Can't poke values in Super Mario Galaxy

Started by toonlink444, September 27, 2011, 02:04:14 AM

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toonlink444

Like it says when ever I poke an address it does nothing. I tried redoing codes that I did early on like 9999 star bits and I already know the value yet it won't let me poke it. This is an issue because I need to find the value for changing into a bee and I would like to poke the value to see if he turns before I go about working with an address that may not work.
In the begining there was nothing. Then it exploded
New blog!! Check it out for hacking Smash Bros Brawl!! http://letshackblank.blogspot.com/

biolizard89

Quote from: toonlink444 on September 27, 2011, 02:04:14 AM
Like it says when ever I poke an address it does nothing. I tried redoing codes that I did early on like 9999 star bits and I already know the value yet it won't let me poke it. This is an issue because I need to find the value for changing into a bee and I would like to poke the value to see if he turns before I go about working with an address that may not work.
Try setting a Write BP on the address.  If it hits immediately, something may be overwriting the value you poked before you can see the effect.  You can try replacing that opcode with a nop, and then you should be able to poke it.

dcx2

Go to the address in memview.  Turn on auto-update.  Shoot some star bits.  Make sure it changes.  If it changes, try to poke it to a different value.  You can poke while auto-update in Gecko.NET.

toonlink444

Tried that not working. I think i started after something froze when I poked it about a month ago. :-[ Is there a way to reset the game without deleating the save file. Maybe that will help.
In the begining there was nothing. Then it exploded
New blog!! Check it out for hacking Smash Bros Brawl!! http://letshackblank.blogspot.com/

dcx2

If you can connect to the game and use memory viewer, then the WiiRD/Gecko.NET, the USB Gecko, and the Wii-side code handler are all working.  It still sounds more like you're poking the wrong address.

Go to address 8000180C.  That's gecko register 1's address.  Poke that value and see if it changes in memview.

toonlink444

Let me clearify I can poke it but nothing changes even on addresses other people found besides me for star bits and lives.
In the begining there was nothing. Then it exploded
New blog!! Check it out for hacking Smash Bros Brawl!! http://letshackblank.blogspot.com/

dcx2

So you think you found the wrong address?

Did you try memview auto-update and then shoot some star bits?  You should see the address go down by one every time you shoot a star bit.

It's also important to know that star bits are held in two different addresses.  One is a per-level address for star bits that you've accumulated so far on a level, and the other is the total starbits that you've collected that you see when you're outside the levels.

toonlink444

No I ment that as an example that as happened before. Like you poke something and you see that it has changed but the graphics arent showing it.
In the begining there was nothing. Then it exploded
New blog!! Check it out for hacking Smash Bros Brawl!! http://letshackblank.blogspot.com/

dcx2

Poking will not always work.  Something could be over-writing the value that you poked.  There are also sometimes multiple copies, and you might have found the graphics one instead.  In cases like those, you will need to use breakpoints to find the "true" source of the value, and you will have to poke during the breakpoint to make sure it gets poked at the right time.

FYI, I really doubt there's an address that you can poke to make you a bee.  If it was that simple, brkirch's transformation code wouldn't be so large.

toonlink444

Hmmmmm maybe gecko dotnet was messing up because now poking any value that has numbers to it works and can you link me to the code I want to see the values for changing so I can get an idea where to look for other stuff.
In the begining there was nothing. Then it exploded
New blog!! Check it out for hacking Smash Bros Brawl!! http://letshackblank.blogspot.com/

dcx2

lol, have fun.  http://wiird.l0nk.org/forum/index.php/topic,6425.0.html

Note that you can't apply the code normally.  You will need to use the extended code list or SD cheats to apply it.

Bully@Wiiplaza

Btw. here´s the starbit argument, that sets -1 if the player shoots one ;D
My code makes it zero. (= no loss on shooting). It´s still possible to collect them. :p
Poking the starbit address worked for me.

No Starbit Loss [Bully@Wiiplaza]
0431351C 38600000

Quote from: dcx2 on September 27, 2011, 09:45:08 PM
FYI, I really doubt there's an address that you can poke to make you a bee.  If it was that simple, brkirch's transformation code wouldn't be so large.
Lulz, I tried finding the transformation address but there was none that worked for me. Maybe I wasn´t careful enough...
However, I wish we had an "always be xx transformation" code...
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully