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Author Topic: Super Smash Brothers Brawl PAL - RSBP01 Codes  (Read 42257 times)
Jassim
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i came up with "legendary member" :)


« Reply #15 on: January 04, 2009, 03:19:12 AM »

My first PAL codes XD

Code:
Break X amount of targets to beat target smash.
2D54217B 00000001
0154217B 0000000X
E0000000 80008000

Code:
Infinite lives in classic mode
2D27EB67 00000001
0127EB67 00000099
E0000000 80008000



Code:
number of killed alloyed is always XXXX in endless brawl  (Jassim and Romaap)
0260CD06 0000XXXX

e.g, i want the number to ways be 6999, so it becomes :0260CD06  00006999. why is this useful? so you can cheat in the high scores :P


Code:

defeat 1 alloy in 100 man brawl to finish it (Jassim)
0260C986 00000063
« Last Edit: January 04, 2009, 12:20:48 PM by jassim » Logged


do NOT pm me to request a code or if you have any problems with my code.


paprika_killer
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« Reply #16 on: January 04, 2009, 08:28:21 PM »

reworking all my codes
« Last Edit: July 02, 2009, 08:56:35 PM by paprika_killer » Logged

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Jassim
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i came up with "legendary member" :)


« Reply #17 on: January 05, 2009, 01:24:28 PM »

the legend of zelda (NES) infinite rupees and invincible (Jassim)
023929AC 000027FA
only works with rebooter
« Last Edit: January 05, 2009, 02:15:26 PM by jassim » Logged


do NOT pm me to request a code or if you have any problems with my code.


Fred
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« Reply #18 on: January 05, 2009, 01:44:13 PM »

Jassim, ive already made a code that gives immortality (infinite life) to characters on every mode except sse:$ but does your code work for ice climbers aswell?

And thank you Paprika for porting those codes.
« Last Edit: January 05, 2009, 01:46:05 PM by Fred » Logged

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Fred
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« Reply #19 on: January 05, 2009, 02:47:34 PM »

Not on VC games, im talking about brawl as in events, classic, all-star, multiman-brawl. I have made a code that gives the player immortality, not even showing the number of lifes. But this code does not work on ice climbers.

Immortal (P1) [Fred]
0527EB66 00000099
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paprika_killer
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« Reply #20 on: January 05, 2009, 03:27:40 PM »

discussion not in this thread people
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Duker
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olli_farbo@hotmail.com
« Reply #21 on: January 07, 2009, 03:14:11 PM »

How did this post get empty? It was full the last time I checked and I haven't touched it.

//--------Castle Siege-----------//

Stop In The "Transfer Screen" in Castle Siege [Duker]
055420D4 0000000X

X = 0 = Between part 2 and 3
X = 1 = Between part 3 and 1
X = 2 = Between part 1 and 2

------

Custom Strength For Statues In Castle Siege [Duker]
055420DC 000000XX
055420E0 000000XX

XX=How strong (in %) an attack needs to be to break it, otherwise it's indestructible.
The value must be written in hex to be correct. (For example, if XX=10 the attack must cause at least 16% damage, not 10% as one could think.)

//----------WarioWare-------------//

MicroGames Never Appear [Duker]
05541D58 00000001

Lock WarioWare to 1 Microgame [Duker]
05542134 0000000X
0554215C 00000000

Explanation:
0=Dodge!
1=Watch out!
2=Sidestep!
3=Stay Dry!
4=Jump!
5=
6=Pop!
7=Chisel!
8=Don't move!
9=Taunt!

Values higher than 9 will cause a gamefreeze.

------

Always Win WarioWare's Microgames (P1) [Duker]
015420D4 00000001

Always Win WarioWare's Microgames (P2) [Duker]
015420D5 00000001

Always Win WarioWare's Microgames (P3) [Duker]
015420D6 00000001

Always Win WarioWare's Microgames (P4) [Duker]
015420D7 00000001

If value is 00000000 the player will Always Lose instead.

A individual version of the Always Lose WarioWare's Microgames (All players) code.
Individually forcing one or more player to win or lose, the rest can still win or lose too unlike the previous version.

------

Always Lose WarioWare's Microgames (All players) [Duker]
055420D4 00000000

Always Win WarioWare's Microgames (All players) [Duker]
055420D4 01010101


Explanation:
055420D4 0X0Y0Z0V
X=P1 ; Y=P2 ; Z=P3 ; V=P4
If 0 the player loses if 1 the player wins.

So, for example:
P1 Always Wins, The Rest Loses [Duker]
055420D4 01000000

P2 And P4 Always Wins, The Rest Loses [Duker]
055420D4 00010001

This code affects other stages!
Tested stages:
Castle Siege - Always Win will cause a complete gamefreeze, and Always Lose will make the stage stop when going down to the third part (but it's still playable).

