The Legend Of Zelda Skyward Sword [SOUE01]

Started by mothersbrain, November 11, 2011, 11:14:54 PM

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Stuff

#270
This should work the same:

48000000 80B79D38
DE000000 80008180
28599D0C BFFF4000
90110005 00000FA0
86A10005 3F700000
E2100001 00000000
14000FA0 43480000
E0000000 80008000

Wii exception caught:
80002420:  C05A0000   lfs   f2,0(r26)
r26:015E35F0


The problem is this, though: FA0. That points to 80AF1AF8 and I assume at this time I should expect the address to be 80AF1E9C. Which looks like it, maybe. I'll reset and fix the offset if possible.

oops. My mistake. Wrong 90 code. I'm not sure why it freezes for you. It might've been the E2. I also made a mistake with that. but this works:

48000000 80B79D38
DE000000 80008180
28599D0C BFFF4000
90010005 00000FA0
86A10005 3F700000
E2100000 00000000
14000FA0 43480000
E0000000 80008000

With this code, I think I'll give hero mode a try. XD
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

TwilightErik

#271
All Goddess Cubes/Chests Active [Anarion]
04955D64 FFFFFFFF

There is one chest that isn't Active yet it's the place near Fun Fun Island and it has 3 Chests and 2 are Active and the other one isn't can you fix it please?! Also can you make it so the Goddess Cubes Disappear too.

Thanks,
TwilightErik

daijoda

Quote from: wiiztec on December 05, 2011, 05:23:31 PM
I modified my original code to use that pointer and it kept crashing when I pressed C I eventually gave it 3 address range checks and it still crashes when I press C

48000000 80B79D38
DE000000 80008180
36000FA0 43480001
28599D0C BFFF4000
92210005 00000FA0
86A00005 3F700000
DE000000 80008180
94200005 00000FA0
E2000002 00000000
28599D0C BFFF0000
DE000000 80008180
36000FA0 43480000
14000FA0 43480000
E0000000 80008000
I think the reason for the crash is this typo:
94200005 00000FA0 --- do you mean "9421" to store gr5 to po+FA0

And finally, I got to the end of the game. A small correction to my previous post - the moon jump code's pointer wasn't a good one, the following should work throughout the game:

moon jump [Glitch]
28599D0C ________
48000000 805750A0
DE000000 80008180
14001124 42561000
E0000000 80008000

wiiztec

That moon jump is for the jap version right?
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

daijoda

I thought both ntsc-j and ntsc-u have the same address for moon jump? I started using Glitch's code before I noticed you had made one for ntsc-u with the same address, didn't bother changing it because they're the same and it'd always worked, until a certain point...

wiiztec

The button read address is different, and idk about the jap version but my moonjump for NTSC works everywhere all the time except flooded faron

Also the jap moonjump is ukuneko's glitch just posted it on the database fsr
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

daijoda

Yeah, that's the point where I started noticing it didn't work and looked for a pointer.

Anarion

#277
Quote from: TwilightErik on December 06, 2011, 10:17:47 AM
All Goddess Cubes/Chests Active [Anarion]
04955D64 FFFFFFFF

There is one chest that isn't Active yet it's the place near Fun Fun Island and it has 3 Chests and 2 are Active and the other one isn't can you fix it please?! Also can you make it so the Goddess Cubes Disappear too.

Thanks,
TwilightErik
thanks for letting me know. quick assumption on my part but i'll find the other address to really have all cubes/chests activated.


EDIT: For the hackers who may have an idea, how would I go on about removing the "impressionism" filter this game uses? I am sure people have noticed it by now when looking at backgrounds/far away places. They look all block-ish and blurry. It can make the game look quite horrible.
I'd appreciate if anyone gave me tips on how to maybe remove it. I'd appreciate it more if someone else does it instead. :)
I'm not here much. If you have a problem with any of my codes, let me know through my youtube account and I'll help you.
¦}

arch feline

In regard to flying trial given by Instructor Owlan before Levias, I would like a code which lets me fly the course for as long as I want and a code which give me the choice of regenerating the targets and regenerating a specific target.

I am determined to learn this and it is disruptive to be kicked out every 2 minutes.  I never get a feel for it.

wiiztec

Quote from: Jay on December 06, 2011, 11:14:34 PM
EDIT: For the hackers who may have an idea, how would I go on about removing the "impressionism" filter this game uses? I am sure people have noticed it by now when looking at backgrounds/far away places. They look all block-ish and blurry. It can make the game look quite horrible.
I'd appreciate if anyone gave me tips on how to maybe remove it. I'd appreciate it more if someone else does it instead. :)

Impressionism filter? I think not. Skyward Sword is no Monet
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Anarion

Quote from: wiiztec on December 07, 2011, 02:37:51 AM
Impressionism filter? I think not. Skyward Sword is no Monet
the reason Skyward Sword looks the way it is, is because Miyamoto was inspired by some impressionism painter or something. It may not be beautiful, true impressionism but this game still has that filter that I mentioned in an attempt to mimic that art style. and I want to do something to remove it.

if you haven't noticed that effect yet, look at the sky. the effect is visible mostly on the corners of the screen.
I'm not here much. If you have a problem with any of my codes, let me know through my youtube account and I'll help you.
¦}

arch feline

RE: Instructor Owlan flying trial with targets.

I would like an unlimited practice session.  I want to master the skill.  I am thinking that this code will be easier than unlimited time on the trial because I can simply turn off the Wii when I want to end the practice session.

brkirch

I have made significant progress on the classic controller code, but now I need to decide on how exactly to map the controls.  The mapping will be fully customizable, but I would still like to have a good default control mapping that the code will be optimized for.  In particular I need some feedback on how the sword actions should be mapped to the controls.  The problem is that if the Nunchuk control stick is mapped to the left control stick then the right control stick will have to be used for Wii MotionPlus controls, making it awkward to press the A/B/X/Y buttons.  So it may make more sense to map the sword button to R so that it is easy to move the right control stick and press the sword button.  The Wii MotionPlus control stick will probably have Link hold his sword at a position inverted from the control stick position so that he slices in the direction of the control stick when the sword button is pressed.  Maybe the ZR button could be used for the shield and pressing the ZR button while holding the R button should trigger a spin attack?  I was thinking for the rest of the buttons could be something like: Z to L, C to ZL, 1 to Select, + to Start, B to B, A to A, - to Y, 2 to X.  I'm not so sure about including the 2 button though since the information it gives will be completely inaccurate unless I fix it which is may not worth the trouble.  In that case maybe the B button should charge the sword for a Skyward Strike and then the mappings should instead be B to Y and - to X?

wiiztec

I think the sword should just be mapped to the right control stick regardless if it makes it awkward to press the Y B X A buttons, the analog stick would be used to move the sword around and flick in any direction to slash in that direction and the skyward strike would be charged by holding it up
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Stuff

R would be B for changing weapons, Rz I guess would be A for sprinting and putting away. It'll suck for everything else though. So if you can remap A and B to 2 buttons each, that would be cool. I think the tilt could also be remapped to the right stick. It'll probably suck for bombs, though. Or maybe not. Then L for nunchuck thrust. I don't think the nunchunk does much else other than detect movement to trigger an action. I could be wrong. I never thought about aiming my shield. But I'm pretty sure I would be able to do the spin attack as long as I moved the wiimote properly and the nunchuck just gets moved. So L and a direction for spin attack. Lz for targeting, And then the C button can go anywhere. Do we really need that dowsing? Either start or select for items. Probably start so we can do the claw with our right hand this time(Monster Hunter psp). You know, you could map the most useless things to the wiimote. Like the 2 button. Stay in the wiimote.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm