Super Smash Brothers Brawl [RSBE01]

Started by PizzaBoy, July 26, 2008, 06:49:25 AM

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MASTERLINKX

Quote from: smk;1118LOLOLOLOLOLOL! I wanna see this match put up on Youtube MLX! XDDDDD

We should play on the Wi-fi waiting room some time too. :)

Maaaan, I so wanna play on that stage in With Anyone too but, I'm afraid I'll get DC'ed too much or it'll freeze.

I'm gonna make a Ocarina video, showing cheats with some games.

I'll throw in a some footage of a wifi match "With anyone" in there.
but not that match with the falcon punch, i didn't save it. D:

smk

Quote from: MASTERLINKX;1120I'm gonna make a Ocarina video, showing cheats with some games.

I throw in a some footage of a wifi match "With anyone" in there.
but not that match with the falcon punch, i didn't save it. D:

Awwww D:. Well, looking forward to the video, MLX. I wonder what their reactions would be to the All-Star Healing room, can anybody die there?

If you could, PM me the code that worked for the Wi-Fi Waiting room for you. :irule:

Raptile01

the healing room pretty much sucks... you can neither die, nor can you see anything , cause eventually someone WILL step onto that platform, making the coulors fade all out to black ^^

its fun though xDD

Gigasteve

Quote from: MASTERLINKX;1120I'm gonna make a Ocarina video, showing cheats with some games.

I'll throw in a some footage of a wifi match "With anyone" in there.
but not that match with the falcon punch, i didn't save it. D:

Can't wait.

Warchamp7

Quote from: Warchamp7;1113And how would someone go about playing the other stages like Max and Karby2 then?

I'm more interested just in seeing them more than playing them haha

Also, great work by everyone who has contributed so far

Just cause I think it was unseen

smk

Quote from: Warchamp7;1133Just cause I think it was unseen

Well, there have been past cases with stages like those in Melee back in the day. Those two stages, could be stages that have absolutely no data left to be displayed, which is why it causes the crash or freeze to happen. In Melee, there was one stage in particular, and that was the Fire Emblem stage. There was just a name left, not any data to load at all. The stage was completely scrapped from memory. It could very well be the same for Karby2 and Max, as it would make sense if they were stages being made OR were already made but, scrapped for different stages.

We may never be able to access them if there's no data left of the stage. Or, we may be able to and the data could be deeper within (but, highly doubtful). With that said, I think those two stages might not be accessible at all.

Just my two cents, it'd be nice if a hacker did enlighten on it a bit though.

Warchamp7

Quote from: smk;1134Well, there have been past cases with stages like those in Melee back in the day. Those two stages, could be stages that have absolutely no data left to be displayed, which is why it causes the crash or freeze to happen. In Melee, there was one stage in particular, and that was the Fire Emblem stage. There was just a name left, not any data to load at all. The stage was completely scrapped from memory. It could very well be the same for Karby2 and Max, as it would make sense if they were stages being made OR were already made but, scrapped for different stages.

We may never be able to access them if there's no data left of the stage. Or, we may be able to and the data could be deeper within (but, highly doubtful). With that said, I think those two stages might not be accessible at all.

Just my two cents, it'd be nice if a hacker did enlighten on it a bit though.

Well, not just Karby2 and Max. But what about every stage besides the one FMK posted?

Quote26 (38) - ConfigTest
28 (40) - Result
34 (52) - Homerun (Homerun Contest)
35 (53) - Edit (Stages made using the Stage Builder.) [Only works with Pizzaboy's specific code]
36 (54) - Heal (All-Star Resting Stage)
37 (55) - OnlineTraining
38 (56) - TargetBreak (Break The Targets)

Is there no known way to access the rest yet?

Heinermann

Quote from: Full Metal Kirby;1075Offline 'illegit' stages don't work for normal Brawls because when you finish it tried to write invalid "played on this stage" data; My theory anyways, and Heinermann; Easy Mode vs Master Hand; http://hyperupload.com/download/02354ea927/masterhand.bin.html

Edit: oops, overlooked the "Boss Battles" part.

