JCEB [SNES] The Legend of Zelda - Parallel Worlds - inject

Started by Crapulecorp, May 24, 2011, 03:23:01 AM

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Crapulecorp

JCEB
The Legend of Zelda - Parallel Worlds


Codes ported from GMO JADE [SNES] The Legend of Zelda: A Link To The Past.

Max Rubies [Crapulecorp]
028CA808 0000E703

Invincible [Crapulecorp]
008BB7C7 00000034

1-Hit Kill (Enemies+Bosses) [Crapulecorp]
048BC2F8 00000000

Unlimited Health [Crapulecorp]
008CA814 000000A0
008CA815 000000A0

Unlimited Magic Meter [Crapulecorp]
008CA816 00000080

Unlimited Small Keys [Crapulecorp]
008CA817 00000009

Have Big Key [Crapulecorp]
008CA80F 00000040

Have Dungeon Map [Crapulecorp]
008CA811 00000040

Have All 3 Pendants [Crapulecorp]
008CA81C 00000007

Unlimited Arrows [Crapulecorp]
008CA81F 00000063

Have All Items & Weapons [Crapulecorp]
068CA7E8 00000014
04020132 02010101
01010101 03010102
01010102 00000000
068CA801 00000007
04030206 06060500
*A big thanks to dcx2 for this one*

Have Individual Items and Weapons

Have Bow and Silver Arrows [Crapulecorp]
008CA7E8 00000004

Have Boomerang [Crapulecorp]
008CA7E9 00000002

Have Hookshot [Crapulecorp]
008VA7EA 00000001

Have Bombs [Crapulecorp]
008CA7EB 00000032

Have Magic Powder [Crapulecorp]
008CA7EC 00000002

Have FireRod [Crapulecorp]
008CA7ED 00000001

Have IceRod [Crapulecorp]
008CA7EE 00000001

Have Bombos [Crapulecorp]
008CA7EF 00000001

Have Ether [Crapulecorp]
008CA7F0 00000001

Have Quake [Crapulecorp]
008CA7F1 00000001

Have Lamp [Crapulecorp]
008CA7F2 00000001

Have Magic Hammer [Crapulecorp]
008CA7F3 00000001

Have Flute [Crapulecorp]
008CA7F4 00000003

Have Bug-Catching Net [Crapulecorp]
008CA7F5 00000001

Have Book of Mudora [Crapulecorp]
008CA7F6 00000001

Have Cane of Somaria [Crapulecorp]
008CA7F8 00000001

Have Cane of Byrna [Crapulecorp]
008CA7F9 00000001

Have Magic Cape [Crapulecorp]
008CA7FA 00000001

Have Magic Mirror [Crapulecorp]
008CA7FB 00000002

Have Magic Sword Lvl.4 [Crapulecorp]
008CA801 00000004

Have Magic Shield Lvl.3 [Crapulecorp]
008CA802 00000003

Have Upgraded Tunic [Crapulecorp]
008CA803 00000002

Have Bottle 1 with Faerie [Crapulecorp]
008CA804 00000006

Have Bottle 2 with Faerie [Crapulecorp]
008CA805 00000006

Have Bottle 3 with Faerie [Crapulecorp]
008CA806 00000006

Have Bottle 4 with Cure-All Medicine [Crapulecorp]
008CA807 00000005

GMO

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dcx2

Hi Crapulecorp,

I have another tip for you.  :)

Have All Items & Weapons [Crapulecorp]
048C87E8 04020132
048C87EC 02010101
048C87F0 01010101
048C87F4 03010102
048C87F8 01010102
008C8801 00000004
028C8802 00000302
048C8804 06060605

You have many writes to consecutive bytes.  You can shorten this with an 06 String Write.  http://www.geckocodes.org/index.php?arsenal=1#06

Have All Items & Weapons [Crapulecorp]
068C87E8 00000014
04020132 02010101
01010101 03010102
01010102
00000000
068C8801 00000007
04030206 06060500

Crapulecorp

Thanks a lot dcx2 to help me with your awesome advices   :):):):).
I just don't understand the 00000014 and 00000007.
And why 068C8801 and no 068C8804.


Have All Items & Weapons [Crapulecorp]
068C87E8 00000014
04020132 02010101
01010101 03010102
01010102 00000000
068C8801 00000007
04030206 06060500

Thanks again dcx2.

dcx2

06XXXXXX NNNNNNNN
ZZZZZZZZ ZZZZZZZZ
ZZZZZZZZ ZZZZZZZZ
...

X = starting address
N = number of consecutive bytes to write
Z = the bytes that will be written

04020132 02010101 01010101 03010102 01010102

That is 0x14 = 20 bytes.  They will be written starting at 808C87E8.

The other code has 00 (1 byte), 02 (2 bytes), and 04 (4 bytes) writes.  So it writes 7 bytes.  It starts writing at 808C8801.

Crapulecorp

Thanks dcx2 now i get it.

For the first 06 code :

04+04+04+04+04 = 20  so 0x14

For the second 06 code :

00 = 1
02 = 2
04 = 4

01+02+04 = 07 so 0x07

Ok i am a little less noob with your advices. :) :) :) :) I appreciate a lot dcx2 a big thanks to you.

dcx2

I'm glad to help.  ;D

Remember that the bytes must be consecutive.  If there are any gaps, you need another code.