Online codes in the database?

Started by dcx2, May 12, 2010, 01:46:31 AM

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Should we permit online codes in the database?

None
Some
Most
Any
Embargo

dcx2

This applies ONLY to the database at geckocodes.org.

Explanation -

None: Not going to happen, but this allows hardcore anti-online types a chance to express their feelings

Some: Allow codes that are primarily offline, but also happen to work online.  Prohibit codes that are specifically designed for online advantages.

Most: Allow online or offline codes.  Prohibit codes that can be used maliciously against other users.

Any: Allow any code.

Embargo: For the first few months after a game comes out, prohibit online codes.

---

Final Results

Non Cheating Codes (like no wait time between matches) (always allowed)
Host Only - All Players ("okay" and common on friend matches)
Host Only - P1 Only (Tolerable because you're rarely host AND this is more common with friend matches)
Non-host, Advantageous, or Disruptive Codes (Not allowed, will need to be reported if they show up though; I can't be expected to understand every code for every online game. *might* be allowed when a game is many years old and/or has multiple sequels.)
Leaderboard hacks/Ban Evasion/ID Switching (never, ever allowed)

Skiller

Quote from: Sharkbyte on May 12, 2010, 02:56:00 AM
I think this whole online debate thing started because of the new game monster hunter 3. I read some of the posts in monster hunter 3 and saw that capcom has banned a lot of people for using online codes. I think you should only use online hacks in friend matches/etc.

I dont see an issue with Some codes being on i do see an issue if the codes affect others like say WiiID swaping . or Player V Player INF codes .
They give the servers for free they dont have to keep them online.. so it could end up the No game makers want to do wifi because of the code use .. But if we put a limit to what can be done online. then maybe we can do our part to help.. sales and so on .. like think about it some home users buys a game thats online and has PVP, they dont have Gecko.. but other users do and they keep using cheats so that users Drops that game. Since he cant play it any more.

WiiID hacks are a huge problem they can lead to Cloning . Nintendo i think can step in on this one to traking the IP and or come here and give issues to us. 
us hackers are here to help users thats why we make the codes so why would we want to hurt other users.

dcx2

You're right Sharkbyte, this kinda started with MH3.  Someone wrote an unban code, but it can end up getting someone else banned.  The chance of accidentally picking someone else's identity is low, but it's possible to use the unban code to impersonate someone you don't like, and then get them banned.  This is what I meant by "malicious"; it could be used as a Denial of Service attack.

But it's bigger than that.  Public matches in Mario Kart Wii or the Conduit are basically ruined.  Pervasive cheating can degrade the online experience of some games to the point that you might as well be launching a Denial of Service attack.  Skiller also makes an excellent point, that we will be partly responsible if game companies stop providing online support for their games.  Don't bite the hand that feeds you!

Sure.  Online hacks will be made.  They will be shared on a forum, somewhere.  There won't be 0 cheaters.  But the fewer places they're shared, the fewer cheaters, and hopefully it stays low enough that it doesn't ruin the fun all the time.

James0x57

Please PM me if there is a specific code on the database you wish to be removed. Assume that I don't know anything about the game when doing so- that way it is clear WHY the code should be considered as ill-intentioned.
I will contact the hacker and ask them to remove the codes in question at the consideration of the community/communities.


Yoshi52

I personally think it's about what the codes do and can do. I mean, obviously an item modifier that works on Wi-Fi can't be entirely good for Wi-Fi. But something that lets you change characters between a match can't 'ruin' a game for someone else... right? Though, I read that no online codes that could give one an advantage were allowed at all. If that's true, why are there so many online codes for MKWii on the database?

I do, however, admit I use 'hacks' on MKWii Wi-Fi. I'm a For The Lose one who uses high VR hacks and lose every race to get others a boost in their VR. I may use hacks, but I really do hate seeing others use them to win.


So, I think the Embargo idea should work, but then let codes that don't directly give a clear advantage to a hacker on the database.

DR4G0N

i would say most
if someone unbans himself and get another banned or even would do it on purpose it would suck, but i think there should be ways of making unbans that don't affect others, it's been done, the mkw's unbanners
but further, people will get banned for cheatig online
and well i also believe this all started over MH3, but lol the offline codes off that even affect online
so a newb to cheating can easily forge a too high ranked armor and get banned, or itemhack 100's of items which he will be able to use online
but he will risk getting banned or reported even in that game
and tbh in that game there isn't a real way to disadvantage the other players like some mentioned (mkw, tc)

so keep out the ones that will get others banned, and let the other online codes be allowed, it's their own decision wether they risk it to get their system banned of wfc

James0x57

#6
Feedback appreciated!
I think, personally, that we should allow Host-only codes... (especially as a fair compromise)

What do you all think?


Skyground95

Quote from: James0x57 on December 08, 2010, 12:58:18 AM
Feedback appreciated!
I think, personally, that we should allow Host-only codes... (especially as a fair compromise)

What do you all think?
Well maybe... as long as It doesn't ruin gameplay/the fun of playing online-

About the poll i'm thinking both Some and Embargo, but I voted for Some.

doomkaiber001

I think that most codes should be permited! Ones that could wreck other peoples chances at playing (infinite bullet bill for instance) are ones that shouldn't, however.

wiiztec

So then you mean most codes shouldn't be permitted then
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Bully@Wiiplaza

#10
Quote from: wiiztec on December 08, 2010, 07:13:06 PM
So then you mean most codes shouldn't be permitted then
read this list of "online game types"

type 1:
there are games, where assembly codes (always?) work online... and adresses are moving, so direct RAM writes are impossible!
(Mario Kart Wii, Pokemon Battle Rev.) you have to pay attention here! :confused:

type 2:
And games where offline codes only work when you are the game host! (Goldeneye007)
it´s okay to release them, since it isn´t game breaking, when you can only play a private match with friends or get very seldomly host in a public match to start hacking :rolleyes:

type 3:
And others, where offline codes never work online, but there are base adresses for almost everything when playing online (Call of Duty)
Host only codes should be allowed, since I never ever got host in a public game! So you can only hack your privates. :-X
BUT always prevent non-host codes!

type 4:
Games, where direct RAM writes are always working online and offline (The Conduit)
This is bad, since you almost can´t hack to not ruin online gaming, skip it for your codes releases (if you mind)
As we know, this game got hacked to death!!! Players are running around with Inf. Health, Inf. Ammo, Walk Through Walls and more (!)
----------------------
Check if your codes are working online and which type of game you are hacking ;D
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

cydp3

I think that types 2&3 should be allowed. Maybe some type 1s, but absolutly no type 4s as all they do are ruin peoples fun.

James0x57

I think that is a good way to classify these game codes, Bully!


doomkaiber001

Quote from: wiiztec on December 08, 2010, 07:13:06 PM
So then you mean most codes shouldn't be permitted then

What I meant was what I said (I didn't intend to contradict myself). In the point I tried to make, I obviously didn't explain well. In my opinion, there is a difference between infinite Red Shells and infinite Bullet Bills. But I also suppose it depends on the person using the codes.

wiiztec

What I was saying is that most online codes are in fact of the type you said shouldn't be allowed
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen