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Author Topic: Action Replay Wii  (Read 21188 times)
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« Reply #30 on: April 25, 2012, 01:09:18 AM »

I was trying to find some more information about this product on Google today, and I found the manual for it.  It's not posted anywhere in this thread, so I figured that I would link to it.  Scroll down to the bottom to select the manual in the appropriate language...

http://us.codejunkies.com/support/article.aspx?article_id=446

According to the manual, you have to go to http://www.wiiar.com/ in order to enter your Wii MAC Address and the Action Replay License Key.  I'm assuming that after you do that, it then allows you to download a Wii Message Board file that abuses the same exploit that Letterbomb does, along with the file that the exploit is supposed to load, and a code list.  If it is a DOL or ELF file, I wonder if you could load it via the Homebrew Channel, or one of the free exploits.

Also, on the Codejunkies website (http://us.codejunkies.com/), it gives you an option to download a codelist.  When downloading it and viewing the XML file, it does have a list of codes in the file.  I'm not near a Wii right now, so I can't test them to see if they work on Gecko 1.9.3.1 or not.  I've done a Google search on some of the codes, and so far I haven't seen them appear on any other websites.  Anyway, if you would like to download the codelist, you can get it from the following link...

http://wiiar.com/download/all/actionreplay.zip

EDIT:  Well, I tried two different cheats for the NTSC version of Skyward Sword that are found in the XML download above ("Max Hearts" and "Infinite Stamina & Oxygen"), and neither one worked on Gecko 1.9.3.1.  I was guessing that they wouldn't, but I figured that I would confirm.
« Last Edit: April 25, 2012, 02:26:53 AM by 111 » Logged
GMO
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« Reply #31 on: April 25, 2012, 04:15:18 AM »

I was trying to find some more information about this product on Google today, and I found the manual for it.  It's not posted anywhere in this thread, so I figured that I would link to it.  Scroll down to the bottom to select the manual in the appropriate language...

http://us.codejunkies.com/support/article.aspx?article_id=446

According to the manual, you have to go to http://www.wiiar.com/ in order to enter your Wii MAC Address and the Action Replay License Key.  I'm assuming that after you do that, it then allows you to download a Wii Message Board file that abuses the same exploit that Letterbomb does, along with the file that the exploit is supposed to load, and a code list.  If it is a DOL or ELF file, I wonder if you could load it via the Homebrew Channel, or one of the free exploits.

Also, on the Codejunkies website (http://us.codejunkies.com/), it gives you an option to download a codelist.  When downloading it and viewing the XML file, it does have a list of codes in the file.  I'm not near a Wii right now, so I can't test them to see if they work on Gecko 1.9.3.1 or not.  I've done a Google search on some of the codes, and so far I haven't seen them appear on any other websites.  Anyway, if you would like to download the codelist, you can get it from the following link...

http://wiiar.com/download/all/actionreplay.zip

EDIT:  Well, I tried two different cheats for the NTSC version of Skyward Sword that are found in the XML download above ("Max Hearts" and "Infinite Stamina & Oxygen"), and neither one worked on Gecko 1.9.3.1.  I was guessing that they wouldn't, but I figured that I would confirm.

They use Nintendo DS codetypes

---


Disable Resetti [TNTkryzt]
04154B44 38800000

Code:
name>No Resetti</name> 
<codes>00154B44 38800000</codes>


Catalog Complete (Temp) [TNTkryzt]
040C2D3C 60000000
040C2D40 48000008

Code:
<name>All Catalog Items Available</name> 
  <codes>000C2D3C 60000000 000C2D40 48000008</codes>
  </cheat>
Kirby Epic Yarn
Max Beads [Skiller]
041FF000 3880270F

Code:
<name>Kirby's Epic Yarn (US)</name> 
- <cheat>
  <name>Collect 1 Bead for 9999 Beads</name>
  <codes>001FF000 3880270F</codes>
  </cheat>
« Last Edit: April 25, 2012, 04:16:49 AM by GMO » Logged

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« Reply #32 on: April 25, 2012, 05:15:38 AM »

I still think it's hard to get mad about 00-04 codetypes being taken. odds are it's the best way to do it
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dcx2
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« Reply #33 on: April 25, 2012, 05:22:58 AM »

Those are all single-instruction ASM patches.  There are usually a variety of ways to perform those kinds of hacks, and it's certainly a bit suspicious (though not impossible) that the addresses and values being patched are identical.

I'm more interested in whether they have their own code handler, or they modified the Gecko code handler.  For example, whether they have support for code types like C2.  Best way to do that is to get a hold of the payload for their letterbomb exploit and see what they're loading and how it compares to the Gecko code handler (not the debugger part, though, just the code handler part).

