Tales of Symphonia [GQSEAF] (USA)

Started by dcx2, June 12, 2011, 03:00:53 AM

Previous topic - Next topic

windfall

#45
Quoteinstant spell cast 1p press A+B [somen00b]
7U1X-A0C9-JVR7Y
C5AY-MQZY-9A5Q2
ZP9T-KD5D-0HEHW
Try not to hit that button combo any other time other then casting in battle, stuff might happen but nothing major.
Could anyone, please, convert that to gecko?

James0x57

Add credit to the code and I will show the wiird version.
OR I'll just ban you for posting a code without credit.

The choice is yours! <3


dcx2

hey now, there's no need to whip out the banhammer on a first offense.  A kind reminder of the rules should suffice until a pattern has emerged.

windfall, credit is serious business for hackers.  Please edit your post to include the original hackers' name.  Judging by the notes, it will probably need F2'd.

windfall

The reason I didn't post credits is because I don't really know who did it. I found it at ShadowX39 post on first page, "http://board.gscentral.org/showthread.php/11251-Tales-of-Symphonia-codes-(The-submision-button-hates-me)", since even he didn't post credits, I wasn't sure if it was his, the OP there (somen00b) or someone else, so I left it uncredited, sorry.

dcx2

That code should be credited to somen00b.  He's the one that made the Party Mod that my Party Roller is based on.

windfall

Quote from: windfall on August 23, 2011, 04:36:04 AM
Quoteinstant spell cast 1p press A+B [somen00b]
7U1X-A0C9-JVR7Y
C5AY-MQZY-9A5Q2
ZP9T-KD5D-0HEHW
Try not to hit that button combo any other time other then casting in battle, stuff might happen but nothing major.
Could anyone, please, convert that to gecko?
There you go, sorry for leaving it uncredited.

dcx2

I'm working on an updated debugger but once that's done I plan on hacking this game a bit more.  I'll look into it.

James0x57

instant spell cast 1p press A+B [somen00b]
282CAED8 00000300
032DE07E 00000000
E2000001 80008000



dcx2

EX Skill Roller [dcx2]
C20D1B50 0000000B
894400EE 3D80802D
A16CAF08 A18CAED8
71650C00 4082000C
71851000 41820034
71850400 41820014
394A0001 2C0A00A5
40810008 39400000
71850800 41820010
354AFFFF 40800008
394000A5 994400EE
7D445378 00000000
At EX Skill screen for a character, select an EX skill so that you can see it's description.  Then press Y and X to roll the EX Skill.  Hold Start while holding Y or X to scroll the EX Skill.

If a character isn't supposed to have an EX Skill (i.e. Presea isn't supposed to have Aerial Jump) then giving them that EX skill will do nothing.  However, you can give Regal Aerial Jump without having to equip Add Combo and Flash

Here's the EX Skill list.


[spoiler]Dec  Hex  EX Skill            Description
0    0    ƒ_ƒ~             
1    1    Strong              Increases strength. Increases power of  physical attacks.
2    2    Tough               Increases defense. Decreases damage from  physical attacks.
3    3    Taunt               Taunt opponents by pressing .   Increases U. Attack gauge.
4    4    Sharp-eyed          Increases accuracy and physical attack  damage on enemies with low evasion.
5    5    Dodge               Increases evasion. Decreases physical  damage from enemies with low accuracy.
6    6    Dash                Increases mobility during battle.
7    7    Vitality            Increases max HP.
8    8    Personal            Increases mobility in cities and dungeons.
9    9    Eternal             Combine with other EX Skills for  different effects.
10   A    Spirit              Increases max TP.
11   B    Add Combo           Increases basic attack combo by one.
12   C    Guard Plus          Decreases the amount of damage taken  while guarding.
13   D    Immunity            Occasionally avoid receiving status effects  from enemy attacks.
14   E    Sky Combo           Increases midair basic attack combo  by one.
15   F    Ability Plus        Follow a Special Attack with a second  Special Attack.
16   10   Follow-up           Increases the amount of time the enemy  staggers after a hit.
17   11   ÂƒGƒAƒŠƒAƒ‹          2003/05/26 •ύX
18   12   Personal            Increases the duration of Holy Bottle  effect.
19   13   Lucky               Increases Luck.
20   14   Resurrect           Occasionally revive automatically.
21   15   Stat Boost          Increases the effect of healing and  spell-based status boosts.
22   16   Angel Song          Decreases the casting time of  Angel-type spells.
23   17   Magical             Increases intelligence. Increases power of  spell attacks.
24   18   Personal            Increases the effects of cooking.
25   19   Rhythm              Press  rapidly while casting spells  to decrease casting time.
26   1A   E. Guard            Increases elemental defense. Decreases  damage from elemental attacks.
27   1B   Speed Cast          Decreases spell casting time.
28   1C   Spell Save          Decreases casting time of the same spell  if the spell is interrupted by an enemy.
29   1D   Spell Charge        Press  while delaying a spell.  Spell activates at the end of an attack.
30   1E   Neutralizer         Occasionally nullifies received damage.
31   1F   Personal            Decreases non-battle TP consumption to  1 at Save Points.
32   20   Item Pro            Decreases the amount of time character  is unable to move after using items.
33   21   Happiness           Occasionally increases the amount of  Gald and Experience earned after battles.
34   22   Personal            Slows the reaction time of the enemies  in dungeons.
35   23   Prolong             Increases the duration of Card-type  spell effects.
36   24   ÂƒfƒBƒtƒFƒÂ"ƒT      2003/05/26 •ύX
37   25   ÂƒGƒNƒXƒ`ƒFƒÂ"ƒW      2003/05/26 •ύX
38   26   Âƒgƒ‰ƒbƒv            2003/05/26 •ύX
39   27   ÂƒXƒeƒbƒv            2003/05/26 •ύX
40   28   Personal            May receive items when Zelos speaks to  a female.
41   29   Slasher             Increases basic attack combos to six (not linkable to Special Attacks after fourth).
42   2A   Super Chain         Able to link Level 1, 2, and 3 special  attacks in any order.
43   2B   Rear Guard          Able to guard attacks from the back.
44   2C   Personal            Able to find food items in dungeons.
45   2D   Endure              Decrease amount of time needed to  recover from a stagger hit.
46   2E   P. Charge           Hold  to temporarily increase  attack power.
47   2F   Heavy Hit           Increases probability of stunning enemies.
48   30   Savior              Increases stats when alone in battle.
49   31   Revive              Automatically recovers some HP when  near death.
50   32   Personal            Prices at shops decrease to 90%, and  sold items increase to 110%.
51   33   Guilt               Increases stats when Presea is on  the battlefield.
52   34   Flash               Impervious to stagger when hit between  combo attacks.
53   35   Personal            Recover HP if the character is moving  within a town or dungeon.
54   36   EX Attack           Increases amount of damage dealt  against guarding enemies.
55   37   EX Defend           Occasionally avoid staggering when hit with  physical attacks (not always effective).
56   38   L. Unison           The Unison Attack Gauge occasionally  stays full after a Unison Attack.
57   39   Counter             Quickly press  after blocking an attack  to retaliate without any lag time.
58   3A   Phys. Status        Prevents physical ailments.
59   3B   Over Limit          Over Limit time is increased.
60   3C   Rebound             Able to attack after recovering from a  midair hit.
61   3D   T. Guard            Impervious to stagger if hit during  a taunt (not always effective).
62   3E   Life Up             Max HP increases very occasionally.
63   3F   Spirit Up           Max TP increases very occasionally.
64   40   T. Cancel           Able to cancel Taunt by guarding.
65   41   Quick Turn          Able to turn around instantly even  when dashing.
66   42   B. Guard            Avoid staggering if hit during a backstep  (not always effective).
67   43   Unison Force        Increases Unison Attack power.
68   44   Relax               Recover TP during battle if no action is  taken for a while.
69   45   Critical Up         Increases chances of a Critical Hit.
70   46   Sky Attack          Use certain Special Attacks in midair.
71   47   Run Away!           Reduces the amount of time needed  to escape.
72   48   EXP Plus            Increases amount of Experience earned.
73   49   Jump Combo          Able to link attacks after landing  from a jump attack.
74   4A   Aerial Guard        Possible to guard in midair.
75   4B   Technical           Reduces the amount of TP consumed  during battle.
76   4C   C. Combo            Able to link combo attacks to counters.
77   4D   Self Cure           Recover from status effects  automatically.
78   4E   ÂƒyƒlƒgƒŒƒCƒg        2003/05/14 •ύX
79   4F   Regenerate          Recover HP and TP during battle if no  action is taken for a while.
80   50   ÂƒpƒtƒH}ƒÂ"ƒX      2003/05/25 •ύX
81   51   Item Finder         Increases chances of finding items  after battles.
82   52   Gald Finder         Occasionally increases amount of Gald  earned after battles.
83   53   Super Guard         No damage taken if the special guard  is used when the character's HP is low.
84   54   Reflect             Occasionally reflect the damage back  against the enemy.
85   55   Nullify             Occasionally nullifies received damage.
86   56   ÂƒGƒŠƒAƒ‹ƒ€u      2003/05/14 •ύX
87   57   Life Thief          Recover HP in relation to the number of  successful hits landed in a combination.
88   58   Spirit Thief        TP recovers in relation to the number of  successful hits landed in a combination.
89   59   Pow Hammer          Occasionally counter with Pow Hammer  when attacked.
90   5A   C. Counter          Damage increases when attack hits an  attacking enemy.
91   5B   Battle Cry          Character status increases at the start  of the battle.
92   5C   EXP Plus A          Increases the party's earned EXP (cannot  be combined with other EXP EX Skills).
93   5D   Angel's Tear        Revive automatically once per battle.
94   5E   S. Guard            Nullifies all physical ailments.
95   5F   Resilience          Prevent from staggering while casting  Angel-type spells.
96   60   Item Getter         Guaranteed to steal items when using  Item Thief and Item Rover.
97   61   Magic Boost         Occasionally increases the effect of spells.
98   62   E. Block            Avoid staggering when hit with an  elemental attack (not always effective).
99   63   Mag. Status         Prevent magical ailments.
100  64   Hard Hit            Increases the amount of time the enemy  staggers when hit with a basic attack.
101  65   Lucky Soul          Occasionally recover TP when the  character is knocked to the ground.
102  66   Air Brake           Increases the amount of time the enemy  staggers when hit with a midair attack.
103  67   Reducer             Decreases TP consumption when spell is  used twice in a row.
104  68   Randomizer          Randomizes spell casting time.
105  69   ÂƒXƒyƒ‹•ƒWƒƒƒÂ"ƒv    2003/05/25 •ύX
106  6A   Nimble Mage         Able to move around immediately after a spell has been cast.
107  6B   Roll                Decreases amount of incidental damage  taken when knocked to the ground.
108  6C   Spell Defense       May avoid staggering when hit with an  elemental attack during Spell Charge.
109  6D   Blood Spirit        TP recovers when damaged.
110  6E   Spell Revenge       Cast a novice spell while knocked away  to execute a spell in midair.
111  6F   Concentrate         Avoid staggering while casting.
112  70   ÂƒGƒÂ"ƒ`ƒƒƒÂ"ƒeƒbƒh    2003/05/14 •ύX
113  71   Auto Aid            Occasionally cast First Aid automatically  when damaged.
114  72   Anti-Elem           Occasionally reduce elemental damage  by half.
115  73   ÂƒXƒyƒŠƒÂ"ƒOƒ€u    2003/05/25 •ύX
116  74   Lucky Magic         Occasionally cast magic without  consuming TP.
117  75   Quick Spell         Occasionally use a spell without any  casting time.
118  76   Item Master         Increases the effectiveness of items  used on Raine during a battle.
119  77   Ã£Ã,,•Â,,                2003/05/26 •ύX
120  78   M. Guardian         Reduces the amount of damage taken  while using the special guard.
121  79   Â—ó•Â,,                2003/05/26 •ύX
122  7A   Spirit Healer       Increases amount of TP recovered after  a battle.
123  7B   Â"R–½‰Ø              2003/05/14 •ύX
124  7C   Â—Ã,ày‰Ø              2003/05/14 •ύX
125  7D   ÂŒÂ¶Â‰e•Â'              2003/05/26 •ύX
126  7E   Âu‹ó                2003/05/26 •ύX
127  7F   Â"F                  2003/05/26 •ύX
128  80   ÂkÂ'n                2003/05/26 •ύX
129  81   E. Plus             Increases damage of elemental attacks.
130  82   Â"]¶                2003/05/26 •ύX
131  83   ÂƒGƒŒƒƒÂ"ƒgƒKh    2003/05/26 •ύX
132  84   Life Drain          Increases the amount of HP drained by  Life Seal.
133  85   Spirit Drain        Increases the amount of TP drained by  Spirit Seal.
134  86   Skill Boost         Increases effectiveness and TP  consumption of skills.
135  87   Solid Guard         Decreases amount of damage taken  when guarding for a set period of time.
136  88   Reprise             Reduce casting time of a spell the  second time it is used in a row.
137  89   Landing             Decreases amount of time character is  unable to move after landing.
138  8A   Super Blast         Able to connect Special Attacks after  sixth hit of Slasher.
139  8B   Chivalry            Character status increases depending on  number of females in battle.
140  8C   Healing             HP recovers during battle if character  stands still.
141  8D   Âƒ_ƒbƒVƒÂ...ƒtƒ@ƒÂ"ƒO    2003/05/26 •ύX
142  8E   Combo Force         Increases damage of combo hits.
143  8F   Dash Guard          Avoid staggering when hit with magic  while dashing (not always effective).
144  90   ÂƒGƒeƒ‹ƒXƒ‰ƒXƒg    2003/06/07 íœ
145  91   Aerial Spell        Cast a basic spell immediately after a  midair attack.
146  92   Over Charge         Increases strength of P. Charge,  but sometimes fails.
147  93   P. Defense          Avoid staggering when hit with  non-elemental attacks during P. Charge.
148  94   Hot Shot            Recover HP during taunt.
149  95   Variable            Attack power fluctuates depending on HP.
150  96   G. Breaker          Guard Break enemy defenses during  P. Charge.
151  97   Suppress            Nullifies damage proportional to the  character's maximum HP.
152  98   EXP Plus ST         Increases Experience earned depending  on amount of HP left at end of battle.
153  99   Power Dash          Avoid staggering while dashing during  P. Charge (not always effective).
154  9A   Glory               Avoid staggering when hit (not always  effective).
155  9B   Survivor            One HP will always remain if the  Defensive Special Attack is used.
156  9C   Armor               Avoid staggering when hit in the first hit  of the basic combo (not always effective).
157  9D   HP Recover          Slowly recover half the amount of the  last hit.
158  9E   ÂƒXƒgƒ‰ƒCƒNƒGƒA    2003/05/14 •ύX
159  9F   Healer Taunt        Recover HP and TP during taunt.
160  A0   Aerial Jump         Jump in midair.
161  A1   ÂƒKƒhƒLƒÂ...ƒA        2003/05/26 •ύX
162  A2   Âƒ~ƒ‰WƒÂ...ƒKƒh    2003/05/14 •ύX
163  A3   ÂƒAƒs‹ƒAƒ^ƒbƒN   
164  A4   ÂƒGƒjƒVƒÂ"ƒOƒKƒh    2003/05/26 •ύX
165  A5   ÂƒAƒ^ƒbƒNƒ\ƒEƒ‹      2003/06/07 íœ
[/spoiler]

