v1.1.  This will probably be the last revision of the code, unless serious bugs are found.

Mario Speed Modifier
C2166064 0000000A
3C80806B 80847B40
7C04F000 40820038
3C808049 3C60XXXX
90645E98 C0245E98
C0010008 EC000072
D0010008 C001000C
EC000072 D001000C
C0010010 EC000072
D0010010 387F000C
60000000 00000000

3FC0 x1.5
4000 x2.0
4020 x2.5
403F x3.0
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 26, 2008, 09:48:19 PM
Quote from: brkirch;101ChangeLog
1.1 Transformations code no longer affects transformations that are done normally with a power-up.  Also, you can now disable transformation enhancements (infinite time with transformation, infinite bee flight, no power-up music) by holding button 2 and pressing button 1 twice.

What does the added effect do? "No longer effects transformations that are done normally with a power-up." What does that mean?

Awesome speed modifier code. Now for the color modifier :irule:
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on August 26, 2008, 10:21:06 PM
Quote from: PikachuMan;7872What does the added effect do? "No longer affects transformations that are done normally with a power-up." What does that mean?

I fixed your quote. :P

It means exactly what it says; with v1.0 or earlier of the transformations code, there would be certain side-effects to having the code on when collecting certain power-ups.  If a Rainbow Star, Fire Flower, Ice Flower, or Red Star is collected the power-up is supposed to be timed and change the game's BG music, but the transformations code would prevent that.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 26, 2008, 10:22:29 PM
so... it means that if I turned to Fire Mario/Luigi, and then got a Fire Flower, I would still have infinite time for Fire Mario/Luigi?

OK, I've found some stuff after testing the speed code.

1. If you slide off an edge feet first, Mario/Luigi gets SHOT from the ledge, and into absolutely nowhere. I died in the observatory with the glitch :p
2. It affects EVERYTHING you do that has a speed to it.. Jumping, spinning(slightly), and, the BEST PART, IT AFFECTS HOW FAST YOU FLY WITH RED STAR MARIO! Finally.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: wiimaster86 on August 27, 2008, 10:22:31 PM
I made a... weird discovery.:lol

Go to Deep Dark Galaxy (dun dun dun!)
Pick the purple coins star.
Go to the water with the huge jellyfish is.
Step on the platform there with the purple coin.
JUMP! Then fly to the place where you would normally start.
Talk to the yellow toad on top of the blue... thing
He says nothing...
You'll notice a pipe too. STRANGE!:confused
Go down it... and... your in the box in the sky!
VeRY wEIRd!:eek:

Anyway I'll try to discover more there and you try too!
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 30, 2008, 02:10:58 AM
Has anyone seen any new codes for the game? I think the game's in the middle of a code drought.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: smk on August 30, 2008, 02:28:06 AM
Quote from: PikachuMan;8493Has anyone seen any new codes for the game? I think the game's in the middle of a code drought.

Obviously, if they aren't posted here most likely there aren't any new codes.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on August 30, 2008, 03:30:13 PM
I havent been on in a while.
I think brkirch means that if you jump and spin and press 2 with transformation at the same time, it plays the music. But it doesnt work with rainbow star. Maybe now you can change if you wanna hear the music or not.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on August 30, 2008, 09:14:45 PM
Quote from: wiimaster86;8092Go to Deep Dark Galaxy (dun dun dun!)
Pick the purple coins star.
Go to the water with the huge jellyfish is.
Step on the platform there with the purple coin.
JUMP! Then fly to the place where you would normally start.
Talk to the yellow toad on top of the blue... thing
He says nothing...
You'll notice a pipe too. STRANGE!:confused
Go down it... and... your in the box in the sky!
VeRY wEIRd!:eek:

Yeah, I've done that. Go to the beach, you know, the starting point for normal star. Talk to the red toad. He'll actually mention the purple coins, when he is completely inaccessable on the purple coin star!
Title: codes
Post by: kitt050383 on August 31, 2008, 08:47:33 AM
[999 coins always]

  * 48000000 80F94358
  * DE000000 80008180
  * 14005F98 000003E7
  * E0000000 80008000

^Note: This code gives you 999 coins inside the levels as well as in the observatory.
-----

[999 Starbits Always]

  * 0491F7CC 000003E7
  * E0000000 80008000

^Note: This code gives you 999 starbits inside the levels.
           (Inf. In level Starbits)
-----

I didn't see these codes up anywhere figured I would just post them. The codes are basically just Infinite coins and starbits during level play.

I just started using USBgecko so if my codes are wrong please let me know but to the best of my knowledge they work just fine for the US NTSC version of super mario galaxy.

The codes were tested with USBgecko/WiiRd only not Ocarina!!

