Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

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SSBVET

#345
SWEET time for longachu and zero suit luigi! I will post back if it freezes

well, instead of like that regular character model with the hands to the side, it just freezes, so I reccomend only doing smash attack. specials will freeze it

oh and longachus down smash is really effective when its mixed with that lightning
vid:
http://www.youtube.com/watch?v=GXpnNKmR-lU

Micnax

Quote from: James0x57;4795Move Swap

Captain Falcon
077DB54C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Dedede
077DB648 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Diddy Kong
077DB768 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Donkey Kong
077DB870 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Falco
077DB960 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Fox
077DBA74 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Mr.Game & Watch
077DBAF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Ganondorf
077DBBF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Giga Bowser
077DBC48 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Ike
077DBD38 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Kirby
077DC128 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Bowser
077DC614 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Link
077DC704 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Lucario
077DC7DC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Lucas
077DC8D8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Luigi
077DC9F8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Mario
077DCAF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Marth
077DCBE4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Metaknight
077DCCE0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Ness
077DCDDC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Peach
077DCF2C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Pikachu
077DCFF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Captain Olimar
077DD13C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Pit
077DD238 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Venasaur
077DD304 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Charizard
077DD3D0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


PokeTrainer
077DD4F0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Squirtle
077DD5BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Popo
077DD6B8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Jigglypuff
077DD784 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Robot
077DD8D4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Samus
077DD9E8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Sheik
077DDAD8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Snake
077DDBD4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Sonic
077DDCAC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Zero Suit Samus
077DDDF0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Toon Link
077DDEC8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Wario
077DE060 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Wolf
077DE1BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Yoshi
077DE2AC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


ZakoBall
077DE300 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


ZakoBoy
077DE33C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


ZakoChild
077DE378 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


ZakoGirl
077DE3B4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Zelda
077DE4A4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


XXXXXXXX XXXXXXXX Values by Character Name:
All hacked by Y.S. for NTSC-JP and ported by James0x57 to NTSC-US

Captain Falcon
2F0E4EFA 00382120
Dedede
2F4E5221 0040C500
Diddy Kong
2F8A27E0 0036BCC0
Donkey Kong
2FD78C71 00331F00
Falco
301C41C7 00307920
Fox
306A7958 00360800
Mr.Game & Watch
3088574E 002404A0
Ganondorf
30CA8FF4 0038B5A0
Giga Bowser
30E068FF 001A02E0
Ike
311F4198 002D1EE0
Kirby
31809D75 002BBB20
Bowser
32029EF9 003328E0
Link
3243794C 002BAAA0
Lucario
32910A1F 00339140
Lucas
32CE06CF 0034CD00
Luigi
3314681D 002E3140
Mario
334D15F9 0032CD40
Marth
33888F16 0031A2E0
Metaknight
33C9B63A 003223C0
Ness
340E1995 0035DE60
Peach
3451FE02 003FA380
Pikachu
34832B63 0039E8E0
Captain Olimar
34C23459 002CC2E0
Pit
35052F39 0035B240
Venasaur
3529DE41 002BAF80
Charizard
35449279 002D98E0
PokeTrainer
3576A408 000B1F00
Squirtle
358F1278 0032FEE0
Popo
35D262AE 002B48A0
Jigglypuff
35EC8CA7 002C2460
Robot
3629E963 00215F80
Samus
3675964F 002FD180
Sheik
36C3CD5D 00301560
Snake
36FCC548 003EA8E0
Sonic
3733B0FB 003A63C0
Zero Suit Samus
3790CD17 002C4580
Toon Link
37C39136 00364DE0
Wario
38208394 003F66A0
Wolf
38798C69 003656A0
Yoshi
38C489F7 002E3A20
ZakoBall
38D40688 000EC9E0
ZakoBoy
38D9674A 000A4260
ZakoChild
38DD91AD 000E0D60
ZakoGirl
38E2BE3F 000DEE60
Zelda
391164EB 003DFCE0

My GOD this is the best code of them ALL! Thanks so much for the port!

SSBVET

#347
I wonder toon link to link...

well some of them will freeze the game, and thats probably no exaption, though I have seen link to toon link work... no wait, that was texture

http://www.ustream.tv/channel/console-gaming-stream
hes doing the character swaps, now SNAKE WITH SONIC

Androu1

SSBVET,Toon Link with Link's moveset or viceversa?

