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Author Topic: Wii U announced at E3  (Read 12150 times)
Nuke
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« Reply #75 on: June 16, 2011, 03:53:35 AM »

60fps might not be a problem if it has dedicated cores/threads. It is rumored to be using a Power7 CPU in the Wii U that is some beast.










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dcx2
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« Reply #76 on: June 16, 2011, 02:06:22 PM »

That's another possible problem, but i can't estimate it. My problem for 4 pads looks like this:
640x480 x 4 x 2 (16 Bit colors...) x 25 (25 fps) = >58 MB/s that would need to be transferred wirelessly. And it should be able to use wireless LAN at the same time. Hmm, 640x480 seems kinda big for the pad, maybe it's lower. But it shouldn't be less than 16 Bit colors and 25 fps, or it would just look bad.

Is there any technology that transfers over 50 MB/s uncompressed without delay? And that does not interfere with wireless LAN.

I've been thinking about this...

Is there a reason it always has to stream video to the pad controller?  It's not like your inventory/picking plays/looking at a map requires real-time streaming.  If they only needed to update the screen once or twice per second, it would be easy to support multiple controllers.
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James0x57
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« Reply #77 on: June 16, 2011, 02:28:36 PM »

Very true... but if it could only support minor things like that for multiple- it wouldn't be worth the price of the extra controller(s). (IMO)

Picking plays can happen on the single pad- one after the other. (which I agree would be sweet to keep secret)

If it's a multiplayer game with a map- then it's probably a radar.. So if you can already see other player's locations (and you can look at their screen on the TV either way)- separation is mostly useless.
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Codyk
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« Reply #78 on: June 18, 2011, 06:04:04 PM »

I wander if Nuke will be coming up with a device to make codes on this one lol but it might be very hard next to impossible. I guess once the Wii-U comes out the Wii age will end mostly everyone will move on and leave us behind the true hackers and our codes will waste away slowly. But thats a small guess lol not everyone will move on.
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Thomas83Lin
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« Reply #79 on: June 18, 2011, 06:09:56 PM »

^^^ yep no GC mem slots Sad its going to need something new in order to hack, once it gets exploited that is.
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biolizard89
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« Reply #80 on: June 18, 2011, 11:44:05 PM »

Movies run an 24fps in the US, which is less than 25fps (this is the european standard however). You don't bitch about the fps when you're in a movie theater do you? This is essentially the same thing, the picture is being relayed between the console and the controller, so everything is processed on the console side (which is apparently pretty powerful) so I'm sure it will look fine.

Unless you have really good eyes, you can't tell the difference between 30fps and 60fps. 60 fps is 60 images per second. meaning you'd have to be looking for it in order to tell the difference. Sure, 60fps looks nice in the end, and it's preferable to 25fps, but in reality, it doesn't make a difference.

If you don't believe me, I'm sure there are tons of youtube videos or information on google that will tell you the same.
I'm late to the party here, but figured I'd clear up a misconception... 24fps movies work because the movie cameras introduce a significant motion blur.  Without that motion blur, you would definitely notice the low framerate.  In general, footage rendered in real-time (e.g. games) does not have motion blur, which is why 60fps looks much smoother than 30fps when playing games.
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hetoan2
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« Reply #81 on: June 19, 2011, 12:30:06 AM »

Movies run an 24fps in the US, which is less than 25fps (this is the european standard however). You don't bitch about the fps when you're in a movie theater do you? This is essentially the same thing, the picture is being relayed between the console and the controller, so everything is processed on the console side (which is apparently pretty powerful) so I'm sure it will look fine.

Unless you have really good eyes, you can't tell the difference between 30fps and 60fps. 60 fps is 60 images per second. meaning you'd have to be looking for it in order to tell the difference. Sure, 60fps looks nice in the end, and it's preferable to 25fps, but in reality, it doesn't make a difference.

If you don't believe me, I'm sure there are tons of youtube videos or information on google that will tell you the same.
I'm late to the party here, but figured I'd clear up a misconception... 24fps movies work because the movie cameras introduce a significant motion blur.  Without that motion blur, you would definitely notice the low framerate.  In general, footage rendered in real-time (e.g. games) does not have motion blur, which is why 60fps looks much smoother than 30fps when playing games.
ya learn something new every day. still looks damn fine when you go to the movies.
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toonlink444
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« Reply #82 on: June 19, 2011, 06:48:38 PM »

^^^ yep no GC mem slots Sad its going to need something new in order to hack, once it gets exploited that is.
I thought it was backwards compatible for both systems?
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Thomas83Lin
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« Reply #83 on: June 19, 2011, 07:23:35 PM »

^^^ from what i've read its confirmed wiiu won't play GC games

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toonlink444
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« Reply #84 on: June 19, 2011, 08:21:32 PM »

Well I guess we will have to wait.
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WiiPower
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« Reply #85 on: June 19, 2011, 08:23:44 PM »

^^^ from what i've read its confirmed wiiu won't play GC games

Source



If you can connect a usb HDD, then there might be gamecube VC titles. If not this gen, then next gen for sure.
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toonlink444
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« Reply #86 on: June 19, 2011, 08:35:54 PM »

Well Next gen is a ways away. Correct me if I'm wrong but the wii came out in 05, and the wii u may be coming out late 2012. So next gen may very well be in 2019.
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toonlink444
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« Reply #87 on: June 20, 2011, 03:49:26 PM »

But do you want to hack it as soon as you get it or enjoy it for a while then make it to your likeing.
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