------

WarioWare Platforms Stay Visually
05541E04 00000000
05541E1C 00000000

//--------Home-Run Contest-----------//

Disable HRC Timer [Duker]
04954D70 60000000

----Massive HRC timer----

GCN AZYL
285BBA8A 00000950
48000000 81541734
1400034C 48AFC820
E0000000 80008000

Wiimote (including with nunchuck) -12B
284FBEC2 00001700
48000000 81541734
1400034C 48AFC820
E0000000 80008000

Classic L+A+X+DpadUp+Zr
284FBF22 0000201D
48000000 81541734
1400034C 48AFC820
E0000000 80008000

1400034C XXXXXXXX

Where XXXXXXXX is the value you want the timer to stop on:

42040000 = 1
42AE0000 = 2
430D4000 = 3
43504000 = 4
43822000 = 5
44165000 = 00:10 00
473FB800 = 13:37 98
48AFC820 = 99:59 99

The values are very safe to test further, altough I've never tried a value below 42040000

-----------------------------------------------

Pokémon Trainer Can't Move (P1)
05260814 007F00FF

-----------------------------------------------

Shiek's Needles Are Always Charged (P1) [Duker]
05264B94 00000006

Shiek's Needles Are Always Charged (P2) [Duker]
052B6B94 00000006

Shiek's Needles Are Always Charged (P3) [Duker]
05308B94 00000006

Shiek's Needles Are Always Charged (P4) [Duker]
0535AB94 00000006

-----------------------------------------------

Always Charged Aura Sphere (P1)
0527B958 00000054
0527B95C 00000007

Always Charged Aura Sphere (P2)
052CD958 00000054
052CD95C 00000007

Always Charged Aura Sphere (P3)
0531F958 00000054
0531F95C 00000007

Always Charged Aura Sphere (P4)
05371958 00000054
0537195C 00000007

-----------------------------------------------

Always Charged DK Punch (P1)
052720B4 0000000A

Always Charged DK Punch (P2)
052C40B4 0000000A

Always Charged DK Punch (P3)
053160B4 0000000A

Always Charged DK Punch (P4)
053680B4 0000000A

Does not get stronger if value is higher.

----------------------------
« Last Edit: August 08, 2009, 03:10:20 PM by Duker » Logged


y helo thar!
agrs700
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Btw, the world will be mine soon *evil laugh*

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« Reply #22 on: January 07, 2009, 03:28:17 PM »

ok, thanks
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Hacking status:(Pal)
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paprika_killer
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« Reply #23 on: January 08, 2009, 04:04:34 PM »

reworking all my codes
« Last Edit: July 02, 2009, 08:57:36 PM by paprika_killer » Logged

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Duker
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olli_farbo@hotmail.com
« Reply #24 on: January 08, 2009, 04:30:11 PM »

Always Charged DK Punch added to post my collection post.



Ike super(duper Tongue) side-B
05278B94 000000XX
05278B98 000000YY
WARNIG: do not EVER use vales over A0, because it WILL kill youself. 12 is standard max distance, and 40 is plenty
to make ike go all the way over eldin bridge, and past the boundary (AKA suicide)
Also, is you go over A0 (don't know the exact value) ike's downthrow wil get buggy.
Just want to note that YY=A0 is actually less than half of Eldin Bridge, and values less than A0 will mess up all throws too, but also remove ALL landing lag from all Ike's aerials while adding a weird glitch that can freeze Ike until he's hit.



Edit: A "Always Charged Aura Sphere" should come tonight or tomorrow, it's only working every second time when spamming right now.

Edit 2:
Always Charged Aura Sphere added to post my collection post.
« Last Edit: January 25, 2009, 05:44:24 PM by Duker » Logged


y helo thar!
Fred
The Twilight Hacker
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Karma: 14
Posts: 258


« Reply #25 on: January 09, 2009, 01:33:23 PM »

Invisible Items & SSE Enemies [Fred]
1466B4C6 00000000

Info: This code will make some player items such as snakes granades, sidegun and cypter invinsible, diddykongs gun and all items invisible, a very fun way to play the game without knowing things is there. You will however see them appearing with the "creation" upon the air. Items will appear visable if they come out from a create. Pokemons and assist people are invisible items aswell.
Also: This code will give SSE a new difficulty level, every SSE enemy is now invisible with this code as even for Bosses!

This can really get some quite interesting picture results... if you are able to pick up and find the item ofcourse. Just look at this:

A picture of Ike clearly not showing sympathy and breaking the rules, this is a fire flower i picked up without knowing.
« Last Edit: January 11, 2009, 03:26:26 PM by Fred » Logged

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Romaap
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« Reply #26 on: January 09, 2009, 03:25:59 PM »

Invisible Items [Fred & Romaap]
205BA850 00001000
CC000000 00000000
1466B4C6 00000000
   Press - for toggling on/off

Invisible Items [Fred & Romaap]
205BA850 00001000
1466B4C6 00000000
   Press - to make all items on the screen invisible, but all new items will be visible.


These codes are just an update for Fred's Invisible Items code, he gave me permission to post these codes.
You can still use his code if you want the Invisible Items code always on.
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Fred
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« Reply #27 on: January 10, 2009, 02:01:54 AM »

King Dedede throws infinite baddies (All players) (optimized) [Originally by Crashdance22] (Remade by Fred)

1523D0A6 00000000 (P1)
1528F0A6 00000000 (P2)
152E10A6 00000000 (P3)
153330A6 00000000 (P4)

Lets you throw more than 2 baddies (side b) there is no limit!
« Last Edit: January 30, 2009, 02:14:05 PM by Fred » Logged

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Duker
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olli_farbo@hotmail.com
« Reply #28 on: January 11, 2009, 01:32:46 PM »

Always Lose/Win WarioWare's Microgames (All players) added to post my collection post.
« Last Edit: January 25, 2009, 05:46:20 PM by Duker » Logged


y helo thar!
Fred
The Twilight Hacker
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Karma: 14
Posts: 258


« Reply #29 on: January 11, 2009, 02:13:02 PM »

Always Lose WarioWare's Microgames (P1) [Duker]
055420D4 00010101

Always Win WarioWare's Microgames (P1) [Duker]
055420D4 00010101


Try to add 52 in hex here to make it for P2, another 52 in hex for P3 and P4. Hope this works to save your time.
« Last Edit: January 11, 2009, 02:40:15 PM by Fred » Logged

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