goemon_guy
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« Reply #165 on: November 22, 2011, 11:27:54 AM » |
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Really? NeoGamma doesn't load some of them...?
I used the normal hook, (VI) to make my codes.
You could try recreating the .gct file, and see what that does. I'm stumped otherwise...
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Symphonian resident
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« Reply #166 on: November 22, 2011, 08:57:16 PM » |
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What version are you using? Maybe if I use the same, I won't have this problem.
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goemon_guy
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« Reply #167 on: November 22, 2011, 09:00:17 PM » |
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I use r9beta50, if I recall correctly.
However, it seems there's a r9beta51. That shouldn't be all too different...
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« Last Edit: November 22, 2011, 09:02:58 PM by goemon_guy »
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sportsfan32
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« Reply #168 on: December 16, 2011, 10:21:16 AM » |
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hey goemon_guy great codes, but would you mind convert this code to AR?
Summon without Overlimit [goemon_guy] F322549C 0AD4A302 3C00FFFF 6000FFFF 90060084 00000000 F32254A4 0C7EA102 3C00FFFF 6000FFFF 90060080 00000000
thanks in advance
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goemon_guy
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« Reply #169 on: December 16, 2011, 11:52:17 AM » |
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I'll convert it later today. I just need to set some compares in the code, otherwise it'll crash the game when you enter a battle.
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Clel
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« Reply #170 on: January 03, 2012, 03:07:29 AM » |
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Hey, I use an old action replay for Gamecube. I've tried to use GCNcrypt to convert some of the codes for action replay but it doesn't work, is there something I'm missing?
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goemon_guy
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« Reply #171 on: January 03, 2012, 11:00:15 AM » |
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Some (most) codes in this thread have to be converted specifically to the Action Replay, as it uses an older code handler.
If you want, I'll convert whatever codes in this thread to AR that you want.
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Symphonian resident
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« Reply #172 on: February 13, 2012, 05:01:32 PM » |
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I saw some codes that give the characters more spells than what's on their Tech list. I used GCN AR to WiiRd, but I can't really make heads or tails out of it. The list of Techs I have only include a character's Techs (so it won't show Acid Rain for Raine, etc). However, the code I found would give Raine Acid Rain. I'M GOING TO ASSUME THESE CODES ARE SSJ2 Dark's. GSCENTRAL DOESN'T SEEM TO CARE ABOUT CODE CREDITS.Here's the code: The code give Raine "25 regular techs + 11 additional techs": Acid Rain Sacred Light Dark Sphere Bloody Lance Tidal Wave Flame Lance Earth Bite Holy Song Sacrifice Inspect Eye Time Stop The last 3 lines are the only ones I can comprehend, as SSJ2 Dark's Excel file has those addresses for Raine's Techs. I want to modify the code so that she keeps all her regular Techs, but also has Dark Sphere, Bloody Lance, Sacred Light, Acid Rain, Inspect Eye, and Time Stop. A list of where these additional spells came from would be great, since then I could mess around with it and change it if I ever want to myself.
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goemon_guy
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« Reply #173 on: February 14, 2012, 08:32:34 PM » |
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For the record, all the codes that say stuff like, "Character knows XX techniques plus YY techniques" were all made by Ralf, if I remember correctly.
However, I don't know what his code does, to be honest. I'd assume that the first few codelines patch Raine's tech gain list, or something. I'd looked at them, but wasn't sure, though.
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Symphonian resident
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« Reply #174 on: February 24, 2012, 10:06:00 PM » |
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Goemon, I've got a small issue about two of your codes.
For the "Make Indignation Judgment more... Real" code: It does everything the description says, however, there are a few problems. Though the code specifies that the name is "Indignation Judgment", the actual name in the game is more like "Indignation Judgment======= (can't even see where the = end)" and includes the Tech description in the Tech name. Is this problem unavoidable? If it is, which part of the code actually allows you to use the spell?
