Animal Crossing Let's go to the City [RUUP01]

Started by Yoshi 3000, December 04, 2008, 07:15:07 PM

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Bubsy

So now again for all.
Your invites: http://wiird.l0nk.org/forum/index.php?action=dlattach;topic=2072.0;attach=278 down.
Then it moves the folder "codes" on the SD card.
There is. GCT indoors, that is already finished.
Then it starts GECKO OS CHANNEL CHANNEL, and then the game.

Thus, if the show is finished, he even found codes, Applying "at.

The game puts her just as a test A + B just hold both.
If this works then you look the other commands.
Or check it once.
A + B + Z/C/2/1/minus
etc.
Ich erstelle auf Anfrage Cheat Codes für euch !
PN @mich. Ich schick euch den Code dann + poste ihn.
WIEDER VERFÜGBAR !
-----------------------------------------------------
I make a Code for you (free) !
PN @my. I send you the Code and I post the Code here in Board.

Romaap

I tested AC on German language but the codes didn't work.
So it turns out most of the codes are language dependant.
The codes I posted all work on English language.

Romaap

Quote from: adr990 on December 09, 2008, 08:22:36 PM
Also there is no clear code yet found working on English/all language or not...

All the codes I posted work fine for me :confused:
I have Dutch as my system language, but its English in AC

Kiriplant

#18
Quote from: Romaap on December 05, 2008, 10:36:30 PM
Max money on bank [Igglyboo] (I made the button activator)
206E4EC0 00006E00
42000000 90000000
04E27D3C 0098967F
E0000000 80008000
   max bells in bank
   9,999,999
   PRESS A + B + Z + C + 1

I don't know if this code has already been made but this value was close to the bank one so I made a money in pocket code :D
206E4EC0 00006E00
42000000 90000000
04E27D34 0098967F
E0000000 80008000
   max bells in pocket
   9,999,999
   PRESS A + B + Z + C + 1
To add on to that:
Max Bells in Wallet P2
206E4EC0 00006E00
42000000 90000000
04E303F4 0098967F
E0000000 80008000

Max Bells in Bank P2
206E4EC0 00006E00
42000000 90000000
04E303FC 0098967F
E0000000 80008000

Max Bells in Wallet P3
206E4EC0 00006E00
42000000 90000000
04E38AB4 0098967F
E0000000 80008000

Max Bells in Bank P3
206E4EC0 00006E00
42000000 90000000
04E38ABC 0098967F
E0000000 80008000

Max Bells in Wallet P4
206E4EC0 00006E00
42000000 90000000
04E41174 0098967F
E0000000 80008000

Max Bells in Bank P4
206E4EC0 00006E00
42000000 90000000
04E4117C 0098967F
E0000000 80008000

I have tested them (except for P4, it should work though), they do work. The one you posted, Romaap, I had difficulty using it, then I realised something, I was using Rebooter and sometimes, codes don't work when using Rebooter, so I decided to launch the game from Gecko OS, and the code works perfectly.

Remember to press A+B+Z+C+1 to activate.

Credit goes to Igglyboo&Romaap for P1 address and Bubsy for the offset between the players.

hetoan2

Quote from: Romaap on December 06, 2008, 08:18:54 PM
hetoan2, if you mean where the ASCII of them starts like you said in this post:
Quote from: hetoan2 on November 19, 2008, 02:41:30 AM
ascii for emotions is at 90A85560 and says them in order counting off from +1 to base value. Which is why there isn't one for 00


00 is an emotion used to close your inventory and is stored in a different location in the ASCII but throws the offset to a +1

it may be the gmm in the ASCII though i'm not sure.

hetoan2

#20
Hopefully an emotion cycler:

42000000 90000000
8201000F 00DF9614
E0000000 80008000
206E4EC0 0000XXXX
A8000000 F0000000
8600000F 00000001
E0000000 80008000
206E4EC0 0000XXXX
A8000000 F0000000
8600000F FFFFFFFF
E0000000 80008000
42000000 90000000
8401000F 00DF9614
2CDF9614 00001D1D
00DF9614 00000000
E0000000 80008000

The XXXX's are button values so insert whatever button value you want to go forward 1 emotion first, and the one to go back second.


Romaap

Quote from: hetoan2 on December 15, 2008, 08:51:22 PM
Walk Through Walls (ported from TNT and untested probably wont work)
07783300 0000001C
2C05A401 4182000C
2C1BA417 4182000C
D017A400 4A8BB6A4
4A885AA8 00000000
0603E9B4 00000014
4970ED4C C0010054
D017A408 C0010050
D017A404 00000000
The Walk Everywhere code from TNTkryzt already worked for me.   :\

I didn't test this one(lol, too busy with GH:WT :D)

Romaap

#22
A HUGE thanks to hetoan2 for giving me the original values  xwink

Universal Special Character Model Modifier A[Romaap, ported from hetoan2]:
044A5360 656C2F3X
044A5364 2E627272
044A5368 65730000

