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Author Topic: Tales of Symphonia [GQSEAF] (USA)  (Read 34282 times)
windfall
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« Reply #45 on: August 23, 2011, 03:36:04 AM »

Quote
instant spell cast 1p press A+B [somen00b]
 7U1X-A0C9-JVR7Y
 C5AY-MQZY-9A5Q2
 ZP9T-KD5D-0HEHW
 Try not to hit that button combo any other time other then casting in battle, stuff might happen but nothing major.
Could anyone, please, convert that to gecko?
« Last Edit: August 23, 2011, 07:15:45 PM by windfall » Logged
James0x57
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« Reply #46 on: August 23, 2011, 04:11:19 AM »

Add credit to the code and I will show the wiird version.
OR I'll just ban you for posting a code without credit.

The choice is yours! <3
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dcx2
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« Reply #47 on: August 23, 2011, 04:17:07 AM »

hey now, there's no need to whip out the banhammer on a first offense.  A kind reminder of the rules should suffice until a pattern has emerged.

windfall, credit is serious business for hackers.  Please edit your post to include the original hackers' name.  Judging by the notes, it will probably need F2'd.
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windfall
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« Reply #48 on: August 23, 2011, 09:50:59 AM »

The reason I didn't post credits is because I don't really know who did it. I found it at ShadowX39 post on first page, "http://board.gscentral.org/showthread.php/11251-Tales-of-Symphonia-codes-(The-submision-button-hates-me)", since even he didn't post credits, I wasn't sure if it was his, the OP there (somen00b) or someone else, so I left it uncredited, sorry.
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dcx2
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« Reply #49 on: August 23, 2011, 02:05:31 PM »

That code should be credited to somen00b.  He's the one that made the Party Mod that my Party Roller is based on.
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windfall
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« Reply #50 on: August 23, 2011, 07:16:28 PM »

Quote
instant spell cast 1p press A+B [somen00b]
 7U1X-A0C9-JVR7Y
 C5AY-MQZY-9A5Q2
 ZP9T-KD5D-0HEHW
 Try not to hit that button combo any other time other then casting in battle, stuff might happen but nothing major.
Could anyone, please, convert that to gecko?
There you go, sorry for leaving it uncredited.
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dcx2
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« Reply #51 on: August 23, 2011, 07:47:25 PM »

I'm working on an updated debugger but once that's done I plan on hacking this game a bit more.  I'll look into it.
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James0x57
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« Reply #52 on: August 25, 2011, 12:48:45 AM »

instant spell cast 1p press A+B [somen00b]
282CAED8 00000300
032DE07E 00000000
E2000001 80008000
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windfall
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« Reply #53 on: August 25, 2011, 02:03:28 AM »

Thanks James
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dcx2
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« Reply #54 on: August 27, 2011, 05:04:03 PM »

EX Skill Roller [dcx2]
C20D1B50 0000000B
894400EE 3D80802D
A16CAF08 A18CAED8
71650C00 4082000C
71851000 41820034
71850400 41820014
394A0001 2C0A00A5
40810008 39400000
71850800 41820010
354AFFFF 40800008
394000A5 994400EE
7D445378 00000000
At EX Skill screen for a character, select an EX skill so that you can see it's description.  Then press Y and X to roll the EX Skill.  Hold Start while holding Y or X to scroll the EX Skill.

If a character isn't supposed to have an EX Skill (i.e. Presea isn't supposed to have Aerial Jump) then giving them that EX skill will do nothing.  However, you can give Regal Aerial Jump without having to equip Add Combo and Flash

Here's the EX Skill list.


