Lol I discovered that VI patch affects to the sound, so if used wii pad or g pad the Beeep sound isnt heard
click the mute button on your tv/remote :P
Or unplug the audio feed! :3
changing the hook type does not get rid of the beep
it differs from game to game.
it does differ from game to game
but the hook type has nothing to do with it
so when searching for codes the wii makes that annoying sound like when your game crashes? hmm wierd...
depends on the game
for example
in brawl it makes that noise
in super paper mario it does not
When you search for codes, it pauses parts of the Wii's execution cycle. If the music handling is in part of the code which is paused, you get the beeeeeeep.
Simply press the home button :P
wait, RSR you can operate your wii while searching codes? im asking all this because im getting a usb gecko soon
I always mute my games. Older ones, and non-nintendo games, usually don't have sound issues. Sound is loaded once by game, and is continued no matter what, ones where music depends on what's happening in game, usually has beep.
but if you use breakpoints it will pause the wii completely, even the music. :D
Dont whine about a beep, i have beeping constantly in my ears :-[
Quote from: Austin on November 30, 2008, 02:05:01 AM
wait, RSR you can operate your wii while searching codes? im asking all this because im getting a usb gecko soon
No, I just press the Home button before searching for codes and there's no noise, because no music plays on the home button menu thing...
it also narrows down search results better :]
I've noticed that in zelda tp and sonic and the secret rings the music keeps playing and sounds aswell if I use the wii pad hooking mode, if i use the vi hooking mode the music freezes and then beeeeeeeeeeeeeeep!!!!! LOL
it depends on the game there's no dependable way to say if it will or not....
old games tend to load music and then not constant refresh so no freeze....
maybe i posted this i think this is dejavu....
Just hear the beep as... "NOOOOOOOOOOOOOOOOOOOOOOOOOO YOU CRASHED TEH GAME!"
It also beeps when you trigger a breakpoint or do a memdump, neither are crashes.
wats a breakpoint
Quote from: Igglyboo on December 05, 2008, 02:16:13 PM
It also beeps when you trigger a breakpoint or do a memdump, neither are crashes.
I'm sure most of the time it's because someone crashed the game though.
Quote from: Austin on December 05, 2008, 09:25:23 PM
wats a breakpoint
it's a way to check what ASM line reads or writes to a certain address.
you give WiiRD the address and it constantly check it and when it is accessed the Wii will "break" and show you what ASM code has accessed that address.
the beep sound starts when games stop streaming music to the audio output.. some games use streaming audio formats.. those are unlikely to beep if you do ram dumps as they are normally transferred using an external thread.. if games send the audio buffer via the main thread.. then they beep..
if you use the VI hook you'll most likely hook the main so most games who do not create seperate audio threads will beep.. if you use Wii Remote and GC hook you in some cases only pause the control thread.. this will still pause the game but music might continue.
A breakpoint however happens on the CPU and will pause all threads! Always!
Quote from: Link on December 05, 2008, 10:35:53 PM
the beep sound starts when games stop streaming music to the audio output.. some games use streaming audio formats.. those are unlikely to beep if you do ram dumps as they are normally transferred using an external thread.. if games send the audio buffer via the main thread.. then they beep..
if you use the VI hook you'll most likely hook the main so most games who do not create seperate audio threads will beep.. if you use Wii Remote and GC hook you in some cases only pause the control thread.. this will still pause the game but music might continue.
A breakpoint however happens on the CPU and will pause all threads! Always!
Thanks for the info!!
could be possible i guess to disable audio by poking the regs, then re-enabling it, but would have to be a small patch, as we have new code types now so handler is getting smaller for codes.
i'll look into it for gecko 2.0 release
quite funny actually, sometimes different games have different beep noises, wii sports and mario strikers have no beep, mario galaxy has its own unique horrible beep and call of duty WAW + super smash bros brawl have their own beep, havent experienced any other beeps lately
Quote from: jassim on January 04, 2009, 11:42:05 PM
quite funny actually, sometimes different games have different beep noises, wii sports and mario strikers have no beep, mario galaxy has its own unique horrible beep and call of duty WAW + super smash bros brawl have their own beep, havent experienced any other beeps lately
No, the beep is not game dependent, its just one fragment of the music, so if you click "next" in WiirdGUI you will hear another fragment so another beep.
yeah true, but the beep sound changes very slightly when you press next and its mainly jsut the pitch that changes. i dunno maybe its just me.
the pitch changes because the game loads the sounds one pitch per frame, since wiird skips ahead 5 frames or so it's natural that the sound would change pitch. Songs change pitch. If you've ever heard really laggy audio you could relate to the tones.
all beeps are different because they are loading different audio at the time of the freeze.
so if you try and do it when the sound's most quiet your beep wont be as loud/bad
Geting the mean JigglyPuff out of your wii will do the trick!
If i Searching Codes A DBZ budokai Tenakihi 2
the music Runs But the game not :D