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Author Topic: The Last Story [SLSP01]  (Read 20904 times)
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« Reply #75 on: March 13, 2012, 01:54:12 PM »

A roller that let's you choose which character you are would be nice too.

The JP version had a "model swap" thing that let you become someone else, but it would freeze at the Status screen.

Nothing on this yet?
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Duncan Idaho
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« Reply #76 on: March 27, 2012, 06:29:20 PM »

I second the request for an exp multiplier, on first run the game is easy, on second run the bosses are 100 levels more than they were originally, and have their stats bumped too.
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sniper82
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« Reply #77 on: March 27, 2012, 07:08:31 PM »

hi leute
also ich habe versucht einen 1 hit killer zu machen leider ohne resoltat.
proplem war
1. alles float werte.
2 eine adresse ist für die anzeige die zweite ist für den eigentlichen wert beide müssen den gleichen wert haben.
3 das steigern der trefferpunkte hat nicht geklapt weil jeder gegner einen eigende treffer adresse hat.
es war nur möglich den angezeigten wert zu erhohen aber der wert wurde bei einem treffer auch bei euch angewendet.
die adresse die aussagt wie fiel energie der gegner verliert konnte ich nicht finden.
4 erhöhen der erfahrungspunkte nach dem kampf asm adresse weckselt immer.
5 tip fürs suchen wenn die eine leiste voll ist wird der zu suchende wert größer weil sich eine andere leiste
darüber schiebt.
sollte ich eure postet falsch übersetzt haben tut es mir leid.
-------------------------------------------------------------
hi people
So I tried to make a 1 hit killer, unfortunately without resoltat.
proplem was
First all values ​​float.
2 is a need to address is the second indicator is the actual value for the both have the same value.
3 shows the increase of hitPoints has not geklapt because each opponent has a eigende address matches.
it was only possible to the displayed value but was worth erhohen applied to a hit also with you.
The address says the energy was lost as the adversary I could not find.
4, increase the experience points after battle asm address weckselt forever.
5 tip when looking for a bar is full, the larger value to be searched because another bar
it pushes.
I should have your translated postet wrong I'm sorry.
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Duncan Idaho
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« Reply #78 on: March 29, 2012, 05:43:31 PM »

I can confirm that either money code once you learn the true inentity of Calista if you try to change her color or any other party member with either code active will crash the game i tested it with the VBI hook using uloader 5.1 and the latest CIOS222 i cant confirm thsi via neogamma as it wont recognize my WBFS partition, nor i have CFGX or WCF/WF
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sniper82
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« Reply #79 on: March 29, 2012, 07:19:56 PM »

leider konnte ich es nicht richtig übersetzen.
stürzt mein geld code ab?
er ist so aufgebaut das man erst was verkaufen muss bevor er sich einschaltet.
es ist ein asm schreib befehl.
sollten meine codes nicht gehen bitte sagen dann entferne ich sie!
thx
---------------------------
Unfortunately I could not translate it correctly.
code crashes my money from?
He is so constructed that they only sell what has before it turns on.
It is a read-asm command.
my code should not say go then I remove them!
thx
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Duncan Idaho
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« Reply #80 on: March 29, 2012, 10:58:46 PM »

@sniper82 once you learn who calista is, in other words, once you get to lazuli's castle the money codes for some odd reason enter in conflict with the color codes:

Code:
Un. Geld/In . Money [sniper82]
C244D680 00000002
3CA00009 60A59999
90A36000 00000000

And

Code:
Infinite Money [Apache81]
48000000 8087F4F0
DE000000 80008180
14006000 000F423F
E0000000 80008000

Enter in Conflict with

Code:
Infinite Color Materials [Apache81]
48000000 8087F4F0
DE000000 80008180
5A010000 00000694
14000000 00000063
14000020 00000063
14000040 00000063
14000090 00000063
140000D0 00000063
140000E0 00000063
140000F0 00000063
14000100 00000063
E0000000 80008000
Credits to Arudo for the items hex

