Samurai Warriors 3 [S59E01]

Started by BahamutLagoon, September 27, 2010, 09:05:59 PM

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Arudo

Actually I'm not interested in doing that. Sorry.
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goochklok

Quote from: Arudo on October 11, 2010, 11:30:10 PM
Actually I'm not interested in doing that. Sorry.
Dont sweat it arudo, you already got us some pretty good codes, i would like an infinite items code but the 4th weapon code would just kill the whole purpose.

Arudo

That's all on gamefaqs man. Even I'm using those locations, hahaha. They're all pretty easy once you know what you're doing game play wise.
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sledge101

yeah i usually do that they let me beat me up until i get into the red.  Thats the only solution to get those tactical bonuses. :)

got 15 unlocked 4th weapon already in story mode and 3 unlocked in free mode.

so far so good. :)



Quanchin

I have a question for those who already have this game, can you use your PAL save on the NTSC-U version? If not, is there a way to convert it using tools/codes?

Oh and I want an unlock all extras (like movie cgs in the gallery) code, if one hasn't been made yet.

Warlock

This code here -

Infinite Musou Ported from Apache81 [Arudo]
4A000000 810A713C
DE000000 80008180
92210000 00000000
94210000 0000000C
92210000 00000004
94210000 00000010
92210000 00000008
94210000 00000014
E0000000 80008000

Needs a button activator.  Certain parts of the game will not continue with the story, enemies disappear and your K.O.s don't add up.


The Gamer\'s Voice is now at DarkUmbra.net!

Arudo

#51
Quote from: Warlock on October 12, 2010, 02:44:11 PM
This code here -

Infinite Musou Ported from Apache81 [Arudo]
4A000000 810A713C
DE000000 80008180
92210000 00000000
94210000 0000000C
92210000 00000004
94210000 00000010
92210000 00000008
94210000 00000014
E0000000 80008000

Needs a button activator.  Certain parts of the game will not continue with the story, enemies disappear and your K.O.s don't add up.

I already mentioned that the code was glitchy.

Edit:

Stick the following line above it.

28XXXXXX YYYYYYYY <- The joker digits you want to use.

http://www.codemasters-project.net/members/Skiller/CMP/Jokerwii.htm

Classic Controller Pro Digits: 64C4EA
Gamecube controller: 64F190

The only thing you'll have to put up with though is the constant 'pingpingpingpingping' sound of the Musou gauge recharging.
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BahamutLagoon

Thanks again for all of these codes. They work great!

Do you plan on hacking Sengoku Basara: Samurai Heroes? It's pretty similar to Samurai Warriors so I wasn't sure if you were looking forward to that game.

Arudo

I was considering getting the game. EXCEPT... it's English Audio only. The voicing/audio etc is a major factor in which games I get and if I can't get games in dual audio, it'll take a lot more to convince me to buy it. I'll probably end up just playing the Japanese one instead.
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Arudo

Try asking in the PAL topic for the game.

Or try adding the offset of 35B00 to the Addresses.
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leaveskyamsg

oh guess i'll just port it lol

0507E648 would be 050b4148 after you add 35b00 right?

Arudo

That should be it... but don't take my word on what the offset is. Offsets can vary depending on what the data is. I learned that the hard way. Hahaha.
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leaveskyamsg

yeah i know everytime i try porting codes there usually afew which have different offsets which get annoying cause then gotta find those ><

Arudo

I'm assuming you don't have a USB gecko then if you're requesting this here.
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leaveskyamsg

haha yeah don't have one or i'd try making them myself doesn't seem that complex people just don't read the guides enough lol

best I can do is port when people post the offsets xD