-Kitt050383 :clap
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on August 31, 2008, 10:18:13 AM
Quote from: kitt050383;8782[999 coins always]

  * 48000000 80F94358
  * DE000000 80008180
  * 14005F98 000003E7
  * E0000000 80008000

^Note: This code gives you 999 coins inside the levels as well as in the observatory.
-----

[999 Starbits Always]

  * 0491F7CC 000003E7
  * E0000000 80008000

^Note: This code gives you 999 starbits inside the levels.
           (Inf. In level Starbits)
-----

I didn't see these codes up anywhere figured I would just post them. The codes are basically just Infinite coins and starbits during level play.

I just started using USBgecko so if my codes are wrong please let me know but to the best of my knowledge they work just fine for the US NTSC version of super mario galaxy.

The codes were tested with USBgecko/WiiRd only not Ocarina!!

-Kitt050383 :clap
you obviously didnt look at the first page, but good attempt none the less

Quote from: brkirch;616Always have 999 Coins
C23458B0 00000002
388003E7 9083000C
7C832378 00000000

Quote from: brkirch;1755Infinite Time
0438E65C 60000000
0434B600 60000000

Infinite Star Bits
C23B1F44 00000002
3800270F 90030008
7C030378 00000000
C23B2590 00000002
388003E7 90830040
7C832378 00000000

0 Lives Lost On Game Save (Takes Effect When Game Is Saved)
C23B40FC 00000003
2C1C0022 4082000C
3BC00000 48000008
7FC6E22E 00000000
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on August 31, 2008, 05:24:48 PM
Kind of... fail. Ya might want to LOOK before you post. ;)
Title: sorry
Post by: kitt050383 on August 31, 2008, 07:36:10 PM
Sorry I didn't see them listed on the wiird code database.... So I didn't think that they were posted... My bad will look also in the post next time.... Thanks for being understanding and not a bunch of jerks like in other places....

sorry again!
-kitt      :cry
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on September 01, 2008, 02:43:16 AM
Quote from: kitt050383;8858Sorry I didn't see them listed on the wiird code database.... So I didn't think that they were posted... My bad will look also in the post next time.... Thanks for being understanding and not a bunch of jerks like in other places....

sorry again!
-kitt      :cry
at least you're better than the other jerks that don't even make codes and complain all the time in the wrong forum that "it's not working" or "we need better hackers", or my favorite: "i hate all of these codes none of them work and i'm not using that many..." then i reply what are you using exactly and they post "only all the super codes" and then i have to explain for the thousandth time that ocarina can't load that many codes... anyways enough of my ranting :P

i hate them... nice attempts at the codes btw. dexter0 posted a guide on how to make those codes and since you're new it probably will help :D also check the video forum for a visual explanation.

http://members.cox.net/dexter0/WiiHacking/
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Androu1 on September 01, 2008, 06:17:53 AM
Quote from: kitt050383;8858Sorry I didn't see them listed on the wiird code database.... So I didn't think that they were posted... My bad will look also in the post next time.... Thanks for being understanding and not a bunch of jerks like in other places....

sorry again!
-kitt      :cry

Don't worry.Atleast your Starbits code is shorter than the other one.It's shorter by 4 lines,in fact.That's cool.

And you didn't steal them,LOL.That's something at least,LOL.Just keep up the good work,don't feel down.You ATLEAST are doing something :)
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on September 01, 2008, 07:32:19 AM
Infinite Air
043014C8 60000000
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: wiimaster86 on September 01, 2008, 01:41:09 PM
Quote from: brkirch;8959Infinite Air
043014C8 60000000

What does this do?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on September 01, 2008, 02:07:48 PM
It allows you to not lose air when your underwater
Title: Thanks!
Post by: kitt050383 on September 01, 2008, 06:06:47 PM
I would just like to say thanks to hetoan2 and Androu1 for the nice words of encouragement
 and to tell me to keep going and not to give up. I will do just that!  Of course in the future
 I will try and read all the posts first and not just rely on the WiiRd code database. ;)

thanks again,
- Kitt050383
:clap
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on September 02, 2008, 03:34:57 AM
I haven't found anything new or interesting yet...:cry

Anyone find anything new?


Made this because I was bored :)
(http://img291.imageshack.us/img291/9637/piranhaplanteatsrosalinok5.gif)
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Mouse on September 02, 2008, 07:39:01 AM
I did found something else in egg galaxy.
I found very tiny planet very far away. it look like ds.  
I flied for awhile. it took me back to the pipe where you would get 1-up or something.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: wiimaster86 on September 02, 2008, 11:30:45 AM
Quote from: Mouse;9231I did found something else in egg galaxy.
I found very tiny planet very far away. it look like ds.  
I flied for awhile. it took me back to the pipe where you would get 1-up or something.

Yes read before you post. This was mentioned a couple pages  back by PikachuMan and is in almost every galaxy.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on September 02, 2008, 11:18:29 PM
It IS in any galaxy with a pipe that doesn't help lead to the star.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on September 03, 2008, 12:40:01 AM
Quote from: MASTERLINKX;9206I haven't found anything new or interesting yet...:cry

Anyone find anything new?


Made this because I was bored :)
(http://img291.imageshack.us/img291/9637/piranhaplanteatsrosalinok5.gif)
lmao nice picture :D i never got the actor modifier to work without crashing. since i only tested it with purple coins 0.o anyways nice pic
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Ninja Mario on September 03, 2008, 01:18:10 AM
Quote from: hetoan2;8915at least you're better than the other jerks that don't even make codes and complain all the time in the wrong forum that "it's not working" or "we need better hackers", or my favorite: "i hate all of these codes none of them work and i'm not using that many..." then i reply what are you using exactly and they post "only all the super codes" and then i have to explain for the thousandth time that ocarina can't load that many codes... anyways enough of my ranting :P

i hate them... nice attempts at the codes btw. dexter0 posted a guide on how to make those codes and since you're new it probably will help :D also check the video forum for a visual explanation.

http://members.cox.net/dexter0/WiiHacking/

I use ocarina and all USB gecko codes work for me
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on September 08, 2008, 05:28:22 AM
I updated the Mario Transformations code, it has been shortened by 5 lines.  I also made the Skeleton Mario and Moon Jump codes each 1 line shorter.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Deep20 on September 17, 2008, 08:57:48 PM
Wait, i have a question, is there any hope anymore for finding the beta galaxy?!?!?!?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on September 17, 2008, 10:01:17 PM
Probably not. There ISN'T enough data left from the beta to piece it together.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on September 17, 2008, 11:29:44 PM
Quote from: PikachuMan;12059Probably not. There ISN'T enough data left from the beta to piece it together.
shame that we cant even find it in the data :(
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: circleman2 on September 23, 2008, 05:10:36 AM
Is there a mario transformation code for the JP version?
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: GanLnkZld on September 23, 2008, 06:10:33 AM
I used the Mario transformation code and turned into ice mario, but he won't turn water into ice anymore when he walks on it, also, Boo Mario can't float.  all he can do is hop and turn invisible for a second.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on September 23, 2008, 06:33:03 AM
Quote from: circleman2;12912Is there a mario transformation code for the JP version?

No, but I will be porting the Mario Transformations code to the Japanese version eventually.

Quote from: GanLnkZld;12916I used the Mario transformation code and turned into ice mario, but he won't turn water into ice anymore when he walks on it, also, Boo Mario can't float.  all he can do is hop and turn invisible for a second.

Do you have any other codes on?  I've never had either of those problems.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: circleman2 on September 23, 2008, 07:11:25 AM
Thanks a lot.
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on September 23, 2008, 10:44:37 AM
Quote from: brkirch;12917No, but I will be porting the Mario Transformations code to the Japanese version eventually.



Do you have any other codes on?  I've never had either of those problems.
i've had those problems too. it only affects your look and not the ability, but i think it was with an earlier version of the code. i dont know exactly what did it, but once it happened it would never go back 0.o. also it's easiest to notice when you're boo mario and you hit the floor with a loud boom, like you landed on the level. and you cant jump
Title: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: GanLnkZld on September 23, 2008, 06:30:36 PM
The only other code I have on is the one that let's you fly when you do a spin attack in the air.  

Also, just to make things a little more clear:  When I said ice mario didn't turn the water into ice when he walked on it, I probably shouldv'e said that he can't walk on water anymore
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: sinkillerj on September 28, 2008, 12:39:40 AM
Any chance of a code that lets you play as cosmic mario?
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on September 28, 2008, 01:45:34 AM
... suggestions thread
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: XxTL0ZxX on October 09, 2008, 08:38:55 PM
Bump? :D
I havent been on in a long time.
Anything new?
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on October 10, 2008, 01:03:34 AM
Don't bump old threads. The last update was a month ago. (actual codes) and that was only an update. this game is done
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Pete993 on October 12, 2008, 06:23:02 AM
Hey uh... I'm not sure if I'm posting this in the right place so lemme know if I'm not. I'm having some problems with dexter0's Infinite Health code. I've tried it on Ocarina, Gecko OS, and Rebooter but all have the same problem: it freezes. What's really weird is it worked before but when I updated the file then it stopped working... I've tried brkirch's "Infinite Health (works with Ocarina)" code but it just doesn't do anything. Any suggestions?

Info
Wii: NTSC, Unmodified
Game: NTSC, Original (Not Copied)

Codes I have
Infinite Health (works with Ocarina) [brkirch]
042B1C30 60000000

Infinite Health [dexter0]
48000000 806B7B40
14000380 00000003
E0000000 80008000
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Mouse on October 13, 2008, 09:01:06 PM
the game is not done yet.
I think people should work on more code for this game.
 

Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: flashk on October 27, 2008, 06:10:24 AM
Concerning the speed modifier code: I tried to increase the value to run more than 3 times faster (let's say 40FF for example) and it doesn't work, Mario just walks in a weird way. However it does work with flying speed. Is there a way to fix this?
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on November 02, 2008, 07:32:52 PM
This game CAN'T be done. There's too many codes to be hacked yet that it's not funny.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Pete993 on November 02, 2008, 11:15:11 PM
Quote from: PikachuMan on November 02, 2008, 07:32:52 PM
This game CAN'T be done. There's too many codes to be hacked yet that it's not funny.
Actually... There isn't much left to do. Star world (or homeplanet if you wish to call it that) is just plain not gonna work. It would involve editing the ISO and most people aren't gonna do that. I know that it would be really hard to make any kind of star modifier. Me and LakituX looked at it and the addresses are well hidden. You'd need some advanced programming to get at it. So I guess unless somebody is willing to put a lot of time and effort into something like that then it IS done...
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on November 03, 2008, 12:53:09 AM
Then how did people come up with codes for Twilight Princess for longer than a year?
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Pete993 on November 03, 2008, 09:25:58 PM
Quote from: PikachuMan on November 03, 2008, 12:53:09 AM
Then how did people come up with codes for Twilight Princess for longer than a year?
Cause that game has more to it.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on November 06, 2008, 03:34:09 AM
yeah, right. For me to beat TP, it took me about a week. For me to beat THIS(the right way, which is 120/121 stars) it took a few.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Pete993 on November 06, 2008, 10:30:41 PM
Quote from: PikachuMan on November 06, 2008, 03:34:09 AM
yeah, right. For me to beat TP, it took me about a week. For me to beat THIS(the right way, which is 120/121 stars) it took a few.
Difficulty doesn't matter. TP has more in the game overall, even if it is easier. Anyway we should stop before somebody yells at us for arguing...
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: cooley on November 09, 2008, 08:53:59 PM
I have a problem, with these codes...How come they won't work, with a Backup? Through Wiigator's program(which uses ocarina)?
I've tried Gecko OS, but it never boots any ISOs even though I installed IOS36 etc ,etc.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: 111 on November 09, 2008, 09:13:02 PM
As far as I know, the "Backup" loader is not supported on these forums.  Anyway, don't the discs need to be patched?  Maybe that has something to do with it...
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: cooley on November 09, 2008, 09:22:56 PM
Well my general question was, does it work on backups(the codes)?
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: LakituX on November 09, 2008, 10:08:51 PM
Quote from: cooley on November 09, 2008, 09:22:56 PM
Well my general question was, does it work on backups(the codes)?
It should but Wiigator's backup loader runs on a much older version of GeckoOS so they might not work.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: JimmyAC on December 01, 2008, 10:44:31 PM
These are videos of star world.
[spoiler]
http://www.youtube.com/v/DMoHa8rib08&hl=en&fs=1 (http://www.youtube.com/v/DMoHa8rib08&hl=en&fs=1)


http://www.youtube.com/v/AaS1cYQkMsQ&hl=en&fs=1 (http://www.youtube.com/v/AaS1cYQkMsQ&hl=en&fs=1)[/spoiler]

As you can see, the main planet from the Good Egg Galaxy is in there. That would explain why the object "home planet" links with the good egg galaxy. It links with the Gold Leaf because the bells from Star World are on the tree in Gold Leaf. It links with Honeyhive because of the grass patterns I think.

I know we are not going to find star world, but this is interesting. Also, the video below is simply a 3d model made in the program "anim8or". I know that because I recognize the water design.


By the way, Super Mario Galaxy 2 is coming, hopefully Star World will be in it.
[spoiler]http://www.youtube.com/watch?v=NEHdEQVPWx0 (http://www.youtube.com/watch?v=NEHdEQVPWx0)[/spoiler]
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Marble345 on December 02, 2008, 03:39:59 AM
guys check out these videos (all of star world)

[spoiler]
http://www.youtube.com/watch?v=HTujpfYruJI (http://www.youtube.com/watch?v=HTujpfYruJI)


http://www.youtube.com/watch?v=g8TwAyIdKI0 (http://www.youtube.com/watch?v=g8TwAyIdKI0)


http://www.youtube.com/watch?v=I3EUPHe_n9Q (http://www.youtube.com/watch?v=I3EUPHe_n9Q)

http://www.youtube.com/watch?v=LGbmUl9YceQ (http://www.youtube.com/watch?v=LGbmUl9YceQ)

http://www.youtube.com/watch?v=aeqEtZjCuIk (http://www.youtube.com/watch?v=aeqEtZjCuIk)

http://www.youtube.com/watch?v=xTMtiIQO6hA (http://www.youtube.com/watch?v=xTMtiIQO6hA)

http://video.google.com/videoplay?docid=3629848032865076472&ei=36w0Sd2VH6eKqQOc_eC5CA&hl=en (http://video.google.com/videoplay?docid=3629848032865076472&ei=36w0Sd2VH6eKqQOc_eC5CA&hl=en)