X value for this can be anything from 0-9

0 = Rover
1 = Joan the Boar
2 = Tom Nook
3 = Redd the Fox
4 = Harriet the poodle
5 = Owl at Museum
6 = Jack (jack-o-lantern)
7 = KK the dog
8 = Sable the hedgehog
9 = Mable the hedgehog

Universal Special Character Model Modifier B[Romaap, ported from Hetoan2's code]:
044A5360 656C2F3X
044A5364 3Y2E6272

X values are character group types: 1 - 9
Y values are anything 0-9

X values shown first, Y values shown second (values given by DsPet):

1;0 = Pelly
1;1 = Phyllis
1;2 = Rover
1;3 = Tortimer w/o hat
1;4 = Celeste (Observatory Owl)
1;5 = Timmy Raccoon
1;6 = Tommy Raccon
1;7 = Resetti (without legs)
1;8 = slim Resetti (without legs)
1;9 = Kitty without a face
2;0 = Delivery man
2;1 = Space parrot
2;2 = wrl Wendell Walrus
2;3 = pge brewster pidgeon
2;4 = ott Lyle salesman
2;5 = los Lost kitten
2;6 = mum Mother cat
2;7 = gst Ghost
2;8 = Pascal the Otter on your bridges
2;9 = Sahara the Camel
3;0 = tuk Turkey
3;1 = Gracie the Giraffe
3;2 = Dr Shrunk (guy at theater)
3;3 = liz An Old Lizard
3;4 = Katrina the cat
3;5 = Pete Pelican (is he even in this game?)
3;6 = snt Christmass Reindeer
3;7 = bev Mr. Beaver
3;8 = Copper guard
3;9 = Booker guard
4;0 = Nook (2 of 2)
4;1 = xct Rover
4;2 = xct Rover
4;3 = hgc Brown Female Hedgehog
4;4 = Tortimer
4;5 = ttl Tortimer
4;6 = ttl Tortimer
4;7 = ttl Tortimer
4;8 = ttl Tortimer
4;9 = ttl Tortimer
5;0 = ttl Tortimer
5;1 = ttl Tortimer
5;2 = ttl Tortimer
5;3 = ttl Tortimer
5;4 = ttl Tortimer
5;5 = ttl Tortimer
5;6 = ttl Tortimer
5;7 = ttl Tortimer
5;8 = ttl Tortimer
5;9 = ttl Tortimer
6;0 = ttl Tortimer
6;1 = ttl Tortimer
6;2 = ttl Tortimer
6;3 = ttl Tortimer
6;4 = ttl Tortimer
6;5 = ttl Tortimer
6;6 = ttl Tortimer
6;7 = ttl Tortimer
6;8 = rcc Nook in PJs (1 of 2)
6;9 = rcs Nook (yellow)(1 of 2 rcss)
7;0 = rcd Nook (purple suit)(1 of 2 rcds)
7;1 = rcc Nook in PJs (2 of 2)
7;2 = rcs Nook (yellow)(2 of 2 rcss)
7;3 = rcd Nook (puple suit)(2 of 2 rcds)
7;4 = pyn Weird Rabbit
7;5 = skk Skunk with yellow cap
7;6 = chm Bugcatching Gecko :D gecko!
7;7 = pck Peacock
7;8 = hnw Wow, this is that weird thing that you can put in your house, the one that makes noise 0_0
7;9 = gds Chiwauwa in wedding dress
8;0 = moo Resetti (with legs)
8;1 = moc Slim Resetti (with legs)
8;2 = snt Christmass Reindeer
8;3 = snt Christmass Reindeer
8;4 = snt Christmass Reindeer
8;5 = snt Christmass Reindeer
8;6 = snt Christmass Reindeer
8;7 = snt Christmass Reindeer
8;8 = snt Christmass Reindeer
8;9 = snt Christmass Reindeer
9;0 = snt Christmass Reindeer
9;1 = snt Christmass Reindeer
9;2 = Resetti without hat (with legs)
9;3 = mod Slim Resetti without hat (with legs)
9;4 = gst Ghost
9;5 = bln Beaver in suit
9;6 = ttl Tortimer

hetoan2

#23
great code! i should have thought of doing that :|

feel free to update the horrible list DsPet gave me 0.o

most of the names are extracted from the game and therefore only make sense to the people at nintendo that bothered to give them the worlds crappiest labels...

and if they were made by DsPet (he didn't tell me) then sorry but they really aren't understandable until you test them out.

Romaap


Romaap

Thanks to TNTkryzt :D

Disable Resetti [Romaap, ported from TNTkryzt code]
041547F4 38800000

lol, I don't know why anyone would want this one but anyway:
Always Resetti [Romaap]
045D15A8 00000001

ssbbdude57

lol rammap always have reseti when i hav the game thats the first code im using lol

Romaap

I just cleaned this topic!

Request go in the request forum, and I will ask questions don't belong here either!

Mush123

#28
I thought this was support and codes?
If not my bad, I was only asking if they were any "grow grass back" hacks :P
Anyway, i'm sorry. I won't do it again :)

Romaap