Spoiler for Hiden:
Dec  Hex  EX Skill            Description
0    0    ƒ_ƒ~             
1    1    Strong              Increases strength. Increases power of  physical attacks.
2    2    Tough               Increases defense. Decreases damage from  physical attacks.
3    3    Taunt               Taunt opponents by pressing .   Increases U. Attack gauge.
4    4    Sharp-eyed          Increases accuracy and physical attack  damage on enemies with low evasion.
5    5    Dodge               Increases evasion. Decreases physical  damage from enemies with low accuracy.
6    6    Dash                Increases mobility during battle.
7    7    Vitality            Increases max HP.
8    8    Personal            Increases mobility in cities and dungeons.
9    9    Eternal             Combine with other EX Skills for  different effects.
10   A    Spirit              Increases max TP.
11   B    Add Combo           Increases basic attack combo by one.
12   C    Guard Plus          Decreases the amount of damage taken  while guarding.
13   D    Immunity            Occasionally avoid receiving status effects  from enemy attacks.
14   E    Sky Combo           Increases midair basic attack combo  by one.
15   F    Ability Plus        Follow a Special Attack with a second  Special Attack.
16   10   Follow-up           Increases the amount of time the enemy  staggers after a hit.
17   11   ƒGƒAƒŠƒAƒ‹          2003/05/26 •ÏX
18   12   Personal            Increases the duration of Holy Bottle  effect.
19   13   Lucky               Increases Luck.
20   14   Resurrect           Occasionally revive automatically.
21   15   Stat Boost          Increases the effect of healing and  spell-based status boosts.
22   16   Angel Song          Decreases the casting time of  Angel-type spells.
23   17   Magical             Increases intelligence. Increases power of  spell attacks.
24   18   Personal            Increases the effects of cooking.
25   19   Rhythm              Press  rapidly while casting spells  to decrease casting time.
26   1A   E. Guard            Increases elemental defense. Decreases  damage from elemental attacks.
27   1B   Speed Cast          Decreases spell casting time.
28   1C   Spell Save          Decreases casting time of the same spell  if the spell is interrupted by an enemy.
29   1D   Spell Charge        Press  while delaying a spell.  Spell activates at the end of an attack.
30   1E   Neutralizer         Occasionally nullifies received damage.
31   1F   Personal            Decreases non-battle TP consumption to  1 at Save Points.
32   20   Item Pro            Decreases the amount of time character  is unable to move after using items.
33   21   Happiness           Occasionally increases the amount of  Gald and Experience earned after battles.
34   22   Personal            Slows the reaction time of the enemies  in dungeons.
35   23   Prolong             Increases the duration of Card-type  spell effects.
36   24   ƒfƒBƒtƒFƒ“ƒT      2003/05/26 •ÏX
37   25   ƒGƒNƒXƒ`ƒFƒ“ƒW      2003/05/26 •ÏX
38   26   ƒgƒ‰ƒbƒv            2003/05/26 •ÏX
39   27   ƒXƒeƒbƒv            2003/05/26 •ÏX
40   28   Personal            May receive items when Zelos speaks to  a female.
41   29   Slasher             Increases basic attack combos to six (not linkable to Special Attacks after fourth).
42   2A   Super Chain         Able to link Level 1, 2, and 3 special  attacks in any order.
43   2B   Rear Guard          Able to guard attacks from the back.
44   2C   Personal            Able to find food items in dungeons.
45   2D   Endure              Decrease amount of time needed to  recover from a stagger hit.
46   2E   P. Charge           Hold  to temporarily increase  attack power.
47   2F   Heavy Hit           Increases probability of stunning enemies.
48   30   Savior              Increases stats when alone in battle.
49   31   Revive              Automatically recovers some HP when  near death.
50   32   Personal            Prices at shops decrease to 90%, and  sold items increase to 110%.
51   33   Guilt               Increases stats when Presea is on  the battlefield.
52   34   Flash               Impervious to stagger when hit between  combo attacks.
53   35   Personal            Recover HP if the character is moving  within a town or dungeon.
