Hmm I've been trying to find a way. The "0/7" Ability points display when you go into Evolution Z mode (where you do the customizations) seems to have a different purpose. I was able to change the "0" value into 100, which meant I went beyond the 7 max. When I tried choosing a skill to use, it won't let me choose any, they're all grayed out because the game thinks I already have 7 or more items equipped. I froze this thing to 0, the ideal situation. I was able to do this by simple basic adding/subtracting of skills to raise or decrease to "0"' part's value.
Still, even when frozen at 0, whenever you add new skills, the number of slots you can put skills in diminish. This means that it has a separate counter it seems. What I did was add a skill with a value of 4 points, then added another with a value of 2 points, then finally 1 point for a total of 7 points. The game correctly figures out that I've used the 7 max points. I started my search again to freeze this other counter. I removed the skill with just a value of 1 point, so that my real total is 6 points. I did this until I narrowed down my search to just 3 values....except that these values constantly change, even when I tried to freeze them.
Anyway I'm stuck and I don't know what else to do.
Hopefully someone more skillful can figure out a way to remove the Ability Point limit so that we can put all the skills we want without having to worry about carefully choosing the values
By the way just an addition, maybe we can also bypass the ability point need by just forcing what skills we want into the slots themselves, similar to how there are codes like that for the PS2 version. Look below:
(THIS IS FOR THE PS2 VERSION)
Slot 1 & 2 - Custom 1
406BAE48 0061000E
0XXX0YYY 00000000
Slot 3 & 4 - Custom 1
406BAE4C 0061000E
0XXX0YYY 00000000
Slot 5 & 6- Custom 1
406BAE50 0061000E
0XXX0YYY 00000000
Slot 7 & 8 - Custom 1
406BAE54 0061000E
0XXX0YYY 00000000
[CONTINUED]
YYY - This is the value for the first slot.
XXX - This is the value for the following slot.
0ce - Attack +10
0d8 - Attack +20
0e2 - Attack +30
0ec - Attack +40
0f6 - Attack +50
11a - Defense +10
124 - Defense +20
12e - Defense +30
138 - Defense +40
142 - Defense +50
143 - Strength Enhancement (Increases Health by 30,000)
144 - Strength Reduction (Decreases Health by 30,000)
145 - Blast Clash Weakened (Small) - Effectiveness in clashes lowered
146 - Blast Clash Weakened (Medium) - Effectiveness in clashes lowered
147 - Blast Clash Weakened (Large) - Effectiveness in clashes lowered
148 - Absolutely Invincible Body (All damage reduced to 0)
149 - Go To Hell (Blast 2 and Ultimate Blast 1-hit kills enemy)
14a - Super Mode (Regain Large Amount of Health During Battle)
14b - Extreme Hand to Hand (Striking Power Exceeds Limits)
14c - Extreme Energy Blast (Ki Power Exceeds Limits)
14d - Extreme Blast (Blast Power Exceeds Limits
14e - Extreme Defense (Defense Power Exceeds Limits)
14f - Resistor (Become more powerful on any map)
150 - Super Regeneration Cells (Health recovers very quickly)
151 - Complete Ki Control (Various moves use less Ki)
152 - God of Battle (Gain the power of a God of Battle)
153 - Fierce God (Gain the power of a God of Battle)
154 - Strength Reduction -10k(Decreases Health by 10,000)
155 - Strength Reduction -20k(Decreases Health by 20,000)
156 - Limitbreaker (Gain ability to surpass limits)
157 - Inherited Power (Increases All Stats by 2)
If we had a code like that for the WII version, it would also be great, thanks!