dcx2

#55
Keep costume after switching titles (Colette) [dcx2]
C20A2CD4 00000003
887F000F 2C030001
40820008 981F0011
60000000 00000000

Keep costume after switching titles (Others) [dcx2]
C20A2D04 00000003
887F000F 2C030001
40820008 981F0011
60000000 00000000

You probably want to use both codes together.  All you have to do is switch to e.g. Little Madam for Presea, then switch to Empty Soul.  Presea will then have the Little Madam outfit while getting Empty Soul's stat boots.  To get rid of a costume, switch to the very first title.

Multiplayer Camera v3 [dcx2]
F320EB98 7052AD02
38000010 3D808000
900C1844 00000000
22001844 00000000
0520EFA8 38000010
0520F2D8 38000010
F320F310 70A0AB0C
C05F0050 48000015
43300000 80000000
43300000 00000000
3D80802D A14CAED8
71400020 41820030
894CAEDC 7D4A0774
514AE63E 7D8802A6
C80C0000 6D4A8000
914C000C C82C0008
EC210028 EC22082A
D03F0050 28030777
60000000 00000000
E0000000 80008000
8000000F 00000000
Hold R and press C-stick left or right to rotate the camera.  Should not freeze any more.

goemon_guy

#56
Oh how this game is fun to hack :D

Advanced Encounter Modifier
022CB558 00000000
02AA7C24 0000XXYY
06AA7C28 00000010
00GG00HH 00II00JJ
KKLLMMNN OOPPQQRR
[spoiler]XX - Number of Enemies (Max 8 )
YY - Number of Species (Max 4)

GG - Species 1 (00)
HH - Species 2 (01)
II - Species 3 (02)
JJ - Species 4 (03)

KK - Enemy 1 Species (These determine the different types of enemies using the species you determined with G thru J. Can be 00,01,02 or 03)
LL - Enemy 2 Species
MM - Enemy 3 Species
NN - Enemy 4 Species
OO - Enemy 5 Species
PP - Enemy 6 Species
QQ - Enemy 7 Species
RR - Enemy 8 Species[/spoiler]

Values are attached, courtesy of Ralf of GSCentral.