Infinite Effect Colors Materials [Apache81]
48000000 8087F4F0
DE000000 80008180
5A010000 000007A4
6000000E 00000000
14000000 00000063
5A010000 00000010
62000000 00000000
5A010000 00000020
14000000 00000063
5A010000 00000030
14000000 00000063
E0000000 80008000
Really never used these stuff in the game
Credits to Arudo for the items hex

Also there is a glitch with the infinite item codes, it seems that in a new game plus at random after upgrading a weapon the game will somehow roll more of the upgraded weapon you actually have, same goes for armor, randomly displaying "you cannot carry anymore"
« Last Edit: March 30, 2012, 03:13:56 AM by Duncan Idaho » Logged
sniper82
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« Reply #81 on: March 30, 2012, 06:26:21 PM »

Spoiler for Hiden:
Un. Geld/In . Money [sniper82]
C244D680 00000002
3CA00009 60A59999
90A36000 00000000

and

Infinite Money [Apache81]
48000000 8087F4F0
DE000000 80008180
14006000 000F423F
E0000000 80008000
   not both use the same Grin

zu den money codes, das sind beide money codes der eine spricht das spiel mit den lese befehl an der andere mit den schreib an. das beide an der gleichen stell dasspiel einfrieren heist das dort ein sondersituation ist ein bestimmter wert versucht das money auf null zu setzen da das durch die codes aber nicht geht widerspricht sich hier das programm, er kann nicht ja oder nein sagen deswegen geht es warscheinlich nicht.
zu diesen farb codes kann ich nichts sagen sie sind nicht von mir. werde mal schauen was die genau machen fieleicht finde ich eine lösung.
-------------------------------
money to the codes, the codes of both money talks to play the one read command to read the other with. The two freeze deputy at the same dasspiel heist that there a special situation is a certain value tries to put money to zero because the codes by which contradicts not going to program here, he can not yes or say no, why is not it probably .
these color codes I can not say they are not mine. will now look what the fall maybe do exactly can I find a solution.

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Translation by Goggle. I unfortunately only speak German

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Duncan Idaho
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« Reply #82 on: March 31, 2012, 01:57:44 AM »

Spoiler for Hiden:
Un. Geld/In . Money [sniper82]
C244D680 00000002
3CA00009 60A59999
90A36000 00000000

and

Infinite Money [Apache81]
48000000 8087F4F0
DE000000 80008180
14006000 000F423F
E0000000 80008000
   not both use the same Grin

zu den money codes, das sind beide money codes der eine spricht das spiel mit den lese befehl an der andere mit den schreib an. das beide an der gleichen stell dasspiel einfrieren heist das dort ein sondersituation ist ein bestimmter wert versucht das money auf null zu setzen da das durch die codes aber nicht geht widerspricht sich hier das programm, er kann nicht ja oder nein sagen deswegen geht es warscheinlich nicht.
zu diesen farb codes kann ich nichts sagen sie sind nicht von mir. werde mal schauen was die genau machen fieleicht finde ich eine lösung.
-------------------------------
money to the codes, the codes of both money talks to play the one read command to read the other with. The two freeze deputy at the same dasspiel heist that there a special situation is a certain value tries to put money to zero because the codes by which contradicts not going to program here, he can not yes or say no, why is not it probably .
these color codes I can not say they are not mine. will now look what the fall maybe do exactly can I find a solution.