[/spoiler]it seems there are multiple ways to go wich result in multiple bosses.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Jose_Gallardo on December 02, 2008, 05:19:34 AM
Star World? Is this some sort of E3 demo thing? If someone could shed some light on the subject (through a PM), I'd really appreciate it. But let's try not post anything else that isn't RMGE01 Codes related please.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Romaap on December 02, 2008, 03:30:25 PM
I put the videos in the Spoiler Tags.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: JimmyAC on December 07, 2008, 12:20:28 AM
Well, this post is officially dead. I really wish they left star world in the game.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Pete993 on December 07, 2008, 06:35:48 AM
Quote from: JimmyAC on December 07, 2008, 12:20:28 AM
Well, this post is officially dead. I really wish they left star world in the game.
Actually no it isn't... well it is right now but if people made some codes... There ARE things left but they require ASM. I've checked with LakiuX and some of this stuff is very well hidden...
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hawkeye2777 on December 07, 2008, 07:29:22 PM
I did find the X/Y/Z axes for the observatory... but I can't seem to turn it into a code without the game either crashing or glitching up. It is a dynamic address, I couldn't find a second address though. Maybe I'll be able to turn it into a code once I get better with ASM, or perhaps someone more skilled can help me.

This game isn't done; there's stuff that still can be hacked, but like Pete said they require ASM. I'll have to play through the game to see what could be hacked.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on December 07, 2008, 10:29:29 PM
Quote from: hawkeye2777 on December 07, 2008, 07:29:22 PM
I did find the X/Y/Z axes for the observatory... but I can't seem to turn it into a code without the game either crashing or glitching up. It is a dynamic address, I couldn't find a second address though. Maybe I'll be able to turn it into a code once I get better with ASM, or perhaps someone more skilled can help me.

You are trying to make a code that does something like this right?

Save Mario's Position With Button 1 & Restore Mario's Position With Button 2
82200000 806B7B40
2861D342 FDFF0200
48001000 0000000C
4C010000 00495EE8
48001000 00000010
4C010000 00495EEC
48001000 00000014
4C010000 00495EF0
2861D343 FEFF0100
42000000 00000000
48000000 80495EE8
4C011000 0000000C
48000000 80495EEC
4C011000 00000010
48000000 80495EF0
4C011000 00000014
E0000000 80008000

And if you want to know how it works:
82200000 806B7B40 #Move Mario's pointer to gr0
2861D342 FDFF0200 #Check for button 1
48001000 0000000C #Load X-Axis value to po
4C010000 00495EE8 #Save po to 80495EE8
48001000 00000010 #Load Y-Axis value to po
4C010000 00495EEC #Save po to 80495EEC
48001000 00000014 #Load Z-Axis value to po
4C010000 00495EF0 #Save po to 80495EF0
2861D343 FEFF0100 #Check for button 2 & endif for button 1
42000000 00000000 #Workaround for broken 4C001 code type (which is interpreted as save pointer to [XXXXXXXX+ba+grN] instead of save pointer to [XXXXXXXX+grN]), set ba to 0 and use working 4C011 code type instead
48000000 80495EE8 #Load saved X-Axis value to po
4C011000 0000000C #Restore X-Axis value
48000000 80495EEC #Load saved Y-Axis value to po
4C011000 00000010 #Restore Y-Axis value
48000000 80495EF0 #Load saved Z-Axis value to po
4C011000 00000014 #Restore Z-Axis value
E0000000 80008000 #End of Code Terminator

I've had this for a while, but I had really planned to add the ability to save multiple positions and an exit modifier to go directly to the area that each position was saved in before releasing the code (I still might add those features eventually, I just haven't had time).
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hawkeye2777 on December 07, 2008, 10:59:58 PM
Quote from: brkirch on December 07, 2008, 10:29:29 PMYou are trying to make a code that does something like this right?

Save Mario's Position With Button 1 & Restore Mario's Position With Button 2
82200000 806B7B40
2861D342 FDFF0200
48001000 0000000C
4C010000 00495EE8
48001000 00000010
4C010000 00495EEC
48001000 00000014
4C010000 00495EF0
2861D343 FEFF0100
48000000 80495EE8
4C001000 0000000C
48000000 80495EEC
4C001000 00000010
48000000 80495EF0
4C001000 00000014
E0000000 80008000

And if you want to know how it works:
82200000 806B7B40 #Move Mario's pointer to gr0
2861D342 FDFF0200 #Check for button 1
48001000 0000000C #Load X-Axis value to po
4C010000 00495EE8 #Save po to 80495EE8
48001000 00000010 #Load Y-Axis value to po
4C010000 00495EEC #Save po to 80495EEC
48001000 00000014 #Load Z-Axis value to po
4C010000 00495EF0 #Save po to 80495EF0
2861D343 FEFF0100 #Check for button 2 & endif for button 1
48000000 80495EE8 #Load saved X-Axis value to po
4C001000 0000000C #Restore X-Axis value
48000000 80495EEC #Load saved Y-Axis value to po
4C001000 00000010 #Restore Y-Axis value
48000000 80495EF0 #Load saved Z-Axis value to po
4C001000 00000014 #Restore Z-Axis value
E0000000 80008000 #End of Code Terminator

I've had this for a while, but I had really planned to add the ability to save multiple positions and an exit modifier to go directly to the area that each position was saved in before releasing the code (I still might add those features eventually, I just haven't had time).