Well,here is a pic of TL with Link's moveset:
http://www.brawlsnapshots.com/snapshots/49553?user=46

Anyway,an question! Does this work the same way as with the real,original ISO editing thing for swapping? I mean,as in if the moveset filesize has to be less or equal than the one being replaced?

SSBVET

Quote from: Androu1;4860SSBVET,Toon Link with Link's moveset or viceversa?

Well,here is a pic of TL with Link's moveset:
http://www.brawlsnapshots.com/snapshots/49553?user=46

Anyway,an question! Does this work the same way as with the real,original ISO editing thing for swapping? I mean,as in if the moveset filesize has to be less or equal than the one being replaced?

oh it was a move swap hack

ssbmaster

After viewing the other thread, I agree with smk that you should port the Unrestricted Replay Camera code next James, that's one of the codes I've been wanting that still isn't available yet (I'm also anxiously waiting for a Speed Modifier (P1) code). ;)

Btw, I'm ssbmaster, some of you may recognize me somewhat from the forums at GSCentral, even though I only have 59 posts there right now. :P

SSBVET

Quote from: ssbmaster;4868After viewing the other thread, I agree with smk that you should port the Unrestricted Replay Camera code next James, that's one of the codes I've been wanting that still isn't available yet (I'm also anxiously waiting for a Speed Modifier (P1) code). ;)

Btw, I'm ssbmaster, some of you may recognize me somewhat from the forums at GSCentral, even though I only have 59 posts there right now. :P

FINALLY somebody agrees with me! REPLAY CAMERA NOW!

ssbmaster

You could put the camera behind your character in a replay and view it like you are playing a game in third person. :D I really like the Unrestricted Pause Camera code, so naturally I'd really like a Unrestricted Replay Camera code, this coming from someone with 275 Replays. XD

SSBVET

Quote from: ssbmaster;4878You could put the camera behind your character in a replay and view it like you are playing a game in third person. :D I really like the Unrestricted Pause Camera code, so naturally I'd really like a Unrestricted Replay Camera code, this coming from someone with 275 Replays. XD

EXACTLY Im doing a machinia and thats why I want it

m.warrior(backup)

hey guys, i think i missed something and i cant find it, but how does the move swap work? does it work like the texture hack? like for example i want lucario to swap with marth so

077DC7DC 00000008 <---lucario's ID
33888F16 0031A2E0 <---marth's ID

Correct? if wrong or right tell me anyways.

Androu1

Quote from: m.warrior(backup);4901077DC7DC 00000008 <---lucario's ID
33888F16 0031A2E0 <---marth's ID

Correct? if wrong or right tell me anyways.

If you want to put Marth's moves into Lucario,correct.If you want to put Lucario's into Marth,wrong!

Lemme explain the code as fast as I can.

So here is the code:

Marth
077DCBE4 00000008 <---This is to reference to the original character moves.
XXXXXXXX XXXXXXXX <---Here we put the substitute moveset.

Say,I want to put Lucario's into Marth.I do this:

Marth
077DCBE4 00000008
XXXXXXXX XXXXXXXX

And the change the XXXXs for the other character value.In this case,Lucario,it's 32910A1F 00339140

The final code would be

Marth
077DCBE4 00000008
32910A1F 00339140

Thing is,Lucario's moves into Marth can't be done (I think).You can try,but you should check my post in the CODE topic,there I give an nice explanation of what can be done and what can't be done.

m.warrior(backup)

no, i cheak the file size thingy and i watned lucario with marth's moves, so i'm correct. thanks for explainnig both wrong and rite.

hetoan2

yea that file size explination was very good :D should help some of the people that wanna change Pokemon Trainer with someone and only find that it freezes for everyone :D

ssbmaster

...Charizard could have Ike's moveset? How can he have a swordsmen's moveset and not cause the game to freeze? :/

And Jigglypuff, it'll be the funniest thing to see Charizard use Sing. XD

SSBVET

Quote from: ssbmaster;4946...Charizard could have Ike's moveset? How can he have a swordsmen's moveset and not cause the game to freeze? :/

And Jigglypuff, it'll be the funniest thing to see Charizard use Sing. XD

well snake can be link, so can wolf. but as far as I saw, pts pokemon and bowser cant have moveswaps.

and things cant go from small to large. the small characters (jiggs, kirby, and metaknight) have less characters it can switch with