Symphonian resident
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« Reply #15 on: July 03, 2011, 03:12:37 PM » |
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I have a bit of a problem with NeoGamma. The game freezes occasionally. I would run around on the world map, have an encounter, and the game would freeze (rarely happens). Sometimes, GFX don't seem to be loaded correctly (Sacred Light becomes just a huge flash of light instead of a light show). And... Summon Spirits fights. Anytime I have to fight a Summon Spirit and you see them before fighting them, the game crashes (ie it freezes before fighting Volt, Gnome, etc, but not before fighting Efreet, Celsius, etc). My codes: Is the problem unavoidable?
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dcx2
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« Reply #16 on: July 03, 2011, 06:26:12 PM » |
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I need a way to test that, and I'm not sure I have a save with convenient access to any of the crashing summon spirits.
I would remove the other people's codes first, and see if it still crashes at a summon spirit (since that appears to be reliable). If it does not crash, one of their codes is the problem. If it does crash, one of my codes is the problem.
If it's one of my codes, my first guess would be shop roller or affection roller. The others are protected by F2 codes. If it's one of their codes...who knows. Save Anywhere seems kind of prone to failure. Not sure what SoulFire is.
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Symphonian resident
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« Reply #17 on: July 04, 2011, 04:23:50 AM » |
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Was going to test out your suggestion...
but the game didn't freeze before fighting Slyph.
And Soulfire is used when you're in Niflheim/Forbidden Amnanesis.
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dcx2
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« Reply #18 on: July 04, 2011, 07:17:30 AM » |
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Okay, so I haven't found a way to make the multiplayer camera zoom out while aligning you with the enemy. But, I did manage to manually rotate the camera. I think I found a solution that feels natural.
Multiplayer camera v2 [dcx2]
F320EB98 7052AD01 38000010 00000000 F320EFA8 705D5101 38000010 00000000 F320F2D8 904D9F01 38000010 00000000 F320F310 70A0AB0C C05F0050 48000015 43300000 80000000 43300000 00000000 3D80802D A14CAED8 71400020 41820030 894CAEDC 7D4A0774 514AE63E 7D8802A6 C80C0000 6D4A8000 914C000C C82C0008 EC210028 EC22082A D03F0050 28030777 60000000 00000000 unstable, causes crashing Hold R, then press C-stick right or left to rotate the camera.
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« Last Edit: July 20, 2011, 01:54:26 AM by dcx2 »
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dcx2
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« Reply #19 on: July 10, 2011, 02:10:05 AM » |
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Max Luck for everyone [dcx2] 085B6BBA 00007FFF 10080118 00000000 7FFF will be displayed as 2767 in the status menu, even though it's 32767. You can use 270F and it will display the psychologically satisfying number 9999, or 752F and it will display 9999 and actually be 29999.
Party Roller [dcx2] C20C4150 0000000B 881F000C 3D80802D A16CAF08 716B0003 41820044 A16CAED8 3D80805B 618C775D 7D4C00AE 2C0B0012 40820014 394A0001 2C0A0009 40810008 39400001 2C0B0011 40820010 354AFFFF 41810008 39400009 7D4C01AE 00000000 Based on somen00b's party modifier. Go to the menu. Press the down arrow until you see "Party display change" and "Party exchange". Hold Z, and then press the D-pad left or right. The currently selected party member will roll. You can use this to have Kratos and Zelos at the same time. If you use multiple of the same character (e.g. four Lloyds) there will be freezing, unless you use the next code.
Party Roller Same Char Freeze Fix [dcx2] F3281A9C 903B4802 34030000 41820008 8803107D 00000000 Using this code, you can use the party roller to have four of the same character.
Unlock all EX Skill Combos for everyone [dcx2] 085B6C88 FFFFFFFF 20080118 00000000 See attached list for all EX Skills and their descriptions, and the other attached list for all EX Skill Combo requirements for each character
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« Last Edit: July 10, 2011, 06:51:51 AM by dcx2 »
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Symphonian resident
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« Reply #20 on: July 10, 2011, 04:53:10 PM » |
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Odd.
I can't get your Multiplayer Camera v2 code to work. The camera is zoomed out like your v1 code, but I can't move it around.
And your Party Roller works on Gecko OS Mod, but it won't work on NeoGamma (R9 b50).
Is there some sort of special hook that's required?
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dcx2
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« Reply #21 on: July 10, 2011, 06:19:44 PM » |
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Make sure you use only one multiplayer camera code, not both. Make sure you hold R (so that it brings up the "choose the enemy to attack"), and press the c-stick left and right.
Regarding the Party Roller code...that's weird. Is it the exact same save file? I use the VBI or VI hook. Make sure it says "Party display change" at the top. Note that I am on disc 2, I wonder if it's different on disc 1..?