Yes i know they shouldnt be used toghether, but what happens is that either code will cause the freeze, if one is on and the other off, it's  intresting and the glitch of the item codes can be fixed by saving-->Quiting the game--->loading the saved file, but it's a temp fix, it's a matter of time before the game "rolls" that you have 99 of every weapon/armor
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sniper82
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« Reply #83 on: March 31, 2012, 10:51:31 PM »

hi habe mal aus fan nach einem item code gesucht. dabei ist mir etwas aufgefallen, die adresse springt nicht nur so sondern auch die asm adresse. im nicht kampfmodus war sie bei x, im kampfmodus war sie bei z.
fieleicht ist hier auch das proplem Huh?
------------------------------------
hi have you ever looked for a fan made ​​item code. this is something I have noticed the jump address not only so but also address the asm. not in battle mode, she was at x, in the battle mode it was in such
fall is here, maybe even the proplem Huh?
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Duncan Idaho
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« Reply #84 on: March 31, 2012, 11:48:50 PM »

No, sorry, i would try to help more if i had a gecko USB but i doubt the forum sends those to Venezuela and that it accepts bolivares instead of dollars.

Also for whoever who wants to give a look, the HP code is glitched, the one that is suposed to give inf HP is glitched, your health bar the first of the three should be white or at least a different color, if it's dark green/black then you are near death, i was killed today by a very base enemy who is the very first enemy you find on the game in two hits, and i was wearing +99 heavy armor and +99 heavy greaves.
« Last Edit: April 01, 2012, 12:10:07 AM by Duncan Idaho » Logged
Arudo
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« Reply #85 on: April 01, 2012, 12:40:11 AM »

Maybe the hackers haven't noticed this, but the memory values for The Last Story aren't constant...

So for money values, item values etc... the address will change each time you boot up the game. Sometimes it will be the same, sometimes not. Maybe that's what's causing the crashing...
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Duncan Idaho
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« Reply #86 on: April 01, 2012, 02:03:29 AM »

Maybe the hackers haven't noticed this, but the memory values for The Last Story aren't constant...

So for money values, item values etc... the address will change each time you boot up the game. Sometimes it will be the same, sometimes not. Maybe that's what's causing the crashing...

Some people did notice, whoever this brings up the same problem star ocean: first departure had and was mentioned, it also has DMA but the hackers somehow got around it to find a common pointer for everything from EXP to Gold.

Also i think that the crahses are due to the money codes, not the unlocking color, since testing those alone and in separate times worked like a charm with no freezing, i am not a code hacker so i have no idea of how to run stuff with hex and such, my knowledge in hacking only goes so far as to edit fire emblem 8 XD
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sniper82
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« Reply #87 on: April 01, 2012, 10:33:58 AM »

Unendlich lebensbalken. der code ist nicht leicht weil hier mehrere codes benötigt werden einer für den sichtbaren wert, und einer für den wert den die wii benutzt.
mit dem code immer 5 leben werdet ihr zwar immer noch getotet, aber geht nie ganz tot.

nochwas wen die story sagt ihr sollt sterben bei einem kampf hilft der unendlich energie und unendlich leben code nicht da er gegen die pogramierung spricht.
deswegen werdet ihr auch sterben wenn die codes an sind
---------------------------------------------------------------------------------------
Infinite life bar. the code is not easy because there are several codes needed for a visible value, and a value for which the wii uses.
live with the code you will always be 5 but still sacrificed successively, but never goes completely dead

Who tells the story nochwas ye shall die in a battle helps the infinite energy and infinite life code not because he speaks against the pogramierung.
therefore, you will die even if the numbers are in
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Duncan Idaho
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« Reply #88 on: April 01, 2012, 04:19:07 PM »

@sniper82 i was simply reporting the glitch so people would take note, thats all, altough the code is quite usefull on NG+ given there are three bosses of lvl 137
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sniper82
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« Reply #89 on: April 02, 2012, 05:47:48 PM »

ok. dann weiß ich bescheid werde nochmal versuchen einen unendlich energiebalken code zu machen. was mir aufgefallen ist der code muss für verschidende level gemacht werden den er springt. weil der wert immer grösser wird.
---------------------------------------------------------------------------
okay. I'll try again modest white bar code an infinite energy to make. What I noticed is the code must be level for verschidende he jumps. because the value is always greater.
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