Tales of Symphonia [GQSEAF] (USA)

Started by dcx2, June 12, 2011, 03:00:53 AM

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goemon_guy

#61
This code gives me so much of a head ache, it's not even worth it...

"Advanced" Encounter Roller (Press L+R+Z to take effect) (goemon_guy)
282CAED8 00000070
042CB558 00000000
E0000000 80008000
C20A39E8 00000024
9421FFB0 BDC10008
3DC0802C 61CEAED8
3DE080AA 61EF7C20
3E00805B 62106BB2
3E80802C 6294AF08
3FE0805B 63FF6B88
A22E0000 A2B40000
824F0008 A2700008
2C110810 40820008
3A730001 2C110410
40820008 3A73FFFF
2C150018 40820008
3A730001 2C150014
40820008 3A73FFFF
2C130100 40820008
3A600000 2C13FFFF
40820008 3A6000FF
B2700008 2C110100
40820018 9A6F0004
3DC00000 61CE0000
89CF0004 B1D00000
2C111000 40820010
9A6F0005 89CF0005
B1D00002 2C110004
40820010 B26F0008
A1CF0008 B1D00004
2C110008 40820010
B26F000A A1CF000A
B1D00006 2C110400
40820010 9A6F0010
89CF0010 B1D0000A
2C110800 40820010
9A6F0011 89CF0011
99D0000C A91E0012
B9C10008 38210050
60000000 00000000
Press Z+X to roll luck down
Press Z+Y to roll luck up
Press A to store the number of enemies from luck (1 or 2)
Press START to store the number of species from luck (again, 1 or 2)
Press D-Down to store the first enemy species. (can be 0 thru FA)
Press D-Up to store the second species. (can be 0 thru FA)
Press X to store the first enemy's species. (0 or 1)
Press Y to store the second enemy's species. (0 or 1)
You can only specify TWO (2) enemies with this code!

I imagine,  (more like KNOW) that this code is going to be REALLY buggy, and such. I actually had all the criteria from the original code in the ASM, but it made the code at least 10 lines longer, and just complicated stuff beyond what's necessary.
I'll also keep the original Encounter Scroller up, because it's much safer to use than this one.

I'll repost the original Advanced Encounter Mod, as well, just so they're in one place.

Advanced Encounter Modifier (goemon_guy)
042CB558 00000000
02AA7C24 0000XXYY
06AA7C28 00000010
00GG00HH 00II00JJ
KKLLMMNN OOPPQQRR
[spoiler]XX - Number of Enemies (Max 8 )
YY - Number of Species (Max 4)

GG - Species 1 (00)
HH - Species 2 (01)
II - Species 3 (02)
JJ - Species 4 (03)

KK - Enemy 1 Species (These determine the different types of enemies using the species you determined with G thru J. Can be 00,01,02 or 03)
LL - Enemy 2 Species
MM - Enemy 3 Species
NN - Enemy 4 Species
OO - Enemy 5 Species
PP - Enemy 6 Species
QQ - Enemy 7 Species
RR - Enemy 8 Species[/spoiler]

VALUES:
[spoiler]

Enemy species IDs 
00 - Torent
01 - Orcrot
02 - Marcroid
03 - Minicoid
04 - Tentacle Plant
05 - Mocking Plant
06 - Mandragora
07 - Airaune
08 - Insect Plant
09 - Carnivorous Plant
0A - Bomb Plant
0B - Bomb Seedling
0C - Pumpkin Tree
0D - Bellpepper Head
0E - Boxer Iris
0F - Evil Orchid

10 - Poison Lily
11 - Wolf
12 - Night Raid
13 - Bear
14 - Egg Bear
15 - Rabbit
16 - Hare
17 - Bigfoot
18 - Sidewinder
19 - Violent Viper
1A - Manticore
1B - Chimaera
1C - Lobo
1D - Sasquatch
1E - Boar
1F - Baby Boar

20 - Basilisk
21 - Sewer Rat
22 - Giant Rat
23 - Armaboar
24 - Zombie
25 - Ghoul
26 - Demon
27 - Arch Demon
28 - Skeleton
29 - Gold Skeleton
2A - Undertaker
2B - Coffinmaster
2C - Living Armor
2D - Specter
2E - Phantasm
2F - Death

30 - Grim Reaper
31 - Ghost
32 - Phantom
33 - Lamia
34 - Medusa
35 - Doom Guard
36 - Phantom Knight
37 - Hell Knight
38 - Samael
39 - Pharoah Knight
3A - Golem
3B - Rock Golem
3C - Clay Golem
3D - Gentleman
3E - Living Doll
3F - Evil Teddy