Swap analog sticks on Rheiards [dcx2] F2C0B3E4 90A76C05 54E0EFFF 4182001C 7E8CA378 7FB4EB78 7D9D6378 7F4CD378 7EDAB378 7D966378 60000000 00000000 Now c-stick controls the camera and the left analog stick controls the movement. Like it should be.
EDIT:
Turns out this needs to be an F2 code. The ASM is reloaded here.
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« Last Edit: July 10, 2011, 06:54:20 PM by dcx2 »
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Symphonian resident
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« Reply #22 on: July 10, 2011, 06:29:32 PM » |
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Yeah, I'm only running v2.
Yeah, I'm testing the code on the same file. I'm on disc 2 as well.
Now I'm torn between running Gecko OS Mod without having those F2/F6 codes, or running NeoGamma with its occasional freezes and it not recognizing some codes.
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dcx2
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« Reply #23 on: July 10, 2011, 06:50:42 PM » |
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That's really weird. I'm using r9 b48 and I have no issues with anything. In particular, the newer code handler shouldn't have problems recognizing any codes. I'll have to try with SD cheats to make sure it's not something that happens when sending codes through the debugger.
Do you use all the non-F2 codes with Gecko OS Mod, and you get no crashing? That tells me it might be one of the F2 codes. If I had to pick an F2 code that might freeze, my money is on the multiplayer camera.
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Symphonian resident
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« Reply #24 on: July 10, 2011, 06:54:56 PM » |
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Well, since Gecko OS Mod doesn't support those codetypes, yes, I would assume it's one of those which cause the game to freeze occasionally in NeoGamma.
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dcx2
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« Reply #25 on: July 10, 2011, 07:24:11 PM » |
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I think I found a save where it freezes regularly. It looks like it's the multiplayer camera code that's causing freezes. I'll have to work on a new one; for now, don't use that code.
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goemon_guy
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« Reply #26 on: July 22, 2011, 11:47:38 PM » |
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Encounter Roller (goemon_guy)
C20A39E8 0000000D 9421FFB0 BDC10008 3DC0805B 61CE6BB8 3E00802C 6210AED6 82100000 81EE0000 2C100810 40820008 39EF0001 2C100410 40820008 39EFFFFF 2C0F0304 4082000C 39E00000 2C0FFFFF 40820008 39E00304 91EE0000 A91E0012 B9C10008 38210050 60000000 00000000 C2028210 00000003 3DC0805B 61CE6BB8 806E0000 906A0004 60000000 00000000 C200B748 00000003 3DC0805B 61CE6BB8 81EE0000 91E80004 60000000 00000000 Z+Y rolls up Z+X rolls down Displays with Lloyd's Luck (or 1st party member?), and only changes when you are looking at his status menu. *Special thanks to dcx2 and deathwolf
It seems that code had some... issues. Either way, a more recent post contains a "better revision" of the code, which addresses those issues. Anyways, if there's any trouble with it, please tell me. It took me awhile to put together and it *could* have some bugs.
I attached a list of the possible encounters.
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« Last Edit: July 24, 2011, 02:41:46 AM by goemon_guy »
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-Currently hacking the following game(s): ... Request a code via PM, if you wish.
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Symphonian resident
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« Reply #27 on: July 23, 2011, 12:24:48 AM » |
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Question.
Are the Devil's Arms "unlocked" after you defeat Abyssion, or after you finish the sidequest?
Encounter Roller made me smile. Shame I can't try it now.
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goemon_guy
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« Reply #28 on: July 23, 2011, 12:59:51 AM » |
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In order to make the event where the Devil's Arms are activated, you must complete the side-quest. Fighting Abyssion has no bearing on this whatsoever. In fact, you could replace Abyssion at the end of the sidequest with a zombie that has about 500 HP, and you'd still unlock them.
In a nutshell, no one has made a code to unlock the Devil's Arms early as of yet. I might look into it, though.
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dcx2
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« Reply #29 on: July 23, 2011, 01:38:17 AM » |
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Nice job on the encounter roller. I can give you some tips, based on my encounter roller for ToS:DotNW.
I hooked the Encounter display value.
Also, it helps to have a way to disable the roller. This way, you can fight enemies normally.
It helps to have a way to see what your last battle was.
For my code, a negative value meant the roller was enabled and would force that fight. A positive value meant it was disabled and it was the value of the last fight.
With 700+ values, you should also make a scroll combination, too. A roll typically moves once per press, while a scroll will move for the duration of the press.
You might also want to take a look at my bin to txt post in the Hacking Tools board. It can help you make an encounter table with all 700+ values.
If you make multiple C2 codes and they must share values between the two codes, there are ways to compile multiple C2 codes in PyiiASMH in Raw mode. You can then use branch labels to easily create pointers to other parts of the code.
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