As far as I'm concerned, I don't have a problem with them using my codes to help pad their code lists, as long as I get credit for the codes I made.  It doesn't make sense for their guys to re-hack all those codes.  Although if they did use a hacker's codes, it would be nice for them to donate to geckocodes to make up for all the money they don't need to pay their own employees.
« Last Edit: April 25, 2012, 05:24:31 AM by dcx2 » Logged

Thomas83Lin
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« Reply #34 on: April 25, 2012, 10:44:28 AM »

Not accusing and i really don't care but,
example:

Full Invincibility All Players [Thomas83Lin]
04146078 38001078 -The value 1078 was a typo mistake on my part but it didn't effect the code so i left it.

Quote
Enemies Cannot Touch You</name>
<codes>00146078 38001078 </codes>

edit: I look through the list, and for the most part it looks legit the inf health for Xenoblade wasn't exactly the same as mine. seems they are doing custom branching. I normally don't look at ram writes or 1 line asm, but seeing my typo kind of got me.lol


 
« Last Edit: April 25, 2012, 11:21:27 AM by thomas83lin » Logged
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« Reply #35 on: April 25, 2012, 05:28:12 PM »

GMO said they use NDS codetypes (which are decent) so they probably don't use the gecko handler at all.

The codes aren't credited to the hackers- also shown by GMO.
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« Reply #36 on: April 25, 2012, 05:47:17 PM »

Mario Party 9 (EU):
Spoiler for Hiden:
99999 Party Points
6026E2A8 00000000
B026E2A8 00000000
000006C0 0001869F
D2000000 00000000

99999 Party Points (Alternate)
50391C48 8063E2A8
00391C48 3C600002
00391C4C 3863869F
D2000000 00000000

---

Infinite Party Points [Bully@Wiiplaza]
20391C4C 806306C0
C2391C4C 00000002
3980270F 918306C0
806306C0 00000000
E0000000 80008000
Mario and Sonic at the London 2012 Olympic Games (EU):
Spoiler for Hiden:
Max Scratch Cards
D3000000 10000000
2041a7a8 00000063
D2000000 00000000

Max Blank Cards
D3000000 10000000
2041a7a9 00000063
D2000000 00000000

---

Inf. Blanks [Bully@Wiiplaza]
21085310 408000B4
05085310 480000B4
E0000000 80008000

Inf. Rubber Cards [Bully@Wiiplaza]
21043CF8 4B248BF9
05043CF8 3860270F
E0000000 80008000
Poképark 2: Wonders Beyond (EU):
Spoiler for Hiden:
99999 Berries (Press + in game)
904b6e42 00000010
604BB018 00000000
b04BB018 00000000
00001474 0001869F
D2000000 00000000

Infinite Health
000E30AC 60000000

x99 All Collectables
904b6e42 00000010
604BB018 00000000
b04BB018 00000000
C0000000 0000001F
D5000000 00006301
D7000000 00001070
D2000000 00000000

All Pokepals (Press - and +)
904b6e42 00001010
604BB018 00000000
b04BB018 00000000
200014A8 0000000f
DC000000 0000148E
90000000 FFDF0000
DB000000 00000001
D4000000 00000020
D8000000 00000001
D2000000 00000000

Moonjump (Hold B and 2 While Jumping)
000AF980 9421FFA0
904b6e42 FAFF0500
000AF980 4E800020
D2000000 00000000

Freeze Timer (1,2 &amp; Up to activate)
904b6e42 00000302
500C0924 38030001
000C0924 38030000
D2000000 00000000
904b6e42 00000301
500C0924 38030000
000C0924 38030001
D2000000 00000000
For Battle &amp; Capture. Press 1,2 and Up to activate, 1,2 and Down to stop.

---

Infinite Berries [Bully@Wiiplaza]
C2179B40 00000002
3B20270F 93231474
60000000 00000000

Infinite Health [Bully@Wiiplaza]
F6000001 80008100
818C0064 EC2007F2
140002B0 FC20E890
E0000000 80008000

Have All Collection Items x99 [Bully@Wiiplaza]
F6000001 80008100
801F0048 7C60EA14
D200001C 00000002
38006301 B0031070
88031070 00000000
E0000000 80008000

Pals Modifier [Bully@Wiiplaza]
F6000001 80008100
7EE01830 807F0048
D2000008 00000002
886314A8 398000XX
998314A8 00000000
E0000000 80008000
*XX Values*
00 = No Pals except for Pikachu
03 = Pikachu & Ochawott
07 = Pikachu, Ochawott & Snivy
0F = Pikachu, Ochawott, Snivy & Tepig