54   36   EX Attack           Increases amount of damage dealt  against guarding enemies.
55   37   EX Defend           Occasionally avoid staggering when hit with  physical attacks (not always effective).
56   38   L. Unison           The Unison Attack Gauge occasionally  stays full after a Unison Attack.
57   39   Counter             Quickly press  after blocking an attack  to retaliate without any lag time.
58   3A   Phys. Status        Prevents physical ailments.
59   3B   Over Limit          Over Limit time is increased.
60   3C   Rebound             Able to attack after recovering from a  midair hit.
61   3D   T. Guard            Impervious to stagger if hit during  a taunt (not always effective).
62   3E   Life Up             Max HP increases very occasionally.
63   3F   Spirit Up           Max TP increases very occasionally.
64   40   T. Cancel           Able to cancel Taunt by guarding.
65   41   Quick Turn          Able to turn around instantly even  when dashing.
66   42   B. Guard            Avoid staggering if hit during a backstep  (not always effective).
67   43   Unison Force        Increases Unison Attack power.
68   44   Relax               Recover TP during battle if no action is  taken for a while.
69   45   Critical Up         Increases chances of a Critical Hit.
70   46   Sky Attack          Use certain Special Attacks in midair.
71   47   Run Away!           Reduces the amount of time needed  to escape.
72   48   EXP Plus            Increases amount of Experience earned.
73   49   Jump Combo          Able to link attacks after landing  from a jump attack.
74   4A   Aerial Guard        Possible to guard in midair.
75   4B   Technical           Reduces the amount of TP consumed  during battle.
76   4C   C. Combo            Able to link combo attacks to counters.
77   4D   Self Cure           Recover from status effects  automatically.
78   4E   ƒyƒlƒgƒŒƒCƒg        2003/05/14 •ÏX
79   4F   Regenerate          Recover HP and TP during battle if no  action is taken for a while.
80   50   ƒpƒtƒH}ƒ“ƒX      2003/05/25 •ÏX
81   51   Item Finder         Increases chances of finding items  after battles.
82   52   Gald Finder         Occasionally increases amount of Gald  earned after battles.
83   53   Super Guard         No damage taken if the special guard  is used when the character's HP is low.
84   54   Reflect             Occasionally reflect the damage back  against the enemy.
85   55   Nullify             Occasionally nullifies received damage.
86   56   ƒGƒŠƒAƒ‹ƒ€u      2003/05/14 •ÏX
87   57   Life Thief          Recover HP in relation to the number of  successful hits landed in a combination.
88   58   Spirit Thief        TP recovers in relation to the number of  successful hits landed in a combination.
89   59   Pow Hammer          Occasionally counter with Pow Hammer  when attacked.
90   5A   C. Counter          Damage increases when attack hits an  attacking enemy.
91   5B   Battle Cry          Character status increases at the start  of the battle.
92   5C   EXP Plus A          Increases the party's earned EXP (cannot  be combined with other EXP EX Skills).
93   5D   Angel's Tear        Revive automatically once per battle.
94   5E   S. Guard            Nullifies all physical ailments.
95   5F   Resilience          Prevent from staggering while casting  Angel-type spells.
96   60   Item Getter         Guaranteed to steal items when using  Item Thief and Item Rover.
97   61   Magic Boost         Occasionally increases the effect of spells.
98   62   E. Block            Avoid staggering when hit with an  elemental attack (not always effective).
99   63   Mag. Status         Prevent magical ailments.
100  64   Hard Hit            Increases the amount of time the enemy  staggers when hit with a basic attack.
101  65   Lucky Soul          Occasionally recover TP when the  character is knocked to the ground.
102  66   Air Brake           Increases the amount of time the enemy  staggers when hit with a midair attack.
103  67   Reducer             Decreases TP consumption when spell is  used twice in a row.
104  68   Randomizer          Randomizes spell casting time.
105  69   ƒXƒyƒ‹•ƒWƒƒƒ“ƒv    2003/05/25 •ÏX
106  6A   Nimble Mage         Able to move around immediately after a spell has been cast.