Actually no, in fact I wasn't aware that that could be done. What I was looking to do was to modify your coordinates by certain button presses, such as pressing Z and D-pad up to modify your Y coordinates by a certain value. Basically, everything the X/Y/Z Coordinate Modifier code did for Super Mario Sunshine.

However, it only seemed to work on certain altitudes for the Y axis when I was messing around with it.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on December 08, 2008, 03:40:05 AM
But whoa...

Nice code, brkirch! This basically means if I press the 1 button, move a couple steps and press the 2 button, I'll warp to where I was standing when I pressed the 1 button, right?

If so, awesome!

If not, then could you explain what it does?
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: MASTERLINKX on December 08, 2008, 05:02:34 AM
brkirch, that code didn't work, instead when i pressed 2 my game froze.

tried it many times even with that code alone. all 5 times it froze.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Romaap on December 08, 2008, 11:47:07 AM
brkirch, why do you move Mario's pointer to the gr0?
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on December 08, 2008, 06:50:49 PM
Quote from: Romaap on December 08, 2008, 11:47:07 AM
brkirch, why do you move Mario's pointer to the gr0?
Mario's pointer is used many times in that code, I just put it in gr0 for easy access.

Quote from: MASTERLINKX on December 08, 2008, 05:02:34 AM
brkirch, that code didn't work, instead when i pressed 2 my game froze.

tried it many times even with that code alone. all 5 times it froze.
Sorry I thought I had posted the code with a combination of code types that were working correctly, but apparently not.  Technically the code should have worked but due to a bug in the code handler it freezes the game instead.  :confused:  Anyway it should be fixed now.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on December 08, 2008, 06:56:20 PM
Quote from: PikachuMan on December 08, 2008, 03:40:05 AM
But whoa...

Nice code, brkirch! This basically means if I press the 1 button, move a couple steps and press the 2 button, I'll warp to where I was standing when I pressed the 1 button, right?

If so, awesome!

If not, then could you explain what it does?

Quoted for justice.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on December 08, 2008, 07:12:03 PM
Quote from: PikachuMan on December 08, 2008, 06:56:20 PM
Quote from: PikachuMan on December 08, 2008, 03:40:05 AM
But whoa...

Nice code, brkirch! This basically means if I press the 1 button, move a couple steps and press the 2 button, I'll warp to where I was standing when I pressed the 1 button, right?

If so, awesome!

If not, then could you explain what it does?

Quoted for justice.

Yes, that is what it does.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: yoshicircuit on December 09, 2008, 03:46:21 AM
I have a theory that Star World was placed outside of the bounderies of Good Egg Galaxy. Is it possible to put it there? I don't know. Is it possible to go there? Yes. Just use the speed modifier code and jump on a slope, and you'll be outside the bounderies of the stage in no time. Although, if it was outside the bounderies, it would be almost impossible to find it. After all, the universe outside the playing zone is just as big as our universe.

If there is any hope left, I believe the best chances of finding Star World would be in the files. We've probably already proved it's not in the files anyway. And homeplanet is probably invisible, seeing as it's not meant to be accessed on any of the stars.

I guess we can only find homeplanet out of luck.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: Pete993 on December 09, 2008, 05:27:42 AM
Quote from: yoshicircuit on December 09, 2008, 03:46:21 AM
I have a theory that Star World was placed outside of the bounderies of Good Egg Galaxy. Is it possible to put it there? I don't know. Is it possible to go there? Yes. Just use the speed modifier code and jump on a slope, and you'll be outside the bounderies of the stage in no time. Although, if it was outside the bounderies, it would be almost impossible to find it. After all, the universe outside the playing zone is just as big as our universe.

If there is any hope left, I believe the best chances of finding Star World would be in the files. We've probably already proved it's not in the files anyway. And homeplanet is probably invisible, seeing as it's not meant to be accessed on any of the stars.

I guess we can only find homeplanet out of luck.
Even if it was in the game, that wouldn't work. I've personally tried something like that (elsewhere and by accident) and if you go outside the boundaries the game will slow down tremendously for a while and then eventually you will see Mario stuck inside of an invisible wall of some sort (he's rapidly moving between two positions) and eventually... Uh... I forgot... I think you die. Now if you meant just outside the normal "area" of playing then... Well the game has it's own boundaries. The ones I was just saying I passed. But yeah I think we would've found it by now. Just flying around everywhere... I don't think it's there and if it is then it might require editing the ISO to access it.

