Sending codes while having a breakpoint set?

Started by Bully@Wiiplaza, November 19, 2011, 03:38:51 PM

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Bully@Wiiplaza

Possible?
I need it because there´s a code sending bug that keeps crashing.
Some assembly gets modified while sending codes for no reason. (I use the latest Gecko.Net 0.66.9)
The crash/modified assembly also happened with 0 codelines enabled.
Luckily, I was able to trace the address that got modified.
It would be way more useful to grab the store instruction that´s doing all that.
Anyone who can help plz? :o It happens on a few games...
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully