Super Smash Brothers Brawl [RSBE01]

Started by PizzaBoy, July 26, 2008, 06:49:25 AM

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Full Metal Kirby

Mostly to show that it was possible, that and to steak(stake?) the claim of having made it and to tip others off that can make it that it's possible.

User232365

Quote from: Full Metal Kirby;654Mostly to show that it was possible, that and to steak(stake?) the claim of having made it and to tip others off that can make it that it's possible.

Thanks for going through the trouble of putting the video up!      :)

Crashdance22

I'm assuming this is the place to request Brawl codes, so if this is in the wrong place, I don't mind if a mod deletes my post.

I would really like to see a code that changes the object limit variable for spawned objects in Training Mode. That way we could play with as many objects as we want, while hopefully being smart enough to know that spamming lots of objects could create a very predictable situation. And I also have a question about various modifier codes I've seen around here, such as item switches, pokémon switches, etc. Are there values for those, or have the pointers just been found and there are no known valid values for those codes yet?

Veritech Fox

Anyway, I think the inevitable will happen and someone will release the stage & character code online on some website in the future.... D=

Full Metal Kirby

Quote from: Linebeck;641Ah... anyway, as you said "it's not going to give you any advantages over the foe".

Quote from: Crashdance22;662I'm assuming this is the place to request Brawl codes, so if this is in the wrong place, I don't mind if a mod deletes my post.

I would really like to see a code that changes the object limit variable for spawned objects in Training Mode. That way we could play with as many objects as we want, while hopefully being smart enough to know that spamming lots of objects could create a very predictable situation. And I also have a question about various modifier codes I've seen around here, such as item switches, pokémon switches, etc. Are there values for those, or have the pointers just been found and there are no known valid values for those codes yet?

I have a somewhat unfinished list (Mostly translated from the Japanese one, I figured out all the current ones above 5C):
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill
06 Bob-Ombs
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts (Random picked)
15 Dragoon Part Final
16 Dragoon Part (Useless Target Spawn that can be gotten with Final)
17 Trophies
18 Fire Flower
19 Fire Flower fire?
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Unknown 1.
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Box of Explosives
2C Ray Gun
2E Lipstick
2F Lipstick Flower
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Ball
39 Spring
3A Star Rod
3C Soccer Ball
3D Superscope
3F Star
40 Apple
41 Team Healer
42 Lightning
43 Urina
44 Bunny Hood
45 Warpstar
48 Trophy Stand
4F Sandbag
53 Snake Box
54 Diddy Peanut
55 Link's Bomb 06
56 Peach's Vegetable 02
57 Blank Item
58 Diddy Nut
59 Snake Grenage 0D
5B Toon Link's Bomb 06
5C Freeze
5D ?
5E Invisible Item (Level-specific?)
5F Invisible Item (Level-specific?)
60 Invisible Item (Level-specific?)
61 Invisible Item (Level-specific?)
62 Invisible Item (Level-specific?)
6E Pokemon (Ho-oh)
6F Pokemon (?)
70 Pokemon (?)
71 Pokemon (Snorlax)
72 Pokemon (Bellossom)
73 Pokemon (?)
74 Pokemon (?)
75 Pokemon (Lats)
76 Pokemon (Active Lat Grab)
77 Pokemon (Lugia Attack)
78 Pokemon (?)
79 Pokemon (Weavile)
7A Pokemon (Electrode)
7B Pokemon (?)
7C Pokemon (?)
7D Pokemon (?)
7E Pokemon (?)
7F Pokemon (Piplup)
80 Pokemon (Togepi)
81 Pokemon (Goldeen)
82 Pokemon (Gardevoir)
83 Pokemon (Wobba)
84 Pokemon (?)
85 Pokemon (Bonsly)
86 Assist Trophy/Pokemon (?)
87 Assist Trophy/Pokemon (?)
88 Assist Trophy/Pokemon (?)
89 Assist Trophy (Gray Fox)
8A Assist Trophy (RayII)
8B Assist Trophy (Attack of RayII)
8C Assist Trophy (Attack of RayII)
8D Assist Trophy (Hi-yama Guy w/ Sword and Muscles)
8E Assist Trophy (?)
8F Assist Trophy (Bike Guy)
9D Assist Trophy (Boxer Guy)
9E+ ?

(I made this list before the codes came out by manually poking what Peach pulls as a turnip, since it hasn't been converted to work with English Brawl yet to my knowledge. Reason some of them are unknown is because pulling them doesn't always work with Peach.)

Veritech Fox

#50
EDIT: Using

Item Switch [Heinermann]
4A000000 90180F08
1000002E 000000XX
E0000000 80008000

Using that list would it make "X" Item only appear?