It'd probably be easier to actually FIND a copy of the demo disk used at E3.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: GrandMasterJimmy on December 13, 2008, 03:00:24 PM
Just with this whole "Star world isn't in the iso."


I haven't looked into it much, but the levels geometry is in it, I ripped it myself. Couldn't you load it's file when loading a stage to get it to run?


I would check into it more, but I sold my copy of the game a while ago, so I can't dump my iso.



I belive the name of the file on the iso is "Worldmaphome".








Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: PikachuMan on December 17, 2008, 08:35:36 PM
That might not work.

The Star World most likely has objects that aren't in any stage. How would it load these objects?

The only way to do this would an actor swap code.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on December 18, 2008, 01:31:14 AM
if they were in the game the level would load them automatically.... also did you just get 100+ posts so that you could post here?
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hawkeye2777 on December 23, 2008, 11:35:29 PM
Unlimited Bee Mario/Luigi Flight [hawkeye2777]
042DAFA4 60000000
Do not use with the Transformations code.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on December 24, 2008, 12:00:29 PM
why nop it if you can lock at the top? wouldn't that make it compatible with transformations code?
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hawkeye2777 on December 24, 2008, 04:35:32 PM
Quote from: hetoan2 on December 24, 2008, 12:00:29 PM
why nop it if you can lock at the top? wouldn't that make it compatible with transformations code?

The transformations code already gives you Unlimited Bee Flight, if I'm not mistaken. I just made that for those who don't want to use the Transformations code (for whatever reason).
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: hetoan2 on December 25, 2008, 02:23:58 PM
really? last time i used it it didn't but brkirch may have updated it :|

oh well
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: brkirch on April 23, 2009, 09:51:56 AM
I updated the Mario Transformations Code in the first post to v1.2.1 and added a gpf version of it (that takes up no lines in the code handler) for Gecko 1.8.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: dcx2 on February 18, 2010, 05:20:20 AM
Invincible [DCX2]
042D5328 38A0005A
042B25B0 38000022
(infinite health + no stun from enemies)

Don't lose coins when dying [DCX2]
043459F0 60000000
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: wiiztec on June 05, 2010, 04:40:29 PM
default flying speed is 2.5 times faster + hold down to accelerate while flying
C22E06A8 00000002
3FC08000 C03E2FF4
60000000 00000000
2861D342 FFFB0004
86900009 3CF5C28F
84200009 80002FF4
2861D343 FFFB0000
24002FF4 40200000
26002FF4 A0000000
86900009 BCF5C28F
84200009 80002FF4
E2000003 00000000
2861D342 F7FF0800
80000009 40200000
84200009 80002FF4
E0000000 80008000
default flying speed is 40200000 (2.5 times normal)
if you want to change it use this site http://babbage.cs.qc.edu/IEEE-754/Decimal.html (change both)

10X enhanced aerial momentum control toggle Z+-
2861D342 00003000
046A76A8 3F800000
CC000000 00000000
046A76A8 41200000
E0000000 80008000
on by default

effect level modifier
82200008 806AD280
2861D342 00002402
86900008 3C23D70A
2861D343 00002401
86900008 BC23D70A
2861D343 00002408
80000008 3F800000
2861D343 00002404
80000008 00000000
E2000001 00000000
84200008 806AD280
E0000000 80008000
B+Z+right = more effects
B+Z+left = less effects
B+Z+up = normal effects
B+Z+down = no effects

no automatic dive down when flying
042DF46C 48000010

psychedelic flight toggle A+1
2861D342 00000A00
042E0690 40810014
CC000000 00000000
042E0690 60000000
A8000008 00000120
042E0690 40810014
E0000000 80008000
on by default

sharper turning when flying
042DF0DC EFE0082A
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: wiiztec on June 07, 2010, 11:04:48 PM
surface type selector toggle HOME
4E00001C 00000000
2861D342 00008000
043E1B78 4BD93B11
CC000000 00000001
043E1B78 38600000
2861D343 00004010
82100005 80002FF0
A8000008 00000006
86000005 00000001
E2000002 00000000
2861D342 00005000
82100005 80002FF0
A8000008 00000006
86000005 0000FFFF
E2000002 00000000
84100005 80002FF0
2C002FF0 00000025
2E002FF0 00001000
80000005 00000000
E2000002 00000000
2C002FF0 00001000
80000005 00000025
2A002FF1 00000001
2A002FF0 0000001B
2A002FF0 0000001C
2A002FF0 00000010
2861D342 00004C00
80000005 00000000
E2000001 00000000
94110005 00000002
E0000000 80008000
when on press C++ to go up & C+- to go down one value
A+B+C = shortcut to normal ground (00)