I'm going to attempt to recreate the Encounter Roller using the newly found encounter modifier. (It'll allow more precise enemy combinations than my previous one.)

[spoiler]

Enemy species IDs (Found by Ralf)

00 - Torent
01 - Orcrot
02 - Marcroid
03 - Minicoid
04 - Tentacle Plant
05 - Mocking Plant
06 - Mandragora
07 - Airaune
08 - Insect Plant
09 - Carnivorous Plant
0A - Bomb Plant
0B - Bomb Seedling
0C - Pumpkin Tree
0D - Bellpepper Head
0E - Boxer Iris
0F - Evil Orchid

10 - Poison Lily
11 - Wolf
12 - Night Raid
13 - Bear
14 - Egg Bear
15 - Rabbit
16 - Hare
17 - Bigfoot
18 - Sidewinder
19 - Violent Viper
1A - Manticore
1B - Chimaera
1C - Lobo
1D - Sasquatch
1E - Boar
1F - Baby Boar

20 - Basilisk
21 - Sewer Rat
22 - Giant Rat
23 - Armaboar
24 - Zombie
25 - Ghoul
26 - Demon
27 - Arch Demon
28 - Skeleton
29 - Gold Skeleton
2A - Undertaker
2B - Coffinmaster
2C - Living Armor
2D - Specter
2E - Phantasm
2F - Death

30 - Grim Reaper
31 - Ghost
32 - Phantom
33 - Lamia
34 - Medusa
35 - Doom Guard
36 - Phantom Knight
37 - Hell Knight
38 - Samael
39 - Pharoah Knight
3A - Golem
3B - Rock Golem
3C - Clay Golem
3D - Gentleman
3E - Living Doll
3F - Evil Teddy

40 - Living Sword
41 - Melting Pot
42 - Brown Pot
43 - Fire Element
44 - Gargoyle
45 - Neviros
46 - Ice Warrior
47 - Fire Warrior
48 - Thunder Sword
49 - Fake
4A - Water Element
4B - Wind Element
4C - Earth Element
4D - Hammer Knuckle
4E - Murder
4F - Perfect Murder

50 - Raybit
51 - Cybit
52 - Thief
53 - Rogue
54 - Soldier
55 - Duelist
56 - Warrior
57 - Heavy Armor
58 - Dragon Rider
59 - Archer
5A - Ranger
5B - Witch
5C - Sorceress
5D - Sorcerer
5E - Druid
5F - Ogre

60 - Beast Ogre
61 - Whip Master
62 - Bowman
63 - Spearman
64 - Foot Soldier
65 - Commander
66 - Cardinal Knight
67 - Commander Knight
68 - Evil Warrior
69 - Convict
6A - Evil Sorcerer
6B - Angel Spearman
6C - Angel Swordian
6D - Angel Commander
6E - Angel Archer
6F - Hawk

70 - Storm Claw
71 - Axe Beak
72 - Dodo
73 - Harpy
74 - Feather Magic
75 - Fire Bird
76 - Lightning Bird
77 - Penguinist
78 - Penguiner
79 - Black Bat
7A - Cockatrice
7B - Red Bat
7C - Giant Bee
7D - Killer Bee
7E - Scorpion
7F - Scarlet Needle

80 - Woods Worm
81 - Tropical Worm
82 - Sand Worm
83 - Sliver
84 - Mantis
85 - Red Mantis
86 - Spider
87 - Arachnid
88 - Giant Beetle
89 - Gold Beetle
8A - Grasshopper
8B - Ice Spider
8C - Deathseeker
8D - Starfish
8E - Super Star
8F - Tortoise

90 - Crush Tortoise
91 - Octoslime
92 - Kraaken
93 - Fish
94 - Seaspin
95 - Float Dragon
96 - Seahorse
97 - Jellyfish
98 - Sea Jelly
99 - Mermaid
9A - Evil Jelly
9B - Sea Dragon
9C - Sea Horror
9D - Slime
9E - Gold Slime
9F - Giant Leech

A0 - Giant Slug
A1 - Roller Snail
A2 - Giant Snail
A3 - Green Roper
A4 - Red Roper
A5 - Bacura
A6 - Cutlass
A7 - Cave Worm
A8 - Man-eater
A9 - Sheldra
AA - Spiked Snail
AB - Wyvern
AC - Drake
AD - Dragon
AE - Gold Dragon
AF - Dark Dragon

