Got X,Y,Z axis, but adresses are moving...

Started by Bully@Wiiplaza, August 18, 2010, 11:21:01 PM

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Bully@Wiiplaza

Hey again,
this time I tried a teleportation code for The Legend of Zelda TP and I found the 3 axis.
Then I went to the next room and the coordinate adresses changed!!
Meaning that it was not working anymore. Has someone an idea, how I could manage this with ASM?
When I set multiple Breakpoints, the adress was almost always different! WTF
Nobody else ever made that code for the game, please help :eek:
(P.S. The new Geckodotnet fixed the freezing problem with all codes, yay so cool! :D)
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

Deathwolf

try pointer search  :rolleyes:
go to the memory viewer and search for it
lolz

Bully@Wiiplaza

for 3 different adresses?
That sucks! And I must use WiiRD... :o
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

matt123337

Are the addresses beside each other in memory? If so, you only need to find whatever address is first, the add 4 to it to get the next coord in mem

btw it's axis, not achsis :P

Bully@Wiiplaza

yep, they are besides each other.
3 adresses in a row.
---
thanks for correcting my spelling mistakes xD
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

Deathwolf

why different?

48000000 XXXXXXXX <-- pointer address
DE000000 XXXXXXXX <-- pointer check range
140000XX XXXXXXXX <-- value + pointer
140000XX XXXXXXXX <-- value + pointer
140000XX XXXXXXXX <-- value + pointer
E0000000 80008000
lolz

Bully@Wiiplaza

okay thanks for this fast help, I´ll try that and write again :P
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

matt123337

as I don't 100% understand deathwolf, I'll give you an example:

48000000 PPPPPPPP
4A100000 RRRRRRRR
14000000 XXXXXXXX
14000004 YYYYYYYY
14000008 ZZZZZZZZ
E0000000 80008000

PPPPPPPP - Pointer address
RRRRRRRR - Pointer offset
XXXXXXXX - X coord
XXXXXXXX - Y coord
ZZZZZZZZ - Z coord

I didn't bother putting a pointer range check in, you should tho

Deathwolf

Quote from: matt123337 on August 18, 2010, 11:30:29 PM
as I don't 100% understand deathwolf, I'll give you an example:

48000000 PPPPPPPP
4A100000 RRRRRRRR
14000000 XXXXXXXX
14000004 YYYYYYYY
14000008 ZZZZZZZZ
E0000000 80008000

PPPPPPPP - Pointer address
RRRRRRRR - Pointer offset
XXXXXXXX - X coord
XXXXXXXX - Y coord
ZZZZZZZZ - Z coord

I didn't bother putting a pointer range check in, you should tho

would freez because you forgot DE check line.

48000000 PPPPPPPP <--- pointer address
DE000000 XXXXXXXX <--- check line
4A100000 RRRRRRRR <--- RR pointer value  + PPPP address
140000XX SSSSSSSS <--- SSSS value, XX pointer
140000XX YYYYYYYY <--- YYYY value, XX pointer
140000XX ZZZZZZZZ<--- ZZZZ value, XX pointer
E0000000 80008000
lolz

matt123337

#9
Quote from: Deathwolf on August 18, 2010, 11:35:18 PM
would freez because you forgot DE check line.
I  know it would freeze
Quote from: matt123337 on August 18, 2010, 11:30:29 PM
I didn't bother putting a pointer range check in, you should tho

Deathwolf

lolz

matt123337

#11
lol, I hardly do pointer codes so I thought I would eff it up :P the DE line would be:

DE000000 80008100

right?  And the check should be below the line that adds the offset.

Deathwolf

lolz

matt123337


Bully@Wiiplaza

#14
I found a halftime working teleport code without Pointers (they were fail) :p
I just took the 2 places of the adresses and voila.
But it does not work everywhere, just in hyrule castle and maybe more.
Now, it changed again, not working :mad:
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully