How did this post get empty? It was full the last time I checked and I haven't touched it.
//--------Castle Siege-----------//
Stop In The "Transfer Screen" in Castle Siege [Duker]
055420D4 0000000X
X = 0 = Between part 2 and 3
X = 1 = Between part 3 and 1
X = 2 = Between part 1 and 2
------
Custom Strength For Statues In Castle Siege [Duker]
055420DC 000000XX
055420E0 000000XX
XX=How strong (in %) an attack needs to be to break it, otherwise it's indestructible.
The value must be written in hex to be correct. (For example, if XX=10 the attack must cause at least 16% damage, not 10% as one could think.)
//----------WarioWare-------------//
MicroGames Never Appear [Duker]
05541D58 00000001
Lock WarioWare to 1 Microgame [Duker]
05542134 0000000X
0554215C 00000000
Explanation:
0=Dodge!
1=Watch out!
2=Sidestep!
3=Stay Dry!
4=Jump!
5=
6=Pop!
7=Chisel!
8=Don't move!
9=Taunt!
Values higher than 9 will cause a gamefreeze.
------
Always Win WarioWare's Microgames (P1) [Duker]
015420D4 00000001
Always Win WarioWare's Microgames (P2) [Duker]
015420D5 00000001
Always Win WarioWare's Microgames (P3) [Duker]
015420D6 00000001
Always Win WarioWare's Microgames (P4) [Duker]
015420D7 00000001
If value is 00000000 the player will Always Lose instead.
A individual version of the
Always Lose WarioWare's Microgames (All players) code.
Individually forcing one or more player to win or lose, the rest can still win or lose too unlike the previous version.
------
Always Lose WarioWare's Microgames (All players) [Duker]055420D4 00000000
Always Win WarioWare's Microgames (All players) [Duker]055420D4 01010101
Explanation:055420D4 0X0Y0Z0V
X=P1 ; Y=P2 ; Z=P3 ; V=P4
If 0 the player loses if 1 the player wins.
So, for example:
P1 Always Wins, The Rest Loses [Duker]055420D4 01000000
P2 And P4 Always Wins, The Rest Loses [Duker]055420D4 00010001
This code affects other stages!
Tested stages:
Castle Siege - Always Win will cause a complete gamefreeze, and Always Lose will make the stage stop when going down to the third part (but it's still playable).
------
WarioWare Platforms Stay Visually
05541E04 00000000
05541E1C 00000000
//--------Home-Run Contest-----------//
Disable HRC Timer [Duker]
04954D70 60000000
----Massive HRC timer----
GCN AZYL
285BBA8A 00000950
48000000 81541734
1400034C 48AFC820
E0000000 80008000
Wiimote (including with nunchuck) -12B
284FBEC2 00001700
48000000 81541734
1400034C 48AFC820
E0000000 80008000
Classic L+A+X+DpadUp+Zr
284FBF22 0000201D
48000000 81541734
1400034C 48AFC820
E0000000 80008000
1400034C XXXXXXXX
Where XXXXXXXX is the value you want the timer to stop on:
42040000 = 1
42AE0000 = 2
430D4000 = 3
43504000 = 4
43822000 = 5
44165000 = 00:10 00
473FB800 = 13:37 98
48AFC820 = 99:59 99
The values are very safe to test further, altough I've never tried a value below 42040000
-----------------------------------------------
Pokémon Trainer Can't Move (P1)
05260814 007F00FF
-----------------------------------------------
Shiek's Needles Are Always Charged (P1) [Duker]
05264B94 00000006
Shiek's Needles Are Always Charged (P2) [Duker]
052B6B94 00000006
Shiek's Needles Are Always Charged (P3) [Duker]
05308B94 00000006
Shiek's Needles Are Always Charged (P4) [Duker]
0535AB94 00000006
-----------------------------------------------
Always Charged Aura Sphere (P1)
0527B958 00000054
0527B95C 00000007
Always Charged Aura Sphere (P2)
052CD958 00000054
052CD95C 00000007
Always Charged Aura Sphere (P3)
0531F958 00000054
0531F95C 00000007
Always Charged Aura Sphere (P4)
05371958 00000054
0537195C 00000007
-----------------------------------------------
Always Charged DK Punch (P1)
052720B4 0000000A
Always Charged DK Punch (P2)
052C40B4 0000000A
Always Charged DK Punch (P3)
053160B4 0000000A
Always Charged DK Punch (P4)
053680B4 0000000A
Does not get stronger if value is higher.
----------------------------