40 - Living Sword
41 - Melting Pot
42 - Brown Pot
43 - Fire Element
44 - Gargoyle
45 - Neviros
46 - Ice Warrior
47 - Fire Warrior
48 - Thunder Sword
49 - Fake
4A - Water Element
4B - Wind Element
4C - Earth Element
4D - Hammer Knuckle
4E - Murder
4F - Perfect Murder

50 - Raybit
51 - Cybit
52 - Thief
53 - Rogue
54 - Soldier
55 - Duelist
56 - Warrior
57 - Heavy Armor
58 - Dragon Rider
59 - Archer
5A - Ranger
5B - Witch
5C - Sorceress
5D - Sorcerer
5E - Druid
5F - Ogre

60 - Beast Ogre
61 - Whip Master
62 - Bowman
63 - Spearman
64 - Foot Soldier
65 - Commander
66 - Cardinal Knight
67 - Commander Knight
68 - Evil Warrior
69 - Convict
6A - Evil Sorcerer
6B - Angel Spearman
6C - Angel Swordian
6D - Angel Commander
6E - Angel Archer
6F - Hawk

70 - Storm Claw
71 - Axe Beak
72 - Dodo
73 - Harpy
74 - Feather Magic
75 - Fire Bird
76 - Lightning Bird
77 - Penguinist
78 - Penguiner
79 - Black Bat
7A - Cockatrice
7B - Red Bat
7C - Giant Bee
7D - Killer Bee
7E - Scorpion
7F - Scarlet Needle

80 - Woods Worm
81 - Tropical Worm
82 - Sand Worm
83 - Sliver
84 - Mantis
85 - Red Mantis
86 - Spider
87 - Arachnid
88 - Giant Beetle
89 - Gold Beetle
8A - Grasshopper
8B - Ice Spider
8C - Deathseeker
8D - Starfish
8E - Super Star
8F - Tortoise

90 - Crush Tortoise
91 - Octoslime
92 - Kraaken
93 - Fish
94 - Seaspin
95 - Float Dragon
96 - Seahorse
97 - Jellyfish
98 - Sea Jelly
99 - Mermaid
9A - Evil Jelly
9B - Sea Dragon
9C - Sea Horror
9D - Slime
9E - Gold Slime
9F - Giant Leech

A0 - Giant Slug
A1 - Roller Snail
A2 - Giant Snail
A3 - Green Roper
A4 - Red Roper
A5 - Bacura
A6 - Cutlass
A7 - Cave Worm
A8 - Man-eater
A9 - Sheldra
AA - Spiked Snail
AB - Wyvern
AC - Drake
AD - Dragon
AE - Gold Dragon
AF - Dark Dragon

B0 - Dragon Knight
B1 - Velocidragon
B2 - Exbelua
B3 - Windmaster
B4 - Ktugach
B5 - Ktugachling
B6 - Adulocia
B7 - Amphitra
B8 - Iapyx
B9 - Iubaris
BA - Kilia
BB - Winged Dragon
BC - Baby Dragon
BD - Guardian: Wind
BE - Guardian: Lightning
BF - Sword Dancer

C0 - Fenrir
C1 - Idun
C2 - Rodyle
C3 - Undine
C4 - Gnome
C5 - Efreet
C6 - Volt
C7 - Celsius
C8 - Luna
C9 - Aska
CA - Shadow
CB - Maxwell
CC - Origin
CD - Sephie
CE - Yutis
CF - Fairess

D0 - The Fugitive
D1 - The Neglected
D2 - The Judged
D3 - Defense System
D4 - Orbit
D5 - Guard Arm
D6 - Auto Repair Unit
D7 - Kratos Aurion (The Final Seal #1)
D8 - Magnius
D9 - Kvar
DA - Energy Stone
DB - Vidarr
DC - Forcystus
DD - Exbone
DE - Pronyma (Fooji Mountains)
DF - Pronyma (Great Seed Chamber)

E0 - Clumsy Assassin
E1 - Resolute Assassin
E2 - Convict
E3 - Kuchinawa
E4 - Botta (Sylvarant Base)
E5 - Botta (Tethe'alla Base)
E6 - Seles
E7 - Garr
E8 - Farah Oersted
E9 - Meredy
EA - Abyssion
EB - Zelos Wilder
EC - Yggdrasill (The Final Seal #1)
ED - Yggdrasill (The Final Seal #2)
EE - Yggdrasill (Great Seed Chamber)
EF - Mithos (Vinhelm #1)

F0 - Mithos (Vinhelm #2)
F1 - Kratos Aurion (The Final Seal #2)
F2 - Kratos Aurion (Torent Forest)
F3 - Yuan
F4 - Remiel
F5 - Gatekeeper
F6 - Plantix
F7 - Dark Spear
F8 - Dark Sword
F9 - Dark Commander
FA - Dark Archer
[/spoiler]

ALSO, @ dcx2
I tried your Multiplayer camera v3 code, and it worked for the first battle I fought. But the next one froze before getting into the battle! :(

MOD EDIT: fixed code
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Request a code via PM, if you wish.