Phreeq

Quote from: Xtreme Starfox;678EDIT: Using

Item Switch [Heinermann]
4A000000 90180F08
1000002E 000000XX
E0000000 80008000

Using that list would it make "X" Item only appear?


no, item switch is for high med low and none

Item Switches is for changing what items appear and allows for up to 8 items.

Just make sure you dont use the same one twice, havent tried it but sounds risky.

Veritech Fox

Just Tried that only result I saw was team healers in normal non team brawl (Along with every other item), I think I may be doing something wrong.

EDIT: Uh I noticed Assist Trophy is 00, so what would I insert for say, I only want smash balls? Must if allways be 8?

Phreeq

I just tried as well and the same thing happened, maybe heinermanns codes are teh suxx cuz he didnt test em first. Random stage switches didnt work either along with pokemon switches and i havent tried assist trophy.

smk

Quote from: Phreeq;694maybe heinermanns codes are teh suxx cuz he didnt test em first.

Maybe it's because he doesn't have the equipment to test them. Look, this is why we post the codes, people test them without the original software (this being, WiiRD and the USB Gecko) and if there's something wrong, people tell it to the person who made it and they investigate it. Heinermann is without a USB Gecko, it wouldn't surprise me if he lacked Ocarina as well to test them himself.

You didn't really need to describe his codes as "suck", because that just makes someone like you less and make them not want to give you what you want. Respect what people do for you and you'll get that same respect back. Don't expect to get the codes you want with going around and calling people's work "suck" if it doesn't work.

MASTERLINKX

After having fun playing with Codes, now when I choose the Stages Luigi's Mansion or Mushroomy Kingdom, my game freezes. And that is with codes OFF. :eek:


If it gets worse, I'll have to delete my brawl data, and start over...using a 100% save file.
Only if I made a backup save before i went ahead and used cheats. :lol


And when on Wifi choosing either of those Stages and Final Destination it freezes either mine, my opponent(s), or both our Wii's

But Final Destination works Offline.

The stages also freezes when i select them on 'My Music'

smk

Quote from: MASTERLINKX;703After having fun playing with Codes, now when I choose the Stages Luigi's Mansion or Mushroomy Kingdom, my game freezes. And that is with codes OFF. :eek:


If it gets worse, I'll have to delete my brawl data, and start over...using a 100% save file.
Only if I made a backup save before i went ahead and used cheats. :lol


And when on Wifi choosing either of those Stages and Final Destination it freezes either mine, my opponent(s), or both our Wii's

But Final Destination works Offline.

The stages also freezes when i select them on 'My Music'

What codes did you use? Just so this doesn't happen to anyone else.

MASTERLINKX

Quote from: smk;707What codes did you use? Just so this doesn't happen to anyone else.

The codes I used before I noticed this Happening are, Unrestricted Camera, Player 1 Character modifier *Be Giga Bowser*, and Stage Builder codes
"Unlimited objects" & "Allow Overlapping"

I think that is all.


I suggest everyone back up their saves just in case.

smk

Quote from: MASTERLINKX;708The codes I used before I noticed this Happening are, Unrestricted Camera, Player 1 Character modifier *Be Giga Bowser*, and Stage Builder codes
"Unlimited objects" & "Allow Overlapping"

I think that is all.


I suggest everyone back up their saves just in case.

That's strange, because I've used Unrestricted Pause Camera, Overlapping and unlimited stage builder parts and all my stages play just fine online and offline. Maybe it's because you traversed certain menus during the time of using your codes? Because the ONLY menus I traversed during the period of using the codes were Brawl and the Vault (only stage builder of course, NEVER went to replays or anything else until I shut off my Wii). Also, how would I back up my save? You can't save it to your SD Card, I really want to though just in case XD. Who knows, maybe Giga Bowser did it? But, I kinda doubt it. I have a feeling it's the stage builder codes, as said by Link, those codes DO cause freezing in certain menus.

PizzaBoy

Custom Stages On Wifi Test
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000

Instructions (READ THESE!!!!!)
All players do not need the code. However, the game chooses a player randomly to select a stage, so to have 100% chance of playing the custom stage, all players need the code.

All players must have the stage. Before going online, all players must play a normal brawl on the custom stage you wish to use online. Failure to play the stage before going online may result in freezing, disconnects, or desyncs.

To activate the code, select the "Random" button on the level select screen. You will see it pick a level at random, but it will really choose the last custom stage you played on.

This code should not work when playing "With Anyone."

This code, as labeled, is a test, meaning it may not work. Please report back here with the results of using this code.