107  6B   Roll                Decreases amount of incidental damage  taken when knocked to the ground.
108  6C   Spell Defense       May avoid staggering when hit with an  elemental attack during Spell Charge.
109  6D   Blood Spirit        TP recovers when damaged.
110  6E   Spell Revenge       Cast a novice spell while knocked away  to execute a spell in midair.
111  6F   Concentrate         Avoid staggering while casting.
112  70   ƒGƒ“ƒ`ƒƒƒ“ƒeƒbƒh    2003/05/14 •ÏX
113  71   Auto Aid            Occasionally cast First Aid automatically  when damaged.
114  72   Anti-Elem           Occasionally reduce elemental damage  by half.
115  73   ƒXƒyƒŠƒ“ƒOƒ€u    2003/05/25 •ÏX
116  74   Lucky Magic         Occasionally cast magic without  consuming TP.
117  75   Quick Spell         Occasionally use a spell without any  casting time.
118  76   Item Master         Increases the effectiveness of items  used on Raine during a battle.
119  77   ãĕ„                2003/05/26 •ÏX
120  78   M. Guardian         Reduces the amount of damage taken  while using the special guard.
121  79   —ó•„                2003/05/26 •ÏX
122  7A   Spirit Healer       Increases amount of TP recovered after  a battle.
123  7B   ”R–½‰Ø              2003/05/14 •ÏX
124  7C   —Âày‰Ø              2003/05/14 •ÏX
125  7D   Œ¶‰e•‘              2003/05/26 •ÏX
126  7E   u‹ó                2003/05/26 •ÏX
127  7F   ”F                  2003/05/26 •ÏX
128  80   k’n                2003/05/26 •ÏX
129  81   E. Plus             Increases damage of elemental attacks.
130  82   “]¶                2003/05/26 •ÏX
131  83   ƒGƒŒƒƒ“ƒgƒKh    2003/05/26 •ÏX
132  84   Life Drain          Increases the amount of HP drained by  Life Seal.
133  85   Spirit Drain        Increases the amount of TP drained by  Spirit Seal.
134  86   Skill Boost         Increases effectiveness and TP  consumption of skills.
135  87   Solid Guard         Decreases amount of damage taken  when guarding for a set period of time.
136  88   Reprise             Reduce casting time of a spell the  second time it is used in a row.
137  89   Landing             Decreases amount of time character is  unable to move after landing.
138  8A   Super Blast         Able to connect Special Attacks after  sixth hit of Slasher.
139  8B   Chivalry            Character status increases depending on  number of females in battle.
140  8C   Healing             HP recovers during battle if character  stands still.
141  8D   ƒ_ƒbƒVƒ…ƒtƒ@ƒ“ƒO    2003/05/26 •ÏX
142  8E   Combo Force         Increases damage of combo hits.
143  8F   Dash Guard          Avoid staggering when hit with magic  while dashing (not always effective).
144  90   ƒGƒeƒ‹ƒXƒ‰ƒXƒg    2003/06/07 íœ
145  91   Aerial Spell        Cast a basic spell immediately after a  midair attack.
146  92   Over Charge         Increases strength of P. Charge,  but sometimes fails.
147  93   P. Defense          Avoid staggering when hit with  non-elemental attacks during P. Charge.
148  94   Hot Shot            Recover HP during taunt.
149  95   Variable            Attack power fluctuates depending on HP.
150  96   G. Breaker          Guard Break enemy defenses during  P. Charge.
151  97   Suppress            Nullifies damage proportional to the  character's maximum HP.
152  98   EXP Plus ST         Increases Experience earned depending  on amount of HP left at end of battle.
153  99   Power Dash          Avoid staggering while dashing during  P. Charge (not always effective).
154  9A   Glory               Avoid staggering when hit (not always  effective).
155  9B   Survivor            One HP will always remain if the  Defensive Special Attack is used.
156  9C   Armor               Avoid staggering when hit in the first hit  of the basic combo (not always effective).
157  9D   HP Recover          Slowly recover half the amount of the  last hit.
158  9E   ƒXƒgƒ‰ƒCƒNƒGƒA    2003/05/14 •ÏX
159  9F   Healer Taunt        Recover HP and TP during taunt.
160  A0   Aerial Jump         Jump in midair.
161  A1   ƒKƒhƒLƒ…ƒA        2003/05/26 •ÏX
162  A2   ƒ~ƒ‰Wƒ…ƒKƒh    2003/05/14 •ÏX
163  A3   ƒAƒs‹ƒAƒ^ƒbƒN   
164  A4   ƒGƒjƒVƒ“ƒOƒKƒh    2003/05/26 •ÏX
165  A5   ƒAƒ^ƒbƒNƒ\ƒEƒ‹      2003/06/07 íœ
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dcx2
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« Reply #55 on: August 27, 2011, 06:18:44 PM »

Keep costume after switching titles (Colette) [dcx2]
C20A2CD4 00000003
887F000F 2C030001
40820008 981F0011
60000000 00000000

Keep costume after switching titles (Others) [dcx2]
C20A2D04 00000003
887F000F 2C030001
40820008 981F0011
60000000 00000000

You probably want to use both codes together.  All you have to do is switch to e.g. Little Madam for Presea, then switch to Empty Soul.  Presea will then have the Little Madam outfit while getting Empty Soul's stat boots.  To get rid of a costume, switch to the very first title.

Multiplayer Camera v3 [dcx2]
F320EB98 7052AD02
38000010 3D808000
900C1844 00000000
22001844 00000000
0520EFA8 38000010
0520F2D8 38000010
F320F310 70A0AB0C
C05F0050 48000015
43300000 80000000
43300000 00000000
3D80802D A14CAED8
71400020 41820030
894CAEDC 7D4A0774
514AE63E 7D8802A6
C80C0000 6D4A8000
914C000C C82C0008
EC210028 EC22082A
D03F0050 28030777
60000000 00000000
E0000000 80008000
8000000F 00000000
Hold R and press C-stick left or right to rotate the camera.  Should not freeze any more.
« Last Edit: August 28, 2011, 04:25:56 AM by dcx2 » Logged

goemon_guy
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« Reply #56 on: August 30, 2011, 12:43:28 AM »

Oh how this game is fun to hack Cheesy

Advanced Encounter Modifier
022CB558 00000000
02AA7C24 0000XXYY
06AA7C28 00000010
00GG00HH 00II00JJ
KKLLMMNN OOPPQQRR
Spoiler for Hiden:
XX - Number of Enemies (Max 8 )
YY - Number of Species (Max 4)

GG - Species 1 (00)
HH - Species 2 (01)
II - Species 3 (02)
JJ - Species 4 (03)

KK - Enemy 1 Species (These determine the different types of enemies using the species you determined with G thru J. Can be 00,01,02 or 03)
LL - Enemy 2 Species
MM - Enemy 3 Species
NN - Enemy 4 Species
OO - Enemy 5 Species
PP - Enemy 6 Species
QQ - Enemy 7 Species
RR - Enemy 8 Species

Values are attached, courtesy of Ralf of GSCentral.

I'm going to attempt to recreate the Encounter Roller using the newly found encounter modifier. (It'll allow more precise enemy combinations than my previous one.)

Spoiler for Hiden:

Enemy species IDs (Found by Ralf)
 
 00 - Torent
 01 - Orcrot
 02 - Marcroid
 03 - Minicoid
 04 - Tentacle Plant
 05 - Mocking Plant
 06 - Mandragora
 07 - Airaune
 08 - Insect Plant
 09 - Carnivorous Plant
 0A - Bomb Plant
 0B - Bomb Seedling
 0C - Pumpkin Tree
 0D - Bellpepper Head
 0E - Boxer Iris
 0F - Evil Orchid
 
 10 - Poison Lily
 11 - Wolf
 12 - Night Raid
 13 - Bear
 14 - Egg Bear
 15 - Rabbit
 16 - Hare
 17 - Bigfoot
 18 - Sidewinder
 19 - Violent Viper
 1A - Manticore
 1B - Chimaera
 1C - Lobo
 1D - Sasquatch
 1E - Boar
 1F - Baby Boar
 
 20 - Basilisk
 21 - Sewer Rat
 22 - Giant Rat
 23 - Armaboar
 24 - Zombie
 25 - Ghoul
 26 - Demon
 27 - Arch Demon
 28 - Skeleton
 29 - Gold Skeleton
 2A - Undertaker
 2B - Coffinmaster
 2C - Living Armor
 2D - Specter
 2E - Phantasm
 2F - Death
 
 30 - Grim Reaper
 31 - Ghost
 32 - Phantom
 33 - Lamia
 34 - Medusa
 35 - Doom Guard
 36 - Phantom Knight
 37 - Hell Knight
 38 - Samael
 39 - Pharoah Knight
 3A - Golem
 3B - Rock Golem
 3C - Clay Golem
 3D - Gentleman
 3E - Living Doll
 3F - Evil Teddy
 