Law of Judgment

#62
omg it's just great! such an awesome job!
I never stop geting amazed at those codes you all make in this forum.

I would like to ask for some help regarding goemon_guy Advanced Encounter Modifier code
I somewhat get the point of how it works, however I just make a mess with the "Species" and "enemy species"

So lets say I want to fight 3 abyssions, the code would look like this?

042CB558 00000000
02AA7C24 00000301
06AA7C28 00000010
00010001 00010001
EAEAEA00 00000000

Obviously I'm doing it wrong, so help would be much appreciated :)

MOD EDIT: fixed code

goemon_guy

#63
Fighting 3 Abyssions might be suicide. :P
Either way, you were close - You mixed the last two lines up.

But, the code would be something like this. (I'll include the example with the code so that it will hopefully aid others as well.)

Fight Three Abyssions
042CB558 00000000
02AA7C24 00000301
06AA7C28 00000010
00EA0000 00000000
00000000 00000000

my instructions weren't very clear. But if you want multiple of a species, (i.e. multiple Abyssions) then you only need to specify 1 species.
The last line determines the types of enemies.

Fight Abyssion, Zelos and Kratos
042CB558 00000000
02AA7C24 00000303 # 3 enemies and 3 species
06AA7C28 00000010
00EA00EB 00D70000 # Species set as Abyssion, Zelos and Kratos
00010200 00000000 # 00 sets the first enemy to be the first species set, 01 sets it to the second one, and 02 sets it to the third one.
* Note this code would *probably* crash the game because I combined three battle cutscenes.

Kinda clear? Yes? No?

MOD EDIT: fixed code
-Currently hacking the following game(s):
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Request a code via PM, if you wish.

Law of Judgment

Thanks it's clear now, however I yet can't try it since I guess this code won't work on AR (too bad the one that Ralph did works for AR but only on german PAL version lol)

goemon_guy

#65
Fight Three Abyssions (goemon_guy)
042CB558 00000000
02AA7C24 00000301
06AA7C28 00000010
00EA0000 00000000
00000000 00000000

Hidden, because it was old, smelly, outdated and useless!
[spoiler]Forgot you use AR!

It'll be a little longer than this code ^, but it'll work.

Try this first. They're both the same codes, but the first is shorter.

BROKEN CODES aka don't work:
[spoiler]Fight Three Abyssions -shorter- (goemon_guy)
1GJT-ATJ8-C40T7
N7FU-F2PM-E7Q5D
TMMH-C5W8-A0PXY
C286-4BTG-93EZM

If that doesn't work, try this code:

Fight Three Abyssions (goemon_guy)
EKU3-2ZVW-8DGX1
N7FU-F2PM-E7Q5D
TMMH-C5W8-A0PXY
C286-4BTG-93EZM
BEAN-H497-GPM2J
WE6G-JZ43-M7GXU
ZEUJ-6TJ9-YMMQ5[/spoiler]*EDIT*
Advanced Encounter Modifier [ACTION REPLAY version] (goemon_guy)
022CB558 00000000
02AA7C24 0000XXYY
04AA7C28 00GG00HH
04AA7C2C 00II00JJ
04AA7C30 KKLLMMNN
04AA7C34 OOPPQQRR
This version can be edited and used in the AR.[/spoiler]
NTSC-U GameID for GCNcrypt is 2D0 (Thanks to Law of Judgment for pointing this out!)

Added for those who would like to use this code on the Action Replay.
Fixed the GameIDs in the encrypted AR codes uploaded.
(Even though they don't work... ? :/)

MOD EDIT: fixed code
-Currently hacking the following game(s):
...
Request a code via PM, if you wish.

Law of Judgment

#66
Thank you very much for this! Wish I could do these things on my own, but I'm so hopeles lol

EDIT:
the AR codes you posted dont work, AR says that they are for a different game.
So I decrypted them and they are Region PAL codes and the Game ID is 50A (NTSC ToS is 2D0)

However I took the decrypted version I got and encrypted it again (deleting the extra top line before encrypting) using the proper Game ID and Region, and the AR accepted it but it doesn't work ingame.

What could be wrong?

Also the decrypted code I got, just in case:
0A140192 18000000 <- Extra line I deleted when encrypting again the code, if I'm not mistaken I did right deleting it lol
042CB558 00000000
02AA7C24 00000301
04AA7C28 00EA0000
04AA7C2C 00000000
04AA7C30 00000000
04AA7C34 00000000

Look just like it's supossed to look so I don't know whats going on.

MOD EDIT: fixed code

goemon_guy

#67
Quote from: Law of Judgment on August 31, 2011, 11:34:01 PM

Also the decrypted code I got, just in case:
0A140192 18000000 <- Extra line I deleted when encrypting again the code, if I'm not mistaken I did right deleting it lol
022CB558 00000000
02AA7C24 00000301
04AA7C28 00EA0000
04AA7C2C 00000000
04AA7C30 00000000
04AA7C34 00000000

Look just like it's supossed to look so I don't know whats going on.

You were right to delete the code line that you did. It's a check for the Action Replay to verify that it's for the right game, and is randomly generated as far as I know.

I think there might be a problem with this code all together, then!
I'll check it again, and post an update. I think I know what's wrong with it, though.

EDIT:
XD!
Uber-fail with the first codeline!

The *fixed* code is:

Advanced Encounter Modifier [Action Replay version] (goemon_guy)
042CB558 00000000
02AA7C24 0000XXYY
04AA7C28 00GG00HH
04AA7C2C 00II00JJ
04AA7C30 KKLLMMNN
04AA7C34 OOPPQQRR
NTSC-U GameID for GCNcrypt is 2D0 (Thanks to Law of Judgment for pointing this out!)

Advanced Encounter Modifier [Gecko] (goemon_guy)
042CB558 00000000
02AA7C24 0000XXYY
06AA7C28 00000010
00GG00HH 00II00JJ
KKLLMMNN OOPPQQRR

Values:
[spoiler]
XX - Number of Enemies (Max 8 )
YY - Number of Species (Max 4)

GG - Species 1 (00)
HH - Species 2 (01)
II - Species 3 (02)
JJ - Species 4 (03)

KK - Enemy 1 Species (These determine the different types of enemies using the species you determined with G thru J. Can be 00,01,02 or 03)
LL - Enemy 2 Species
MM - Enemy 3 Species
NN - Enemy 4 Species
OO - Enemy 5 Species
PP - Enemy 6 Species
QQ - Enemy 7 Species
RR - Enemy 8 Species[/spoiler]

And finally, for 3 Abyssions:

Fight Three Abyssions (goemon_guy)
NDJ5-EP64-1VKZQ
FT0J-2VQY-0TXEA
TMMH-C5W8-A0PXY
C286-4BTG-93EZM
*Shortened for easier input
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Request a code via PM, if you wish.

Law of Judgment

Tested and working! Thanks! :D
I'm being owned by 3 Abyssions right now YAY!

goemon_guy

Have you tried fighting 3 Abyssions on Mania? :D

Anyways, good to hear that it's working! ;)
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Request a code via PM, if you wish.

Law of Judgment

Unfortunately I don't have Mania Mode unlocked since I use this version only to mess with codes and I just played the story for 3 hours, however I will look for a code to unlock it (and to get max stats lol) so I can enjoy being raped by Abyssions and many others in a more grade of epicness haha

goemon_guy

Unlock Game Record At Main Menu & Have Battle Difficulty: Mania Rank (Novice)
VX9D-1PWX-K2V6Y
BDBB-F35N-RKZM1

That, and many more codes can be found here, (including Max Stats codes for all characters!)
http://gscentral.org/codelist.php?sys=59&dev=59&game=2552487
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Law of Judgment

Thanks for the Mania mode code ^^ and for the max stats code I just realized that they come already with the AR wich is handy for me right now.

Also I would like to point that mixing more than one enemy that has a battle intro cutscene freezes the game as expected, so my plans for a battle of wingless kratos and zelos against winged kratos and zelos will go back to the shelter lol

goemon_guy

I found that mixing three or more boss battles crashed the game... (I did the same battle as you to test the code in the first place. :P)

Either way, that's to be expected :(

Unless someone can make a code to remove the opening to the battle...
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Request a code via PM, if you wish.

goemon_guy

#74
Also, @dcx2.

Two of your codes don't seem to work (correctly.)

These two in particular:

[spoiler]
Multiplayer Camera v3 [dcx2]
F320EB98 7052AD02
38000010 3D808000
900C1844 00000000
22001844 00000000
0520EFA8 38000010
0520F2D8 38000010
F320F310 70A0AB0C
C05F0050 48000015
43300000 80000000
43300000 00000000
3D80802D A14CAED8
71400020 41820030
894CAEDC 7D4A0774
514AE63E 7D8802A6
C80C0000 6D4A8000
914C000C C82C0008
EC210028 EC22082A
D03F0050 28030777
60000000 00000000
E0000000 80008000
8000000F 00000000
Hold R and press C-stick left or right to rotate the camera.  Should not freeze any more.
[/spoiler]

The swap analog sticks code worked for me last night, but today, when I tried it, it didn't seem to work anymore.
NEVER MIND that one... I was using Gecko OS Mod today.

As for the multiplayer camera, it froze before entering a battle. (After it working for a couple battles.)
I used NeoGamma with this one.
-Currently hacking the following game(s):
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Request a code via PM, if you wish.