B0 - Dragon Knight
B1 - Velocidragon
B2 - Exbelua
B3 - Windmaster
B4 - Ktugach
B5 - Ktugachling
B6 - Adulocia
B7 - Amphitra
B8 - Iapyx
B9 - Iubaris
BA - Kilia
BB - Winged Dragon
BC - Baby Dragon
BD - Guardian: Wind
BE - Guardian: Lightning
BF - Sword Dancer

C0 - Fenrir
C1 - Idun
C2 - Rodyle
C3 - Undine
C4 - Gnome
C5 - Efreet
C6 - Volt
C7 - Celsius
C8 - Luna
C9 - Aska
CA - Shadow
CB - Maxwell
CC - Origin
CD - Sephie
CE - Yutis
CF - Fairess

D0 - The Fugitive
D1 - The Neglected
D2 - The Judged
D3 - Defense System
D4 - Orbit
D5 - Guard Arm
D6 - Auto Repair Unit
D7 - Kratos Aurion (The Final Seal #1)
D8 - Magnius
D9 - Kvar
DA - Energy Stone
DB - Vidarr
DC - Forcystus
DD - Exbone
DE - Pronyma (Fooji Mountains)
DF - Pronyma (Great Seed Chamber)

E0 - Clumsy Assassin
E1 - Resolute Assassin
E2 - Convict
E3 - Kuchinawa
E4 - Botta (Sylvarant Base)
E5 - Botta (Tethe'alla Base)
E6 - Seles
E7 - Garr
E8 - Farah Oersted
E9 - Meredy
EA - Abyssion
EB - Zelos Wilder
EC - Yggdrasill (The Final Seal #1)
ED - Yggdrasill (The Final Seal #2)
EE - Yggdrasill (Great Seed Chamber)
EF - Mithos (Vinhelm #1)

F0 - Mithos (Vinhelm #2)
F1 - Kratos Aurion (The Final Seal #2)
F2 - Kratos Aurion (Torent Forest)
F3 - Yuan
F4 - Remiel
F5 - Gatekeeper
F6 - Plantix
F7 - Dark Spear
F8 - Dark Sword
F9 - Dark Commander
FA - Dark Archer
[/spoiler]
-Currently hacking the following game(s):
...
Request a code via PM, if you wish.

dcx2

#57
Bastard!  I literally *just* found that table yesterday.  And finally figured out how it was laid out.  I kept increasing X and would only get enemies of the first species.

And then you come along.  Punk.   ;)

FWIW, the table begins at 80AA7C20 and 80ABF320 is the byte after the last byte of the array.  Each entry is 0x60 bytes.  Byte +6 controls whether you can escape.  I think 2 means you can escape and 3 means you can't.  I saw some other values too.

Frezzere

#58
I found some codes that were made by NOVICE could someone decrypt these

Over Limits Status For ALL Characters
N3WM-EPGC-MPJRC
GUED-YVMB-CDD4A
NFBT-4XFY-8XM97
HWMT-313N-FQUW3
N5KA-65U3-FU8DF
T7PE-RQJF-H5J9F
X5NB-K9Y7-M02HK
XNCM-J0HB-XU2KW
KQV9-K26N-TWX8N
3559-T33P-FK72Z

Full Monsters List
7P0J-V3E8-T81UQ
6RR3-AH0Z-XD3DP


goemon_guy

#59
Quote from: dcx2 on August 30, 2011, 01:49:23 AM
Bastard!  I literally *just* found that table yesterday.  And finally figured out how it was laid out.  I kept increasing X and would only get enemies of the first species.

And then you come along.  Punk.   ;)

FWIW, the table begins at 80AA7C20 and 80ABF320 is the byte after the last byte of the array.  Each entry is 0x60 bytes.  Byte +6 controls whether you can escape.  I think 2 means you can escape and 3 means you can't.  I saw some other values too.

:P
I didn't completely figure out the table yet, but I'll probably look into it tomorrow.

Timing sure can be a bitch, eh? :P

@Frezzere

Here:

Over Limits Status For ALL Characters (NOVICE)
005B6BCE 00000064
005B6CE6 00000064
005B6DFE 00000064
005B6F16 00000064
005B702E 00000064
005B7146 00000064
005B725E 00000064
005B7376 00000064
005B748E 00000064

Full Monsters List (Novice)
005B68D0 0000FAFF
-Currently hacking the following game(s):
...
Request a code via PM, if you wish.