 40 - Living Sword
 41 - Melting Pot
 42 - Brown Pot
 43 - Fire Element
 44 - Gargoyle
 45 - Neviros
 46 - Ice Warrior
 47 - Fire Warrior
 48 - Thunder Sword
 49 - Fake
 4A - Water Element
 4B - Wind Element
 4C - Earth Element
 4D - Hammer Knuckle
 4E - Murder
 4F - Perfect Murder
 
 50 - Raybit
 51 - Cybit
 52 - Thief
 53 - Rogue
 54 - Soldier
 55 - Duelist
 56 - Warrior
 57 - Heavy Armor
 58 - Dragon Rider
 59 - Archer
 5A - Ranger
 5B - Witch
 5C - Sorceress
 5D - Sorcerer
 5E - Druid
 5F - Ogre
 
 60 - Beast Ogre
 61 - Whip Master
 62 - Bowman
 63 - Spearman
 64 - Foot Soldier
 65 - Commander
 66 - Cardinal Knight
 67 - Commander Knight
 68 - Evil Warrior
 69 - Convict
 6A - Evil Sorcerer
 6B - Angel Spearman
 6C - Angel Swordian
 6D - Angel Commander
 6E - Angel Archer
 6F - Hawk
 
 70 - Storm Claw
 71 - Axe Beak
 72 - Dodo
 73 - Harpy
 74 - Feather Magic
 75 - Fire Bird
 76 - Lightning Bird
 77 - Penguinist
 78 - Penguiner
 79 - Black Bat
 7A - Cockatrice
 7B - Red Bat
 7C - Giant Bee
 7D - Killer Bee
 7E - Scorpion
 7F - Scarlet Needle
 
 80 - Woods Worm
 81 - Tropical Worm
 82 - Sand Worm
 83 - Sliver
 84 - Mantis
 85 - Red Mantis
 86 - Spider
 87 - Arachnid
 88 - Giant Beetle
 89 - Gold Beetle
 8A - Grasshopper
 8B - Ice Spider
 8C - Deathseeker
 8D - Starfish
 8E - Super Star
 8F - Tortoise
 
 90 - Crush Tortoise
 91 - Octoslime
 92 - Kraaken
 93 - Fish
 94 - Seaspin
 95 - Float Dragon
 96 - Seahorse
 97 - Jellyfish
 98 - Sea Jelly
 99 - Mermaid
 9A - Evil Jelly
 9B - Sea Dragon
 9C - Sea Horror
 9D - Slime
 9E - Gold Slime
 9F - Giant Leech
 
 A0 - Giant Slug
 A1 - Roller Snail
 A2 - Giant Snail
 A3 - Green Roper
 A4 - Red Roper
 A5 - Bacura
 A6 - Cutlass
 A7 - Cave Worm
 A8 - Man-eater
 A9 - Sheldra
 AA - Spiked Snail
 AB - Wyvern
 AC - Drake
 AD - Dragon
 AE - Gold Dragon
 AF - Dark Dragon
 
 B0 - Dragon Knight
 B1 - Velocidragon
 B2 - Exbelua
 B3 - Windmaster
 B4 - Ktugach
 B5 - Ktugachling
 B6 - Adulocia
 B7 - Amphitra
 B8 - Iapyx
 B9 - Iubaris
 BA - Kilia
 BB - Winged Dragon
 BC - Baby Dragon
 BD - Guardian: Wind
 BE - Guardian: Lightning
 BF - Sword Dancer
 
 C0 - Fenrir
 C1 - Idun
 C2 - Rodyle
 C3 - Undine
 C4 - Gnome
 C5 - Efreet
 C6 - Volt
 C7 - Celsius
 C8 - Luna
 C9 - Aska
 CA - Shadow
 CB - Maxwell
 CC - Origin
 CD - Sephie
 CE - Yutis
 CF - Fairess
 