For the "Raine gets a Mystic Arte"/"Sacred Light Functions as Hi-Ougi": The code doesn't seem to work. Raine has used Ray 999 times, is in Overlimit, and has more than 150 TP. Neither code works. Do I have to use the VI hook or something? I've been using gxdrawdone (or whatever it was called) since some codes didn't seem to work with the VI hook.
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goemon_guy
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« Reply #175 on: February 25, 2012, 05:00:33 PM » |
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For the first code, (the one for the description) I dunno what to tell you.
It wasn't really supposed to be a breakthrough code, it was just for people who wanted it to look better. I probably messed up the text formatting when I wrote it... (Although I thought I remembered the code working...) I'll look at it.
As for the second one, I'm not sure if the hooktype would make a big difference, but give it a try. I'm pretty sure that this code worked for many people before... Try the VI hook and tell me how it goes.
I'll look at the two codes, regardless and see if there's something I can do about it right now.
were you using this code?
Raine gets a Mystic Arte [goemon_guy] F3232D68 FE5E940B 3DC0812E 61CE31A0 3DE0805B 61EF6F74 3E008133 62106482 AAC400D8 A1900000 2C0C0096 4180002C 2C160072 40820024 818E107C 558CA67E 280C0044 40820014 818F0000 280C0064 41800008 3AC000DE 60000000 00000000 F32859E8 1072E401 38036E18 00000000 REQUIREMENTS: Ray used 100+ times Be in overlimit TP is greater, or equal to 150. Cast Ray in Overlimit.
EDIT:
Could you try this for the Indignation Judgment code?
Make Indignation Judgment "Real" 042084E0 817FFF40 077FFF40 00000016 496E6469 676E6174 696F6E20 4A756467 6D656E74 00000000 042084DC 817FFF70 077FFF70 00000050 4C696768 746E696E 67202873 65637265 74293A20 616E6765 6C696320 6C696768 746E696E 670A7069 65726365 73207468 65207461 72676574 2C20666F 6C6C6F77 65642062 79206120 626C6173 742E0000 02208506 00000193 Adds a tech description, changes the name and makes the tech standalone. (You still need a way to get the tech into your list.)
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« Last Edit: February 25, 2012, 05:14:03 PM by goemon_guy »
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Symphonian resident
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« Reply #176 on: February 27, 2012, 10:10:47 PM » |
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Weird. I remade the .gct and the Sacred Light code works perfectly. I don't really get it, but OK.
And your code is perfect. The name no longer has the large number of "=" or the Tech description in the name.
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goemon_guy
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« Reply #177 on: February 27, 2012, 11:11:34 PM » |
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Sounds like the problems were both resolved? Good. If you have any other problems, just post them here!
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ShiningBindo
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« Reply #178 on: April 07, 2012, 04:01:34 PM » |
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I want to know if there is a way to give raine all spells of the game and give genis Heal spells
If there is a way please post the code
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goemon_guy
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« Reply #179 on: April 09, 2012, 12:37:46 PM » |
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You want Raine to have all spells... as in all of Genis, Zelos, Kratos, Colette's and Raine's? Sorry, that won't work... A character's spell-list is unfortunately limited to having 36 techs.
If you just want Raine to have all techs that she can possibly learn, you're in luck!
Raine knows all her techs (+secret techs) [NOVICE] 05A05C47 08000000 045B6F2C 1EFFFFFF 045B6F34 1EFFFFFF 045B6F3C 1EFFFFFF
As for Genis knowing Heal spells; again, I don't think that this would be possible. In addition to the spell-limits, I don't know how to give a character techs that they won't naturally learn.
This is close to what you want: it gives Genis all his possible techniques, with Indignation Judgment and Revitalize (Raine's ultimate healing spell.)
Genis Knows 36 Techs [Ralf] 04202E3C CBF87A00 085B6E10 0000000F 20030002 00000000 045B6E14 FFFFFFFF 045B6E1C FFFFFFFF 045B6E24 FFFFFFFF 34 regular techs + 2 additional techs Indignation Judgment Revitalize
Hope this helps!
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