It's fine, this was all the info I needed. But unfourtinately, even after copying the match rules and player 2 data, the game froze before the match could start.

legend101

Heinermann i trying to find away around this??
[/url]


Veritech Fox

Heinermann, do you know how to make the 7 player codes work?

legend101

howcome when play stamina or free for all or anything on the home rn contest stage it frezze after i beat them or no contest
[/url]


specht

Quote from: Full Metal Kirby;959Well, it should be, though as I've said, stuff like Pokemon pulling didn't always work, and I was recording from Peach's Turnip modifier (386000xx); So it's possible it may be different for other stuff.

Also, for the music modifier, try (FF seems to allow any stage to have any music; Or so it was for WiFi matches anyways, haven't tested offline):

Music Modifier (Original by Heinermann, [Hopefully] fixed by me): (Untested)
4A000000 90180F08
14000076 FF00XXXX
E0000000 80008000

I can confirm that this works offline.  Though I haven't tried it with the stage modifier, but I assume it'll also work on stages like the training room.
[SIGPIC][/SIGPIC]

Full Metal Kirby

Quote from: legend101;1145howcome when play stamina or free for all or anything on the home rn contest stage it frezze after i beat them or no contest

Offline 'illegit' stages don't work for normal Brawls because when you finish it tried to write invalid "played on this stage" data; My theory anyways. <-- I said that on the previous page, too.

Ex: Playing on Target Smash! Level 1 will freeze offline because it's trying to write data /somewhere/ that doesn't exist, while online it doesn't try to write the data and therefore won't freeze.

Also, a curious question; I was playing on WiFi with someone I knew and using the music modifier to modify the songs (duh?); Anyways, odd as it may sound, I picked a removed/deactivated song and it worked...But, the thing is, after playing a few removed/deactivated songs (Sonic's and MGS' ones), all others ceased to work, and when I tried going back to the Sonic and MGS ones that were deactivated/removed, they didn't work anymore. Question I'm wondering is, why did they stop working...or why did they even work in the first place?

Edit: I thought I'd also point out that, no codes that I had on during the time changed throughout the whole process (Except the music codes music value).

specht

Quote from: Full Metal Kirby;1148Offline 'illegit' stages don't work for normal Brawls because when you finish it tried to write invalid "played on this stage" data; My theory anyways. <-- I said that on the previous page, too.

Ex: Playing on Target Smash! Level 1 will freeze offline because it's trying to write data /somewhere/ that doesn't exist, while online it doesn't try to write the data and therefore won't freeze.

Also, a curious question; I was playing on WiFi with someone I knew and using the music modifier to modify the songs (duh?); Anyways, odd as it may sound, I picked a removed/deactivated song ans it worked...But, the thing is, after playing a few removed/deactivated songs (Sonic's and MGS' ones), all others ceased to work, and when I tried going back to the Sonic and MGS ones that were deactivated/removed, they didn't work anymore. Question I'm wondering is, why did they stop working...or why did they even work in the first place?

If that's true...  Then that means the songs are still on the disc contrary to popular belief.

Or they're on some sort of online database.  Though that's just a wild guess.  
Either way, my hopes for having those songs were just risen again! :irule:
[SIGPIC][/SIGPIC]

smk

Quote from: Full Metal Kirby;1148Also, a curious question; I was playing on WiFi with someone I knew and using the music modifier to modify the songs (duh?); Anyways, odd as it may sound, I picked a removed/deactivated song and it worked...But, the thing is, after playing a few removed/deactivated songs (Sonic's and MGS' ones), all others ceased to work, and when I tried going back to the Sonic and MGS ones that were deactivated/removed, they didn't work anymore. Question I'm wondering is, why did they stop working...or why did they even work in the first place?

Edit: I thought I'd also point out that, no codes that I had on during the time changed throughout the whole process (Except the music codes music value).

Perhaps it overwrote the songs that were there to make room for the newer ones that were removed? (If that's even possible, haha). I wouldn't really know the cause... Pretty cool sounding though.

I must ask, HOW AWESOME DID THEY SOUND WHILE YOU WERE PLAYING!? :love