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Author Topic: WiiRdGUI code creating with filesystem window  (Read 1771 times)
CosmoCortney
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« on: June 23, 2012, 12:19:41 AM »

Hi,
i tested around a bit with WiiRdGUI's FST option. I made stages loading on unusual places or swapped the music. Works pretty fine. So i went to the memory viewer to get the address of the files. So i created codes to swap the stages. But as AR- or Gecko Code, the game always will crash. Do i have to live with that problem (what i expect) or anis there a way to solve that problem?
And why does is cause crashes?
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Bully@Wiiplaza
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« Reply #1 on: June 23, 2012, 03:50:10 PM »

Is the code invalid?
Tell us, how the code looks like.
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CosmoCortney
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« Reply #2 on: June 23, 2012, 09:06:50 PM »

chapter 6 track in chapter 4, chapter 4 track in chapter 6
057FAA3C 53453432
057FAA60 34302E6C
057FAE24 73743432
057FAE34 7434322E
057FAE60 73743430
057FAE70 7434302E
057FB1A4 00737434
057FB1A8 322E676D
057FB1B0 00737434
057FB1B4 322E7470
057FB1D4 00737434
057FB1D8 302E676D
057FB1E0 00737434
057FB1E4 302E7470

only 2 ascii symbols per filename have been changed. so mostly it was required to use one line per file.
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Bully@Wiiplaza
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« Reply #3 on: June 23, 2012, 09:11:40 PM »

looks good... maybe you should try using gecko.net.
It´s newer and has it fixed (I think). I never used the FST function though, but it appears useful.
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CosmoCortney
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Jr. Member
*****

Karma: 8
Posts: 85

Mensch-Maschine, halb Wesen & halb Ding


WWW
« Reply #4 on: June 23, 2012, 09:59:32 PM »

strange o.o
i tested it again and now it still works fine.
to verify i entered the code into action replay, and it still works. i dont know why it crashed the game at the first trys..
i'm so sorry for creating this thread then..
but anyway, thanx for the help^^
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