Moonjump [Bully@Wiiplaza]
F6000001 80008100
D083002C D0A30030
D200002C 00000004
3D808000 A18C1602
718C0100 4182000C
3D803F00 91830020
C0230020 00000000
E0000000 80008000
*Must use the button activator mastercode with this one*
*Press and hold 2*

Frozen Timer [Bully@Wiiplaza]
F6000001 80008100
7FE3FB78 818C0054
D2000218 00000002
81830000 D2C30250
60000000 00000000
E0000000 80008000
After all, it doesn´t seem as if they were about to steal from us since they also have a different codehandler.
The codes that were already made by me aren´t obviously ripped, they look quite different...
Cool, I now another source to port some codes from Cheesy
« Last Edit: April 25, 2012, 06:07:50 PM by Bully@Wiiplaza » Logged

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My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

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« Reply #37 on: April 25, 2012, 06:18:05 PM »

I went through a ton of it now... most of it does actually look legit/re-hacked explicitly to avoid stepping on toes... That typo of Thomas83Lin's that made it in there is highly suspicious though.
Overall I think they might be trying to play fair- which is huge respect in my book.

Down the line, it would be easy to convert most of the gecko codetypes to ARDS types (I could even easily automate this conversion on GeckoCodes and offer WiiAR downloads in the xml format). And as long as the codes on GeckoCodes weren't sold as part of the product, CodeJunkies could work with me and we could possibly set up some communication for the product where the credit was left intact.
It's still absurd to buy this since we have it all for free... but people aren't aware that AR is homebrew just like gecko os and acciohacks are so they're more comfortable to use it. *shrugs*

And if this actually happened, they could even contribute directly to geckocodes like any other hacker. Their profile page could link to the product. Basically free advertising on an established site dedicated to the same stuff.
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Bully@Wiiplaza
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« Reply #38 on: April 25, 2012, 07:34:42 PM »

I would appreciate if you help us with converting gecko to action replay wii codes and the other way round, maybe with a tool.
Then we get even more codes to be used on games. Cheesy
Just like the USB Gecko, datel sells a modul for cheating games. It obviously costs money when it´s something physical.
They shouldn´t calculate the codes into the price, though...

Most people and noobs prefer it simple:
"We only spend 30$ and select the cheats we want, it´s fast and easy!"

Plus, they don´t want to take the risk of a Wii brick when installing homebrew.

These are the points where datel wins.
« Last Edit: April 25, 2012, 07:42:25 PM by Bully@Wiiplaza » Logged

My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

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« Reply #39 on: April 25, 2012, 07:42:30 PM »

The codes they make should only need codetype conversions which means they will need to be credited to CodeJunkies in full.

We need to convert a code to gecko codetypes manually and see if it works. If it doesn't, then they're encrypting addresses... which means they're more likely to be using our works.

If it does work though, let me know and I'll make a bi-directional converter for the arsenal.
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Bully@Wiiplaza
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« Reply #40 on: April 25, 2012, 07:47:27 PM »

The codes they make should only need codetype conversions which means they will need to be credited to CodeJunkies in full.

We need to convert a code to gecko codetypes manually and see if it works. If it doesn't, then they're encrypting addresses... which means they're more likely to be using our works.

If it does work though, let me know and I'll make a bi-directional converter for the arsenal.
I checked some addresses and ram dumps, it looked as if the codes fit (PokéPark Wii 2).
It may be different on the longer codes, though (I don´t know these codetypes).
I´m willing to test the converted codes, if you do.

If we port the codejunkies codes, we simply put the note: "Ported from codejunkies" don´t we?
« Last Edit: April 25, 2012, 07:50:35 PM by Bully@Wiiplaza » Logged

My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully
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« Reply #41 on: April 25, 2012, 07:55:02 PM »

It's not porting, so the codes will need to be credited to the CodeJunkies account.

I don't know if that would be okay though.

If it's under the codejunkies account, we can link to Wii AR from the profile. Maybe I'll write them before we do anything like that just to be safe/courteous.
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« Reply #42 on: April 25, 2012, 08:00:00 PM »

I wrote them.

We'll see what they say.
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GMO
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« Reply #43 on: April 25, 2012, 10:38:27 PM »

The majority of the list are all ram writes so anyone can make them. I couldn't find any custom ASM/C2 codes to see if they were copied.

Did you contact Datel or Codejunkies? I suggest aiming it at FNG since he is pretty much the only hacker left their and I know he is working on the Wii products. Best chance of contacting him is his msn live space
« Last Edit: April 25, 2012, 10:42:42 PM by GMO » Logged

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« Reply #44 on: April 25, 2012, 10:59:21 PM »

I used the contact form on codejunkies.

Thanks for the tip though- I might try to track him down that direction.
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