 D0 - The Fugitive
 D1 - The Neglected
 D2 - The Judged
 D3 - Defense System
 D4 - Orbit
 D5 - Guard Arm
 D6 - Auto Repair Unit
 D7 - Kratos Aurion (The Final Seal #1)
 D8 - Magnius
 D9 - Kvar
 DA - Energy Stone
 DB - Vidarr
 DC - Forcystus
 DD - Exbone
 DE - Pronyma (Fooji Mountains)
 DF - Pronyma (Great Seed Chamber)
 
 E0 - Clumsy Assassin
 E1 - Resolute Assassin
 E2 - Convict
 E3 - Kuchinawa
 E4 - Botta (Sylvarant Base)
 E5 - Botta (Tethe'alla Base)
 E6 - Seles
 E7 - Garr
 E8 - Farah Oersted
 E9 - Meredy
 EA - Abyssion
 EB - Zelos Wilder
 EC - Yggdrasill (The Final Seal #1)
 ED - Yggdrasill (The Final Seal #2)
 EE - Yggdrasill (Great Seed Chamber)
 EF - Mithos (Vinhelm #1)
 
 F0 - Mithos (Vinhelm #2)
 F1 - Kratos Aurion (The Final Seal #2)
 F2 - Kratos Aurion (Torent Forest)
 F3 - Yuan
 F4 - Remiel
 F5 - Gatekeeper
 F6 - Plantix
 F7 - Dark Spear
 F8 - Dark Sword
 F9 - Dark Commander
 FA - Dark Archer
 
« Last Edit: August 30, 2011, 12:45:29 AM by goemon_guy » Logged

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dcx2
Computer Engineer
Moderator
Legendary Member
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Karma: 165
Posts: 3468


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« Reply #57 on: August 30, 2011, 12:49:23 AM »

Bastard!  I literally *just* found that table yesterday.  And finally figured out how it was laid out.  I kept increasing X and would only get enemies of the first species.

And then you come along.  Punk.   Wink

FWIW, the table begins at 80AA7C20 and 80ABF320 is the byte after the last byte of the array.  Each entry is 0x60 bytes.  Byte +6 controls whether you can escape.  I think 2 means you can escape and 3 means you can't.  I saw some other values too.
« Last Edit: August 30, 2011, 12:50:56 AM by dcx2 » Logged

Frezzere
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Karma: 1
Posts: 20


« Reply #58 on: August 30, 2011, 01:43:03 AM »

I found some codes that were made by NOVICE could someone decrypt these

Over Limits Status For ALL Characters
N3WM-EPGC-MPJRC
GUED-YVMB-CDD4A
NFBT-4XFY-8XM97
HWMT-313N-FQUW3
N5KA-65U3-FU8DF
T7PE-RQJF-H5J9F
X5NB-K9Y7-M02HK
XNCM-J0HB-XU2KW
KQV9-K26N-TWX8N
3559-T33P-FK72Z

Full Monsters List
7P0J-V3E8-T81UQ
6RR3-AH0Z-XD3DP

« Last Edit: August 30, 2011, 02:00:14 AM by Frezzere » Logged
goemon_guy
Hacker
Sr. Member
*****

Karma: 24
Posts: 474


« Reply #59 on: August 30, 2011, 02:14:48 AM »

Bastard!  I literally *just* found that table yesterday.  And finally figured out how it was laid out.  I kept increasing X and would only get enemies of the first species.

And then you come along.  Punk.   Wink

FWIW, the table begins at 80AA7C20 and 80ABF320 is the byte after the last byte of the array.  Each entry is 0x60 bytes.  Byte +6 controls whether you can escape.  I think 2 means you can escape and 3 means you can't.  I saw some other values too.

Tongue
I didn't completely figure out the table yet, but I'll probably look into it tomorrow.

Timing sure can be a bitch, eh? Tongue

@Frezzere

Here:

Over Limits Status For ALL Characters (NOVICE)
005B6BCE 00000064
005B6CE6 00000064
005B6DFE 00000064
005B6F16 00000064
005B702E 00000064
005B7146 00000064
005B725E 00000064
005B7376 00000064
005B748E 00000064

Full Monsters List (Novice)
005B68D0 0000FAFF
« Last Edit: August 30, 2011, 02:16:38 AM by goemon_guy » Logged

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