00(00) normal ground
01(01) instant death (code skips)
02(02) slippery (on slopes)
03(03) can't slip
04(04) get knocked over
05(05) ice (non reflective)
06(06) bouncy
07(07) more bouncy
08(08) even more bouncy
09(09) sand slide
0A(10) lava
0B(11) bouncy again?
0C(12) normal?
0D(13) sand (footprints)
0E(14) reflective
0F(15) electrical
10(16) bubble transport? (causes graphical glitches in some places) (code skips)
11(17) sinking sand
12(18) hurt sand water?
13(19) slippery sliding
14(20) waist deep water
15(21) knee deep water
16(22) ankle deep water
17(23) heel deep water
18(24) spikes
19(25) quick sinking sand
1A(26) snow
1B(27) moving sand (causes crash) (code skips)
1C(28) sand pit (causes crash) (code skips)
1D(29) moving blocks (no noticeable effect)
1E(30) sand (no footprints)
1F(31) sinking swamp
20(32) mud
21(33) ice (reflective)
22(34) bouncy again?
23(35) normal?
24(36) metal
25(37) ?
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: dcx2 on July 17, 2010, 06:31:56 AM
Size Roller [DCX2]
4E00000C 00000000
2861D342 00004002
CC000000 00000001
14000000 00000003
26001830 41A00000
24001830 3F733333
8690000A 3F800000
E2100000 00000000
8690000A 3DCCCCCD
E0000000 80008000
4E00000C 00000000
2861D342 00004001
CC000000 00000001
14000000 00000003
24001830 3E19999A
24001830 3F866666
8690000A BF800000
E2100000 00000000
8690000A BDCCCCCD
E0000000 80008000
4E00000C 00000000
2861D342 00004800
CC000000 00000000
14000000 00000003
8000000A 3F800000
E0000000 80008000
C22C023C 00000004
3FA08000 83BD1830
93BE0024 93BE0028
93BE002C C03E0024
60000000 00000000
C+left to shrink Mario, C+right to enlarge Mario.  He has a minimum of 0.1 and maximum of 20.0.  When < 1.0 it changes by 0.1; when > 1.0 it changes by 1.0.  C+A will shortcut to size 1.0.
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: wiiztec on December 21, 2010, 09:27:14 PM
no HUD elements toggle 1+B
2861D342 00000600
043D81DC 8803001C
CC000000 00000001
043D81DC 60000000
E0000000 80008000
off by default
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: dcx2 on May 01, 2011, 04:27:56 PM
Map analog stick to Wiimote tilt (C+Z+1 to toggle, default off) [dcx2]
0444ECFC C03E000C
2861D342 00006200
CC000000 00000001
C244ECFC 00000004
C03E0064 FC200850
D03E0010 D03E0014
C03E0060 FC200850
D03E000C 00000000
E0000000 80008000
This works for both the Rolling Ball levels and the Manta Ray levels (remember that Manta Ray uses A to go forward)
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: dcx2 on May 01, 2011, 05:36:13 PM
Customizable Surface Swapper [dcx2]
C23E1B7C 0000000A
48000005 7C8802A6
38840014 7C6418AE
48000038 00000000
00010203 04050607
08090A0B 0C0D0E0F
10111213 14151617
18191A1B 1C1D1E1F
20212223 24252627
28292A2B 2C2D2E2F
80010014 00000000
Works like SMG2 surface swapper

No Deadly Surfaces [dcx2]
C23E1B7C 0000000A
48000005 7C8802A6
38840014 7C6418AE
48000038 00000000
00000203 00050607
0809000B 0C0D0E0F
10000013 14151617
00001A00 001D1E00
20212223 24252627
28002A2B 2C2D2E2F
80010014 00000000
Replaces all surfaces that hurt/kill (lava, quicksand, etc) with plain old ground
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: dcx2 on May 01, 2011, 10:04:24 PM
Long jump safely into walls [dcx2]
042E5388 48000214

Initial jump is second jump [dcx2]
042E1A40 38000001

Initial jump is third jump [dcx2]
042E1A40 38000002
requires "no momentum for third jump"

No momentum for third jump [dcx2]
042E1A98 4800000C

Wall kick repeatedly off of the same wall [dcx2]
042F6C5C 38000000
042F5AE8 38000000

Shake nunchuck to fly [dcx2]
C22E8898 00000005
A06303D4 3D808061
618CD340 818C0074
3C003FA0 7C006040
41810008 38600007
60000000 00000000
based off of brkirch's "Fly When Spin Move Is Used"
Title: Re: Super Mario Galaxy (RMGE01) [NTSC-US]
Post by: dcx2 on May 03, 2011, 03:34:36 PM
Tilt Wiimote to fly faster or slower [dcx2]
C22E06A8 00000005
C022FFE8 EC41082A
EC22102A EC22082A
3D808061 618CD340
C04C0014 FC401210
EC2100B2 00000000
Based on wiiztec's default flying speed is 2.5 times faster.  Horizontal is extremely slow, vertical is 6x speed, and it varies with the tilt.